• 제목/요약/키워드: Design revolution

검색결과 714건 처리시간 0.023초

컴퓨터 도입에 의한 디자인 변화 연구 - 평면에서 가상공간으로 변화 - (A Study on the change of design by computer introduction - Change from plane space to Cyber Space -)

  • 오양순
    • 디자인학연구
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    • 제11권2호
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    • pp.83-92
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    • 1998
  • 뉴 미디어의 발달로 현재 모든 분야가 바뀌어가고 있다. 산업혁명을 제1산업혁명이라면 현대의 20세기는 제2의 산업혁명기라고 일컫는다. 즉, 오토메이션 시스템(Automation System), 컴퓨터, 인공두뇌(Cybemetics)등에 의해 인간의 두뇌노동으로부터 해방시킨 혁명이라고 한다. 정보화시대와 기술혁명으로 디자인분야에서도 많은 변화를 가져왔다. 전자화를 통한 제작시간과 효과를 극대화, 비용절감과 디자인의 차별화로 경쟁력을 꾀하고자 최첨단의 기능을 갖춘“컴퓨터”에 거의 의존하고 있다. 따라서 디자인의 표현매체로 변하고 있는 것이다. 즉, 평면에서 이루어지던 디자인작업 및 표현매체가 이제는 3차원의 가상공간에서 표현되어지고 있다. 즉, 디자인분야에서 컴퓨터를 활용하는 것은 자연스럽게 되었고, 가상의 공간인 컴퓨터 화면에서 작업이 이루어지고 있기 때문이다. 이런 흐름이 디자인 분야에 파급되므로 인하여 발생되어지는 영향과 그에 따른 문제점, 이점 등을 제시해보고자 한다.

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현대의 사회.문화적 패러다임 변화와 연관된 공공디자인의 신경향 분석에 관한 연구 (A Study on the Leading Trends in Contemporary Public Design Analyzed in the Context of Main Social & Cultural Paradigms)

  • 이정민
    • 한국실내디자인학회논문집
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    • 제21권3호
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    • pp.76-86
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    • 2012
  • 21st century has different characters from 20th century which was an era of machine and rationality based on the industrial revolution. With the advent of the digital revolution, it became an era of pluralism, culture, and emotion. The digital technology made it possible to connect the whole world together in real time and brought about the entirely new notion of time and space. It also dramatically altered the world view. Now we have a different set of social and cultural values from the past. This paper researched the influences of these social and cultural changes on public designs. The leading trends of public designs were analyzed and the successful cases were studied. The main research methodologies were the document review and the instrumental case study. The major social & cultural paradigms of a present era were classified as 'pluralism', 'digital & information revolution', 'human-centered value (against machine-centered value of 20th century)', and 'organic world view'. Each of the classified paradigms was analyzed more to find out the influences on the various trends of public designs. 'Pluralism' has influence on 'experiential public design', 'community art', and 'public design of local values'. 'Digital & information revolution' has influence on 'content-centered public design', 'smart public design', 'immaterial public design', and 'performance in public design'. 'Human-centered value' has influence on 'universal design approach in public design', and 'emotional public design'. 'Organic world view' has influence on 'sustainable public design', and 'ecological public design'.

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2차원 도면에서 교차하는 회전체 형상의 복원 (Hint-based Reconstruction of Interacting Solids of Revolution from Orthographic Projections)

  • 한순흥;이한민
    • 한국CDE학회논문집
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    • 제10권6호
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    • pp.392-401
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    • 2005
  • 2D CAD is being replaced by 3D CAD to improve efficiency of product design and manufacturing. Therefore, converting legacy 2D drawings into 3D solid models is required. CSG based approaches construct solid models from orthographic views more efficiently than traditional B-rep based approaches. A major limitation of CSG based approaches has been the limited domain of objects that can be handled. This paper aims at extending the capabilities of CSG based approaches by proposing hint-based recognition of interacting solids of revolution which can handle interacting solids of revolution as well as isolated solids of revolution.

