• Title/Summary/Keyword: Digital Transaction

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Models of the Tariff Imposition on Digital Goods and Its Appraisal in Global On-line Transactions (글로벌 on-line 거래에서의 디지털 상품(商品)에 대한 관세부과(關稅賦課)의 모델과 평가)

  • Choi, Heung-Seob;Her, Eun-Kyung
    • International Commerce and Information Review
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    • v.8 no.2
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    • pp.141-162
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    • 2006
  • This paper focuses on the phenomenon that international payment system is essential as reverse action of delivery or supply of digital goods in global transactions. In order to impose the customs duties on imported goods in global on-line transactions, the imposition of tariff by tracing the payment process when business transaction is occurring is recommended. The purpose of this study is to review the countermeasures for effective tariff imposition system by using the model of the main payment tools in global transactions. Some models reviewed in this paper are as follows : i) a model of withholding taxes at the source by the credit company ii) a model of self declaration by the importer iii)a model of registering by overseas company iv) a model of negotiating after the taxation at the export country This study is different from existing preceding research at the point of view of presenting 4 models and doing appraisal by each model. It should be done more in depth and various study on the model of the tariff imposition system about the models reviewed at this paper. Systematic and reasonable alternatives which are actually adoptable at the system should also be studied and examined carefully. Because it is required that tariff imposition system on the digital goods should be harmonized with that of traditional business in order to obtain effectiveness and rightfulness, and especially, in order to get justness for the imposition a tariff on digital goods, the process of tax imposition should be predictable and be sure to get the fairness by enhancing the equilibrium, impartiality and transparency.

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Low Power Design of a MIPI Digital D-PHY for the Mobile Signal Interface (모바일 기기 신호 인터페이스용 MIPI 디지털 D-PHY의 저전력 설계)

  • Kim, Yoo-Jin;Kim, Doo-Hwan;Kim, Seok-Man;Cho, Kyoung-Rok
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.10-17
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    • 2010
  • In this paper, we design digital D-PHY link chip controling DSI (Display Serial Interface) that meets MIPI (Mobile Industry Processor Interface) standard. The D-PHY supports a high-speed (HS) mode for fast data traffic and a low-power (LP) mode for control transactions. For low power consumption, the unit blocks in digital D-PHY are optionally switched using the clock gating technique. The proposed low power digital D-PHY is simulated and compared with conven tional one about power consumption on each transaction mode. As a result, power consumptions of TX, RX, and total in HS mode decrease 74%, 31%, and 50%, respectively. In LP mode, power reduction rates of TX, RX, and total are 79%, 40%, and 51.5%, separately. We implemented the low power MIPI D-PHY digital chip using $0.13-{\mu}m$ CMOS process under 1.2V supply.

A Study on Environmental Factor Recommendation Technology based on Deep Learning for Digital Agriculture (디지털 농업을 위한 딥러닝 기반의 환경 인자 추천 기술 연구)

  • Han-Jin Cho
    • Smart Media Journal
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    • v.12 no.5
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    • pp.65-72
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    • 2023
  • Smart Farm means creating new value in various fields related to agriculture, including not only agricultural production but also distribution and consumption through the convergence of agriculture and ICT. In Korea, a rental smart farm is created to spread smart agriculture, and a smart farm big data platform is established to promote data collection and utilization. It is pushing for digital transformation of agricultural products distribution from production areas to consumption areas, such as expanding smart APCs, operating online exchanges, and digitizing wholesale market transaction information. As such, although agricultural data is generated according to characteristics from various sources, it is only used as a service using statistics and standardized data. This is because there are limitations due to distributed data collection from agriculture to production, distribution, and consumption, and it is difficult to collect and process various types of data from various sources. Therefore, in this paper, we analyze the current state of domestic agricultural data collection and sharing for digital agriculture and propose a data collection and linkage method for artificial intelligence services. And, using the proposed data, we propose a deep learning-based environmental factor recommendation method.

