• 제목/요약/키워드: Design Workshop

검색결과 172건 처리시간 0.023초

Study on Design Education Plan Using Microcontroller Board Prototyping Tool

  • Nam, Wonsuk
    • International Journal of Contents
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    • 제14권3호
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    • pp.61-68
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    • 2018
  • Unlike in the past, where the expression of the form was given a priority, with the widening of the scopes of the designs, the proportion of design education institution curricula targeting user experience and the application of technology is continually and gradually increasing. Open source microcontroller boards such as Arduino have initiated attracting attention as a countermeasure against these changes. These prototyping tools have many advantages for the diversification of expression and design verification in the design field and therefore have a high likelihood of being introduced into many design education institutes; however, the tools act as high entry barriers for design students who lack engineering knowledge. Although various educational content and tools have been developed to address the issue of barrier, existing solutions remain insufficient as alternatives for the purpose of activation. In this study, we investigated the present state of related education content and conducted a pilot workshop using a prototype microcontroller board with simplified coding. We intend to use the results of this investigation to develop study material for design education. We started by conducting a survey regarding the pre-university education situation. It was observed that engineering education opportunities are insufficient and the problem of mutual application between educations due to course-based education was not realized. We also analyzed the characteristics of simplified training tools using the microcontroller to establish a direction for educational design and conducted a pilot workshop using the microcontroller toolkit with a simplified coding process based on this content. Students who lack a basic knowledge of engineering technology received instruction, and after completing minimum preliminary training, they proceeded to practical exercises that involved utilizing the toolkit. Through this process, we identified the need for a simple-type microcontroller board with low-complexity for use in educating students majoring in design. We also identified some obstacles that serve as barriers to entry of utilizing microcontroller board. Based on these results, we propose several functional requirements and teaching guidelines for prototyping toolkits for design education.

융통형 노인주거대안에 대한 사용자 사전평가 연구 (Pre-Evaluation of Users on Flexible Elderly Housing Alternative)

  • 이연숙;임예지;황지혜;윤혜경
    • 한국실내디자인학회논문집
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    • 제21권1호
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    • pp.248-257
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    • 2012
  • The demand of elderly care facilities due to aging population has been increased and the trend of developed countries implies the necessity of innovate approach for elderly care in Korea. The purpose of this research is to evaluate the flexible elderly housing alternative which has been introduced showing adaptability and small scale. This elderly housing alternative was designed to fulfill the condition of residential facilities for various aging phases from the independent elderly to dependent elderly. The workshop method was used for pre-evaluation of the flexible elderly housing alternative from the viewpoint of administrators, care givers and the elderly. The pre-evaluation is to estimate the facility before finalizing the design so that it facilitates more effective and suitable plan by reducing the trial and error beforehand, unlike the post-evaluation. Major responses of plans were positive and the needs for improvement about some concerns were revealed. Thus, relevant aspects of architectural drawings were amended according to workshop participants' needs and features that require to be reflected during further planning procedures were also improved. The result of this research will develop the flexible elderly housing alternative and contribute to foster environment for the elderly as well.

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근대 유럽의 복식과 미술의 상호작용 - 19세기 후반부터 제1차 세계대전까지의 오스트리아 미술과 복식 - (The Interaction of Modern European Fashion rind Art - Austrian Art and Fashion from the Late 19th Century until World War I -)

  • 홍기현
    • 복식문화연구
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    • 제10권1호
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    • pp.37-48
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    • 2002
  • The following paper deals with the interaction between an Austrian art trend from the late 19th century until World War I, the Vienna Separatist Movement, and the Vienna Workshop dress and its ornaments in part designed by the artists belonging to the former mentioned school. Gustav Klimt′s paintings along with his photographs and pictures and articles published in the "Wiener Mode" magazine were subject of analysis. The focus was on Klimt′s paintings with female themes whereby a comparative analysis was made between the development of the forms, hues and ornaments of clothing and the style of paintings at that time. The whole development was classified into three phases. The first period from 1897∼1905 marks the birth of the Vienna Separatists along with the clothing reform movement. The heyday of the Separatists represents the second phase from 1906∼1913 and the decline of the very school and the Vienna Workshop period lasts from 1913∼1918. Refromed dresses were started to be recognized as alternatives, from 1897 when the Separatists started to gain foot until 1o05, and Kimt and Van de Velde published designs that were comfortable and elegant. From 1906 to 1913 the expressionism and Reform Mode of the Vienna artists started to flourish. But during the War the Separatist Movement, which triggered the modernazation of Vienna declined and instead the decorative art of Vienna Workshops started to develop. The asymmetric design of the dress, exotic patterns, shades of complementary colors and reformed clothing were frequently used by Kimt and other Separatists. This is an instance where fashion design directly influenced art and different branches can reflect the same aesthetic standards within the same time frame.

