• Title/Summary/Keyword: Digital Opportunity

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Development of Hand Recognition Interface for Interactive Digital Signage (인터렉티브 디지털 사이니지를 위한 손 인식 인터페이스 개발)

  • Lee, Jung-Wun;Cha, Kyung-Ae;Ryu, Jeong-Tak
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.1-11
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    • 2017
  • There is a Growing Interest in Motion Recognition for Recognizing Human Motion in Camera Images. As a Result, Researches are Being Actively Conducted to Control Digital Devices with Gestures at a Long Distance. The Interface Using Gesture can be Effectively Used in the Digital Signage Industry Where the Advertisement Effect is Expected to be Exposed to the Public in Various Places. Since the Digital Signage Contents can be Easily Controlled through the Non-contact Hand Operation, it is Possible to Provide the Advertisement Information of Interest to a Large Number of People, Thereby Providing an Opportunity to Lead to Sales. Therefore, we Propose a Digital Signage Content Control System Based on Hand Movement at a Certain Distance, which can be Effectively Used for the Development of Interactive Advertizing Media.

Pre-service teachers' eliciting student thinking about a long division algorithm: Approximation of teaching via digital simulation (나눗셈 알고리즘에 대한 학생 사고를 예비교사가 도출하기 : 디지털 시뮬레이션을 통해 가르치는 것에 근접하기)

  • Kwon, Minsung;Pang, JeongSuk
    • The Mathematical Education
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    • v.59 no.3
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    • pp.271-294
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    • 2020
  • The purpose of this study was to explore the possibility of digital simulation by which pre-service teachers (PSTs) can approximate the core teaching practice of eliciting student thinking. This study examined PSTs' questions to elicit student thinking, their use of "pause" session and peer feedback, and their reflections on doing a digital simulation. We analyzed a two-hour digital simulation session with 13 PSTs who enrolled in the elementary mathematics methods course. The results showed that PSTs shifted their general questions to more content-specific questions throughout the simulation and made a quick transition to comparing students' strategies. The number of lead PST-initiated "pause" ranged one to four times for various reasons. Their peer-coaches did not voluntarily "pause" the simulation session but actively shared what they noticed from the student work samples and suggested the next teaching moves. Without utilizing the pause session, the dramatic improvement of questioning was not observed. Even though the PSTs felt overwhelmed with interacting with the student-avatars in real-time, they highlighted the benefits of simulations, appreciated the opportunity to learn the core teaching practice, and viewed this digital simulation as "real" and "authentic" experience. The findings of this study provide implications for re-designing a practice-based teacher education program.

Analyzing Game Streaming Application Reviews Using Text Mining Approach: Research to Strengthen Digital Competitiveness (텍스트마이닝 기법을 활용한 게임 스트리밍 애플리케이션 리뷰 분석: 디지털 경쟁력 강화를 위한 연구)

  • Jin, Wenhui;Lee, Jungwoo
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.279-290
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    • 2022
  • As the growth of the live streaming service market is accelerating due to COVID-19, the number of downloads and reviews of live streaming mobile applications is also rapidly skyrocketing. This study is to research game streaming applications using Twitch reviews as database. A total of 8 topics are extracted through LDA topic modeling and 7 out of them are detected to be inconvenience factors. Then, to pinpoint the main inconvenience factors, co-occurrence analysis is used in order to find out main factors. Finally, based on previous studies, several solutions are provided, which can solve the inconvenience factors(advertisement, UI design, technology problems) as well as strengthening digital competitiveness. This study will serve as an opportunity to improve digital competitiveness not only for Twitch but also for other game live streaming service companies in the future.

A Policy Dilemma Analysis on ICT SMEs after COVID19 (코로나19 이후 ICT 중소벤처기업 정책 딜레마분석)

