• 제목/요약/키워드: Digital architecture design

검색결과 759건 처리시간 0.026초

건축설계에서 BIM(Building Information Modeling) 적용에 관한 연구 -계획설계 BIM(Building Information Modeling) 프로세스를 중심으로- (A Study on the BIM Application in Architecture Design Phase - Focus on BIM(Building Information Modeling) Process for Schematic Design-)

  • 민영기;이재국
    • 한국디지털건축인테리어학회논문집
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    • 제11권4호
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    • pp.29-38
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    • 2011
  • In this study, neighborhood facility and office building to target two cases were performed BIM process. In the initial design phase of the planning process was conducted for the BIM process modeling, BIM in the design stage while performing the required range and level of the process were studied. Accordingly, from architectural firms to leverage BIM process, the proposed methods, efficient use of the modeling process proposed. Quality management information and input for the modeling and design process should be determined from the initial design and construction, including, for each field should be considered BIM, which require an appropriate range of information, according to these requirements, BIM creation and expansion of the level of information should be clearly defined. Perform the procedure for BIM in the process of communicating with stakeholders is critical. In addition, the input data and output data needed to perform management and to perform at the level obtained BIM design process and the model should be clear.

파라메트릭 디자인 방법론을 활용한 한옥 목구조부재의 BIM 설계 프로세스 연구 (A Study on the BIM-based Design for the Elements of Wooden Structure of Korean Traditional Buildings Through a Parametric Design Methodology)

  • 박정대
    • 한국CDE학회논문집
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    • 제16권2호
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    • pp.104-113
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    • 2011
  • With the rising social interest in the sustainable life, demands are growing for Hanok, as a viable alternative to modernized architecture of Western origin. However, even Hanok is gaining popularity among the general public, its design and construction are still a minor practice. Aiming to build an information system of Hanok, this research proposes a new design process for traditional architecture, utilizing a parametric design methodology. This process, based on the understanding of tectonic joints and spatial composition of our traditional architecture, defines a parametric relationship among the structural elements that compose Hanok. The research uses Gehry Technologies' Digital Project and Autodesk Revit Architecture to apply a concurrent parametric design methodology, approaching the project in both bottom-up and top-down to present a new design process for Hanok elements.

BIM 개념을 적용한 건축공학설계교육 사례 분석 (A Case Study of Architectural Engineering Design Education using BIM Concept)

  • 신규철;강다영
    • 한국디지털건축인테리어학회논문집
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    • 제11권1호
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    • pp.63-71
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    • 2011
  • The purpose of this research is to analyze a case study of the applicability of BIM concept in architectural engineering design education of 4-year architectural engineering program under ABEEK accreditation. The research method is to introduce a case of architectural engineering design studio and to compare the satisfaction of outcome between BIM S/W and conventional design process. The survey outcome reveals that the satisfaction of BIM S/W is relatively higher than the satisfaction of drawings by hands. The design education outcome is analyzed according the characteristics of expression, revision, relationship, and spatial understanding, etc.

A Study on Fabric Effects on Contemporary Architectural Surfaces, Based on the Material Characteristics

  • Kim, Sung-Wook;Lee, So-Jung;Jeon, You-Chang
    • Architectural research
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    • 제18권1호
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    • pp.31-38
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    • 2016
  • The surface design in architecture plays a role as an indicator that symbolizes cultures and styles, in accordance with the course of history and the standards of the time. The surface design that determines the facade of an architectural structure allows us to have a more clear understanding about the functions, programs and structures, as well as the periodical concept of the architects than any other components of the architecture. The purpose of this paper was to examine how architectural surface designs were realized, using commonly-used materials. This study provides meaningful implications, in that it suggests common features in terms of design methodologies (between architecture and non-architecture fields), and presented new possibilities for contemporary architectural surface designs through the classification of building system methods depending on fabric properties, and through the case study analysis of architectural surface designs; in addition, the results of this study could be utilized as basic data for future studies on the possibility of the expression of surface designs across a broader domain.

