• Title/Summary/Keyword: Digital Theory

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A Study on the Adoption Factors of Potential Users of the Digital Radio Broadcasting (디지털 라디오방송의 수용자 특성에 관한 연구)

  • Kwon, Jung-A.;Park, Gwang-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.620-629
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    • 2010
  • The analogue radio broadcasting was proven to be a successful and efficient media of delivering information because of free content and wide availability of cheap receivers. But the competition was more dropped than any other media due to the limited amount of radio spectrum that is available. The risk of doing nothing is to miss the opportunity and to loss existing audiences in the long term, or to be locked into inefficient proprietary systems. That is the reason why it is important to act now. It is time for regulators and market participants to hone their strategies, by clearly establishing factors to adopt the digital radio and to facilitate its diffusion. The purpose of this study is to find adoption factors that affected to potential users of digital radio broadcasting. Former research based on diffusion of innovation theory showed that adoption of innovation is affected by demographic variables, media usage and consumer's attitude of innovation. In this study based on a consumer survey, we examined those factors and characteristics of each steps that suggested in diffusion of innovation theory. The findings of this study have implications to explore the suitable technologies and services of digital radio broadcasting.

Integrative Analysis on Digital Piracy: Focused on Attitude, Personal Norm, and Habit (디지털 콘텐츠 불법복제 행동에 대한 통합적 분석: 태도, 개인규범, 습관을 중심으로)

  • Choi, Byounggu
    • The Journal of Society for e-Business Studies
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    • v.23 no.3
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    • pp.85-109
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    • 2018
  • The rapid development of information and communication technology has made it for people to pirate digital contents easily and quickly. Although many studies have investigated the underlying factors that lead to an individual engaging in digital piracy, few studies have provided holistic and integrative view on this issue. Therefore, this study attempts to build integrative research model based on theory of planned behavior (TPB), norm activation model (NAM), and habit. For this purpose, this study develops nine hypotheses that explain the relationship between attitude, personal norm, habit, and behavioral intention, and tests them with survey data collected from 337 participants. The results of this study show that attitude, perceived behavioral control, personal norm, and habit have impact on behavioral intention of digital piracy while subjective norm does not affect behavioral intention. This study contributes to expand existing studies by identifying the relationship between attitude, personal norm, habit and behavioral intention.

Improvement of Dynamic Behavior of Shunt Active Power Filter Using Fuzzy Instantaneous Power Theory

  • Eskandarian, Nasser;Beromi, Yousef Alinejad;Farhangi, Shahrokh
    • Journal of Power Electronics
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    • v.14 no.6
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    • pp.1303-1313
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    • 2014
  • Dynamic behavior of the harmonic detection part of an active power filter (APF) has an essential role in filter compensation performances during transient conditions. Instantaneous power (p-q) theory is extensively used to design harmonic detectors for active filters. Large overshoot of p-q theory method deteriorates filter response at a large and rapid load change. In this study the harmonic estimation of an APF during transient conditions for balanced three-phase nonlinear loads is conducted. A novel fuzzy instantaneous power (FIP) theory is proposed to improve conventional p-q theory dynamic performances during transient conditions to adapt automatically to any random and rapid nonlinear load change. Adding fuzzy rules in p-q theory improves the decomposition of the alternating current components of active and reactive power signals and develops correct reference during rapid and random current variation. Modifying p-q theory internal high-pass filter performance using fuzzy rules without any drawback is a prospect. In the simulated system using MATLAB/SIMULINK, the shunt active filter is connected to a rapidly time-varying nonlinear load. The harmonic detection parts of the shunt active filter are developed for FIP theory-based and p-q theory-based algorithms. The harmonic detector hardware is also developed using the TMS320F28335 digital signal processor and connected to a laboratory nonlinear load. The software is developed for FIP theory-based and p-q theory-based algorithms. The simulation and experimental tests results verify the ability of the new technique in harmonic detection of rapid changing nonlinear loads.

Painting, a direction expression study on time and space in the visual media - Focusing on Gilles Deleuze theory- (회화, 영상미디어에 나타난 시·공간 연출표현 연구 - 질 들뢰즈 이론 중심으로-)

  • Lim, Yong-Seob
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.441-446
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    • 2017
  • As mentioned on the paper, this study does not tackle the issue of contention about different media mix. It rather analyzes the capability and intensity of new media created through the correlation of different media, and researches the intermediality relationship among media to create new type of fine quality media. Along with the development of digital technology, the intermediality relationship among painting, video media such as movie and animation has become active. Also, as the study examined, the mix of 'painting and movie', 'movie, animation, game' has blurred the boundary, and formed a mutual inevitable relationship. Thus, this study examined the transfer of media and correlation based on intermediality relationship insisted by Rajewski and Deleuze's theory. Deleuze's theory explains the relationship of being which analyzed the variation of media. As for the intermediality relationship of media, the study examined process of media combining and converting based on 3 types of category of Rajewski, "media combination, media conversion, intermedial relationship matching".

