• Title/Summary/Keyword: Design education method

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A Study of the Improvement on Method and Detailed Criteria for Education Environment Evaluation -Focused on School Location- (교육환경평가제도의 세부적 평가기준 개선방안에 관한 연구 - 교육시설의 입지적 측면을 중심으로 -)

  • Kim, Hyung-Don
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.11 no.2
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    • pp.38-50
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    • 2012
  • The purpose of this study was to Improvement proposal on Item and Detailed Method for Education Environment Evaluation, Focused on School Location. This Study are as follows. 1. Research on Location Theory and relation Law 2. Improving research by School Experts(Health&construction& administration) 3. Present a Detailed quantitative assessment criteria 4. Pilot Survey on Education Environment Evaluation So, this result will be used in decision-making-process of land use planning, public land development construction, urban design and city policy.

The Instructional Design Model for Applying Flipped Learning in Engineering Courses (공학전공수업에서 플립드 러닝(Flipped Learning) 적용을 위한 설계모형 탐색)

  • Rim, Kyung-Hwa;Kim, Tae-Hyun
    • Journal of Practical Engineering Education
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    • v.6 no.2
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    • pp.77-84
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    • 2014
  • As the interests in the flipped learning has recently been increased in the educational field, the number of engineering professors has tended to apply the flipped learning method to their classes. However there has been few research which guide to design engineering courses applying the flipped learning method. This study aims to suggest an instructional design model for the flipped learning according to the case of applying the flipped learning method to an engineering course, "Mechanical Vibrations". This study provides practical guidelines for engineering professors to design their theory oriented courses applying the flipped learning method.

Application of Matrix Thinking Method to Introduction Program in Engineering Education

  • Satoh, Yasuta;Kubota, Shusuke;Takahashi, Koji;Takahata, Yasuyuki;Kim, Yun-Hae
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.22-27
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    • 2010
  • From a lot of survey, it is obvious that most students in universities lose their desire for learning just after entering their universities. In order to solve this problem, we developed a novel educational tool for the students, named "The thinking method based on matrix diagram". If they try hard with the help of this tool, they will be able to learn how to design and manage their splendid university lives in addition to get the basic knowledge and to improve their basic abilities. It is also found that they can earn the shared knowledge mutually after learning a common method, which supports to make them to improve their communication abilities drastically.

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An Approach to Implementation of Creative Design-Oriented Curriculum and Engineering Design Complex (창의설계교육을 위한 교과과정 및 종합설계실 구축 방안 (전자공학전공을 중심으로))

  • Lee, Jae Min
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.53-61
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    • 2015
  • Recently a demand for student-centered creative design education is rapidly growing, but well organized design curriculum and design practice complex are not established properly in most universities. In this paper, we present a scheme for design-centered engineering curriculum and a method to build a design practice complex for creative design education which it is currently attracting a lot of interest in engineering education. Based on the analysis of the conventional curriculum of electronic engineering, a new curriculum and a design practice complex that is suitable for enhancement of professional practice capability and by which an effective engineering education through introductory design, element design and advanced design steps can be performed is described.

Design and Control of a Basic Circuit System for STEAM Education (STEAM 교육을 위한 기초 회로 시스템 설계와 제어 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.99-106
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    • 2017
  • The most important thing in STEAM education is to enhance students' interest and understanding of science and technology. In this paper, we propose basic circuit system design and control method applicable to STEAM fusion education. The circuit system design practice using the breadboard is designated as an essential curriculum in the corresponding department at the high school and college level in the domestic curriculum. However, there is a lack of STEAM convergence implementation examples that can easily understand circuit system design and control methods. Therefore, we proposed and tested a method to implement and control a media art type circuit system.

SLP Application and Validation for the Layout of User Interface Components (사용자 인터페이스 구성요소의 레이아웃을 위한 SLP 적용 및 검증)

  • Shin, Hyun-Bong;Jung, Kwang-Tae
    • IE interfaces
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    • v.18 no.4
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    • pp.485-493
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    • 2005
  • In this study, a method that can objectively and systematically design the layout of user interface components was developed. In order to explain its application method, the method was applied to the layout design of facsimile. In particular, in order to validate the suitability of the method, comparison tests were performed for the case of facsimile. Computer simulators for layout design were made using Micromedia Flash and comparison evaluation for an existing layout and a new layout was performed in three aspects. The first comparison method was to measure and compare its movement distance when carrying out a task in two layout models. The second one was to measure and compare users' performance. The last one was to measure and compare users' subjective satisfaction after using two models. As the result, new layout design was better than the existing design in all comparison tests. The movement distance of the new layout design model was shorter than the existing model. And, its performance including task completion time and error frequency was better and users' satisfaction was higher than the existing. In conclusion, the method that was developed in this study can be very effectively used in the layout design of user interface components.

A Case Study on the Changing of Awareness of Informatics Teacher's Qualification by Introduction of Capstone Design at College of Education at University

  • Kim, Dong-Man;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.195-204
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    • 2019
  • In this paper, we propose the way to solve the problems of current college of education at university that they are running a curriculum that is insufficient for immediate application to the school. So, we analyzed the application of capstone design which is proven to be effective in various fields, and constructed a curriculum for the development of educational materials to improve the teacher's qualification in the college of education and applied them to the preliminary informatics teachers. As a result, we confirmed that the development class of educational materials based on capstone design is positive for the change of awareness about informatics teacher's qualification, and also confirmed that the students' satisfaction level about class is higher. Based on the results, we discussed the effects of applying capstone design to the college of education. The conclusions are as follows: First, it helps students to improve the teacher's qualification. Second, it is a curriculum that can fill the shortage of student teaching. Third, the curriculum is an effective curriculum for the recognition of the student who is in charge of evaluation, and the teacher who is in charge of the evaluation. Fourth, Capstone design information textbook study class is a method of greatly improving class satisfaction compared to lecture class.

An Education Method of Java SW Designs for IoT Wireless Device Control using Microbits (마이크로비트를 이용한 IoT 무선 디바이스 제어용 Java SW설계 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.85-91
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    • 2020
  • SW which controls IoT devices using wireless communication technology must operate without errors. In order for IoT devices to be widely used, the technical skills of engineers who design such software must be improved. Compared to designing the input / output SW of a single device, the SW Flowchart design and Java SW programming process that clearly define various input / output relations between the transmitter and the receiver are complicated. In this paper, we proposed a SW Flowchart design method for controlling IoT devices based on wireless communication. In this process, it is explained that the entire control algorithm is implemented through a problem division process. In addition, we proposed an educational method for programming the designed SW Flowchart into Java SW using Microbits, which are educational IoT devices. In the course to which this education method was applied, the results of satisfaction evaluation of students were analyzed, and the effectiveness of the IoT device control SW education method using Microbits was analyzed.