• 제목/요약/키워드: Digital Geometry

검색결과 212건 처리시간 0.026초

DEVELOPMENT OF DIGITAL ASSEMBLY CELL FOR LASER WELDING OF SIDE PANELS

  • Park, H.S.;Lee, H.B.
    • International Journal of Automotive Technology
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    • 제7권6호
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    • pp.721-728
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    • 2006
  • This paper is concerned with development of digital assembly cell. Automotive industries, try to find out new welding technologies to replace the existing spot welding which is not appropriate anymore. Because of many advantages like good accessibility, welding quality and fast welding speed, laser welding seems the most appropriate solution for automobile manufactures. To apply this technology to welding of car body, experiments must be conducted according to material, geometry and layer in welding area. Based on the data of these experiments, the laser welding process and the quality of stitches are identified. And then, the comparison between the requirements of welding and the potential of equipments allows selecting the best equipments. By using the digital manufacturing, the configurations of laser welding cell are carried out. After all, the optimal laser welding cell is chosen by the evaluation of alternative cells with technical and organizational criteria.

Superquadric과 Z-버퍼 CSG 렌더링 기반의 3차원 형상 모델링 (3D Shape Reconstruction based on Superquadrics and Single Z-buffer CSG Rendering)

  • 김태은
    • 디지털콘텐츠학회 논문지
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    • 제9권2호
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    • pp.363-369
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    • 2008
  • 본 논문에서는 superquadric과 Z-버퍼 (Z-buffer) CSG (Constructive Solid Geometry) 렌더링 알고리즘을 이용한 3차원 물체 형상 모델링의 방법을 제안하였다. Superquadric은 몇 개의 계수만으로 다양한 형태의 3차원 모델을 얻을 수 있다. 그리고 CSG 트리 (tree)를 이루는 각각의 기본소 (primitive)는 superquadric과 변형된 superquadric을 가지고 표현하였다. CSG 트리를 구성하는 기본소들간의 집합 연산은 Z-버퍼 알고리즘과 스텐실 버퍼 (stencil buffer)를 사용하여 효과적으로 정의하였다. 본 논문에서 제안한 알고리즘은 단순히 물체의 깊이정보를 비교하여 표현하기 때문에 기존의 implicit 함수를 이용한 물체 표현법에서 각각의 물체의 좌표계를 고려해야 하는 문제점을 해결할 수 있다.

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Incorporating Recognition in Catfish Counting Algorithm Using Artificial Neural Network and Geometry

  • Aliyu, Ibrahim;Gana, Kolo Jonathan;Musa, Aibinu Abiodun;Adegboye, Mutiu Adesina;Lim, Chang Gyoon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권12호
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    • pp.4866-4888
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    • 2020
  • One major and time-consuming task in fish production is obtaining an accurate estimate of the number of fish produced. In most Nigerian farms, fish counting is performed manually. Digital image processing (DIP) is an inexpensive solution, but its accuracy is affected by noise, overlapping fish, and interfering objects. This study developed a catfish recognition and counting algorithm that introduces detection before counting and consists of six steps: image acquisition, pre-processing, segmentation, feature extraction, recognition, and counting. Images were acquired and pre-processed. The segmentation was performed by applying three methods: image binarization using Otsu thresholding, morphological operations using fill hole, dilation, and opening operations, and boundary segmentation using edge detection. The boundary features were extracted using a chain code algorithm and Fourier descriptors (CH-FD), which were used to train an artificial neural network (ANN) to perform the recognition. The new counting approach, based on the geometry of the fish, was applied to determine the number of fish and was found to be suitable for counting fish of any size and handling overlap. The accuracies of the segmentation algorithm, boundary pixel and Fourier descriptors (BD-FD), and the proposed CH-FD method were 90.34%, 96.6%, and 100% respectively. The proposed counting algorithm demonstrated 100% accuracy.

