• Title/Summary/Keyword: Digital Screen

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Development of the Measurement Method of Extremely Low Level Activity with Imaging Plate (Imaging Plate를 이용한 극저준위 방사능 측정에 관한 연구)

  • Kwak, Ji-Yeon;Lee, K.B.;Lee, Jong-Man;Park, Tae-Soon;Oh, Pil-Jae;Lee, Min-Kie;Seo, Ji-Suk;Hwang, Han-Yull
    • Journal of Radiation Protection and Research
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    • v.29 no.4
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    • pp.231-236
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    • 2004
  • An imaging plate(IP) detector, a two-dimensional digital radiation detector that can acquire image of radioactivity distribution in a sample, has been applied in many fields; for industrial radiography, medical diagnosis, X-ray diffraction test, etc. In this study, the possibility of IP detector to be used lot measuring radioactivity of sample is explored using its high sensitivity, higher spatial resolution, wider dynamic range and screen uniformity for several kinds radiations. First, the IP detector is applied to measure the surface uniformity for area source. Surface uniformity is measured rapidly and nondestructively by measuring the radioactivity distribution of common standard area source$(^{241}Am)$. Next, the IP is employed to study the possibility of measuring an extremely low-level activity of environmental sample. For this study the screen uniformity, shield effect of background radiation, linear dynamic range and fading effect of the IP detector is investigated. The potato, banana, radish and carrot samples are chosen to measure ultra low-level activity of $^{40}K$ isotope. The efficiency calibration of IP detector is carried out using the standard source.

A Study on case for making immediacy Visual Effects field - With Focus on The Load of The Ring - (시각효과(Visual Effects) 분야가 비매개화에 기여한 사례에 관한 연구 - 반지의 제왕을 중심으로 -)

  • Cho, hyun-je;Jung, min-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.208-212
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    • 2008
  • The mediacy is now evolving with the development of mankind civilization. In the evolution, mediacy shows duplicate logic of remediacy with the opposite mediacy property between immediacy and hypermediacy. The duplicate logic of remediacy is defined as a result of hypermediacy which clearly requires transparency and absorption of immediacy. Because of changes from analog to digital age and the development of image technique, At present, the era is coming when the splendid and spectacle visual speaks for the screen not well-organized script and direction. With this developing period, the research for visual effect is actively performed and advanced to the new study. Though the study of visual effects contains the hypermediacy trait, it is also conjugated as a research field for immediacy on the screen which is the wish of content production directors. In this study, the analysis of case study for the movie "The Lord of The ring"'s visual effect application is carried out. Also, it is investigated that visual effects can guarantee for the verification of valuable new research filed which insure transparency and absorption in the hypermediacy results. Furthermore, on this study, it is executed for the contribution of the identity and systematization in the new research field "Visual Effects".

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Mobile Presentation using Transcoding Method of Region of Interest (관심 영역의 트랜스코딩 기법을 이용한 모바일 프리젠테이션)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.17C no.2
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    • pp.197-204
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    • 2010
  • An effective integration of web-based learning environment and mobile device technology is considered as a new challenge to the developers. The screen size, however, of the mobile device is too small, and its performance is too inferior. Due to the foregoing limit of mobile technology, displaying bulk data on the mobile screen, such as a cyber lecture accompanied with real-time image transmission on the web, raises a lot of problems. Users have difficulty in recognizing learning contents exactly by means of a mobile device, and continuous transmission of video stream with bulky information to the mobile device arouses a lot of load for the mobile system. Thus, an application which is developed to be applied in PC is improper to be used for the mobile device as it is, a player which is fitting for the mobile device should be developed. Accordingly, this paper suggests mobile presentation using transcoding techniques of the field concerned. To display continuous video frames of learning image, such as a cyber lecture or remote lecture, by means of a mobile device, the performance difference between high-resolution digital image and mobile device should be surmounted. As the transcoding techniques to settle the performance difference causes damage of image quality, high-quality image may be guaranteed by application of trial and error between transcoding and selected learning resources.