Development of The Safe Driving Reward System for Truck Digital Tachograph using Hyperledger Fabric (하이퍼레저 패브릭을 이용한 화물차 디지털 운행기록 단말기의 안전운행 보상시스템 구현)

  • Kim, Yong-bae;Back, Juyong;Kim, Jongweon
    • Journal of Internet Computing and Services
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    • v.23 no.3
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    • pp.47-56
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    • 2022
  • The safe driving reward system aims to reduce the loss of life and property by reducing the occurrence of accidents by motivating safe driving and encouraging active participation by providing direct reward to vehicle drivers who have performed safe driving. In the case of the existing digital tachograph, the goal is to limit dangerous driving by recording the driving status of the vehicle whereas the safe driving reward system is a support measure to increase the effect of accident prevention and induces safe driving with financial reward when safe driving is performed. In other words, in an area where accidents due to speeding are high, direct reward is provided to motivate safe driving to prevent traffic accidents when safe driving instructions such as speed compliance, maintaining distance between vehicles, and driving in designated lanes are performed. Since these safe operation data and reward histories must be managed transparently and safely, the reward evidences and histories were constructed using the closed blockchain Hyperledger Fabric. However, while transparency and safety are guaranteed in the blockchain system, low data processing speed is a problem. In this study, the sequential block generation speed was as low as 10 TPS(transaction per second), and as a result of applying the acceleration function a high-performance network of 1,000 TPS or more was implemented.

A Study on Non-Fungible Token Platform for Usability and Privacy Improvement (사용성 및 프라이버시 개선을 위한 NFT 플랫폼 연구)

  • Kang, Myung Joe;Kim, Mi Hui
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.11
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    • pp.403-410
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    • 2022
  • Non-Fungible Tokens (NFTs) created on the basis of blockchain have their own unique value, so they cannot be forged or exchanged with other tokens or coins. Using these characteristics, NFTs can be issued to digital assets such as images, videos, artworks, game characters, and items to claim ownership of digital assets among many users and objects in cyberspace, as well as proving the original. However, interest in NFTs exploded from the beginning of 2020, causing a lot of load on the blockchain network, and as a result, users are experiencing problems such as delays in computational processing or very large fees in the mining process. Additionally, all actions of users are stored in the blockchain, and digital assets are stored in a blockchain-based distributed file storage system, which may unnecessarily expose the personal information of users who do not want to identify themselves on the Internet. In this paper, we propose an NFT platform using cloud computing, access gate, conversion table, and cloud ID to improve usability and privacy problems that occur in existing system. For performance comparison between local and cloud systems, we measured the gas used for smart contract deployment and NFT-issued transaction. As a result, even though the cloud system used the same experimental environment and parameters, it saved about 3.75% of gas for smart contract deployment and about 4.6% for NFT-generated transaction, confirming that the cloud system can handle computations more efficiently than the local system.

Analysis the Types of Consumer Damages Incurred by Using a Digital Contents (디지털콘텐츠 소비자 피해유형 분석)

  • Nam, Su-Jung;Lee, Eun-Hee;Park, Sang-Mi
    • Korean Journal of Human Ecology
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    • v.16 no.6
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    • pp.1197-1209
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    • 2007
  • The advance of digital contents industry shifts the focus of consumptions; from analogue to digital ones. It gives significant impact on individual life as well as overall society and culture, and it leads to the increased consumption of digital contents. Nevertheless, current digital contents industry fails to secure the sufficient consumer protection systems including relevant rules and laws which regulate the distribution, use, and other transaction activities of digital contents and the efforts, on the part of contents providers, to provide information to consumers and to protect them. Digital contents, by its nature, is different from the existing products so that its nature is likely to cause unique consumer problems totally different from the offline transactions and the electrical transactions of existing products. This study, therefore, aims to identify the possible problems which may be incurred by consumers in their use of digital contents, specify the types of consumer damages, and provide the underlying materials to improve the systems related to digital contents and take legally complementary measures for consumer protection. To identify the types of consumer damages, this study analyzed the results from consumer counselling cases, experts opinion survey, and FGI. For consumer damage cases, this study analyzed the consumer complaints received by open consumer counselling sites of the Korea Consumer Agency and Seoul Electronic Commerce Center. For experts opinion survey, it conducted questionnaire survey of the group of experts from digital contents manufacturers or providers, and those who treated consumer damages directly. For FGI analysis, it organized a panel of students and employees who had used digital contents to understand the types of consumer damages. The results of this study can be summed up as follows. Based on the results from consumer counselling cases, experts opinion survey, and FGI analysis, the consumer damages related to digital contents can be classified, in their nature, into economic or financial damages (25 cases), emotional or psychological ones (15 cases), time-related ones (7 cases), physical ones (4 cases), and privacy-related ones (i.e. leakage of personal data)(3 cases). More specifying the types of damages, damages can be subdivided into contract-, charge-, maintenance-, use-, individual-related ones and other ones. Among them, both contract- and charge-related damages appeared only in the economic or financial damages, whereas user-specific individual damages appeared only in physical and emotional or psychological ones. On the other hand, maintenance- and use-related damages and other ones were observed in both categories of economical or financial damages and time-related ones. Use- and privacy-related damages, in particular, caused emotional or psychological damages.