제도와 정책에 따른 노인복지시설의 건축계획 방향 (Architectural Planning of Elderly Facilities with the Institution and Policy)

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제13권3호
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    • pp.25-32
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    • 2013
  • The elderly in South Korea in 2012 to 11.8% now aging fast-paced world, which is older than most countries. That is, as long as the elderly people lack the time to respond on the issue could cause many problems. According to the principle of social solidarity, long-term care insurance was introduced for the elderly since July 2008 and facility and sanction salaries were supported for the level 1 (the most serious illness) - level 3 (serious illness) elderly. On the other hand, in the fields of architecture, it is difficult to receive the contents of the unified related articles when the design and construction of the elderly welfare facilities take propel commissioned. This paper not only presents the elderly welfare facilities operated according to the institution and policy of elderly welfare facilities in terms of architecture, but also provides the criteria summarized by building facilities in the field of construction of elderly welfare facilities planning, planning, design is intended to provide basic information. This study addresses are as follows: First, the aging population of South Korea and welfare facilities for the elderly are addressed. Second, in terms of architecture, the institution and policy of elderly welfare facilities in South Korea, are addressed. Third, the construction criteria of elderly welfare facilities is summarized to help architectural practitioners understand. Fourth, the future direction of the architectural design of welfare facilities for the elderly is presented.

고급 언어에서 ASIP을 위한 전용 부호 생성 기술 연구 (A Custom Code Generation Technique for ASIPs from High-level Language)

  • 알람 삼술;최광석
    • 디지털산업정보학회논문지
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    • 제11권3호
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    • pp.31-43
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    • 2015
  • In this paper, we discuss a code generation technique for custom transport triggered architecture (TTA) from a high-level language structure. This methodology is implemented by using TTA-based Co-design Environment (TCE) tool. The results show how the scheduler exploits instruction level parallelism in the custom target architecture and source program. Thus, the scheduler generates parallel TTA instructions using lower cycle counts than the sequential scheduling algorithm. Moreover, we take Tensilica tool to make a comparison with TCE. Because of the efficiency of TTA, TCE takes less execution cycles compared to Tensilica configurations. Finally, this paper shows that it requires only 7 cycles to generate the parallel TTA instruction set for implementing Cyclic Redundancy Check (CRC) applications as an input design, and presents the code generation technique to move complexity from the processor software to hardware architecture. This method can be applicable lots of channel Codecs like CRC and source Codecs like High Efficiency Video Coding (HEVC).

사용자 경험에 기초한 디지털 TV EPG 채널 정보구조 설계 (Design of EPG Information Architecture on Digital TV based on User's Experience)

  • 김인수;정경균;박종순;명노해;박용진
    • 방송공학회논문지
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    • 제12권2호
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    • pp.71-79
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    • 2007
  • 본 연구는 사용자의 경험에 의해 형성된 인지된 정보구조를 TV EPG 시스템에 적용한 것이다. EPG 시스템은 사용자에게 다양한 TV프로그램 시청 기회를 제공하는 반면에 기능 중심의 정보구조는 사용자가 원하는 채널 탐색 시 어려움을 가중시켰다. 이와 같은 이유는 EPG 시스템의 UI가 사용자의 인지된 정보구조와 일치하지 않은 메뉴정조를 제공하고 있기 때문이다. 이에 따라 본 연구에서는 사용자 경험 중심의 방법론 제시하였고, 사용자 중심의 EPG 시스템의 정보구조 설계 방향을 제안하였다. 이와 같은 연구결과는 디지털 TV 전자 프로그램 가이드 설계를 위한 새로운 접근방법론에 기여할 것이다.

