• Title/Summary/Keyword: Digital Competencies

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An Investigation on Core Competencies of Data Curator (데이터 큐레이터의 핵심 직무 요건 고찰에 관한 연구)

  • Lee, You-Kyoung;Chung, EunKyung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.3
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    • pp.129-150
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    • 2015
  • As the digital technologies and internet have advanced, data have centered in the process of meaningful scientific ramifications and policy making in a wide variety of fields. Data curator in charge of managing data plays a significant role in terms of improving the effectiveness and efficiency of data management and re-uses. The purpose of this study is to identify the core competencies for data curator. For achieving the purpose of this study, two sets of data were collected. First, a total of 255 job descriptions were collected from the web sites including ARL, Digital Curation Exchange, Code4lib, ASIS&T JobLine for the period of 2011-2014. Second, in-depth interviews with five data curators from four diverse organizations were collected. The two sets of data were analyzed into seven categories identified from the related studies. Findings of this study showed that core competencies for data curator were identified into four categories, communication skills, data management techniques, knowledge and strategies for data management, and instructions and service provisions for users. The implications of this study can be considered as integrated and professional curriculum developments for data curator with core competencies.

Analysis of Impacts of Digital-Textbooks on Learners' Self-regulated Learning and Problem-solving Competency (디지털교과서가 학습자의 자기조절학습 및 문제해결 역량에 미치는 효과 분석)

  • Cha, Hyun-Jin;Kye, Bokyung;Jeong, Kwang Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.13-25
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    • 2017
  • This study aims to analyze the impacts on self-regulated learning (SRL) and problem-solving (PS) competencies rather than learning achievement through the use of digital textbooks in the SMART learning environment. To achieve the objective, $3^{rd}$ and $4^{th}$ grade elementary and $1^{st}$ year middle school students were selected from 29 schools where the digital textbooks were utilized in the subjects of science in pilot schools in 2014. In this, One-Group Pretest-Posttest Designs were applied as a research method to analyze SRL and PS competencies. Additionally, the effect size of Cohen's d was presented in order to display the practical significance. The results showed the positive impacts on SRL and PS competencies, in spite of a small effect size of about 0.2 through the use of digital textbooks. ANCOVA was conducted to determine the difference in the impacts according to demographic variables. The results demonstrated that the difference in the impacts on both SRL and PS were statistically significant according to the grade and level. For SRL, both the elementary grade 4 and middle school students showed more significant differences than elementary grade 3. Moreover, for PS, the elementary grade 4 students showed the most significant difference.

Applying Problem-Based Learning in University Business English Classes (비즈니스 영어수업에서 문제중심학습 적용의 유용성 탐색)

  • Kim, Bu-Ja
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.91-103
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    • 2015
  • This research aimed to investigate the benefits of incorporating Problem-Based Learning(PBL) approach in Business English classes in a Korean university. This study focused on student experiences of learning in a PBL environment. The study examined the feasibility of cultivating students' key job competencies, that of their learning achievement and their satisfaction with the PBL approach. Data on student experiences were gathered from questionnaires. The analysis of the data showed, first, that the PBL could cultivate students' key job competencies. Second, the PBL could have a positive effect on students' acquisition of business content knowledge and their English language development. Third, the PBL approach achieved above moderate level of student satisfaction.

Relationships Between the Appraisal Type of Competencies and Aggression in Elementary School Students (초등학생의 역량에 대한 평가유형과 공격성 간의 관계)

  • Yoon, Hyun-kyung;Choi, Myung-goo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.485-496
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    • 2016
  • The purpose of this study was to investigate relationships between the appraisal type of competency and aggression in elementary school students. Appraisal type was divided into inflated/deflated ratings. Appraisal type in competencies, and sex were independent variables, and aggression was dependent variables. SPPC, TRS and AS were administered to 419 students and 20 teachers. The major findings of this study were as follows: First, the correlation of child-teacher with perceived competence ratings was the highest in the scholastic competence. Second, frequency of deflated appraisal was the highest in the behavioral conduct. Third, physical aggression is differentiated by the sex. And physical aggression was high when athletic competence was deflated. Fourth, physical aggression, hostility and anger were high when physical appearance was deflated. Fifth, hostility is significantly different by the interaction effect between sex and appraisal type of behavioral conduct. The above findings imply that appraisal type in competencies does not always result in aggression and this study will provide a useful insight for aggression reduction in elementary school students.