수학적 직관을 키우는 게임 콘텐츠 개발 방법 연구 : 초등 기하 영역을 중심으로 (A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning)

  • 김요섭;우탁;주희영
    • 한국게임학회 논문지
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    • 제13권6호
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    • pp.95-110
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    • 2013
  • 현재의 최신 교육과정은 창의적인 인재를 육성하는데 중점을 두고 있다. 하지만 학교에서 실제로 진행되고 있는 수학 교육은 창의성과 거리가 먼 주입식 교육으로 진행되어, 수학을 어렵게 여기는 학생들이 늘어나고 있다. 정부는 이러한 상황을 극복하기 위해 '스토리텔링을 활용한 수학 교육'을 제안하였으며, 이에 게임을 활용한 수학 교육이 다방면에서 연구 개발되고 있다. 그러나 현재 대부분의 교육용 기능성게임들은 연역적 체계를 중시하는 현재의 수학 교육을 탈피하지 못하여, 창의성을 기른다는 목표를 이루지 못하고 있다. 이는 기존의 수학 교육용 기능성 게임들이 수학과목에 대한 목표와 수학 교수 학습이론을 깊이 고찰하지 않았기 때문이다. 따라서 본 연구는 기존의 수학교육이 지닌 주입식 교육의 한계를 넘어서기 위해 수학 교수 학습이론인 RME를 기반이론으로 하여 게임 요소를 활용한 수학적 직관 향상을 위한 초등 기하 교육용 게임 콘텐츠를 개발하는 방법론을 제시하고자 한다.

Digital engineering models for prefabricated bridge piers

  • Nguyen, Duy-Cuong;Park, Seong-Jun;Shim, Chang-Su
    • Smart Structures and Systems
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    • 제30권1호
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    • pp.35-47
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    • 2022
  • Data-driven engineering is crucial for information delivery between design, fabrication, assembly, and maintenance of prefabricated structures. Design for manufacturing and assembly (DfMA) is a critical methodology for prefabricated bridge structures. In this study, a novel concept of digital engineering model that combined existing knowledge of DfMA with object-oriented parametric modeling technologies was developed. Three-dimensional (3D) geometry models and their data models for each phase of a construction project were defined for information delivery. Digital design models were used for conceptual design, including aesthetic consideration and possible variation during fabrication and assembly. The seismic performance of a bridge pier was evaluated by linking the design parameters to the calculated moment-curvature curves. Control parameters were selected to consider the tolerance control and revision of the digital models. Digitalized fabrication of the prefabricated members was realized using the digital fabrication model with G-code for a concrete printer or a robot. The fabrication error was evaluated and the design digital models were updated. The revised fabrication models were used in the preassembly simulation to guarantee constructability. For the maintenance of the bridge, the as-built information was defined for the prefabricated bridge piers. The results of this process revealed that data-driven information delivery is crucial for lifecycle management of prefabricated bridge piers.

Parametric surface and properties defined on parallelogrammic domain

  • Fan, Shuqian;Zou, Jinsong;Shi, Mingquan
    • Journal of Computational Design and Engineering
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    • 제1권1호
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    • pp.27-36
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    • 2014
  • Similar to the essential components of many mechanical systems, the geometrical properties of the teeth of spiral bevel gears greatly influence the kinematic and dynamic behaviors of mechanical systems. Logarithmic spiral bevel gears show a unique advantage in transmission due to their constant spiral angle property. However, a mathematical model suitable for accurate digital modeling, differential geometrical characteristics, and related contact analysis methods for tooth surfaces have not been deeply investigated, since such gears are not convenient in traditional cutting manufacturing in the gear industry. Accurate mathematical modeling of the tooth surface geometry for logarithmic spiral bevel gears is developed in this study, based on the basic gearing kinematics and spherical involute geometry along with the tangent planes geometry; actually, the tooth surface is a parametric surface defined on a parallelogrammic domain. Equivalence proof of the tooth surface geometry is then given in order to greatly simplify the mathematical model. As major factors affecting the lubrication, surface fatigue, contact stress, wear, and manufacturability of gear teeth, the differential geometrical characteristics of the tooth surface are summarized using classical fundamental forms. By using the geometrical properties mentioned, manufacturability (and its limitation in logarithmic spiral bevel gears) is analyzed using precision forging and multiaxis freeform milling, rather than classical cradle-type machine tool based milling or hobbing. Geometry and manufacturability analysis results show that logarithmic spiral gears have many application advantages, but many urgent issues such as contact tooth analysis for precision plastic forming and multiaxis freeform milling also need to be solved in a further study.

