• Title/Summary/Keyword: Digital Music

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Development of a Personalized Music Recommendation System Using MBTI Personality Types and KNN Algorithm

  • Chun-Ok Jang
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.427-433
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    • 2024
  • This study aims to develop a personalized music digital therapeutic based on MBTI personality types and apply it to depression treatment. In the data collection stage, participants' MBTI personality types and music preferences were surveyed to build a database, which was then preprocessed as input data for the KNN model. The KNN model calculates the distance between personality types using Euclidean distance and recommends music suitable for the user's MBTI type based on the nearest K neighbors' data. The developed system was tested with new participants, and the system and algorithm were improved based on user feedback. In the final validation stage, the system's effectiveness in alleviating depression was evaluated. The results showed that the MBTI personality type-based music recommendation system provides a personalized music therapy experience, positively impacting emotional stability and stress reduction. This study suggests the potential of nonpharmacological treatments and demonstrates that a personalized treatment experience can offer more effective and safer methods for treating depression.

A Study on the Direction of Digital Convergence and Multidisciplinary Education based on Rhythmik, Music Physiology and Musicians' Medicine, Performance Science (리드믹, 음악생리학과 음악인의학, 행위예술과학을 중심으로 본 디지털 융복합 교육의 방향성 연구)

  • Eum, Hee Jung;Kim, Hee-Cheol;Roh, Kyeong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1726-1733
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    • 2019
  • Movement is everything in life and music is with our whole lives. Based on movement and sound, art has developed and reflected the times with close ties to technology and is creating new cultural content in the digital age. The absence of experts and research institutes with academic knowledge and experience in various fields compared to the frequency with which music and body movements are interwoven in the intermedia art and education of convergence is a real problem. Introducing the Rhythmik that studied the most basic principles of music and exercise through the precedent of foreign universities, we raise the need to introduce music physiology, musicians' Medicine and music performance science, the areas we studied together. It presents a new direction in the convergence era and education in pioneering research areas in which the only "I myself" systematically recognizes the movement to become the subject through physiology and medicine and scientifically moves and expresses music as a medium.

The Antecedents of Switching Cost and its Effect on Customer Loyalty in Digital Music Service Industry (온라인 음악서비스 산업에서 전환비용의 선행요인 및 전환비용이 고객충성도에 미치는 영향)

  • Kang, Sung-Min;Uhm, Gi-Heon
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.157-180
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    • 2010
  • Rapid development of information technology has generated a new industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and 120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.

A Study on Jamaican music Used in Moombaton (뭄바톤에서 사용된 자메이카 음악에 관한 연구)

  • Park, Beom-geun;Cho, Tae-seon
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.273-280
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    • 2021
  • The purpose of this study is to analyze the music of the Moombaton genre and to find out the characteristics of Jamaican music in it. I analyzed Lewis Poncy's and BTS's rhythmically, melodically and instrumentally to find the characteristics of Jamaican music. As a result, the rhythm features a Dembow rhythm and reggae rhythm derived from traditional Jamaican music. and As a feature of the melody, toasting, a unique Jamaican expression method, was used. Instrumental features include Latin American percussion, South American melodic instruments, and the use of tr-808. This study is meaningful in creating another fusion genre by finding the elements of Jamaican music in the current popular genre of EDM.

A Study on the Use of Sound Source in Music Education for Children (유아음악교육에서의 음원 사용에 관한 연구)

  • Lee, So-Hyun;Mo, A-Ra
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.509-516
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    • 2017
  • The purpose of this study is to identify the use of sound sources in music education for children, discuss how to use the digital sound sources, and explain the advantages and the disadvantages. The study participants collected data through focal group interviews with 8 preschool teachers interested in music education for children. The results of the study are as follows. Actual use of sound sources were divided into two categories: "Digital sound source is frequently used," "Need to play directly according to circumstances." The method of digital sound source use was divided into "Download as paid and provided as a cassette," "Playing sound sources directly from laptops and smartphones." Benefits and reasons for digital sound source use was divided into "Easy to use," and "Necessary when it is difficult to play the actual piece." Demerits of digital sound source use was divided into "Lacking variety" "Inconvenience of use." This study is believed to be meaningful in providing the basis for the provision of sound sources in music education for children and the basic sources of research on the use of sound sources.

Application and Technology of Voice Synthesis Engine for Music Production (음악제작을 위한 음성합성엔진의 활용과 기술)

  • Park, Byung-Kyu
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.235-242
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    • 2010
  • Differently from instruments which synthesized sounds and tones in the past, voice synthesis engine for music production has reached to the level of creating music as if actual artists were singing. It uses the samples of human voices naturally connected to the different levels of phoneme within the frequency range. Voice synthesis engine is not simply limited to the music production but it is changing cultural paradigm through the second creations of new music type including character music concerts, media productions, albums, and mobile services. Currently, voice synthesis engine technology makes it possible that users input pitch, lyrics, and musical expression parameters through the score editor and they mix and connect voice samples brought from the database to sing. New music types derived from such a development of computer music has sparked a big impact culturally. Accordingly, this paper attempts to examine the specific case studies and the synthesis technologies for users to understand the voice synthesis engine more easily, and it will contribute to their variety of music production.

