Browse > Article

A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning  

Kim, Yoseob (Program in Digital Contents Convergence, Graduate School of Convergence Science and Technology in Seoul National University)
Woo, Tack (Digital Content Dept., KyungHee University)
Joo, Heeyoung (Mathematics Education Dept., Ewha Womans University)
Current up-to-date courses of study put emphasis on raising creative students. However, the cramming methods of teaching mathematics in the school seems far from the creativity and the number of students who feels mathematics difficult is increasing. To overcome this situation, the government proposed 'the mathematics education using storytelling', which leads to lots of developments of mathematics using serious game in many areas. However most of the current serious games couldn't do away with the deductive framework of mathematics, which makes it impossible to achieve the purpose of raising creative students. This is because existing mathematics serious games have not deeply contemplated many aspects such as the purpose and theories of teaching and teaching mathematics. Therefore, in order to overcome the limitations of cramming methods in existing mathematics educations, this research proposes the new method of developing serious game contents for elementary geometry that is useful to improve mathematical intuition, based on RME, the theory of teaching/learning mathematics.
Realistic Mathematics Education; Mathematics education serious game; Elementary geometry;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Ministry of education, "Mathematics curriculum(1997-15 an extra number 8)", Korea Textbooks Ltd, 1997.
2 Hye jeang Hwang, Gwisu Na, Seung Hyun Choe, Kyungmee Park, Jaehoon Yim, Dong-Yeop Seo, "New Theories mathematics education", Moonumsa, 2007.
3 Jeom-Ja Cho, "A study on the Development and Application of Mathematical Learning Materials based on Realistic Mathematics Education Theory", Kyungpook national university teachers college, 2008
4 Dong Hwa Kim, "A Study on Improvement according to the latest mathematics education situation", Education theory and practive, Vol. 12, No. 3, pp. 191-202, 2002.
5 Jongho Shin, Younghoon Park, Yeongok Chong, Soojung Jang, Boyoung Park, Joobaek Kim, Sinja Park, Minjong Song, Moonpil Kim, Jaehun Cha, Youngshin Kim HyoSik Choi, Seungmin Yu, "The Effects of the Mathematics in Context on Students' Problem Solving and Attitudes toward Mathematics", The Journal of Yeolin Education, Vol. 14, No. 2, pp. 23-40, 2006.
6 Eunk-yong Park, "Grounded Theoretical Study on the Guidance of Mathe Underachiever through Game Based Learning", Korea National University Of Education, 2008
7 Hee Sun Kang, "A Research on the Effective Teaching Methods Underachievers:For the subjects of 8th graders", mathematics Education Sungkyunkwan University, 2010.
8 Yonhapnews, "Normal highschool half, the average math score less than 50 points",, 2013
9 Minsoo Lee, Dae-Hwa Park, "A Game to Learn Mathematical Formulas based on Android for G-learning", Journal of Computing Science and Engineering, Vol. 18, No. 11, pp. 768-773, 2012.   과학기술학회마을
10 Van Eck, R, "Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless...", EDUCAUSE Review, Vol. 41, No. 2, pp. 16-30, 2006.
11 Na Ra Kim, "Elementary School Teachers' Recognition on Realistic Mathematics Education", Major in Elementary Mathematics Education, Graduate School of Education, Seoul National University of Education, 2011.
12 Freudenthal, H, "Didactical Phenomenology of Mathemarical Structures", D. Reidel Publishing Company, 1983.
13 Van den Heuvel-Panhuizen, M, "The didactical use of models in realistic mathematics education: An example from a longitudinal trajectory on percentage", Educational Studies in Mathematics, Vol. 54, No. 1, pp. 9-35, 2003.   DOI
14 Freudenthal, H, "Mathematics as an educational task", D. Reidel Publishing Company, 1973.
15 Yeon Sik Kim, Yeong Ok Chong, "A Study on Freudenthal's Mathematising Instruction Theory", The Journal of Educational Research In Mathematics, Vol. 7, No. 2, pp 1-23, 1997.
16 Treffers, A, "Three Dimensions: A Model of Goal and Theory Description in Mathematics Instruction - The Wiskobas Project", D. Reidel Publishing Company, 1987.
17 Freudenthal, H, "Revisiting Mathematics Education", Kluewer Academic Publishers, 1991.
18 Jeong Ho Woo, "A Study on the H.Freudenthal's Phenomenological Theory of Mathematical Education", The Journal of Educational Research in Mathematics, Vol. 4, No. 2, pp. 93-128, 1994.
19 Abt, C, "Serious Games", University Press of America, Inc. 1987.
20 Tack Woo, Kay Youn Ahn, Soo Jin Yoon, "New possibilities of serious games", Journal of Korea Multimedia Society, Vol. 15, No. 2, pp. 17-23, 2011
21 Bransford, J, Bowne, A, L, Cocking R, R (Eds). "How people learn: Brain, mind, experience and school", National Academy Press, 2003.