MVRDV의 건축적 사유방식과 데이터스케이프를 기반으로 한 작품 특성 분석(1992-2006) (A Work Analysis of MVRDV based on Architectural Thinking System and the Datascape(1992-2006))

  • 박현옥
    • 한국디지털건축인테리어학회논문집
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    • 제7권2호
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    • pp.9-17
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    • 2007
  • After 20th century, The using of data tend to important in a sphere of architecture. The recent European including MVRDV, Rem Koolhaas, Van Verkel and Zaha Hadid tend to the their own design strategy based on the objective data. This architectural design method leads to make new paradigm of contemporary architecture. For the purpose of the understanding a part of new architecture paradigm(datascping), I will analyze the relation of Thing system and Formation system in 36 works of MVRDV from 1992 to 2006. As a results are as follows. The purpose The results of this research are as follows: First, The physical and social elements(Thinking system) are density of site, networking, lighting & vista, micro-climate, energy, noise & vibration, life style, city, communication and variety. Second, The Formation system is layering & stacking, open & close, folding & extending and eco-friendly design. Finally, the major matrix of MVRDV's works is pragmatic and systematic approach to the lighting, climate and variety of community.

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건축 CAD 과목에 대한 학생 설문평가에 관한 연구 (A Study on the Student Surveys for CAAD(Computer Aided Architectural Design))

  • 남윤철
    • 한국디지털건축인테리어학회논문집
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    • 제12권4호
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    • pp.117-124
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    • 2012
  • The importance of the digital architecture is increasing more ever. Currently, CAD and 3D programs are used as design fields, but the BIM (building information modeling) is gradually interested. BIM is mandatory on the project more than 50 billion won ordered by the government since 2012, it will be expanded to a total of government orders by 2016. University needs to evaluate teaching methods and computer-aided design environments such as CAD and BIM. In this paper, we surveyed computer-aided design environments and teaching methods for 73 students at the J University of Department of architectural engineering. Main results are as follows: 1. Hardlock is uncomfortable but necessary program for the computer management. 2. The desk placement considering the behavior of the design students results in higher satisfaction. 3. Because a CAD subject was a difficult course content and progress is fast, students thought it is difficult to follow. Especially, first-year students answered it is difficult to learn program and understand the structure of the building at the same time. 4. First-year students want to learn CAD more. Second-, third-, fourth-year students want to learn Photoshop more. Supplement for these classes is required. 5. Students answered that a teaching method of a CAD subject would be good to their own practice after the professor demonstrates for students. The senior's assistance is also a high effective way in the class. 6. During class, students' activities such surfing the web and Kakao Talk on a smartphone disrupt the class, there is a need to regulate by a rule such as disconnect computers from a network and against using smartphone. Although the Internet with the popularization of smartphones confers a benefit on modern life, it causes damage to us. This is a hard part for a salaried workers as well as students studying equally. The self management is required and a professor needs to control and restraint in a university classroom. The professor's continuing interest to students can increase the effectiveness of learning.

뉴 미디어 건축의 설계방법에 관한 고찰 - 伊東豊雄의 센다이 미디어테크를 中心으로 - (A Research on the design method of New Media Architecture in Sendai mediatheque - Based on the Sendai Mediatheque by Toyo Ito -)

  • 김기수;조용수
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.14-21
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    • 2003
  • The Propose of this research was to consider how the New Media Architecture was applied to contemporary architecture according to the analysis of the design method process of Toyo Ito. Sendai Mediatheque by Toyo Ito stands as one of the most symbolic statement In New Media architecture. The four principal architectural elements of the Mediatheque are the digital image, the continuous space, the tube, and the skin facade. The digital image express forms of communication, person-to-person and person-to-thing, and they vary according to the media utilized on each level. The three skin elements of the Mediatheque are a double skin of MPG, skin of louvers, skin of fine-floor decking. The tubes act as columns while enveloping light, air, water, electricity the passage of people, as well as the means of transferring material. The thirteen tubes of different sizes prevent the erection of wall and suggest places instead of rooms. Instead of being limited to certain specified actions in clearly defined rooms, people are free to choose places for their actions in the continuous space.