• Title/Summary/Keyword: Designs

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The Network Designs And Traffic Grooming Algorithm to Maximize the Throughput in WDM Ring Networks (WDM 링에서 트래픽 전송효율을 최대화하기 위한 네크워크 설계방법 및 트래픽 그루밍 알고리즘)

  • Yoon, Seung-Jin
    • Journal of IKEEE
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    • v.13 no.2
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    • pp.200-207
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    • 2009
  • In this paper, novel traffic gromming algorithms are proposed with a primary goal of maximize the throughput in WDM(Wavelength Division Multiplexing) ring networks. To achieve this goal, we analyze two network designs that are Lightpath Designs and Virtual Topology Designs and simulate the throughput in various traffic environments. From this methods, we propose novel traffic gromming algorithms to maximize the throughput.

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A Study on the Theatre Costume Design of Picasso - Focus on Parade - (피카소의 무대 의상디자인에 관한 연구 - Parade를 중심으로 -)

  • 최나영;김문숙
    • Journal of the Korean Society of Costume
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    • v.51 no.4
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    • pp.129-139
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    • 2001
  • Picasso had deep concern at the designs of theatre costumes as well as art. The art of Picasso influenced deeply to the fashion designs in those days. In these study, to analyze the creative theatre costumes of Parade affected by Picasso's cubism, we investigate the documentary records, photos, and sketches of Picasso. The design of theatre costumes in Parade was able to be divided by two categories, general theatre costumes and experimental theatre costumes. The first characteristic of general theatre costumes is that the designs of theatre costumes in Parade were influence by the early stages of Picasso's art. The costumes of the Chinese Conjurer influenced by the Red Era of Plcasso's art and those of the Little American Girl and the Acrobats influenced by the Blue Era of Picasso art may belong to the category of general theatre costumes. The second characteristic of general theatre costumes is the fact that the images of heavenly bodies were used in the costume of the Chinese Conjure and the Acrobats. The characteristic of experimental theatre costumes is the fact that the cubism is introduced to the designs of theatre costumes in Parade. The experimental theatre costumes were presented in the costumes of the Three Managers which were newly created under the influence of Picasso's cubism.

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Knit Design Using 3D Virtual Clothing Simulation Program of Knit CAD System (니트 CAD시스템의 3D 가상착의 프로그램을 활용한 니트디자인)

  • Lee, Seul-A;Lee, Yoon Mee;Lee, Younhee
    • Journal of the Korean Society of Costume
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    • v.65 no.1
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    • pp.104-117
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    • 2015
  • Recently, the fashion industry has been integrating with The IT industry in order to develop in various ways. This study looks into ways to utilize the 3D CAD system, which would reduce time and cost while producing samples, and strengthen the communication between the brand and its cooperators by deploying knit designs using Knit CAD system's 3D virtual clothing program. The research method was reference, Internet resources 3D fashion CAD system and 3D Knit CAD system. Based on the data, simulation of the complete design of 4 deployed knit designs was done by using 3D virtual clothing program of the Knit CAD system utilizing knit design elements. One of each design element among the virtual clothing designs was chosen to produce real clothing, and the experts did verification on the appearance assessment of 3D virtual clothing knit designs of the Knit CAD system. As a result, 3D virtual clothing knit design of the Knit CAD system proved itself as an efficient system in terms of time and cost.

The Actual Wearing Conditions and Preferences for Domestic Men's Slim-fit Dress Shirts (국내 슬림 핏 드레스 셔츠의 착의실태 및 선호도 조사)

  • Kim, Dong-Hyun;Jang, Jeong-Ah
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.983-991
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    • 2012
  • The purpose of this study was to provide basic reference data for the development of slim-fit dress shirts patterns for a variety of body somatotypes. For this study, a survey was conducted on the actual product conditions of slim-fit dress shirts of domestic brands(Actual wearing and purchasing conditions, fit, design preferences). The survey was conducted on 135 men in their 20s~30s. PASW Statistics 18 was used for data analysis. The result of this study are as follows : Analysis of the actual wearing conditions of dress shirts indicates that consumers own an average of 1~2 classic-fit shirts and 1~4 slim-fit shirts. These are normally worn once or twice a week, and purchased mainly at department stores, agencies, direct sales markets or outlets. With respect to the purchasing factors, price and style were the main priorities. Surveyed consumers had the greatest preference for designs with a non-darted front and a darted back, a semi-wide collar and the color white. By classifying the surveyed by somatotype, Type B preferred designs darted on both front and back, Type A preferred designs with a non-darted front and a darted back, while Type Y preferred designs non-darted on both front and back. All somatotypes displayed a preference for semi-wide collars and the color white.

Trend of Checklist Method Type in Trench Coat Design (트렌치코트 디자인에 나타난 체크리스트법 발표경향 분석)

  • Kim, Min-Chae;Lim, Ji-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.8
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    • pp.814-827
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    • 2012
  • This study analyzed the presentation trend of a checklist method for trench coat designs. Through this analysis, this study examined the flow of trench coat designs and presents future design directions. Research was conducted in the following method. A total of 1,307 female trench coat photos were selected from the photos presented in the top 4 collections from 2006 to 2011. These photos were used for analysis and frequency analysis was conducted. Among the checklist methods presented in trench coats, the modification type was most common, followed by the elimination type, conversion type, combination type, minimization type, addition type, and magnification type, respectively. Checklist methods were continuously presented even while increasing and decreasing according to the year and season. This showed that it was highly possible for checklist methods to be continuously applied in future trench coat designs. Generally, a high frequency of appearance was shown in 2010 and during the F/W season. According to the development direction of future trench coat designs applied with the checklist method, it is predicted that the modification type and the elimination type (which have generally displayed high appearance frequency) will be continuously magnified in the future. In particular, it is expected modifications in structural details (which have showed an upward trend in 2011) will be further magnified.