Music Pattern Analysis of K-POP (K-POP의 음악 패턴 분석)

  • Kang, HyunGoo;Kouh, HoonJoon
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.95-100
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    • 2013
  • K-POP is getting population at the all over the world. K-POP is based on the hook song that made using repetitive lyrics and melody. The characteristics of the music is a bit simple and cheerful rhythm and melody easy to sing along, interesting lyrics and great dance skills. K-POP is spreading to various countries via various social networking services such as YouTube, Facebook, Twitter. K-POP dominated by the digital music market, showed a growing tendency to shorten the length of music, to create a music that can give a strong impression. And 60 second pre-listening function increased music used the chorus in the first part. But it was generated the result that made obscures the configuration of the music and the meaning of the lyrics. In this paper, we study the characteristics of K-POP music and will present three directions of the hook song music production. Finally, we compared to Kangnamstyle of Psy using the proposed three standards.

Design and Evaluation of Hybrid Digital Retrodirective Array Antenna System (하이브리드 디지털 RDA 시스템의 설계와 평가)

  • Park, Hae-Gyu;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.5
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    • pp.251-257
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    • 2014
  • Digital RDA system is retransmit into the opposite direction of the incident signals. Digital RDA system have a disadventage that this system do not signal classification in multipath environment. because multipath signal is shown as vector sum of multipath signal, digital RDA system required complex signal process for multipath signal classification. In this paper, to solve these problem we propose hybrid digital RDA system which combination of the MUSIC algorithm and the digital RDA system. Proposed system has two modes. First mode is digital RDA mode. Secornd mode is digital beamforming mode. Digital RDA mode is used in situations where the less the impact of multipath. Digital beamforming mode is applied to multipath effects is greater. In secornd mode, we find optimal path using MUSIC algorithm. After than the proposed system uses only the optimal path. Through the proposed system in a multipath environment with digital RDA can be used to supplement a disadvantage.

A study on the convergence of K-pop and world music (케이팝과 월드뮤직의 융합에 관한 연구)

  • Park, Beom-geun;Cho, Tae-seon
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.399-406
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    • 2022
  • The purpose of this study is to increase the development possibility of K-pop music by analyzing K-pop music and analyzing the use of world music in it. As a research method, we will first look at the world music elements Puerto Rico's reggaeton, Jamaica's toasting, and the melody of Indian music. After that, we analyze two songs, Hyo-yeon's and Hyun-A & Dawn's , with rhythm and melody elements to find out the utilization of World Music. As a result of the study, it was found that it rhythmically showed the type of Dembow rhythm derived from Puerto Rico's reggaeton, and melody followed the form of Jamaican toasting and the melody of Arabic music. This study is meaningful in presenting the possibility of development and various directions of K-pop in the future by analyzing the use of world music used in K-pop music. Through the convergence of various world music and K-pop, I hope that K-pop music will become a culture that is supported by a wider public.

K-Pop Music Worldwide and Digital Marketing Role in Brazil

  • Lourenco, Patricia Portugal Marques de Carvalho;Kim, Sang Yong
    • Asia Marketing Journal
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    • v.17 no.4
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    • pp.63-88
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    • 2016
  • K-Pop is hugely promoted offline/online in East Asia, while efforts to promote it elsewhere are kept to a minimum. Whilst addressing the role of digital marketing in the promotion of K-Pop in the Brazilian music industry this study aims to demonstrate that K-pop will provide its audience with a unique and engaging experience if it thinks globally and acts locally in its marketing and communication strategies. A survey of K-Pop's world fan base was carried out online with 1,074 fans to determine the validity of the hypothesis. The results have demonstrated the need to adapt global and intercultural strategies to local markets with increasing brand awareness through utilizing digital marketing. For example, to increase K-Pop's popularity and market share in Brazil, it is not required to sing in Brazilian Portuguese, contrary to what might be perceived but fully singing in English would help breaking into the market dominated by domestic music as songs would have a higher probability to be included in the international soundtrack of a Brazilian telenovela and promote the K-Pop artist not only across Brazil but also give the artist exposure in all the markets the Brazilian telenovela is exported to, opening an entry door to those markets. K-Pop audience segmentation and psychographic profiling is crucial to the understanding of each market's consumer's preferences, likes, dislikes and their buying habits as it was proven through Brazil's digital media, social media, digital music market and K-Pop market analysis within the global context of the study. It should be also considered that brand extensions are not standard everywhere and that there are cultures where different product categories are not directly associated with its main corporate owner which requires extensive local market knowledge to succeed. The primary and secondary data research that we conducted for this study intended to demonstrate that K-Pop can be successful in Brazil and in Latin America and increase their local and regional market share if digital marketing and communication strategies are tailored to each individual market.