• Title/Summary/Keyword: Digital Devices

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The Manufacture of Digital X-ray Devices and Implementation of Image Processing Algorithm (디지털 X-ray 장치 제작 및 영상 처리 알고리즘 구현)

  • Kim, So-young;Park, Seung-woo;Lee, Dong-hoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.4
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    • pp.195-201
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    • 2020
  • This study studied scoliosis, one of the most common modern diseases caused by lifestyle patterns of office workers sitting in front of computers all day and modern people who use smart phones frequently. Scoliosis is a typical complication that takes more than 80% of the nation's total population at least once. X-ray are used to test for these complications. X-ray, a non-destructive testing method that allows scoliosis to be easily performed and filmed in various areas such as the chest, abdomen and bone without contrast agents or other instruments. We uses NI DAQ to miniaturize digital X-ray imaging devices and image intensifier in self-shielding housing with Vision Assistant for drawing lines to the top and the bottom of the spine to acquire angles, i.e. curvature in real-time. In this way, the research was conducted to see scoliosis patients and their condition easily and to help rapid treatment for solving the problem of posture correction in modern people.

A Study on Gesture Interface through User Experience (사용자 경험을 통한 제스처 인터페이스에 관한 연구)

  • Yoon, Ki Tae;Cho, Eel Hea;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.839-849
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    • 2017
  • Recently, the role of the kitchen has evolved from the space for previous survival to the space that shows the present life and culture. Along with these changes, the use of IoT technology is spreading. As a result, the development and diffusion of new smart devices in the kitchen is being achieved. The user experience for using these smart devices is also becoming important. For a natural interaction between a user and a computer, better interactions can be expected based on context awareness. This paper examines the Natural User Interface (NUI) that does not touch the device based on the user interface (UI) of the smart device used in the kitchen. In this method, we use the image processing technology to recognize the user's hand gesture using the camera attached to the device and apply the recognized hand shape to the interface. The gestures used in this study are proposed to gesture according to the user's context and situation, and 5 kinds of gestures are classified and used in the interface.

Multi-Behavior Analysis Based on Google Archiving Data (구글 아카이빙 데이터 기반 멀티 행위 분석)

  • Yeeun Kim;Sara Hong;Seongmin Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.5
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    • pp.737-751
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    • 2023
  • The importance of digital forensics in the cloud environment is increasing as businesses and individuals move their data from On-premise to the cloud. Cloud data can be stored on various devices, including mobile devices and desktops, and encompasses a variety of user behavior artifacts, such as information generated from linked accounts and cloud services. However, there are limitations in securing and analyzing digital evidence due to environmental constraints of the cloud, such as distributed storage of data and lack of artifact linkage. One solution to address this is archiving services, and Google's Takeout is prime example. In this paper, user behavior data is analyzed for cloud forensics based on archiving data and necessary items are selected from an investigation perspective. Additionally, we propose the process of analyzing selectively collected data based on time information and utilizing web-based visualization to meaningfully assess artifact associations and multi-behaviors. Through this, we aim to demonstrate the value of utilizing archiving data in response to the increasing significance of evidence collection for cloud data.

A Study on Smart Home Service System Design to Support Aging in Place (Aging in Place 지원을 위한 스마트 홈 서비스 시스템 설계에 관한 연구)

  • Sim, Sungho
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.249-254
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    • 2019
  • According to the recent expansion of the network environment, the spread of smart devices is continuously increasing. With the spread of smart devices such as smart phones, smart pads and wearables, changes are taking place in smart technologies and IT convergence technologies. The development of smart technology is a key element of the 4th industrial technology. The Fourth Industrial Revolution expanded the new service-based industry by adding intelligence to residential, industrial and production environments using IT convergence and smart devices. Research on providing various services using smart technologies, such as smart home, smart factory, smart farm, and smart healthcare, is being conducted in variety. In particular, There is a sharp rise in smart homes due to the proliferation of IoT devices and the growth of sensor technology, control technology, applications, data management, and cloud services. Smart home services using smart technology provide residents with convenient, beneficial services and environments. Smart home service has complemented the existing home network service, but there still are flaws to be modified. In other words, the spread of smart devices, the development of service provider-oriented services, and the interlocking of services have limitations in providing services in consideration of user environment and user state. In order to solve this problem, this study proposes a smart home service system that considers the situation of the elderly.

The Mediating Effect of Self-efficacy between the Elderly's Digital Information Literacy and Life Satisfaction (노인의 디지털 정보활용능력과 삶의 만족도의 관계에서 자기효능감의 매개효과 분석)

  • Choi, Hyeong-Im;Song, Inuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.246-255
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    • 2020
  • This study examined the mediating effects of self-efficacy on the relationships between digital information literacy and life satisfaction among the elderly. For this study, data were gathered from 396 adults over the age of 60 years in a welfare center for senior citizens in D Metropolitan City. Hierarchical regression analysis was performed to verify the mediating effects of self-efficacy on the relationship between digital information literacy and life satisfaction of the elderly. The analysis showed that the digital information literacy and self-efficacy were positively correlated. Moreover, higher digital information literacy had a positive effect on self-efficacy. Furthermore, the level of information literacy using digital devices had a positive effect on their life satisfaction. Therefore, the satisfaction of life in old age is increased by the medium of self-efficacy. Based on these findings, several measures for improving digital information literacy were discussed.