The Era of Digital Currency and CBDC Strategy (디지털 화폐 시대와 CBDC 대응전략)

  • Kim, So-Hyung;Chung, Jee-Yong;Kim, Moon-Soo;Choi, Hyang-Mi
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.303-309
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    • 2021
  • This study examines the effects of CBDC(Central Bank Digital Currency) on the Korean economy in the digital currency era and discusses the response strategies for CBDC. With the review of the definition and the development status of digital currency, we explore the characteristics and current status of CBDC in Korea as well as the possibility for internationalization of CBDC. The result shows that CBDC can reduce credit risk, improve transaction transparency compared to cash, and increases monetary policy capacity. Meanwhile, the credit and intermediary function of financial institutions may be weakened, and side effects such as financial alienation may occur. Nevertheless, as the issuance of CBDC is an important opportunity to enhance the possibility of internationalization of Korean Won, preemptive measures are required to keep pace with the competition and cooperation with each country toward the digital key currency. We need to accelerate the digital financial environment through Korea's comparative advantage, and develop a strategy to achieve the internationalization of the financial industry and the Korean Won through CBDC issuance. From the early stage of CBDC designing, it is necessary to achieve international agreements through cooperation with other central banks and to develop policies suitable for the transition to digital currency.

Fingerprinting Scheme for Contents Protection in Mobile Environment (모바일 환경에서의 콘텐츠 보호를 위한 핑거프린팅 기법)

  • Yong, Seung-Lim;Lee, Sang-Ho
    • The KIPS Transactions:PartC
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    • v.15C no.3
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    • pp.167-172
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    • 2008
  • Fingerprinting scheme supports the copyright protection to track redistributors of digital content using cryptographic techniques. Fingerprinting schemes should guarantee buyer's anonymity and asymmetry for their privacy. Most of known fingerprinting schemes adopt public-key cryptosystems to achieve asymmetry and discrete logarithm problem or graph isomorphism problem to achieve anonymity. However, these schemes are not suited in mobile environment because of the drawbacks of requiring high computational complexity. In this paper, we propose an efficient fingerprinting scheme for mobile environment to provide not only asymmetry of the protocol but also transaction anonymity of the buyer. By employing symmetric encryption to encrypt the digital content and adopting agent to perform the protocols, the efficiency of the proposed scheme is improved.

Study on the System Design of a Service Method for a Customized Electronic Card (주문형 전자카드 서비스 방법 및 시스템설계에 관한 연구)

  • Park Hwa-Jin;Kim Sang-Beom
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.1-10
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    • 2003
  • This research focuses on the system design of a service method for a customized electronic card on the internet. It develops the system which covers from the input stage of the credit information including a credit card number, a debit card number, and a bank account number, through the process of decision for issuing the customized electronic card and for the payment of business transaction, to the payment stage. Users are allowed to make their own customized card depending on their situations by choosing a limit of balance, a number of usage, expiration date, recharge, and, anonymity of electronic card on the internet. These characteristics enhances convenience and security of card users. In addition, user's financial damage can be minimized when a credit card is lost by any reason.

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A Study on the License Agreement of digital information - focusing on the UCITA - (디지털정보의 사용허락계약)

  • Han, Byoung-Wan;Seo, Min-Kyo
    • International Commerce and Information Review
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    • v.11 no.1
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    • pp.45-66
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    • 2009
  • Licensing of information is the standard of the computer information business today. The huge bulk of vendors license their computer information products. The Uniform Computer Information Transactions Act(UCITA), therefore, does not originate licensing contracts. UCITA was developed to provide basic, recognizable default rules for the existing licensing activity that goes on and expands as commerce in computer information expands. UCITA's rules govern licensing of contracts for computer information from formation through performance, including remedies if there is a breach of contract. Included in UCITA are rules for warranties, both implied and express, and rules pertaining to risk of loss in a computer information transaction. Most of the rules in UCITA are the traditional and familiar rules of contract from the law of sales and from the common law, but adapted to the special nature of computer information licensing contracts. Freedom of contract is a dominating underlying policy for UCITA, exactly as that principle is the foundation for the law of commercial transactions, generally, and exactly as that law has served all commercial transactions in the United States and has contributed to the economic growth and health of the United States.

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