• Title/Summary/Keyword: Digital Craft

Search Result 65, Processing Time 0.026 seconds

Research on Digital Content Development for AR-Based Traditional Craft Education and Training -Focusing on Lacquer Thread Sculpture-

  • HaiBiao-Huang;LingJing-Zheng;Seuc-HO Ryu
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.1
    • /
    • pp.72-79
    • /
    • 2024
  • This study focuses on combining traditional craft lacquer thread sculpture and augmented reality (AR) technology to develop digital educational content. In this way, we not only make it easier and easier for children to learn and understand the traditional craftsmanship of lacquer thread sculpture, but also finds a new direction for traditional craft education. First, through literature research, the production process of traditional craft lacquer thread sculpture is summarized. Through an in-depth understanding of traditional craft lacquer thread sculpture, it provides a theoretical basis for subsequent AR digital content development to achieve educational goals. Next, we used AR technology to design and produce the digital content of the traditional craft lacquer thread sculpture. This study proposes the application of AR technology and the design and production methods of digital content. It is hoped that the methods and experiences we have proposed will not only provide reference for the development of similar digital content in the future, but also provide new educational methods for the inheritance of traditional crafts.

The Possibility of Design Creation by Convergence of Contemporary technology and Traditional Craft (신기술과 공예의 융합을 통한 디자인 창작의 가능성)

  • Ha, Euna
    • Korea Science and Art Forum
    • /
    • v.25
    • /
    • pp.463-475
    • /
    • 2016
  • As the transition to the digital age in the late 20th century, the intrinsic value of the craft, the emotional values of human, has been noticed as an alternative to overcome the adverse effects of the modernism of the industrial age. To introduce experimental tries which convergence of contemporary technologies and elements of traditional craft, and to inspire artists and present the new possibility of creation to them who want to take advantage of craft emotion as the elements of creation is the purpose of this study in the current digital technology age. First, the meaning and value of craft in modern times and digital media and hybrid creation environments are theoretically investigated based on previous studies and literature. Second, design cases produced by combining digital technology as a tool and craft elements are classified for substantial understanding of the design. Thirdly, identify the design characteristics presented through case studies and suggest the new possibility of creation. The results of the study are as follows. Reject typical types highlight the functional role and try free express conversion, e.g. form, material, texture, making process etc. Extracts the various elements that can be applied and search combining ways, because the convergence of digital technology and the craft is sufficient to activate the human emotion. Interaction between the craft and the digital medium is made actively. Craft accepts digital form, the craft appeared again as the contents of the digital. the traditional and digital method appropriately fused and utilized depending on the situation in process.

Emotional Evaluation of Textile Design Using Digital Craft (디지털 크래프트를 적용한 텍스타일 디자인의 감성평가)

  • Choe, Jin-A;Yi, Phil-Ha;Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
    • /
    • v.22 no.1
    • /
    • pp.65-76
    • /
    • 2019
  • Currently, the field of textile is expanding the scope of its research, which focuses on non-material values such as emotion. This study suggests possibilities for and applications of emotional textile design, using digital craft via empirical research focusing on the emotional significance of textile design. The results, obtained with a subjective evaluation scale developed for this study, were used to verify whether there is statistical significance in the differences between textile design using digital technology and textile design using digital craft. The experiment indicated certain meaningful implications for application of digital crafts through the application of textile design. First, ethnic emotions were not found to be significant but did increase in all three comparative analyses. Second, both modern and classical emotions decreased. Third, comparisons between digital textile machine and digital textile machine and craft showed a significant difference in sensibility. Lastly, the comparison of 3D printing and 3D printing and craft indicated a significant increase in elegance. Therefore, textile design using digital craft is thought to be able to deliver an ethnic, fun, and elegant sensibility, following the digital technology used. If the results derived from this study are used appropriately in the development and production of textile design, it can effectively support the development of emotional textile design. In addition, the results of this study provide objective data for the design of emotional textile through digital craft, which will provide important implications for the academic world and for practical production.

A Study on How to Make Effective Digital Craft Molds Using 3D Printing Technology (3D Printing 기술을 활용한 효과적인 Digital Craft Molds 제작 방법 연구)

  • Jang, Ji-Su;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.19 no.9
    • /
    • pp.283-288
    • /
    • 2021
  • Due to the 4th Industrial Revolution and the Digital Revolution, many changes are being made in the manufacturing method and structure in the field of plastic arts and crafts. Therefore, in this study, we tried to present a new work method suitable for this era by effectively utilizing the digital technology called 3D printer. For this study, first of all, the theoretical background of 3D printing technology was understood, and prior studies on the use cases of 3D printing technology were summarized. Based on this, three types of craft molds were produced using a 3D printer. As a result of the study, there were characteristics that appear respectively depending on the thickness or overlapping of the craft molds using 3D printing technology. First, in the case of the thickness of the craft molds, the thinner the strength, the weaker the strength, but there was an advantage in that it was easier to take out the contents of the molds. However, it was determined that the thick craft molds was stable to contain the dense and heavy material. Second, in the case of overlapping of craft molds, the advantages of both thin and thick molds were obtained as a result of using a double-layered molds. However, there was a disadvantage that the surface of the contents taken out was not smooth, so that post-processing was necessary. In future research, I hope to deal with the material of the filament used in 3D printers.