22 Caine, R, N. Caine G, "Understanding a brain-based approach to learning and teaching", Educational Leadership, No. 48, Vol, 2. pp. 66-70. 1990.
23 Betz, J, A, "Computer games: Increases learning in an interactive multidisciplinary environment", Journal of Educational Technology Systems, No. 24, Vol. 2, pp. 195-205, 1995.   DOI
24 H.J. Lee, "Change to Useful Game: Trends of Serious Game", Electronics and telecommunications trends, Vol. 27, No. 3, pp. 43-50, 2012.
25 Huntington, F, "Thinking is an adventure", InCider October, pp 33-36, 1984.
26 Leutner, D, "Guided discovery learning with computer-based simulation games: Effects of adaptive and non-adaptive instructional support", Learning and Instruction, Vol. 3, No. 2, pp 113-132, 1993.   DOI   ScienceOn
27 Neal, L, "Implications of computer games for system design", Proceeding INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction, pp. 93-99, 1990
28 Eungtae Kim, Han Shick Park, Jeong Ho Woo, "Introduction to Mathematics Education", Seoul National University Press, 2007.
29 National Council of Teachers of Mathematics, "Principles and standards for school mathematics", Reston, VA: National Council of Teachers of Mathematics, 2000.
30 Moon-Bong Kang, "A Study on Development and Utilization of the Elementary Mathematical Games", The journal of educational research in mathematics, Vol. 10, No. 2, pp. 199-214, 2000.   과학기술학회마을
31 Yong-Ryul Lee, Moon-Bong Kang, "Mathematics Instruction developing student's attitude to learn mathematics spontaneously through altering text into a game", The journal of educational research in mathematics, Vol. 6, No 1, pp 15-24, 1996.
32 Korea Creative Contents Agency, "2011 Korea Game White Paper", 2011.
33 Jong Hyun Wi, Tae Yeon Kim, "Academic effectiveness of G-learning -The effect on the academic achievement of elementary school students-", The journal of Digital Moving Image, Vol. 7, No. 1, pp. 67-82, 2010.
34 Lim, C, P, "Global citizenship education, school curriculum and games: Learning Mathemarics, English and Science as a global citizen", Computers & Education, Vol. 51, No. 3, pp. 1073-1093, 2008.   DOI   ScienceOn
35 Jong-Hyun Wi, Eun-sok Won, "Effectiveness of G-Learning Math Class in Increase of Math Achievement of K-5 Students in USA", Journal of Korea Game Society, Vol. 12, No. 1, pp. 79-90, 2012.   과학기술학회마을   DOI   ScienceOn
36 Jong-Hyun Wi, Eun-Sok Won, "The Effects and Process of the Politics Instruction Utilizing an Online Game 'Goonzu'", Jornal of Korea Game Society, Vol. 9, No. 5, pp. 83-93, 2009.
37 Gravemeijer, K, P, E, "Developing Realistic Mathematics Education", Freudenthal institute, 1994.
38 Korea Creative Contents Agency, "Serious Game Status and Promotion Strategies", 2013
39 Barab, S, Thomas, M, Dodge, T, Carteaux, R, Tuzun, H, "Making Learning Fun: Quest Atlantis, A Game Without Guns", Educational Technology Research and Development, Vol. 53, No. 1, pp. 86-107, 2005   DOI   ScienceOn
40 Rollings, A, Adames, E, "Andrew Rollings and Ernest Adams on Game Design", Pearson Education, Inc, 2004.
41 Jesse Schell, "The Art of Game Design", Translated by Yoo-Tack Jeon, Hyung Min Lee, Acorn Press, 2010.
42 Markus Fridel, "Online Game Interactivity Theory", Charles river media, 2003.
43 Chris Crawford, "The Art of Computer Game Design", Translated by Dong-il Oh, Books and people, 2005.
44 Salen, K, Zimmerman, E, "Rules of Play: Game Design Fundamentals", The MIT Press, 2004
45 Van de Walle, J, A, "Elementary and Middle School Mathemarics; Teaching Developmentally", Allyn & Bacon, 2006.
46 Yeonbi Chun, Sung Kyun Chang, Tack Woo, "Classification of Smartphone Game based on Mechanics", Jornal of Korea Game Society, Vol. 12, No. 6, pp. 15-24, 2012.   과학기술학회마을   DOI   ScienceOn
47 Ministry of education, "Mathematics curriculum", 2011.
48 Nam Hee Kim, Gwisu Na, Kyungmee Park, Kyeong-Hwa Lee, Yeongok Chong, Jin Kon Hong, "Mathematics curriculum and textbook research for pre-service teacher and teachers", Kyungmoonsa, 2011.