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http://dx.doi.org/10.7583/JKGS.2013.13.6.95

A Study on Game Content Development Methodology for Mathematics Learning to Raise Mathematical Intuition: for Elementary Geometry Learning  

Kim, Yoseob (Program in Digital Contents Convergence, Graduate School of Convergence Science and Technology in Seoul National University)
Woo, Tack (Digital Content Dept., KyungHee University)
Joo, Heeyoung (Mathematics Education Dept., Ewha Womans University)
Abstract
Current up-to-date courses of study put emphasis on raising creative students. However, the cramming methods of teaching mathematics in the school seems far from the creativity and the number of students who feels mathematics difficult is increasing. To overcome this situation, the government proposed 'the mathematics education using storytelling', which leads to lots of developments of mathematics using serious game in many areas. However most of the current serious games couldn't do away with the deductive framework of mathematics, which makes it impossible to achieve the purpose of raising creative students. This is because existing mathematics serious games have not deeply contemplated many aspects such as the purpose and theories of teaching and teaching mathematics. Therefore, in order to overcome the limitations of cramming methods in existing mathematics educations, this research proposes the new method of developing serious game contents for elementary geometry that is useful to improve mathematical intuition, based on RME, the theory of teaching/learning mathematics.
Keywords
Realistic Mathematics Education; Mathematics education serious game; Elementary geometry;
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Times Cited By KSCI : 3  (Citation Analysis)
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