• 제목/요약/키워드: Digital Industry

검색결과 3,823건 처리시간 0.032초

Implementation of Digital Management System for the Enterprises Development and Distribution in Aviation Industry

  • TIKHONOV, Alexey;SAZONOV, Andrey
    • 유통과학연구
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    • 제20권9호
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    • pp.39-46
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    • 2022
  • Purpose: At the industrial sites of aviation enterprises there is a significant optimization of the main production processes through the use of advanced digital technologies. The most promising are the latest technologies of industrial Internet of Things, active use of big data and practical application of artificial intelligence in production. Research design, data and methodology:The process of creating a competitive product in the high-tech aviation sector is actively linked to the investment appeal of aircraft and helicopter construction products, which is built on the basis of reducing production and time costs through the creation of an effective digital system. Results: The aviation cluster of Rostec State Corporation is currently being transformed in a significant way. The leading enterprises of the Russian aviation industry are actively mastering cooperation schemes using integrated digital management principles and the widespread introduction of digital products from leading Russian vendors. Conclusions: Following the transition to electronic aircraft design technologies and modern materials in the production of aircraft, UAC continues to improve all production processes through robotization and optimization of technological processes, due to the introduction of aircraft assembly technology in accordance with digital models.

The Digital Transformation of Accounting Industry for Small and Medium Enterprises in Vietnam: Challenges and Solutions

  • Thi Huyen Tran;Hoang Tuan Nguyen;Quoc Cuong Nguyen
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.221-228
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    • 2023
  • The industrial revolution 4.0 in general and the trend of the digital economy in particular have affected all aspects of the economy. In the orther hand, Digital Technology has the power to impact the strategies and competitiveness of businesses in the market. It is ever evolving and creating a revolutionary stand for different professions as well. Accounting is considered to be one of the oldest and traditional professions. The rules and methodology of this profession has remained uniform for a long period of time. But due to the advent of the digital technology accounting industry is experiencing some great changes. Challenges for the accounting profession are reflected in the need for rapid adaptation and transformation of business practice and business processes. Gradually it was difficult to manage the accounting of large firms without having any machine help. This profession faced a lot of challenges and required the need to adapt technology. The requirements of finance and digital accounting, as well as the requirements of regional and international financial and accounting integration, require proactive preparation, taking full advantage of the advantages as well as limiting the impacts. disadvantage. The aim of this paper is to analyze and systematize the key challenges that digitalization brings for accounting industry and propose some solution for digital transformation of accounting industry for Small and Medium Enterprise in Vietnam

디지털컨텐츠산업의 해외주식시장 동조화 연구 (A study on the Co-movement of Stock Market between Digital Contents Industry in Korea and Foreign Market)

  • 위한종
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 춘계 종합학술대회 논문집
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    • pp.43-46
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    • 2006
  • 본 연구는 게임 및 e-business컨텐츠 등을 중심으로 한 디지털컨텐츠업종의 주가가 해외주식시장 모멘텀에 어떻게 반응하는지를 분석하였다. 분석 결과, 국내 KOSDAQ 시장 내 디지털컨텐츠업종의 시장가치가 미국 디지털 IT 관련기업 중심의 NASDAQ시장에 유의한 (+)의 관계로 동조하는 것이 확인되었다. 따라서 국내에서 디지털컨텐츠업을 영위하는 기업이라 할지라도 자신의 시장가치가 미국 NASDAQ시장의 등락에 영향 받아 변동될 수 있음을 인지하여야 할 것이며, 나아가 그에 기초한 기업가치 관리를 행하는 것이 바람직할 것이다. 한편 일본의 대표적 주가지수인 NIKKEI225지수와의 동조화 여부를 분석한 결과, 양자간의 유의한 인과관계는 발견되지 않았다. 이는 NIKKEI225지수가 디지털 IT기업을 중심으로 구성된 지수가 아님에 따른 결과로 이해되었으며, 따라서 일본시장과 관련한 디지털컨텐츠 기업 시장가치 변동을 이해하는데 있어서는 NIKKEI225 지수 동향에만 의존하여서는 안 될 것이라는 시사점이 도출되었다.

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문화콘텐츠의 원소스 멀티유즈를 통한 수출활성화방안 - 게임.애니메이션.캐릭터산업을 중심으로 - (Export Promotion Plans of Digital Culture Contents based on the OSMU Strategy - Focused on Game, Animation & Character Industry -)

  • 원민관;이호건
    • 통상정보연구
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    • 제6권3호
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    • pp.297-318
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    • 2004
  • This paper examines export promotion plans of digital content industries, particularly of game, animation & character industry based on the OSMU(One-source Multi-Use) strategy. As the digital content industry is one of the newest industries as a source of strategic export, we must promote the export of digital contents that hold so much international competitiveness and through that promotion, we have to strengthen the international competitive power. The game, animation & character contents are very easy to adapt each other for creating new contents by omnidirectional OSMU. Therefore, it is intended to present some primary factor for export promotion of game, animation & character contents through the OSMU strategy.

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디지털 전환기의 후발국 기술추격 패턴 분석 : 디지털 TV 사례 (Digital Transofrmation and Leapfrogging of a Catching-up Country: the Case of Korean Digital TV Industry)

  • 송위진;이근;임채성
    • 기술혁신연구
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    • 제12권3호
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    • pp.205-227
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    • 2004
  • This paper examined the leapfrogging of Korean Digital TV Industry in the midst of digital Revolution. Despite the lack of sufficient capability and core knowledge base, the Korean firms succeeded in the catching up forerunner firms in the Digital TV industry. The reasons of the success of Korean firms were as follows. Firstly, the Korean firms had some complementary asset, such as the experience of producing analog TV, and were able to develop the prototype digital TV given the accesses to the foreign knowledge via overseas R&D posts and acquisition of a foreign company. Secondly, the Korean firms were not locked in the analog technologies. As a follower, they had little sunk cost on the existing analog technologies. Thirdly, New mode of innovation, such as National R&D program for the development of HDTV and ASIC, were used as a tool for the mobilization of scarce knowledge base of digital technologies and the sharing the risks of development of path-breaking new technologies.