A Study on Management of Records of Art Archives (미술 아카이브의 미술기록관리 방안 연구)

  • Jeong, Hye-Rin;Kim, Ik-Han
    • The Korean Journal of Archival Studies
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    • no.20
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    • pp.151-212
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    • 2009
  • Museums are producing new value and being redefined as places that reproduce context, as the process of globalization are being reflected in museum activities. The new additional functions and roles to the traditional mission of museums allow artworks to find potential functions of art archive and meseum. At the same time, the public has faced originality and aura of an artwork by viewing the physical subject. However, with the appearance of a new digital object, the initiative of viewing has moved over from the artwork to the hands of the public. Now, the public does not go to the museum to see an artwork, but has started to adopt to an opposite paradigm of bringing the artwork forward to the screen. Therefore, they are not satisfied any longer with just seeing an artwork, but demand more information about the artworks and reproduce it as knowledge. Therefore, this study aimed to find types and characteristics through definition and range selection of art archive at this point where the value of art archive is enhanced and systematic management is required, and to present record management methods according to art archive structure and core execution function. It especially stressed that the basis of overall art archive definition was in an 'approach' paradigm rather than a 'preservation' paradigm, and embodied various application methods of digitalized art records. The digital object of an artwork was recognized as the first materialization of an actual artwork, and the digital original of an artwork was presented as the core record. Art archive managed under physical and intellectual control were organically restructured focusing on digital original copies of artworks, which are the core record in a digital technology environment, and could be provided to users in forms of various services that meet their demands. The beginning of systematic management of such art records will become a first step to enhance historical value, establish art cultural identity, and truly possess art culture.

Ambient Display: Picture Navigation Based on User Movement (앰비언트 디스플레이: 사용자 위치 이동 기반의 사진 내비게이션)

  • Yoon, Yeo-Jin;Ryu, Han-Sol;Park, Chan-Yong;Park, Soo-Jun;Choi, Soo-Mi
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.27-34
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    • 2007
  • In ubiquitous computing, there is increasing demand for ubiquitous displays that react to a user's actions. We propose a method of navigating pictures on an ambient display using implicit interactions. The ambient display can identify the user and measure how far away they are using an RFID reader and ultrasonic sensors. When the user is a long way from the display, it acts as a digital picture and does not attract attention. When the user comes within an appropriate range for interaction, the display shows pictures that are related to the user and provides quasi-3D navigation using the TIP(tour into the picture) method. In addition, menus can be manipulated directly on a touch-screen or remotely using an air mouse. In an emergency, LEDs around the display flash to alert the user.

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Research on Image Quality and Effective dose by Exposure Index Variation (Exposure Index변화에 따른 Image Quality와 Effective dose에 대한 연구: a Monte Carlo Simulation Study)

  • Kim, Hyun Soo;Jeong, Jae Ho;Lee, Jong Woong
    • Journal of the Korean Society of Radiology
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    • v.7 no.1
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    • pp.63-69
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    • 2013
  • Comparing with film-screen system, flat-panel detector has extensive dynamic range. Focusing flat-panel detector, whole body human phantom PBU-50 (Kyoto, kagaku, Japan) was used to perform comparative study of the estimate of image quality and exposure dose. the exposure condition was 81kV and 20mAs, which is used for Abdomen supine exam in clinical area. As a result of the kV change of the interpreted medical image which has over 30dB of PSNR value, the value of DAP shows the difference of 19.6 times. Moreover, the result of comparing kV change with effective dose of ICRP 103 shows that stochastic effect was increased by over exposure. Therefore, it is significantly necessary that digital radiation technical chart will be used to obtain high quality image and make the standard of dose by educating radio-technologist continually.

Ship Design Visualization System base on Augmented Reality (증강현실 기반의 선박설계 시각화 시스템)

  • Park, Mi-Jeong;Yoo, Seung-Hyeok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.249-251
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    • 2012
  • Augmented Reality (AR) enables the enhanced realism and interaction by providing the overlaid digital information on the user's view of the physical world. In this paper, we propose an AR-based ship design visualization system for presenting ship 3D model in smart phones or table PCs. The proposed system compute corner points and feature points by contour finding method and harris corner detector, and build a ship-design drawing database. By using SURF algorithm, key feature points are extracted from ship-design drawing image which is obtained by mobile camera. Then ship-design drawing image is recognized by matching the feature points stored in DB and extracted key feature points. 3D ship structures are visualized by overlaying the ship-design drawing image on the smart phone or table PC's screen. Compared to conventional 2D ship-design, proposed system helps to easily understand the structures of the ship and reduce the business design period. Thus, Enhanced competitiveness of business is expected.

