• Title/Summary/Keyword: Device and Media

Search Result 859, Processing Time 0.027 seconds

A MAS Information Management Method for WiMedia MAC Protocol

  • Chung, Tae-Wook;Chung, Chul-Ho;Kim, Jae-Seok
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.9 no.4
    • /
    • pp.205-208
    • /
    • 2009
  • In this paper, a MAS information management method is proposed for the WiMedia MAC protocol. WiMedia MAC configures a fully distributed network based on Ad-hoc method. WiMedia devices communicate during Superframe which is a communication unit in WiMedia MAC. Each superframe which consist of 256 MASs is divided into two periods, beacon period and data period. In data period, devices communicate with each other using the received channel access information during the beacon period. Due to only $12{\mu}s$ timing allowance between beacon period and data period, the process of the MAS information management cannot be completed in time if entire process handle by software. Therefore, we propose a novel MAS information management method using hardware module. With our proposed method, a WiMedia device is satisfied with the processing time that is required in WiMedia MAC protocol.

A Study of Longitudinal Changes in Mother-Child Interaction and its Effect on Media Device Addiction (모-자녀 상호작용 변화 양상에 따른 자녀의 미디어 기기 중독 차이)

  • Yeon, Eun Mo;Choi, Hyo-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.21 no.12
    • /
    • pp.346-353
    • /
    • 2020
  • The purpose of this study was to explore types of longitudinal changes in interactions between mothers and 4-year-old children in primary school as well as the effects on media device addiction. To explore interaction types between mothers and children, latent class growth modeling (LCGM) and BCH were used in a three-step approach. Data from the 6-10th wave of the Panel Study of Korea Children were used. First, the trajectory of the mother-child interactions was linear and decreased across time. This linear decrease was classified into the following three trajectories: high-decreasing, average-deceasing, and low-decreasing. Second, BCH was performed to examine media device addiction in each trajectory, and the findings show that children who had low initial mother-child interactions over time were more likely to experience daily disturbances in adaptive functions such as withdraw or tolerance than other groups of children. The results indicate that maximizing the quality of mother-child interactions in childhood through primary school can lower media device addiction in children.

3-Dimensional Calibration and Performance Evaluation Method for Pupil-labs Mobile Pupil Tracking Device (퓨필랩 모바일 동공 추적 장치를 위한 3차원 캘리브레이션 및 성능 평가 방법)

  • Mun, Ji-Hun;Shin, Dong-Won;Ho, Yo-Sung
    • Smart Media Journal
    • /
    • v.7 no.2
    • /
    • pp.15-22
    • /
    • 2018
  • Pupil tracking technologies can be used as an efficient information provider means that provides convenience to the user by connecting with a smart device. In this paper, we measure the distance of user gaze point using the pupil tracking device which produced by Pupil-labs, also shows the experimental result with analyzing accuracy and precision. Based on that the pupil gaze point location which tracked by pupil tracking device is compared with object target in terms of error. Since the mobile pupil tracking device is also one kind of camera, we have to perform the calibration before using the device. Not only generally used 2-dimensional calibration, but also 3-dimensional calibration method is explained. To get the improved accuracy of 2-dimensional calibration result, the 3-dimensional calibration set an imaginary plane and executes the calibration in various 3-dimensional spaces. To show the efficiency of 3-dimensional calibration, we analyze the experimental result. It also introduces various using methods and information that can be obtained through the device.

An Implementation of the Network Module Supporting u-QoS on Home Network and USN Signal Processing (홈 네트워크와 USN 신호 처리를 위한 u-QoS 지원 네트워크 모듈 개발)

  • Shin, Jae-Heung
    • The Transactions of the Korean Institute of Electrical Engineers P
    • /
    • v.60 no.3
    • /
    • pp.155-160
    • /
    • 2011
  • IPTV functions not only as media player that does play the broadcasting industry's contents, also as the gateway is guaranteed of QoS(Quality of Service). This is for free contents-sharing that device stores contents using home network circumstance, and is for watching with seamless network service. Also this have required next QoS model that can handle stably as it may contain more data of the small computing device in next generation home system. We need ubiquitous-oriented QoS's design and development project that focuses on internal and external media service, not the existing QoS nor one-sided QoS of media sevice industry. This paper focuses on network module development. This supports IPTV in media industry and two-way capability of QoS highlighting multimedia service in network industry. In additional, this can handle stably the multiplex signal of USN/RFID as the representative ubiquitous and home network that services high-speed wire and wireless interface, and support the seamless u-QoS.