A fuzzy optimum design of axisymmetrically loaded thin shells of revolution

  • Kang, Moon-Myung;Mu, Zai-Gen;Kim, Seung-Deog;Kwun, Taek-Jin
    • Structural Engineering and Mechanics
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    • 제7권3호
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    • pp.277-288
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    • 1999
  • This paper presents a fuzzy optimum design of axisymmetrically loaded thin shells of revolution. This paper consists of two parts, namely: an elastic analysis using the new curved element for finite element analysis developed in this study for axisymmetrically loaded thin shells of revolution, and the volume optimization on the basis of results evaluated from the elastic analysis. The curved element to meridian direction is used to develop the computer program. The results obtained from the computer program are compared by exact solution of each analytic example. The fuzzy optimizations of thin shells of revolution are done using [Model 2] which is in the form of a conventional crisp objective function and constraints with non-membership function, and nonlinear optimum GINO (General Interactive Optimizer) programming. In this paper, design examples show that the fuzzy optimum designs of the steel water tank and the steel dome roof could provide significant cost savings.

A Study on the Development of the Key Promoting Talent in the 4th Industrial Revolution - Utilizing Six Sigma MBB competency-

  • Kim, Kang Hee;Ree, Sang bok
    • 품질경영학회지
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    • 제45권4호
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    • pp.677-696
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    • 2017
  • Purpose: This study suggests that Six Sigma MBB should be used as a key talent to lead the fourth industrial revolution era by training them with big data processing capability. Methods: Through the analysis between articles on the fourth industrial revolution and Six Sigma related papers, common competencies of data scientists and Six Sigma MBBs were identified and the big data analysis capabilities needed for Six Sigma MBB were derived. Then, training was conducted to improve the big data analysis capabilities so that Six Sigma MBB is able to design algorithms required in the fourth industrial revolution era. Results: Six Sigma MBBs, equipped with the knowledge in field site improvement and basic statistics, were provided with 40 hours of big data analysis training and then were made to design a big data algorithm. Positive results were obtained after applying a AI algorithm which could forecast process defects in a field site. Conclusion: Six Sigma MBB equipped with big data capability will make the best talent for the fourth industrial revolution era. A Six Sigma MBB has an excellent capability for improving field sites. Utilizing the competencies of MBB can be a key to success in the fourth industrial revolution. We hope that the results of this study will be shared with many companies and many more improved case studies will arise in the future as a result of this study.

제4차 산업혁명 시대의 디자인과 디자이너 방향성에 관한 기초연구 (A Preliminary study on the Direction of Design and Designer in the Era of 4th Industrial Revolution)

  • 공회정
    • 디지털융복합연구
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    • 제16권4호
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    • pp.307-312
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    • 2018
  • 본 연구는 제4차 산업혁명을 주도하는 기술인 AI(인공지능), IoT(사물인터넷), CPS(Cyber Physical System), 3D프린터, 바이오 등 정보통신기술을 기반으로 인간의 삶과 사회를 최고의 가치에 둔 디자인과 디자이너의 방향성에 대하여 연구하고 있다. 연구방법으로는 문헌연구를 중심으로 하면서, 디자인에 정보통신기술(ICT)이 적용된 실제사례에서 디자인 속에 내포된 인간과 사회의 의미를 찾으면서 4차 산업혁명에서 디자인의 방향성에 대하여 연구하고 있다. 이 연구를 통해 4차 산업혁명에서 정보통신기술을 적용한 디자인은 그 중심에는 인간이 있어야 하고 인간과 사회에 대한 깊이 있는 연구를 통하여 인간의 감성을 따뜻하게 자극하는 감성적 디자인으로의 방향성을 제시하고 있다. 또한 디자이너는 발달된 정보통신기술에 대한 이해를 바탕으로 타 분야의 융합을 통한 창의적인 아이디어를 만들어 가야함을 보이고 있다.

4차 산업혁명 시대 디자이너의 역량에 관한 고찰 (A study on competencies of designer in forth industrial revolution)

  • 조규은;김승인
    • 한국융합학회논문지
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    • 제10권2호
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    • pp.167-173
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    • 2019
  • 본 연구는 기술의 발전으로 인해 변화한 4차 산업혁명 시대에 요구되는 미래 디자이너의 전문 역량의 방향성을 제안하는 데 목적이 있다. 디자이너는 단계별 산업혁명을 거치며 기술과 인간을 연결하게 해주는 중간자적 역할을 수행했다. 4차 산업혁명 시대에 역시 디자이너로서 중간자적 역할을 원활히 수행하기 위해 요구되는 역량이 변화하였다. 문헌 조사를 통해 단계별 변화한 디자인의 패러다임을 연구하였다. 또한, 디자이너 전문 역량에 관한 선행연구를 통해 과거와 미래 디자이너 전문 역량을 비교함으로써 우선순위를 확인하였다. 그 결과 디자이너의 고유 영역이라 여겨졌던 시각적 표현 능력 이외에 복잡한 문제 해결을 위한 융합적인 프로젝트 기획 역량과 이를 실현할 디자인 경영 역량이 대두되었음을 확인하였다. 본 연구를 바탕으로 4차 산업혁명 시대에 디자이너로서 갖추어야 할 역량의 방향을 인지하고 후속 연구에 참고 자료가 될 수 있기를 기대한다.