Analysis of the Playful Characteristic of Virtual Reality(VR) Games - Focusing on Huizinga and Caillois's Play Theory (VR(Virtual Reality) 게임의 놀이적 특성 분석 - 하위징아와 카이저의 놀이 이론을 중심으로)

  • Park, Man Su;Jin, Qian Xiong;Han, Dong Sub
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.148-156
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    • 2018
  • This study focuses on the play aspect of the existing digital games and VR games as part of a basic research for facilitating discussion on VR games. As a method for this research, the play aspect of digital games was classified based on the play theory by Johan Huizinga and Roger Caillois, followed by examination on the play characteristics of VR games according to the established classification. As a result, VR games share a significant portion of play characteristics with digital games. Nevertheless, in VR games the player is allowed unimpeded physical activity while having the HMD on and complete disconnection from the real world via new input/output devices. In the end, the transformation of play environment results in various sensory stimulation, and in turn influences the player's experiences in areas such as presence, immersion, emotional enjoyment and satisfaction. This study is expected to serve as an important indicator for studies on the characteristics of VR contents which is certain to develop in a wide range of directions in the future.

A Study on the Map Accuracy Assessment of Positioning Data Using Statistical Approach Analysis (오차분석을 이용한 지도 위치정확도 평가기법에 관한 연구)

  • Cho, Bong-Whan;Lee, Yong-Woong;Choi, Sun-Yong
    • Journal of Korean Society for Geospatial Information Science
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    • v.5 no.1 s.9
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    • pp.71-80
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    • 1997
  • This paper suggests a Map Accuracy Standards by analyzing U.S. National Map Accuracy Standards, by considering korean terrain feature and statistical error theory for paper and digital maps on the scale of 1:50,000. Map accuracy standards require horizontal accuracy to be reported as a circular error with 90% confidence level through Linear Error Probable(LEP) theory and Circular Error Probable(CEP) theory. In order to verify the proposed methodology for positioning accuracy testing, several kinds of test point were selected and tested. These test points were extracted at the centers of roads and bridges, the comers of the independent building, the edges of geographical botany, and the tops of mountains. The positioning accuracy assessment was peformed by comparing the positions of test points in digital maps generated three different sources with those acquired by high accurate GPS surveying. The digital maps were produced from aerial photographs and SPOT satellite image using analytical plotter and 1:50,000 paper map.

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A Study on Composing direction about Mobile Unified Communication Service based on Theory of Communicative Action (의사소통행위이론에 기반한 기업의 모바일 소통채널의 방향성 연구)

  • Kim, Chul-Nyuon;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.251-264
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    • 2016
  • The purpose of this study is to compose direction about mUC as a communication channel in the company. Recently, many companies have started to adopt or try to vitalize the use of mUC. This study starts from the viewpoint of communication which is the original purpose of SNS or mUC. The purpose and function of life-world are drawn based on Habermas' theory of communicative action. Firstly, this study will check on a difference in usage over the action and articulation between SNS and mUC. Secondly, this study will examine a difference of effect of life-world between SNS and mUC. Thirdly, to check that there is difference according to the user characteristics. The result is that there are differences about action and articulation but little differences of effect to the life-world between SNS and mUC. Also, there is difference according to the user characteristics. This study could contribute to compose direction when a company adopts or vitalizes mUC.

대칭형 유압 실린더를 이용한 부하재현에 관한 연구

  • 김학성;이교일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.04a
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    • pp.214-224
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    • 1991
  • The porpose in this study is to simulate te force required in the measurement of the performance of the equipments or testipieces. For the simulation of the required force, the difference in eachchamber pressure in the hydraulic cylinder was controlled with Variable Structure Control (VSC) theory. Also, nonlinear Variable Structure Observer (VSO) was designed to estimate the derivative of the load pressure which is necessary to determine the sliding surface in VSC theory. In this paper, the digital computer simulation and experiments were executed.

Practical and Legal Challenges of Cloud Investigations (클라우드 환경에서 수사 실무와 법적 과제)

  • James, Joshua I.;Jang, Yunsik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.33-39
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    • 2014
  • An area presenting new opportunities for both legitimate business, as well as criminal organizations, is Cloud computing. This work gives a strong background in current digital forensic science, as well as a basic understanding of the goal of Law Enforcement when conducting digital forensic investigations. These concepts are then applied to digital forensic investigation of cloud environments in both theory and practice, and supplemented with current literature on the subject. Finally, legal challenges with digital forensic investigations in cloud environments are discussed.

Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation (건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구)

  • Woo, Seung-Hak;Choo, Seung-Yeon;Chol, Arhina
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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