  • Lee, Jung Mann;Cho, Sangseop
    • Journal of Information Technology Applications and Management
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    • v.29 no.4
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    • pp.1-16
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    • 2022
  • This study analyzed the policy dilemma for ICT SMEs venture companies that changed after COVID-19 based on the results of the cognitive map analysis for ICT SMEs venture policies. First, as a result of analyzing the cognitive map of ICT SMEs venture companies that have changed since COVID-19, ICT venture companies are expanding support for ICT venture companies due to the threat of COVID-19. However, in order to convert COVID-19 into an opportunity factor, it also shows a policy direction to achieve innovative growth by creating a new market through non-face-to-face industry revitalization based on digital transformation (digital new deal). As a result of the study, the policy measures of supporting DNA-centered convergence innovation technology, digital transformation (digital new deal), fostering ICT startups (K-Global project), and expanding support for ICT SMEs did not have a policy dilemma. However, although many support has been expanded for ICT SMEs due to COVID-19, it is difficult to find and foster ICT start-up companies, and globalization problems are occurring due to the decrease in exports to COVID-19, making it difficult to create new markets. There is a negative (-) perception of causality that ICT SMEs venture companies may face risks as jobs decrease and innovative growth cannot be led to the revitalization of the non-face-to-face industry. Therefore, it was found that both the flow of causal relationship between the expansion of support for ICT SMEs and the high growth of ICT SMEs is not + and has a policy dilemma in part.

Study on Establishment of the Greenhouse Environment Monitoring System for Crop Growth Monitoring (작물 생식 모니터링을 위한 온실환경 모니터링 시스템 구축연구)

  • Kim, Won-Kyung;Cho, Byeong-Hyo;Hong, Youngki;Choi, Won-Sik;Kim, Kyoung-Chul
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.3
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    • pp.349-356
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    • 2022
  • Currently, the agricultural population in Korea indicates a decreasing and aging orientation. As the population of farm labor continues to decline, so farmers are feeling the pressure to be stable crop production. To solve the problem caused by the decreasing of farm labor, it is necessary to change over to "Digital agriculture". Digital agriculture is tools that digitally collect, store, analyze, and share electronic data and/or information in agriculture, and aims to integrate the several digital technologies into crop and livestock management and other processes in agriculture fields. In addition, digital agriculture can offer the opportunity to increase crop production, save costs for farmer. Therefore, in this study, for data-based Digital Agriculture, a greenhouse environment monitoring system for crop growth monitoring based on Node-RED, which even beginners can use easily, was developed, and the implemented system was verified in a hydroponic greenhouse. Several sensors, such as temperature, humidity, atmospheric pressure, CO2, solar radiation, were used to obtain the environmental data of the greenhouse. And the environmental data were processed and visualized using Node-RED and MariaDB installed in rule.box digital. The environment monitoring system proposed in this study was installed in a hydroponic greenhouse and obtained the environmental data for almost two weeks. As a result, it was confirmed that all environmental data were obtained without data loss from sensors. In addition, the dashboard provides the names of installed sensors, real time environmental data, and changes in the last three days for each environmental data. Therefore, it is considered that farmers will be able to easily monitor the greenhouse environment using the developed system in this study.

A Study on the Presidential Digital Archive Platform (대통령기록디지털아카이브 플랫폼 연구)

  • Kim, Seoyeon;Im, Seolhwa;Kim, Gyuseok;Song, Minji;Wi, Sooa;Yang, InHo
    • The Korean Journal of Archival Studies
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    • no.76
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    • pp.61-117
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    • 2023
  • This study raises the need to establish a 'Presidential Digital Archive Platform' that actively shares and opens related information and data by linking and integrating the presidential knowledge infrastructure. The Presidential Digital Archive Platform can promote the quality and value of presidential records as a "Governance Platform" where "Presidential Archives", "Presidential Archives-related Institutions" and "users" can interact through presidential records. And it will provide an opportunity to create a new paradigm. For this purpose, 'Presidential archives portal analysis' and 'Presidential Archives-related Institutions analysis' will be conducted to identify improvements and requirements when establishing the Presidential Digital Archive Platform. In addition to deriving implications through 'Digital Archive Platform case analysis' at home and abroad, measures to strengthen presidential archival reference services were discussed. Finally, based on the results, a step-by-step implementation strategy for platform construction was presented.

