• 제목/요약/키워드: Digital Information Display

검색결과 520건 처리시간 0.03초

이기종 디바이스를 이용한 인터렉티브 디지털 사이니지 시스템 연구 (A Study of Interactive Digital Signage System using Heterogeneous Device)

  • 박대승;성열우;김정길
    • 반도체디스플레이기술학회지
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    • 제20권3호
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    • pp.184-188
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    • 2021
  • In general, digital signage is a next-generation smart media that provides various information and advertisement services to many people indoors or outdoors using the Internet. Recently, digital signage is rapidly spreading in such a small indoor environment, that is, in an area closely related to daily life, for example, inside an elevator. However, in this kind of indoor environment where the stay time of persons is extremely limited, it would be not easy for them to keep advertisements in the user memory for a long time. In the digital signage display installed in an indoor environment, it is possible to think about the possibility for a function such as expanding the screen to a user's smartphone, which is now widely spread, to contain, store, and use the transmitted content. In this paper, we propose a method to extend the display of digital signage contents to personal smart phones with interaction function in such a limited environment. In order to make the system operation, the proposed system was verified by confirming the result of dual screen implementation in a smart phone through the prototype implementation of a digital signage system in an embedded Linux environment.

LED 디스플레이 시스템을 위한 최적의 플리커 프리 디스플레이 제어장치 구현 (Implementation of Optimal Flicker Free Display Controller for LED Display System)

  • 이주연;김대순;이종하
    • 전자공학회논문지
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    • 제54권6호
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    • pp.123-133
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    • 2017
  • 본 논문에서는 LED 디스플레이 시스템의 동적인 구동방식에서 LPM 모듈의 구성에 관계없이 휘도구현 비트를 16비트 이내, 휘도 구현 펄스를 512개 이내에서 최적의 플리커 프리 제어 알고리즘을 개발하고 이 알고리즘을 이용하여 디스플레이 제어장치를 구현하였다. 구현방법으로는 완전한 색 표현을 위한 기존의 시프트-래치 방법을 변형하여 여러 번의 시프트-래치를 수행하게 하여 스캔횟수를 늘림으로써 리플레시율을 증가시키는 방법을 사용하였다. 그 결과로 기존의 LED 디스플레이 시스템은 리플레시율이 240~480[Hz]를 수행하지만 제안된 방법을 사용하면 리플레시율을 2,040[Hz] 이상으로 높게 구현할 수 있기 때문에 플리커 현상을 감지할 수 없게 된다.

후각 센서를 이용한 냄새 인식 및 실감형 멀티미디어 표현 기술 (A technology of realistic multi-media display and odor recognition using olfactory sensors)

  • 이현구;노용완
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.33-43
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    • 2010
  • In this paper, we propose a floral scent recognition using odor sensors and a odor display using odor distribution system. Proposed odor recognition has method of correlation coefficient between sensors that select optimal sensors in floral scent recognition system of selective multi-sensors. Proposed floral scent recognition system consists of four module such as floral scent acquisition module, optimal sensor decision module, entropy-based floral scent detection module, and floral scent recognition module. Odor distribution system consists of generation module of distribution information, control module of distribution, output module of distribution. We applied to floral scent recognition for performance evaluation of proposed sensors decision method. As a result, application of proposed method with floral scent recognition obtained recognition rate of 95.67% case of using 16 sensors while applied floral scent recognition system of proposed sensor decision method confirmed recognition rate of 96% using only 8 sensors. Also, we applied to odor display of proposed method and obtained 3.18 thorough MOS experimentation.

3-D information of Object by Modified Goldstein Algorithm at Digital holography

  • Yoon, Seon-Kyu;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1486-1489
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    • 2007
  • Generally many kind of phase unwrapping method are used to obtain three-dimensional feature in digital holography. Goldstein algorithm is representative method. But Goldstein algorithm has some problems. We developed a modified Goldstein algorithm that could solve the problem of Goldstein algorithm using the boundary information. Obtained three-dimensional information can be applied to 3-D contents of stereoscopic, multi-view, SMV, or holographic display.

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플렉서블 디스플레이 기반의 융합형 디자인개발에 관한 연구 -Head-Up Display 가상시나리오 구현을 중심으로- (A Study on fusion design development direction of the Flexible display base)

  • 김회광
    • 디지털융복합연구
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    • 제14권1호
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    • pp.399-405
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    • 2016
  • 헤드업 디스플레이(Head-Up Display)는 차량내 정보 제공 디스플레이로서 운전자에게 운행시 필요한 정보들을 차량 윈도우를 통해 제공하여 시야를 확보하는 동시에 주행에 필요한 정보를 습득할 수 있는 장치이다. 초기 헤드업 디스플레이는 수입차량 위주로 장착되었지만 점차 국산 중대형차량에도 장착되어 운전자에게 운행정보에 대한 편의성을 확보한 운전이 가능하도록 제공되어 지고 있다. 현재 출시되는 자동차들의 각 브랜드별 헤드업 디스플레이는 정보표시요소의 일관성 및 인터페이스가 한정적으로 표현되고 있으며 기술형식으로는 도트 반사형 방식으로 적용되어 GUI의 적용방식의 한계점을 드러내고 있다. 이에 본 연구에서는 사례조사 및 분석을 통해 주행 중에 필요한 실시간 정보표시요소들을 도출하고, POI(Point of Interest) 관심정보의 우선순위를 파악하여 분석된 결과를 바탕으로 최근 개발되어지는 투명디스플레이 기술을 통하여 사용자에게 새로운 GUI가이드라인을 제공을 연구 목적으로 둔다.

