• Title/Summary/Keyword: Developer and User

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Valley Search Application Using Android Smart Phones (안드로이드 스마트폰을 이용한 계곡검색 애플리케이션)

  • Lee, Tae-Kwon;Kwon, DooWy;Park, SuHyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.536-537
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    • 2014
  • In this paper, it suggested Android smart phone application for users who want to find valley at summer. To provide correct information, we used Korea Tourism Organization's tourism information database and to provide tourism information and map service at once we linked Naver map. Search valley application can search valley by using country's region name and keyword by using map and GPS. we can find restaurants accomodations around your location. we can get restaurants and accommodations by control distance so we can get phone number, pictures and detail information about searched data. Also, you can bookmark valley where you want to go and you can search of delete bookmarked valley whenever you want. you can share opinion by writing postscribe about the valley where application user went. for developer and users amicable communication we made Q&A board.

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A Visual Programming Tool for Constructing Object-Oriented C++ Class (객체 지향 C++클래스 생성을 위한 시각 프로그래밍 도구)

  • Ha, Su-Cheol
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.1
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    • pp.23-33
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    • 1995
  • This paper describes a visual programming tool which provides novice programmer as well expert with the abilites to capture real physical world of problem domain and to manipulate it user-friendly using icons and symbols. Therefore, novice can understand object-oriented features of C++ incrementally and construct classes easily. For this, we introduce some visual metaphors which are displayed as tables. The tables can not only represent objects and classes, but also be considered themselves as icons. We have named these tables as table-icons. Three levels of table-icons(i.e., Super Table-Icons, Intermediate Table-Icons and Detailed Table-Icons) are proposed to follow up appropriate evolution of object-oriented concepts. Table-icons are not simple pictographs but are activated and expanded to table forms. And then, developer can inset necessary entities into table body and delete useless entities from it. These table-icons are applied to a diagramming technique, C++gram[18], which is suggested for designing and implementing C++ programs.

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Formalized Web-based Data Searching System for GRID Environment (그리드 환경을 위한 정형화된 웹 기반 데이터 검색 시스템)

  • Lee, Sang-keon;Hwang, Seog-chan;Choi, Jae-young;No, Kyoung-Tai
    • The KIPS Transactions:PartA
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    • v.11A no.1
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    • pp.75-80
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    • 2004
  • To interact database data with GRID system, implementation and installation of data manipulation module which manipulates database data and its index is required. Developing a search system searching data on web-based database, and integrating it with grid system, it is possible that searching data on web and use it directly on GRID system without independent data module. So, we can build easy and effective grid system, and the system could have more flexible architecture adapting data change. In this paper, we propose a searching system which interacting web-based database with GRID systems. We integrated the searching system with a bio god system which runs virtual screening jobs. As a result, UB Grid (Universal Bio Grid) is constructed. Developer could reduce time and effort required to integrate web data to GRID system, and user could use UB Grid system easily and effectively.

Implementation and Design of Metadata and Quality Evaluation Management Systems for Educational Serious Game (교육용기능성게임을 위한 메타데이터와 품질평가 관리 시스템의 설계 및 구현)

  • Yoon, Seon-Jeong;Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.1020-1027
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    • 2013
  • Today, Educational serious games are occupying a large portion of the serious game market but there is a lack of the quality evaluation systems for providing useful quality evaluation information about educational serious game to user or developer. Although the existing metadata management system for serious game is developed, the system had not provided a function to manage the quality evaluation information for educational serious game. Therefor the development of quality evaluation management system of educational serious game is a very important challenge. We proposed design of the system for managing a metadata and a quality evaluation for educational serious game. The advantage of our system is that the system provide a lot of reliable useful information for general users and developers, and support an easy and convenient tool to manage the metadata and quality information to managers.

Research on Web standards compliance and professional level of domestic Web Developer (국내 웹 개발자의 웹표준 준수 및 전문성 수준에 대한 연구)

  • Shin, Moon-sun;Jeong, Kyeong-ja;Kim, Byung-chul
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.201-208
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    • 2016
  • Recently, non-standard techniques of web like Active-X caused not only user inconvenience but also barriers to the business of Internet. The government recognized that the serious environmental situation of using Internet is needed to be improved. Especially, HTML5 convergence technology is meant to be a specific platform over the devices, users, and systems. It also means web standards to support more creative business service model and emerging market. In this paper, we performed a survey on Web standards compliance and web development professional level of domestic web developers. In addition, we present the basic direction of government policy of software and software-positive human resources policy, that is based on the analysis of the survey results. Our study will be able to contribute to construct policies to support digital convergence industry and to strengthen technical assistance and expertise to build training programs for the spread of global Web standards (HTML5).