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UX 디자인 과정에서의 머신러닝 활용 방법 (Applying Machine Learning in UX Design Process)

  • 이지혜
    • 한국콘텐츠학회논문지
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    • 제19권10호
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    • pp.157-164
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    • 2019
  • 본 연구는 아직 초기 단계의 논의에 그치고 있는 UX 디자인 과정에서의 머신러닝 활용 현황에 대해 고찰하고 향후 디자이너가 UX 디자인 과정에서 머신러닝을 활용할 수 있는 방식에 대해 논의하고자 한다. 본 연구는 머신러닝 기반의 제품 및 서비스를 위한 디자인 방법 연구와는 구별되는 것으로 머신러닝을 디자인 과정 속에 이용해서 디자이너가 얻을 수 있는 가치에 대한 논의에 목적을 둔다. 이를 위해 문헌연구와 사례조사를 통해 디자인 방법의 종류를 1) UX 디자인 중심 ML 융합, 2) ML 시스템 중심 UX융합, 그리고 3) UX-ML 매치메이킹 방법에 대해 정리하고 분석하였다. 이후 실제 워크숍에서 디자인 전공자들이 실질적으로 활용가능한 1)과 3)의 방법을 시행하면서 각 방법의 과정, 장단점을 세부적으로 파악하였고, 이를 통해 머신러닝을 UX 디자인 과정에 접목하는 구체적 방법을 제시하였다.

Effect of Experiencing Characteristics of Preparatory Business Starters on the Formation of Dynamics for Launching into the Society

  • Chung, Mi-Hye;Park, Key-Yoon;Moon, Young-Ae;Park, Chan-Mee;Park, Sun-Ui;Han, Suk-Hee
    • The International Journal of Costume Culture
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    • 제13권2호
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    • pp.104-117
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    • 2010
  • The purpose of this study is to find out the effect of on-the-job experiencing program on the formation of dynamics such as creativity, organizing, and clarity necessary for launching into the society through a cause-and-effect analysis to determine the priority of resources investments and improvements of educational courses. As a result, the selling experience and planned workshop were found to have effect on the creative dynamic that preparatory business starters must secure without fail. This means that e-Fashionn Lab(http://www.bc2d.com) which is an experiencing program, is fully accomplishing its initial objective set up at the time of the system design. In addition, the selling experience and the mini-home page experience were found to have effect on the formation of organizing dynamic of preparatory business starters. This shows that the system design to realize the database of personal friendships and personal information is being used fully as an educational practice instruments. Lastly, the selling experience and planned workshops were found to have effect on the formation of clarity dynamic of preparatory business starters as experiencing characteristic has effect on creativity. However, the community (work room) experience was found to have no effect on the formation of dynamics necessary for preparatory business starters to advance into the society at this study. This signifies that the system input resources should be pushed back in priority and that curriculums and system design should be concentrated on strengthening the selling experience and planned workshop in general.

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작업장 환기장치 최적화 유동 연구 (A Numerical Optimization Study on the Ventilation Flows in a Workshop)

  • 엄태인;장동순
    • 한국안전학회지
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    • 제10권1호
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    • pp.64-73
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    • 1995
  • A preliminary study is performed in order to design an effective ventilation equipment for the control of possible pollutants in a workshop. To this end, the Patankar's SIMPLE methodology is used to investigate the flow characteristics of the contaminated thermal deflected jet which is encounted often in practical hood system. SIMPLE-Consistent algorithm is employed for the pressure-velocity coupling appeared in momentum equations. A two equation, k-$\varepsilon$ model is used for Reynolds stresses. The prediction data is compared well against the experimental results by Chang(1989). Considering the control of the wake due to its high turbulence together with the stagnant feature has been investigated in term of major parameters such as temperature and magnitude of the discharge velocity. Detailed discussions are made to reduce the size of the wake region which give rise to pollutant concentration stratification.