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스토리텔링이 디지털 게임 개발에 미치는 영향에 관한 연구 (A Study on the Effects of Storytelling on Digital Game Development)

  • 박찬익
    • 디지털산업정보학회논문지
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    • 제14권4호
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    • pp.149-154
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    • 2018
  • A game story that used to be free needs a work of concrete and artificial organizing and arranging these days. This is because a game story is frequently made into a new genre such as a movie or an animation. As shown in many previous studies, most of the movies made from successful digital games failed to receive satisfying box office results. To overcome this, narratively completed storytelling should be presented from the development phase of a game. The methods are as follows: It is necessary to maximize the synergy effect through the interaction between storytelling experts, game developers, animators, and movie producers in developing a game. This will help to create a game with more sophisticated and complete narrative structure than now. It is necessary to secure the diversification of game genres. Currently in Korea, online games are unusually leading the game industry. PC games or console games are more advantageous than online games for putting a finished narrative structure into a game.

제품 설계 시 디지털 트윈 기술 사용의도에 영향을 미치는 요인에 대한 연구 (A Study on the Factors Affecting Usage Intention of Digital Twin Technology in Product Design)

  • 조용원;임은택;김광용
    • 한국IT서비스학회지
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    • 제18권3호
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    • pp.75-93
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    • 2019
  • Digital twin technology is one of the key technologies to strengthen the competitiveness of manufacturing industry from the viewpoint of digital transformation in the era of $4^{th}$ industrial revolution. In this research, the important role in using digital twin technology in product design, This paper summarizes and empirically verifies the technical characteristics of digital twins, a key concept in the digital transition of the manufacturing industry. In this study, the technology characteristics of digital twin which is key concept in the digital transformation of manufacturing industry are summarized and empirically validated which factors militate a critical role in the use of digital twin technology in product design which is key area of product development. As a result of analysis, datafication, intellectualization which are characteristics of digital twin technology and task characteristics of product design influence Task Technology Fit (TTF) and Task Technology Fit (TTF) influences Technology (UTAUT) And finally, performance expectancy, effort expectancy, social influence and facilitating conditions affect usage intention.

리더십과 동태적 역량이 디지털 전환을 매개로 기업성과에 미치는 영향 - 항공우주 및 방위산업을 중심으로 - (The Impact of Leadership and Dynamic Capabilities on Firm Performance, Mediated by Digital Transformation - Aerospace & Defense Industry -)

  • 김진석;김기웅;박성식
    • 한국항공운항학회지
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    • 제31권3호
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    • pp.133-141
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    • 2023
  • In the recent context of the Fourth Industrial Revolution, there is growing interest in digital transformation and smart factory as a focal point. But, the Aerospace and Defense (A&D) sector has seen limited research on digital transformation, primarily concentrating on digitally-driven areas. The study validates hypotheses pertaining to the factors that facilitate successful digital transformation within the A&D sector and the influence of digital leadership and dynamic capabilities, employing statistical tools like SPSS and AMOS. The comprehensive analysis reveals that, similar to manufacturing industries, digital leadership in A&D companies exerts an influence on successful digital transformation through dynamic capabilities. Furthermore, digital transformation within the A&D sector has a positive impact on firm performance. This paper offers empirical insights into digital transformation within the A&D sector, shedding light on how successful digital transformation can be achieved within the domestic A&D industry.

디지털경제에서의 한국 관광정책의 방향연구 (A Study for the Direction of Korean Tourism Policy in Digital Economy)

  • 이웅규
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 춘계학술대회
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    • pp.37-49
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    • 2004
  • According as the use of information and communication technologies and the Internet are advancing rapidly, the digital economy are no longer emerging or beginning today. They are here with ours already. We are living in a new era that the economic paradigm and structures are changed remarkably, namely the digital economy era. Tourism policy is crucial to tourism industry competitiveness by triggering changes in the digital economy. Better tourism policy in the digital economy should satisfy the tourist needs as well as create additional value for the tourism industry.

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3차원 디지털 기술을 기반으로 한 디지털 패션 플랫폼 프로토타입 설계 연구 (A Study on Digital Fashion Design Platform based on the 3D Virtual Fashion Technology)

  • 박재현;박민희;김선희;송영호
    • 패션비즈니스
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    • 제22권2호
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    • pp.88-106
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    • 2018
  • The domestic fashion industry is not able to exceed the level of fashion that exists in advanced countries due to the relatively weak design competitiveness and the differentiated capability of product development. In order for the domestic fashion industry to become a growth industry that is valued in the world market of infinite competition, a step-by-step support system that can demonstrate and maintain the creative ability of designers is needed. Therefore, this study proposes a template - based 3D virtual fashion technology and a digital fashion platform based on it. The proposed template - based 3D virtual fashion technology is designed to clearly communicate the intention of designers and to be able to instantaneously view the results, thereby reducing the time and cost of producing prototypes. In addition, the digital fashion platform based on the template is designed as a collaborative platform based on idea sharing, which dramatically improves the process of confirming the prototype and initiating the product planning and manufacturing stages. This new technology can contributes to the formation of a business environment and a new area within the existing fashion industry and can be utilized for the development of the fashion industry in the future.