Study on Recovery Techniques for the Deleted or Damaged Event Log(EVTX) Files (삭제되거나 손상된 이벤트 로그(EVTX) 파일 복구 기술에 대한 연구)

  • Shin, Yonghak;Cheon, Junyoung;Kim, Jongsung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.2
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    • pp.387-396
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    • 2016
  • As the number of people using digital devices has increased, the digital forensic, which aims at finding clues for crimes in digital data, has been developed and become more important especially in court. Together with the development of the digital forensic, the anti-forensic which aims at thwarting the digital forensic has also been developed. As an example, with anti-forensic technology the criminal would delete an digital evidence without which the investigator would be hard to find any clue for crimes. In such a case, recovery techniques on deleted or damaged information will be very important in the field of digital forensic. Until now, even though EVTX(event log)-based recovery techniques on deleted files have been presented, but there has been no study to retrieve event log data itself, In this paper, we propose some recovery algorithms on deleted or damaged event log file and show that our recovery algorithms have high success rate through experiments.

The Effects of Willingness to use Technology, Digital Alienation and Assistant Experiences on the Life Satisfaction of Elderly Consumers (기술 활용의지, 디지털 소외감, 조력자 경험이 고령소비자의 삶의 만족도에 미치는 영향)

  • Jang, Eun-Gyo;Lee, Jin-Myong
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.133-141
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    • 2021
  • Recently, the elderly who actively use the Internet and digital devices are increasing. This study aims to investigate the effect of the willingness to use technology, digital alienation and experience of assistant who help technology use on life satisfactions of elderly consumers who are considered to be the vulnerable in the use of information technology. A total of 311 elderly consumers over 60 who can utilize information technology were selected as a research sample and data were collected through an online survey. As a result, it was found that elderly consumers have a strong will to utilize information technology independently, perceive a low sense of digital alienation, and receive help from others when using technology. In addition, the lower the perceived digital alienation, the greater the experience of help from others in the use of technology, the higher the elderly consumers' life satisfaction significantly increased. This study is valuable in that it reveals the factors affecting the improvement of life satisfaction of elderly consumers in the high-tech environment and suggests political and practical implications.

A Study of Integrated Digital Signage Management System Implementation (Digital Signage 통합관리시스템 구축에 관한 연구)

  • Kang, Hee-Yong;Lee, Jina;Shin, Yong-Tae;Kim, Jong-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.82-85
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    • 2014
  • With high speed communication network and supplement of high quality multimedia devices, large demand of multimedia service stimulates digital signing industry to step forward to new opportunities. But in order to provide competitive quality services, Integrated management system is required. Digital signs use technologies such as LCD, LED and Projection to display content such as digital images, video, streaming media, and information. Digital signs rely on a variety of hardware to deliver the contents. The components of a typical digital sign installation include one or more display screens, one or more media players, and a content management server for each player. To improve the existing high cost and less efficient management system, this paper suggest cost effective Integrated Digital Signage Management System with the results of analysis of existing system. Also this paper presents an actual implementation on entertainment company to evaluate the suitability, to prove the result of superior performance of proposed system.

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Digital Literacy of Middle School Students for Informatics Education (정보 교육을 위한 중학생의 디지털 리터러시 수준 분석)

  • Choi, Jeongwon
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.83-90
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    • 2022
  • In order for effective informatics education it is premisd that students have digital literacy. But the absence of informatics education for about 10 years has make students have low digital literacy, and as a result, there are many voices in the school field that it is difficult to have a smooth class. Therefore in this study, the elements of digital literacy required to efficiently operate the 2015 middle school informatics curriculum and digital literacy of middle school students was analyzed. As a result, the students showed biased use of the computing devices and software the frequently use. They were inexperienced in using hardware necessary for learning, understanding basic terms for online collaboration, understanding operating systems, information searching, and producing documents. This study is meaningful in that it provides basic data that serves as a guideline for the direction of digital literacy education for effective informatics education.

The Validation Study of Korean Version of the Digital Addiction Scale for Children (한국판 아동용 디지털 중독 척도의 타당화 연구)

  • Jang, Sungho;Kim, Seohee;Lee, Dain;Shin, Sung-Man
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.840-850
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    • 2022
  • The purpose of this study is to translate The Digital Addiction Scale for Children(DASC) developed by Hawi, Samaha and Griffiths into Korean and to verify its validity. To translate and validate the original scale developed for 9-12 years old, 294 people aged 9-12 years who usually use digital devices, and exploratory factor analysis, confirmatory factor analysis, internal consistency, and validity analysis were conducted. In addition, reliability and validity analysis were conducted to confirm that this scale is a tool to measure the digital addiction of Korean children with high confidence level and validity. This study is meaningful in that it laid the foundations for related research by adapting and validating the digital addiction scale for children, which complements the limitations of the preceding measures, in accordance with the domestic situation in the situation where the digital addiction problem of children is getting serious.