• Title/Summary/Keyword: Digital Multimedia Broadcasting(DMB)

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T-DMB System Based on Limited Reception Function (제한수신 기능 기반 T-DMB 시스템)

  • Lee, Jong-Won;Kang, In-Shik;Yu, Dae-Sang;Kim, Jong-Moon;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.957-962
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    • 2016
  • Current terrestrial Digital Multimedia Broadcasting (T-DMB) is conducting the emergency alert broadcast, or can view a variety of broadcasting. However, propagation shadow area is a situation where the service is limited due to limitations of facilities investment. In addition, there is the problem of T-DMB broadcasting is for viewing only a restricted area and a mobile device because the mobile is also T-DMB viewing device impossible. In this paper, it receives a T-DMB broadcasting as a way to solve the problems of the T-DMB system, which was studied the re transmission to the mobile device. Accordingly, by receiving the broadcast may be watched in the mobile device the T-DMB reception impossible. Also provides a one-way/two-way authentication mechanism using a conditional access function, and the system was configured so that the user can watch only the registered broadcasting.

Design and Development of T-DMB Multichannel Audio Service System Based on Spatial Audio Coding

  • Lee, Yong-Ju;Seo, Jeong-Il;Beack, Seung-Kwon;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Hong, Jin-Woo
    • ETRI Journal
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    • v.31 no.4
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    • pp.365-375
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    • 2009
  • In this paper, a terrestrial digital multimedia broadcasting (T-DMB) multichannel audio broadcasting system based on spatial audio coding is presented. The proposed system provides realistic multichannel audio service via T-DMB with a small increase of data rate as well as backward compatibility with the conventional stereo-based T-DMB player. To reduce the data rate for additional multichannel audio signals, we compress the multichannel audio signals using the sound source location cue coding algorithm, which is an efficient parametric multichannel audio compression technique. For compatibility, we use the dependent property of an elementary stream descriptor, and this property should be ignored in a conventional T-DMB player. To verify the feasibility of the proposed system, we implement the T-DMB multichannel audio encoder and a prototype player. We perform a compatibility test using the T-DMB multichannel audio encoder and conventional T-DMB players. The test demonstrates that the proposed system is compatible with a conventional T-DMB player and that it can provide a promisingly rich audio service.

T-DMB Hybrid Data Service Part 1: Hybrid BIFS Technology (T-DMB 하이브리드 데이터 서비스 Part 1: 하이브리드 BIFS 기술)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.350-359
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    • 2011
  • Fast developments of broadcasting technologies since 1990s enabled not only High Definition Television service providing high quality audiovisual contents at home but also mobile broadcasting service providing audiovisual contents to high speed moving vehicle. Terrestrial Digital Multimedia Broadcasting (T-DMB) is one of the technologies developed for mobile broadcasting service, which has been successfully commercialized. One of the major technical breakthroughs achieved by T-DMB in addition to robust vehicular reception is an adoption of framework based on MPEG-4 System. It naturally enables integrated interactive data services by using Binary Format for Scene (BIFS) technology for scene description and representation of graphics object and Object Descriptor Framework representing multimedia service components as objects. T-DMB interactive data service has two fundamental limitations. Firstly, graphic data for interactive service should be always overlaid on top of a video not to be rendered out of it. Secondly, data for interactive service is only received by broadcasting channel. These limitations were considered as general in broadcasting systems. However, they are being considered as hard limitations for personalized data services using location information and user characteristics which are becoming widely used for data services of smart devices in these days. In this paper, the architecture of T-DMB hybrid data service is proposed which is utilizing broadcasting network, wireless internet and local storage for delivering BIFS data to overcome these limitations. This paper also presents hybrid BIFS technology to implement T-DMB hybrid data service while maintaining backward compatibility with legacy T-DMB players.

Low-Power H.264 Decoder Design for Digital Multimedia Broadcasting (디지털 멀티미디어 방송을 위한 저전력 H.264 복호기 설계)

  • Lee, Seong-Soo;Lee, Won-Cheol
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.62-68
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    • 2007
  • H.264 video compression in digital multimedia broadcasting (DMB) shows significantly high compression ratio over conventional algorithms, while its required hardware cost and power consumption are also $3{\sim}5$ times larger. Consequently, low-hardware-cost and low-power H.264 decoder SoC is essential for commercial digital multimedia broadcasting terminals. This paper describes low-power design and implementation of core blocks in H.264 decoder SoC.