러시아 혁명기의 직물과 의상 디자인 (Jextile & Clothing Design During the Russian Revolution)

  • 최현숙
    • 한국의류학회지
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    • 제17권1호
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    • pp.89-101
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    • 1993
  • The Russian revolution and the successive "art into production" atmosphere provided a unique model of a strict inter-relation between social process and innovative process in the taste. Influenced by CUBISM, RAYONISM and SUPREMATISM emerged in Russia around the time of Russian revolution and gave way to CONSTRUCTIVISM, based on Tatlin's theory, which played a vital role to combine art with social committment. One of the first question to be established after the revolution was the function of art within the new society. First, it should be propagandistic and empahsise the benefit of the new state. Secondly, art could take on an affirmatory role putting foward ideal views of the society as example to be disscussed and followed. Thirdly, the Constructivists' view, "Death to Art" was their slogan. Their view was that the artists' work in the new society was to be based on the material value and beauty in fuction as this alone could be consistent with the aesthetics of Marx and Lenin. It sould be pointed out that among the various applied arts, textiles and clothing design were considered one of the most important role in propaganda and in support of the new socialst ideas. Traditionl handicrafts provided a repository of popular images and folk art continued to assert an influence on the textiles and clothing design after the revolution. Constructivists, such as Stepanova and Popova, went to the factory as direct answer to the invitation for the art-industry rapport. Thematic or propagandistic designs were directly connected to the daily life and national transformation.

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A Study on Advertising Future Development Roadmap in the Fourth Industrial Revolution Era

  • Ahn, Jong Bae
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권2호
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    • pp.66-76
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    • 2020
  • We The 4th industrial revolution, the core characteristics of super-intelligence, hyper-connective, and ultrareality, has been actualized. New technologies such as artificial intelligence, big data, the Internet of Things, and high-tech video have begun to be applied to media and advertising. With the introduction of new technologies in the advertising field, innovative changes in advertising types, advertising effects, advertising methods, and advertising contents are expected. Accordingly, We intends to design a future advertising roadmap development by predicting how future advertising will change and develop through future technologies in the 4th industrial revolution era. To design the roadmap, this study analyzes changes in advertising technology, consumer, and media as changes in the advertising environment in the 4th industrial revolution era, and identifies the core changing trends, advertising factors in future advertising through the Delphi Survey on experts in advertising and future fields. We identifies how the future advertising technology, types, media, effects, and fields are developed by the changes of future advertising environments, including technology, consumers, and media in the 4th industrial revolution era. Hence it is expected to help the advertising industry and experts to prepare for future changes.

대전 지역디자인센터(RDC)건립에 따른 디자인 전문인력 재교육 연구 (A Study on the Reeducation of Design Specialists by the Construction of Daejeon Regional Design Center)

  • 김정아;노황우
    • 한국콘텐츠학회논문지
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    • 제19권11호
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    • pp.451-461
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    • 2019
  • 대전광역시는 4차산업혁명에서의 디자인산업 성장 기회요인이 풍부한 도시로 '4차 산업혁명 특별시'의 완성을 목표로 하고 있다. 디자인은 융합의 중점에 위치하며, 디자인의 개념은 산업 구조와 밀접하게 연관되어있어 4차 산업혁명에서 중요성이 부각된다. 그동안 대전은 지역디자인센터(RDC)의 부재로 디자인산업의 발전에 한계가 있었으나, 2018년 6월부터 대전 디자인센터의 건립을 위한 공사를 시작하였고 2019년 연말 완공을 목표로 두고 있다. 본 연구에서는 국내 디자인센터(KIDP 및 각 RDC)의 2018년도 디자인 전문인력 재교육과정과 대전의 산업구조와 디자인산업 현황, 재교육 현황을 비교·분석하여 향후 대전 지역디자인센터(RDC)설립에 따른 디자인 전문인력 재교육 방안을 도출하여 제시하였다.