A study on the development of cultural industries craft (공예문화산업의 발전방안 연구)

  • Kim, Sung-Min
    • Journal of Digital Convergence
    • /
    • v.11 no.10
    • /
    • pp.689-694
    • /
    • 2013
  • Craft culture industry 'crafts and culture made up of industry meaning of' rather than 'as a craft industry'. Culture it is desirable to see Roy. Craft culture industry features, technology, techniques, or by indigenous raw materials to the foundation, which is produced as a plastic product manufacturing process, characteristics of the main part of the craft industry with a means to manufacture products. Historically, over the years, which has been formed by tradition, culture, crafts related to specific industries. Only by looking at the craft cultural industries have unique features and understand the value and no longer making craft activity does not remain only in the dimensions of the production, distribution and development of craft industries and national and ethnic culture has inherited expression traditionality a representative craft, culture as a development plan for the industry through the development of market research is to propose ways.

A Study on the Digital Craft Convergence Cases Using 3D Printing Technology (3D Printing 기술을 활용한 Digital Craft 융합적 사례 연구)

  • Jang, Jisu;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.22 no.3
    • /
    • pp.105-110
    • /
    • 2022
  • In line with the trend of the 4th Industrial Revolution, we tried to study the scalability of the craft sector in the art field in the wake of the convergence of new fields through the combination of different fields. To this end, a craft case using 3D printing technology was analyzed based on the theoretical background of the definition and value of digital craft. As a result of the study, craft works using 3D printing technology could be divided into four forms according to the fusion expression method. First, the mixed type was most characterized by harmonious production without significantly deviating from the traditional craft type. Second, the component type was produced in the form in which the characteristics of digital technology, which has advantages of certain shapes and detailed work, were best exhibited. Third, the structural type became a work with analog sensibility by adding traditional craft techniques based on the results output from a 3D printer. Finally, the connection type was the work that showed the greatest glimpse of originality and uniqueness among the analysis cases of this study. As digital technology is positively widely used, future studies will also deal with effective work directions.

Convergence and Composite Phenomenon of Contemporary Crafts in the Loewe Craft Prize (로에베 공모전에 나타나는 현대 공예의 융·복합적 현상에 관한 연구)

  • Kim, Joon-Yong;Suh, Seong-Uk;Park, Jung-won
    • Journal of Digital Convergence
    • /
    • v.19 no.1
    • /
    • pp.335-342
    • /
    • 2021
  • Launched in 2017, Loewe Craft Prize is now establishing itself as the most prestigious craft contest in the world. In this study, we noted the background behind the Loewe Craft Prize, which started with a luxury brand, developing into the best contest covering all crafts in a short period of four years. In crafts with various contests around the world, Loewe Craft Prize's interest in craft, which has no limitations on genre diversity and materials, is a result of no contest. This is possible by forming and developing a complex contest, which is differentiated from the existing single-material contest and the distinct values of the crafts possessed by Loewe Craft Prize. In this study, the background of this result was the convergence of materials, the fusion of tradition and modernity, and the convergence of science and crafts, and the tendency of writers and the flow of modern crafts through their works. We also want to find out how the meaning of the expansion of the craft genre affects modern crafts.

A Study on Comparative Analysis of Inlay Craft Technique of Relic in the Three Kingdom Period (삼국시대의 유물에 나타난 입사공예기법 비교분석 연구)

  • Park, Ji-Won;Park, Seung-Chul
    • Journal of Digital Convergence
    • /
    • v.12 no.11
    • /
    • pp.505-513
    • /
    • 2014
  • Modern metal craft is losing our tradition and personality with simple expressive methods and limited techniques without artistry with the purpose of mass production. In order for development of modern metal craft and to succeed our unique culture, there is a need to consider traditional craft techniques that have been delivered since the ancient. Inlay craft requires high concentration and technology, and it is typical traditional metal craft techniques that show contemporary culture and ideas well. the period of the Three States was the time when inlay technique was introduced the first, and it can be seen in Baekje, Gaya and Silla. Furthermore, when inlay craft is applied for modern metal craft, a possibility was found to grant artistic expression and historical value of our unique artistic expression and historical value. For this purpose, it is expected to establish development of modern metal craft and our unique individuality firmly when continuously seeking practical measures that can accept contemporary crafts and expanding opportunities of education to learn traditional techniques.

The Effects of Art and Craft Activities on Anxiety and Stress of Stroke Patients (수공예 활동이 뇌졸중 환자의 불안과 스트레스에 미치는 효과)

  • Kim, Ji-Hoon
    • Journal of Digital Convergence
    • /
    • v.17 no.11
    • /
    • pp.251-258
    • /
    • 2019
  • This study was aimed to evaluate the effects of art and craft activities on anxiety and stress of stroke patients. Patients diagnosed with stroke were selected according to select the study target, 9 patients with experimental group receive art and craft activities, 9 patients with control group receive traditional occupational therapy for 30 minutes per each session 3 times a week for total 8 weeks. Art and craft activities were structured through a group of occupational therapy practitioners interview. A comparison of two groups after the intervention showed that the experimental group had a more significant on the anxiety and stress(p<.05). These result demonstrate that art and craft activities decrease anxiety and stress for stroke patients, therefore is expected to be useful in clinics.

Study on Development of Crafts Cultural Industry - Central Region of South Korea Craft Industrial as center - (공예문화산업의 발전방안 연구 - 중부권 공예문화산업 중심으로 -)

  • Kim, Sung-Min
    • Journal of Digital Convergence
    • /
    • v.14 no.5
    • /
    • pp.385-390
    • /
    • 2016
  • Cultural industry consists of a national own value and life style known as the cultural characteristics, and it has decorative and practical features so it covers necessaries and items of personal preference that the public use. Craft Culture Industry means the craft industry where goods with cultural features of traditional art are made based on specific region and surroundings, which is a series of process in which inherent traditional and cultural elements are produced, representing cultural industry. With the review on issues and solutions in each section of Craft Culture Industry, it would help solve the problem when developing Craft Culture Industry. This study examines the popularity and status of the craft cultural products and figures out the current situation of the domestic cultural industry and the development plan.