QoS-aware Fast Wakeup and Connection Mechanism on Broadcasting Convergence Network (방송통신 융합망에서 QoS 향상을 위한 Fast Wakeup and Connection 기술)

  • Kim, Moon
    • Journal of Advanced Navigation Technology
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    • v.21 no.4
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    • pp.402-412
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    • 2017
  • The convergence of broadcasting and telecommunication technologies is a key issue of the ubiquitous networks. So this paper offers the convergence of integrated telecommunication networks and broadcasting system, Advanced Terrestrial Digital Multimedia Broadcasting (AT-DMB), and the interconnection of them via the Media Independent Information Server/Service (MIIS). Then, this paper proposes the fast wakeup and connection mechanism with concepts for improving QoS and energy efficiency simultaneously. In the proposed convergence network, our mechanism places the key on the minimization of both the incoming service delay destined to a turned-off interface by using the broadcasting network and the additional energy consumption. This paper further evaluates the performance of proposed mechanism through the numerical and experimental analysis and has confirmed the decrease of both service delay and energy consumption.

An Optimization Technique of Scene Description for Effective Transmission of Interactive T-DMB Contents (대화형 T-DMB 컨텐츠의 효율적인 전송을 위한 장면기술정보 최적화 기법)

  • Li Song-Lu;Cheong Won-Sik;Jae Yoo-Young;Cha Kyung-Ae
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.363-378
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    • 2006
  • The Digital Multimedia Broadcasting(DMB) system is developed to offer high quality audio-visual multimedia contents to the mobile environment. The system adopts MPEG-4 standard for the main video, audio and other media format. It also adopts the MPEG-4 scene description for interactive multimedia contents. The animated and interactive contents can be actualized by BIFS(Binary Format for Scene), the binary format for scene description that refers to the spatio-temporal specifications and behaviors of the individual objects. As more interactive contents are, the scene description is also needed more high bitrate. However, the bandwidth for allocating meta data such as scene description is restrictive in mobile environment. On one hand, the DMB terminal starts demultiplexing content and decodes individual media by its own decoder. After decoding each media, rendering module presents each media stream according to the scene description. Thus the BIFS stream corresponding to the scene description should be decoded and parsed in advance of presenting media data. With these reason, the transmission delay of BIFS stream causes the delay of whole audio-visual scene presentation although the audio or video streams are encoded in very low bitrate. This paper presents the effective optimization technique for adapting BIFS stream into expected MPEG-2 TS bitrate without any bandwidth waste and avoiding the transmission delay of the initial scene description for interactive DMB contents.

A Review of Teleommuniations Broadcasting Convergence Trends and Services: Focusing on Digital Multimedia Broadcasting Satellite Services in Korea (통신.방송 융합서비스 주요 동향 및 이슈: 국내 위성 DMB 서비스 도입 현황을 중심으로)

  • Song, Y.W.;Chung, H.J.
    • Electronics and Telecommunications Trends
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    • v.19 no.2 s.86
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    • pp.101-110
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    • 2004
  • 본 연구에서는 통신. 방송 융합의 개념과 통신. 방송 융합 서비스의 현황을 알아보고 통신. 방송 융합 서비스관련 국내외의 분류 기준을 살펴보고자 한다. 또한 대표적인 통신. 방송 융합형 서비스인 위성 DMB 서비스를 실제로 연구에 적용하여, 국내 위성 DMB 서비스 관련 정책환경 분석과 더불어 위성 DMB 서비스와 유사서비스와의 비교를 통해 통신. 방송 융합서비스가 보유하고 있는 차별적 성격을 도출하는 한편, 그 시사점을 제시하고자 한다.

Development of an Integrated RF Module for DMB Environment (DMB 환경에서의 통합 RF 수신을 위한 모듈 개발)

  • Park, Ju-Hyun;Choi, Jeong-Hun
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.75-76
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    • 2006
  • A new broadcasting standard for Digital Multimedia Broadcasting(DMB) has been announced in Korea to provide audio, video, and data broadcasting services. There exist two types of DMB; terrestrial DMB and satellite DMB. And in order to service DMB on the single system, the integration of RF module is required. In this paper, we describe an integrated RF tuner module that can receive T-DMB and S-DMB at the same time, which includes an L-band down-converter, a Band III tuner, and a S-DMB tuner.

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