PLC and Arduino Interaction Based on Modbus Protocol

  • Jeong, Yunju;Ansari, Md Israfil;Shin, WooHyeon;Kang, Bonggu;Lim, JinSeop;Moon, HyeonSik;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.511-519
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    • 2017
  • This Paper introduces the design and communication method between PLC (Programmable Logic Controller) and Arduino based on MODBUS Protocol. MODBUS connection can be established in a new or existing system very easily, therefore we used this protocol in our proposed system. In the field of automatic devices, multi-function serial port such as RS232, RS422, RS485, and so on creates a great convenience to the developer. This proposed system used RS485 as a key mediator for data exchanging on a connected network. We also believe that it will reduce the development cost in various automated industry because this system can be reused or can be implemented any such PLC installed machines. RS485 is used as a communication interface between PLC (as a slave) and Arduino (as a master), through which a reliable network is created for safe and fast communication. Furthermore, RS485 allows multiple devices(up to 32) to communicate at half duplex on a single pair of wires and provides a long connectivity area (up to 1200 meters) as compare to other device, which makes it a user-friendly for various devices in the automated industry. Moreover, Arduino can play as a mediator by connecting third party device and setup a communication network with PLC.

Applying the AHP approach to evaluate Mobile Commerce Environment (AHP 기법을 이용한 모바일 상거래 환경의 평가)

  • Oh, Gi-Oug
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.12
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    • pp.2308-2314
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    • 2006
  • Internet Technology allowed general commerce to have proceeded actively, and now it is sharply evolving into Mobile Commerce. Mobile Commerce came into an inheritance of the Electronic Commerce, thought the feature to be different form is various as well. Many researches that analyzed the feature of Electronic Commerce were carried out but those were processed according to its location and field only. This study extracted and analyzed the factor that considered the several positions for Mobile Commerce so that it can reflect diverse the demands from those related to Mobile Commerce. It sought the new characteristic which is different from the Electronic Commerce, and took account of the successful factor for Mobile Commerce which includes the position in a user, a developer and an operator. In addition AHP (Analytics Hierarchy Process) was used in order to evaluate the subject characteristic applied to each related to through more objective methods. The analysis results identified in this study such as the quality trust and understandability for an information duality might be the one of the chief elements of success in Mobile Commerce which applies at the present.

Study on validating proper System Requirements by using Cost Estimations Methodology (비용추정방법을 활용한 시스템요구사항 적정성 확인방안 연구)

  • Choi, Sung Kyu;Choi, Eun Ha
    • Convergence Security Journal
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    • v.13 no.5
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    • pp.97-105
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    • 2013
  • It is very important the government project should be supported by enough budget for proceeding. The insufficient budget by poor budget estimating uesd to bring about discontinuing for the project. This is originally caused by inaccuracy for cost estimating about system and evaluating for system requirements on the projet initial phase. The system requirements is technical requirements that converted the user needs and is needs for communicating between stakeholder and developer and manufacturer. Also the system requirements is the primary factor to make the project cost. The cost estimating is not easy due to complication of cost factors and an aberration between cost estimating and actual cost. Specially, on the project initial phase, shortage of detail information for project make more difficult to do cost estimating. This study proposes the architecture for validating proper system requirements by using cost estimations methodology on the project initial phase and shows the computer tool for simulating the proposed architecture.

An Interface Sharing Service based on Jini (Jini 기반의 인터페이스 공유 서비스)

  • 문창주;문석현;백두권
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.227-240
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    • 2003
  • When we develop and use the java-based distributed object system, the system developer must deploy distributed object, which is implemented to predefined interface, to network and the system user acquires reference about distributed object and changes reference to interface type. Sharing of interface is essential for these works In this paper, we propose the IRSJ(interface repository service based on jim) to improve efficiency of interface sharing at the JINI system development. the IRSJ is consisted of the java classes for JINI system and interface sharing service. If development teams perform collaborative work in short distance, the IRSJ can search interface file without information of lookup server or interface writer If development teams perform collaborative work in long distance, the IRJS can search interface with only an address of server that executes lookup service. Although the interface object not requires additional search, the interface object that failed search interface can download interface and use interface using remote event model. When the message service fails in interface search, the message service sends interface request message to a development team member who use the IRSJ automatically, so that interface sharing may be possible in short time.

The Development of the Object Oriented Simulator of the Container Terminal (컨테이너 터미널 시뮬레이터의 객체지향 설계)

  • Yun, Won-Young;Ryu, Sook-Jea;Kim, Gui-Rae;Kim, Do-Hyung;Choi, Yung-Suk
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.325-330
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    • 2006
  • The container terminal is the unified transportation system which connects between a land transportation and a sea transportation. This system has many subsystems such as ship operation, yard transfer operation, yard storage system, gate operation, and information manage system. This paper presents a method of modeling a simulator with which user can evaluate the efficiency of the equipment and allocation policies in the container terminal. The final purpose is to estimate the efficiency of each equipments and the distribution policies. In a design step in the simulator development. We suggest the Object Oriented method with which the developer can easily design, because the object oriented method has the advantages of reusability and modularity.

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