Novel Hybrid Content Synchronization Scheme for Augmented Broadcasting Services

  • Kim, Soonchoul;Choi, Bumsuk;Jeong, Youngho;Hong, Jinwoo;Kim, Kyuheon
    • ETRI Journal
    • /
    • v.36 no.5
    • /
    • pp.791-798
    • /
    • 2014
  • As a new hybrid broadcasting service, augmented broadcasting shows enhanced broadcasting content on a large TV screen, while augmented reality (AR) on a mobile device augments additional graphical content onto an input image from the device's own camera to provide useful and convenient information for users. A one-sided broadcasting service using AR has already been attempted in virtual advertisements during sport broadcasts. However, because its augmentation is preprocessed before the video image is transmitted, the viewer at home may have no influence on this formation; and no interaction for the user is possible unless the viewer has a direct connection to the content provider. Augmented broadcasting technology enables viewers to watch mixed broadcasting content only when they want such service and to watch original broadcasting content when they do not. To realize an augmented broadcasting service, the most important issue is to resolve the hybrid content synchronization over heterogeneous broadcast and broadband networks. This paper proposes a novel hybrid content synchronization scheme for an augmented broadcasting service and presents its implementation and results in a terrestrial DTV environment.

Synchronization Method for Continuous Play among Multimedia Devices (다중 기기에서 이어 보기를 위한 동기화 기법)

  • Kang, Mi-Ran;Kim, Se-Young;Kim, Young-Il;Kim, Dae-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.543-551
    • /
    • 2011
  • Recently various handheld multimedia devices are spreading, and users want to share media contents across their own multiple devices. Conventional synchronization techniques for N-screen services can continuously play contents by switching from an initial device to a new device. In this case, even if a new device plays continuously contents, the initial device stops playing them. In this paper, we propose a synchronization technique in which multiple devices can share and continuously play same contents simultaneously by gathering and passing URI and current play-time of the contents. The proposed synchronization technique is built on UPnP and DLNA, and tested by implementing a wireless home media network system.

A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences (상호작용과 몰입 향상을 위한 홀로그램과 햅틱 환경 기반의 동작 인터페이스)

  • Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho
    • Journal of Korea Game Society
    • /
    • v.15 no.1
    • /
    • pp.27-34
    • /
    • 2015
  • This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.

Detection of Extravasated Contrast Media Using an Infrared Ray Based Extravasation Detection Accessory System (적외선 기반의 혈관외유출 검출시스템을 이용한 조영제의 혈관외유출 검출)

  • Kweon, Dae-Cheol;Jang, Keun-Jo
    • Journal of Biomedical Engineering Research
    • /
    • v.30 no.5
    • /
    • pp.412-417
    • /
    • 2009
  • The purpose of this study was to assess the ability of this device during clinically important episodes of extravasation. The extravasation detection accessory (EDA) system was based of infrared ray with detection sensor, an amplifier, alarm device, receiver, cable and a computer based system. This study was a prospective, observational study in which the EDA system was used to monitor the automated mechanical injection of contrast media. Three hundred patients referred for contrast media enhanced body computed tomography studied in a prospective, observation study in which the EDA system was used to identify and interrupt any injection associated with clinically important extravasation. There were 8 true-positive cases, 276 true-negative cases, 15 false-positive cases and 1 false-negative cases. The EDA system had a sensitivity of 88.8% and a specificity of 94.8% for the detection of clinically important extravasation. The EDA system had good sensitivity for the detection of clinically important extravasation and the EDA system has the clinical potential for the early detection of extravasation of the contrast medium that is administered with power injectors.

Protection of Incumbent Services and Its Impact on Coverage of TV Band Device Networks in TV White Space

  • Kang, Kyu-Min;Park, Jae Cheol;Cho, Sang-In;Park, Seungkeun
    • ETRI Journal
    • /
    • v.38 no.1
    • /
    • pp.112-122
    • /
    • 2016
  • This paper presents a set of candidate regulatory requirements for TV band devices (TVBDs) in the Rep. of Korea. To guarantee the protection of incumbent services, especially digital TV (DTV) and wireless microphones, in TV frequency bands, we suggest minimum separation distances of TVBDs from the noise-limited contour according to incumbent users and TVBD types. This paper also deals with multiple sets of separation distances of a co-channel TVBD network from a DTV protected contour on the basis of the radio propagation characteristics of different geographic areas to make good use of TV white space (TVWS) and safely protect the DTV service. We present a low-power transmission mode of TVBDs and the relevant separation distances for small-cell deployment. The service coverage reduction ratio of a TVBD network is investigated in the presence of DTV interference in four geographic areas. The TVWS field verification results, conducted on the island of Jeju (Rep. of Korea), show that incumbent services operate well without harmful interference from neighboring TVBDs with the proposed separation distances.

The Implementation of Improved Reliability Algorithm for Asynchronous Data Transmission in MOST Network (MOST 네트워크에서 비동기 데이터 전송의 신뢰성 향상 알고리즘 구현)

  • Kim, Chang-Young;Park, Yoo-Hyun;Jeon, Young-Joon;Yu, Yun-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.12
    • /
    • pp.2635-2642
    • /
    • 2012
  • MOST(Media Oriented Systems Transport) is a network protocol for vehicle multimedia, where it guarantees large bandwidth and reliability. However, previous MOST device utilized I2C or I2S communication method to data manage or transfer, Bandwidth of MOST have increased and additional equipments are added to one device, requiring a larger form of bandwidth communication method. Therefore, this research suggests of the methods in improving the efficiency of asynchronous data transfer, and suggest an algorithm, which will improve the reliability.