The Effects of Medical Students' Digital Ethics-literacy, Multicultural Acceptance, and Global Citizenship on Cultural Competency (의과대학생의 디지털윤리-리터러시, 다문화수용성, 세계시민의식이 문화적역량에 미치는 영향)

  • Nam-Joo Je;Mee-Ra Park;Ji-Won Yoon
    • Journal of the Korean Society of Industry Convergence
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    • v.27 no.1
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    • pp.195-205
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    • 2024
  • This study is descriptive research study to understand the impact of digital ethics-literacy, multicultural acceptance, and global citizenship of medical students' on cultural competency. The subjects for this study were the medical students of J city of Province of G, collecting data from first of October to 15th of October 2023. The tools used for this study consist of 178 questions which were 9 questions of general properties, 70 questions of digital ethics-literacy, 35 questions of multicultural acceptance, 3qustions of global citizenship and 33 questions of cultural competency. As a result of this study, the score of digital ethics-literacy was 2.67±0.85(out of 5), the score of multicultural acceptance was 3.62±1.08(out of 6), the score of global citizenship was 3.72±0.75(out of 5), and the score of cultural competency was 3.49±0.71(out of 5). There is a positive correlation between multicultural acceptance and global citizenship. The global citizenship was the factor affecting significantly on cultural competency. The power of explication was 20.8%. The education for accepting and understanding cultural diversity and offering opportunity of domestic and overseas volunteering programs so that global citizenship could be improved. There is also a need of development of integrative education programs in terms of multicultural education including direct and indirect digital media education which can perform medical service for various multicultural recipient on the medical site not an one-shot instiiled displine.

A Study on 3D Rendering based on Freeware (Freeware를 활용한 3차원 Rendering에 관한 연구)

  • Kim, Yong-Gwan
    • Cartoon and Animation Studies
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    • s.15
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    • pp.123-137
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    • 2009
  • This thesis is about to find possible opportunity to use Freeware Software in development and application of Digital Contents Creation software. There are 2D composition and Editing software, 3D production software and rendering Software as major part and motion capture, 3D Digitizing and other software operate in and out facilities in small part in Digital Contents Creation Software area. Most of Digital Contents Creation Software made by foreign countries such as USA and Canadian film, game and animation Digital Contents Creation industry, this causes higher production cost and lower profit of studios and usage of illegal copy of Digital Contents Creation Software as well. This thesis tried to present a solution to use Freeware Software in production process by researching and analyzing international and domestic software market and global trend of Freeware Software and present Freeware Software software in each production steps. This thesis include performance test of commercial render Freeware software.

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A Study on the Adoption Factors of Potential Users of the Digital Radio Broadcasting (디지털 라디오방송의 수용자 특성에 관한 연구)

  • Kwon, Jung-A.;Park, Gwang-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.620-629
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    • 2010
  • The analogue radio broadcasting was proven to be a successful and efficient media of delivering information because of free content and wide availability of cheap receivers. But the competition was more dropped than any other media due to the limited amount of radio spectrum that is available. The risk of doing nothing is to miss the opportunity and to loss existing audiences in the long term, or to be locked into inefficient proprietary systems. That is the reason why it is important to act now. It is time for regulators and market participants to hone their strategies, by clearly establishing factors to adopt the digital radio and to facilitate its diffusion. The purpose of this study is to find adoption factors that affected to potential users of digital radio broadcasting. Former research based on diffusion of innovation theory showed that adoption of innovation is affected by demographic variables, media usage and consumer's attitude of innovation. In this study based on a consumer survey, we examined those factors and characteristics of each steps that suggested in diffusion of innovation theory. The findings of this study have implications to explore the suitable technologies and services of digital radio broadcasting.

Development of DDL(Digital Delay Line) Module Using Interleave Method Based on Pulse Recognition and Delay Gap Detection (펄스 인식 및 지연 간격 검출을 통한 인터리브 방식의 디지털 시간 지연 모듈 개발)

  • Han, Il-Tak
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.6
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    • pp.577-583
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    • 2011
  • Radar performance test is one of the major steps for radar system design. However, it is restricted by time and cost when radar performance tests are performed with opportunity targets. So various simulated target generators are developed and used to evaluate radar performance. To simulate the target's range, most of simulated target generators are developed with optical line or DRFM(Digital RF Memory) technique but there are many restrictions such as limit of range imitation and test scenario because of their original usage. In this paper, DDL(Digital Delay Line) module for development of simulated target generator is designed with precise range simulation and easily embodiment feature. And pulse recognition and delay gap detection technique are used to simulate the time delay without distortions. Developed DDL module performances are verified through their performance tests and test results are described in this paper.