The Role of Competence and Digital Entrepreneurs Career Maturity on Business Performance in Disruption Era

  • Susetyo, DARMANTO;Adi, EKOPRIYONO;Hikmah, HIKMAH;Andalan, TRI RATNAWATI
    • Journal of Distribution Science
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    • v.21 no.2
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    • pp.77-89
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    • 2023
  • Purpose: At the end of the pandemic, many digital startups had negative performances. For that, this study aims to analyze the mediating role of entrepreneurial competence and digital entrepreneur career maturity. Seven hypotheses were proposed, namely the effect of entrepreneurship orientation, digital entrepreneurship experience, and digital entrepreneur career maturity on digital entrepreneurial competence, the effect of digital entrepreneurial experience on digital entrepreneurial career maturity, the influence of entrepreneurial orientation, entrepreneurial competence, and digital entrepreneur career maturity on business performance. Research design, data and methodology: The population is digital entrepreneurs in Central Java, Indonesia with a business duration of more than 4 years. The number of samples as many as 184 people were carried out by questionnaire distribution through face-to-face, email, and Google forms. Partial Least Square Structural Equation Modeling was used to test the path coefficient statistics. Results: The results showed that all the hypotheses proposed were accepted. Digital entrepreneurial competencies and digital entrepreneurial career maturity are also proven to have a mediating role. Conclusions: The findings of this study can contribute to the development of digital entrepreneurship research. Practically, the government's role is needed to facilitate the three main elements of digital business: e-commerce, payment methods, and distribution channels.

Global company with a focus on case analysis of the longevity factor (글로벌 기업사례를 통해 본 장수요인 분석)

  • Choi, Seung-Il;Kim, Dong-Il
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.237-243
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    • 2013
  • Companies engaged in the enterprise, while still at the start will have social responsibility. But recently, more and more companies will shorten the life expectancy of a corporate environment and is also rapidly changing. In this study, the longevity of global enterprises through the company's longevity factor analysis, that has continued to gain corporate answer. DuPont's global corporate giant Siemens and the longevity of the two factors in analyzing the factors that change the business portfolio, risk management, and continuous research and development, trust management, environmental management and other factors have been described. This ongoing internal and external environment analysis and core competencies by strengthening the implementation of responsible management as the core of the upcoming general management are appearing.

A Study on the Model of Training Performance Measurement Specialized to Cyber Security Trainee for Cyber Security Professionals Acquisition (사이버보안 전문인력 획득을 위한 사이버보안 훈련생에 특화된 훈련성과 측정 모델에 관한 연구)

  • Kim, Kihoon;Eom, Jungho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.4
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    • pp.59-69
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    • 2016
  • We proposed a specialized model of performance measurement to measure the training performance of the trainees in cyber practical training. Cyber security professionals are cultivating their expertise, skills, and competencies through cyber practical training in specialized education and training institutions. The our proposed process of trainee evaluation is consisted of an evaluation component discovery, evaluation item selection, evaluation index catalog, ratings and criteria decision, and calculation formula. The trainee evaluation is consisted of a formative evaluation during the training and an overall evaluation after finished training. Formative evaluation includes progress evaluation and participation evaluation, and overall evaluation includes practice evaluation and learning evaluation. The evaluation is weighted according to the importance of evaluation type. Because it is evaluated actual skills and abilities, competencies are assigned a high weight, while knowledge and attitudes are assigned a low weight. If cyber security trainees are evaluated by the proposed evaluation model, cyber security professionals can be cultivated by each skill and knowledge level and can be deployed by importance of security task.

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.

Digital Competence As A Component Of Professional And Information Culture Of A Teacher

  • Kharlamov, Mykhailo;Sinelnikov, Ivan;Lysenko, Vladyslav;Yakobenchuk, Nazar;Tkach, Anna;Honcharuk, Оlena
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.169-172
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    • 2021
  • Based on the scientific and pedagogical analysis of the theory and experience of teaching computer science disciplines, the didactic mechanism for ensuring the continuity of the average (full) general and higher professional education of economists for practical implementation innovative technology of personal experience foundation. The pedagogical conditions for the formation of information competence, including laboratory, design, research work, the use of active teaching methods for acquiring management skills in production and activities of the enterprise. An indispensable requirement for the conditions for the implementation of basic of educational programs is the assessment of competencies. With this the goal was to develop criteria and levels of formation information competence of future economists and carried out complex diagnostics.

Analysis of Online Learning Satisfaction and Its Effect on Learners' Core Competencies in the Digital Innovation Sharing University

  • Lee, Hyun-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.267-274
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    • 2022
  • The purpose of this study is to investigate the learning satisfaction and perception of the students who have taken the online classes of the Digital Innovation Sharing University in the field of new energy industry, and to analyze the relationship between the learning satisfaction and core competencies. In order to achieve this purpose, the results of the learning satisfaction survey of a total of 470 students who took the digital innovation sharing university classes in the new energy industry were analyzed in both quantitative and qualitative methods. As a result of quantitative analysis, students' learning satisfaction was generally above average, and they were particularly satisfied with the setting and operation of educational goals. In addition, it was found that students' learning satisfaction had a statistically significant effect on students' core competencies. As a result of the qualitative analysis, it was possible to confirm the direction of improvement of the curriculum in the areas of function, operation, and content. Based on the results of this study, it is expected that the digital innovation sharing university curriculum quality management feedback system will be prepared in the future, and it will be the foundation for the continuous establishment of the curriculum quality management system.