A Study on the Expressional Characteristics of Eating & Drinking Space by Analysis of Takashi Sugimoto's Design Characteristic and Design Method (스기모토 타카시의 디자인관과 디자인 수법의 분석에 의한 식음공간의 표현특성에 관한 연구)

  • Kim, Jun-Young;Park, Chan-Il
    • Korean Institute of Interior Design Journal
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    • v.20 no.1
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    • pp.80-88
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    • 2011
  • Designs of Takashi Sugimoto suggested new concepts on the space after broking out fixed ideas, and attempted spatial expressions differently from existing interior decorations through independent thoughts and new interpretations. It is showing orientalism's influences strongly based on Japanese traditional beauty unlike western country's design trends. Takashi Sugimoto is implementing unique own design viewpoints by using materials in nature rather than artificial ones, and stressing extra ordinary view of the world having been edited with daily life through traditions and local cultures along with recycling old daily goods and wastes rather than pursuing modem and futuristic spatiality. Sugimoto thought that beautiful designs and uncommon ideas could be gotten from simple daily experiences, and thus materialized it with a technique of extraordinary daily life's implementation through such design viewpoints. Also, He pursues designs in which dense communications are made variously between spaces, space and user, and this becomes design techniques having been used mostly in his projects. It creates soft boundaries through using certain objet as an intermediate of doing communication or erasing physical boundaries, and then induces close communication within the space. This design viewpoints and techniques of Takashi Sugimoto have directed own discriminated designs nowadays.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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A Study on Fashion Design Applying the Principle of Considerate Design (배려디자인의 원리를 적용한 패션디자인 연구)

  • Lee, Kyoung-Hee;Na, Eun-Mi
    • Journal of the Korean Society of Costume
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    • v.62 no.2
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    • pp.78-86
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    • 2012
  • Considerate design enhances the familiarity, consideration and design accessibility of various customers. The aim of this study lies on analyzing the aesthetic characteristics and instrumental characteristics of fashion design and applying the considerate design principles. The fashion photograph collection that applies the considerate design principle, was collected from 2006 S/S to 2011 F/W through the following internet site: www. style. com. First, the considerate design key words used in the preceding studies and literatures were classified semantically into these words: "Supportiveness", "Variability", "Ease", "Protection". The result shows that considerate fashion design has used simple, comfortable and achromatic, squared silhouettes that are not affected by the changing trend, simple color coordination and hard materials to prolong the product and the plain pattern. By analyzing the instrumental characteristics of considerate fashion design according to the principles, designs of "Supportiveness" purposely used many changes and showed reversible ways the most. Designs of "Variability" used design changes in length, volume, detail, and other changing forms. Designs of "Ease" used easy-wear apparel, ties and pleats. Designs of "Protection" partially used coverings and different combinations.

A Study of Fashion Influenced by Dystopian Ideas (디스토피아 관념의 영향을 받은 패션 연구)

  • Kwon, Sanghee;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.7
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    • pp.837-851
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    • 2013
  • This study investigates the relationship between dystopian ideas and fashion since the $20^{th}$ century and examines the social meaning of fashion influenced by dystopian ideas. From the 1900s to the 1950s, the idea of dehumanization by authoritarian governments and technology gave rise to fashion for freedom and self-introspection, which includes surrealistic fashion and beat style. In the 1980s and 1990s, a society marked by monopolistic power and the hi-tech control of humans was regarded as dystopia. It influenced a fashion that expressed dehumanization by hi-tech means such as cyberpunk style and designs that depicted or used electronic elements. The ongoing fear of ecological disaster since the late $20^{th}$ century also influenced designers to present collections concerned with environmental problems. Designers have created designs with printed messages on environmental issues or designs that express environmental devastation, and protective designs that use hi-tech fabrics or mechanical devices. Fashion influenced by dystopian ideas expressed contemporary fears, provided a critical view of society through defamiliarization, and sought problem-solving actions and alternatives to change or cope with the dystopian situation. Dystopian fashion gave society a chance to face contemporary problems and pursue a better society.

A Study of the PDCA and CAPD Economic Designs of the $\bar{x}$ Control Chart

  • Sun, Jing;Tsubaki, Michiko;Matsui, Masayuki
    • Industrial Engineering and Management Systems
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    • v.6 no.1
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    • pp.11-21
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    • 2007
  • The PDCA (Plan, Do, Check and Act) cycle is often used in the field of quality management. Recently, business environments have become more competitive, and the due time of products has shortened. In a short production run process, to increase efficiency of management, the necessity for distinguishing the PDCA design that starts with PLAN and the CAPD design that starts with CHECK has been clarified. Starting from Duncan (1956), there have been a number of papers dealing with the economic design of control charts from the viewpoint of production run. Some authors (Gibra, 1971; Ladany and Bedi, 1976; etc.) have studied the economic design for finite-length runs; other authors (Crowder, 1992; Del Castillo and Montgomery, 1996; etc.) have studied the economic design for short runs. However, neither the PDCA nor the CAPD design of control charts has been considered. In this paper, both the PDCA and CAPD designs of the $\bar{\x}$ chart are defined based on Del Castillo and Montgomery's design (1996), and their mathematical formulations are shown. Then from an economic viewpoint, the optimal values of the sample size per each sampling, control limits width, and the sampling interval of the two designs are studied. Finally, by numerically analyzing the relations between the key parameters and the total expected cost per unit time, the comparisons between the two designs are considered in detail.