소형 항공기의 전자식 디스플레이 설계시 고려사항 (Design Considerations of Electronic Display in Part 23 Airplanes)

  • 이백준;진영권
    • 항공우주시스템공학회지
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    • 제7권1호
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    • pp.26-31
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    • 2013
  • A glass cockpit is an aircraft cockpit that features electronic (digital) instrument displays, typically large LCD screens, rather than the traditional style of analog dials and gauges. While a traditional cockpit relies on numerous mechanical gauges to display information, a glass cockpit uses several displays driven by flight management systems, that can be adjusted to display flight information as needed. This study introduces design considerations of electronic display in KAS Part 23 airplanes.

식품정보의 이해도 향상을 위한 방안에 관한 연구 (Study on Promotion for Improved Understanding Degree of Food Information)

  • 박소라;이종만
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.249-259
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    • 2014
  • According to a survey conducted recently, consumers are feeling the anxiety to food, it can be seen that the extent to which feels uneasy about pesticide residues among them in particular is high. Foods that are commercially available, is set (pesticide residue standards, acceptable daily intake daily (ADI), non-toxic amount) residual acceptable standards of pesticides so as not to give the damage to human health. However, in the case of consumers of general knowledge on Standards for pesticide residues is not sufficient, anxiety over food safety still exists. Therefore, in this study, as can be easily understood and accurate information to consumers a general basic knowledge on the safety of food is insufficient is related to food safety, was utilizing the graphic display of a one-dimensional you are trying to provide information providing method. As a result, in the display method is utilized to provide the information on food existing for, from the form of the information by utilizing the graphs and characters, using a graphical display showing the criteria for pesticide residues in one dimension it was found that the display shows how to readily appreciate the most accurate and safety standards regarding pesticide residues.

Fast Generation Methods for Computer-Generated Hologram Using a Modified Recursive Addition Algorithm

  • Choi, Hyun-Jun
    • Journal of information and communication convergence engineering
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    • 제11권4호
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    • pp.282-287
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    • 2013
  • A real-time digital holographic display is the core technology for the next-generation 3DTV. Holographic display requires a considerably large amount of calculation. If generating a large number of digital holograms is intended, the amount of calculation and the time required increase exponentially. This is a significant obstacle in a real-time hologram service. This paper proposes an algorithm that increases the speed of generating a Fresnel hologram by using a recursive addition operation covering the entire coordinate array of a digital hologram. The 3D object designed to calculate the digital hologram uses a depth-map image produced by computer graphics. The proposed algorithm is a technique that performs the computer-generated holography (CGH) operation with only recursive addition of all of the hologram's coordinates by analyzing the regularity between the 3D object and the digital hologram coordinates. The experimental results show that the proposed algorithm increases the operation speed by 70% over the technique using the conventional CGH equation and by more than 30% over the previously proposed recursive technique.

디지털 정보표시 환경의 지침 기반 평가 기술 (Guideline-based Evaluation of Human Machine System Environment with the Advanced Information Display)

  • 차우창
    • 대한인간공학회지
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    • 제26권1호
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    • pp.99-102
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    • 2007
  • The analog typed interface of main control room in nuclear power plant(NPP) is gradually being replaced to the one suitable for the digital environment. SKN 3,4 is currently developed in such a way to employ digitalized displays and controls such as computerized procedure system(CPS), large display panel(LDP), and Soft control. The main control room (MCR) of the SKN3, 4 was designed based on the human factors guidelines, which somehow lack of the confidence for the rapidly the developed guidelines needs to extend to the one to apply for the total digital environment including task environment, hardware and workstation. In order to achieve the research objectives, tremendous guidelines and technical papers related to evaluation issues of digital environment has been collected, analyzed and transformed to electric database forms and then built on database management system to retrieve the appropriate isues for the practical usage of evaluators-in-field.

자동차 항법장치 도로지도의 감성공학적 평가에 관한 연구 (Human Sensibility Ergonomics Evaluation of the Car Navigation System Digital Map)

  • 차두원;백승렬;박범
    • 산업경영시스템학회지
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    • 제21권48호
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    • pp.101-111
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    • 1998
  • CNS (Car Navigation System) is the most compatible candidate among various in-vehicle information systems as a provider of ITS (Intelligence Transport Systems) information. It generally consists of remote controller, display, CD-changer, GPS receiver and so on. Among them, display is the most important and critical element of the HMI (Human-Machine Interface) suggesting the digital map to the driver. Therefore, it is certain that the display gives cognitive, physical, mental and visual workloads to the driver which are directly related with the driver's and road safety with the success of ITS. Until now, various human factors techniques have been developed and applied to estimate the driver's workload and to collect the driver's requirements of the CNS digital map, for example, mental workload assessment, visual activity analysis, cognitive analysis and so on. In addition to these kinds of techniques, this research performed the human sensibility ergonomics approach to directly investigate and evaluate the driver's requirements and sensibilities of the real products.

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