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A Game Framework Development for Smart TV (스마트 TV용 게임 프레임워크 개발)

  • Lee, Sung-Hyun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.135-144
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    • 2015
  • Smart TV has been the most popular communication device since 2010. It is the multi-functional device conjugated a variety of features such as Apps, Web surfing, viewing VOD and so on. However, the contents and development tools for smart TV are still relatively small and research for game contents development tools is also insufficient. In this study, we are to design and develop a framework for developers to make Smart TV game contents easily. The STGF (Smart TV Game Framework) we developed is made up of 3 managers such as input manager, screen data process manager, and game status process manager. We verified the usefulness of STGF through developing "Pentomiro" App launched commercially in 2013. With STGF development time would be expected to be reduced, because we spend little time in basic development steps such as input, output, and data processing and error correction processing.

3D Graphic Interface Design for TV using Behavior and Attribute Analysis (행위와 속성 분석을 통한 TV 의 3D 그래픽 인터페이스 디자인 연구 -실생활과 접목된 필연적인 인터페이스 구현을 위한 방법론)

  • Shim, Jae-Hee;Kim, Uni-Young;Kim, Ji-Hea;Lee, Hyung-Nam;Jang, Sae-Hun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.996-1000
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    • 2009
  • There can be three objectives why we apply 3D graphics in TV interface. First, inevitable usability. 3D space is the most inevitable way for product-user interaction deviating from the current aesthetic or technical purpose of use. Second, enhance emotional satisfaction by merging interface into real life. Beyond digilog(analog+digital), we wanted users to naturally use the interface as if they are using everyday objects. And in order to do this properly, we analyzed the behaviors of users how they use their everyday objects and then analyzed the attributes beyond each behavior. Third, capaticy for enourmous contents of the incorporated TV. The most efficient way to display enormous amounts of contents in a limited screen is 3D. And that 3D space gives us almost unlimited capacity in accepting contents. Now to conclude, using 3D graphics for TV interface has significance in many ways but the issue is how we can maintain the 3D effects while customizing them into real products.

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Penetration Characteristic of CFRP laminate shell by the curvature -A focus of fracture mode by the penetration- (곡률을 고려한 CFRP 복합재 적층쉘의 관통특성 -관통에 의한 파괴모드를 중심으로-)

  • 조영재;김영남;심재기;양인영
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1434-1439
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    • 2004
  • CFRP composite materials have wide application in structure materials of airplane, ships, and aero space vehicles because of their high strength and stiffness. This paper is to study the effects of curvature and orientation angle on the penetration characteristics of CFRP laminate shell. They are staked with 8 Ply specimens [0$_2$/90$_2$]$_{s}$, [0/90$_2$/0]$_{s}$ and the stacked of outer plates degree with 12 Ply specimens [0$_3$/90$_3$]$_{s}$, [0$_2$/90$_2$/0]$_{s}$ and [90$_3$/0$_3$], [90$_2$/0$_2$/90]S. They are manufactured to varied curvature radius (R=100,150,200mm and $\infty$). They are cured by heating to the appropriate harding temperature(13$0^{\circ}C$) by mean of a heater at the vaccum bag of the autoclave. Test specimens were prepared with dimensions 100mm$\times$140mm. When the specimen is subjected to transverse impact by a steel ball, the velocity of the steel ball was measured both before and after impact by determining the time for it to pass two ballistic-screen sensor located a known distance apart. In general, kinetic energy after impact-kinetic energy before impact rised in all specimens. This study observed a fracture mode inside the specimen after a penetration test using a digital camera and it examined a fracture mode and a penetration mode to stack of outer orientation angle and curvature.rvature.

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