인간 친화적 설계 시스템을 위한 디지털 인체 모델 구성 연구 (Digital Human Modeling for Human-centered CAD System)

  • 정문기;이건우;조현덕;김태우;;이상헌
    • 한국CDE학회논문집
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    • 제12권6호
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    • pp.429-440
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    • 2007
  • The purpose of this research is to develop the Human-centered CAD system in which human factors can be considered during the design stage. For this system there are several issues to research, like the digital human modeling technology, the definition of interactions between human and product, the simulation of human motion when using the product, and the bio-mechanical analysis of human, etc. This paper introduces how to construct the kinematical structure of the digital human model. For our digital human model H-ANIM, the international specification of humanoid animation is referenced. And we added the skeleton geometry and the skin surfaces to our model. And it can manipulate its joints by forward kinematics. Also the IKAN inverse kinematics algorithm is adopted to support the posture prediction of the digital human model in the product environment. All of these ideas are implemented using CAD API so that we can apply these functions to the current commercial CAD systems. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of bio-mechanical evaluation will be significantly reduced.

다양한 습윤성 표면 위에서의 액적 증발 (Droplet Evaporation on Surf aces of Various Wettabilities)

  • 송현수;이용구;진송완;김호영;유정열
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년도 춘계학술대회논문집
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    • pp.662-665
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    • 2008
  • We experimentally investigate the evaporation characteristics of water droplet on surfaces of various wettabilities in the range of contact angle from 30$^{circ}$ to 150$^{circ}$. When a liquid droplet on a solid surface evaporates, the contact angle generally decreases with time and the evaporation rate varies with the droplet geometry such as the contact angle and the radius of curvature. Experimental data on the contact angle as a function of the droplet volume obtained by digital image analysis techniques cannot be explained by the existing theories. By measuring the temporal evolutions of the droplet radius and contact angle, we find the qualitative difference between the evaporation patterns on the hydrophilic surfaces where the contact radius remains constant initially and those on the superhydrophobic surfaces where the contact angle remains constant. Also, the evaporation rate is observed to depend on the surface material although the currently available models assume that the rate is solely determined by the droplet geometry. Despite the fact that the theory to explain this dependence on the surface remains to be pursued by the future work, we give the empirical relations that can be used to predict the droplet volume evolution for each surface. It is expected that the present study will contribute to interpreting the effect of droplet geometry on the evaporation.

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수치영상에 의한 구조물 균열 자동추출시스템 개발 (Developement of auto extract system in a structure crack by digital image)

  • 강준묵;한승희;배연성;배상호;이주대
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2007년도 춘계학술발표회 논문집
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    • pp.165-168
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    • 2007
  • A crack in concrete structure gives trouble to safety of building and human life. This study gives that development of auto extract system in a structure crack by digital image impersonal method for extract structure crack. This system will be possible to impersonal measurement for old concrete building and structure. For this auto extract system, used geometry of high resolution digital image and crack line extract by relation based image matching method. Now to conclude, this auto extract system gives a method that a quick measurement of building crack, hold objectivity in result, makes standardization for acquirement data, optimization result of measurement.

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Precise Test Sieves Calibration Method Based on Off-axis Digital Holography

  • Abdelsalam, Dahi Ghareab;Baek, Byung-Joon;Kim, Dae-Suk
    • Journal of the Optical Society of Korea
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    • 제15권2호
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    • pp.146-151
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    • 2011
  • We describe, throughout a Mach-Zehnder interferometric configuration, a new test sieves calibration method based on off-axis digital holography. The experiment is conducted on a test sieve of square openings. The nominal sieve opening is 1.00 mm with maximum individual opening of 1.14 mm in size. The recorded off-axis hologram is numerically processed using Fresnel transforms to obtain an object wave (amplitude and phase). From the reconstructed phase, the average size of the illuminated openings has been measured precisely. The proposed method can provide a real time solution for calibrating test sieves very precisely and with moderate accuracy.