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군 정비창 입지선정 사례 (A Case Study on Decision Making of Location for Army Repair Shop)

  • 이재권
    • 산업경영시스템학회지
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    • 제22권50호
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    • pp.257-266
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    • 1999
  • The objective of this study is to suggest DARE (Decision Alternative Ratio Evaluation) Method, which is usually using in VE(Value Engineering), as one of the evaluating alternatives techniques, especially deciding location. The process of solving location problem consists of 4 stages which are Data gathering and Confirming check list, Design of evaluating methodology, Evaluating, and Conclusion. In second stage which is the most important one among those, DARE method is adopted to solve location problem as a objective and scientific technique. The members who are participated workshop extremely agree to whole procedure of methodology and also their own conclusion through Workshop. This case study shows DARE method fits with select optimal location.

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Report from a National Cancer Institute (USA) workshop on quality of life assessment in cancer clinical trials

  • Nayfield S.G.;Ganz P.A.;Moinpour C.M.;Cella D.F.;Hailey B.J.
    • 대한예방의학회:학술대회논문집
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    • 대한예방의학회 1994년도 교수 연수회(역학)
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    • pp.324-331
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    • 1994
  • To promote the inclusion of quality of life (QOL) end-points In clinical research on cancer, the National Cancer Institute (USA) sponsored a workshop on QOL assessment In cancer clinical trials In July, 1990. Experts In clinical trials and QOL research formed four working groups to Identify current areas of cancer treatment In which QOL end-points are most Important; to discuss methodologic problems In QOL assessment; to address common problems In Implementing clinical studies with QOL end-points; and to consider statistical Issues In design, Implementation, and data analysis. Recommendations made by the working groups are summarized in this paper.

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UX 디자인 워크숍 비대면 전환 프레임워크 연구 (The Framework of the Transition of UX Design Workshops into the non-Face-to-Face)

  • 성다인;하광수
    • 한국콘텐츠학회논문지
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    • 제22권3호
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    • pp.309-321
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    • 2022
  • 최근 코로나 바이러스 감염증(COVID19)의 확산으로 다양한 분야에서 대면으로 이루어지던 일상에 대한 변화가 요구되면서 빠른속도로 다양한 활동이 비대면 방식으로 전환되거나 새로운 비대면 활동 방법을 검토하고 있다. 하지만 기존 대면 방식의 활동을 단순히 디지털 기술을 이용해 비대면화하는데 한계가 존재하며 이는 역설적으로 그간 디지털을 중심으로 해결책을 제시해온 UX 디자인 분야에서 두드러지게 나타나고 있으며 협업을 강조하는 UX 디자인 특성에 기인한다. 특히 UX 디자인 분야에서 이해관계자의 의견을 수집하고 아이디어를 도출하는 등 생산적 활동 방법인 워크숍 활동에서 소통과 협업 측면에서 원활한 진행이 어려울 것으로 보인다. 이러한 필요성에 따라 UX 디자인 분야에서 워크숍 활동을 특징을 파악하고 워크숍 활동의 주요 행동에 대해 효과적으로 비대면 전환할 수 있는 방안을 제시하고자 한다. 그 과정에서 닐슨노먼그룹이 정의한 UX 디자인 분야의 워크숍 활동 유형 중 아이디어 생산 및 발산과 수렴 활동이 활발하게 일어나는 디자인 워크숍 유형을 대상으로 하여 표준 프로세스를 도출하였다. 표준 프로세스에 워크숍 활동을 촉진할 수 있는 방법론과 소통 및 디자인 활동 협업을 위한 비대면 서비스를 조합하여 비대면 워크숍 활동을 구성하는 프레임워크를 개발하고 다양한 워크숍 유형에 대응하여 비대면화를 위한 적용 가능성과 효용성을 확인 하였다. 본 연구 결과를 바탕으로 UX 디자인 워크숍 활동에 대해 효율적인 비대면 전환과 워크숍 활동을 통한 이해관계자들의 협업 측면에서 활용을 기대한다.

공공서비스 역량 강화를 위한 공공서비스디자인 교육 프로그램 설계 -정책공급자 대상 워크숍 사례를 중심으로- (Designing public service design education program to strengthen public service competencies -Focused on the case of workshop for policy providers-)

  • 김선아
    • 디지털융복합연구
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    • 제20권4호
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    • pp.101-110
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    • 2022
  • 본 연구의 목적은 변화하는 서비스 행정 시대에 필요한 정책공급자의 공공서비스 역량을 강화하기 위한 공공서비스디자인 교육을 설계하고 실증 사례를 통해 효과성을 확인하는 것이다. 공공서비스와 공공서비스디자인에 대한 이론적 고찰을 바탕으로 공공서비스 역량 요소와 공공서비스디자인 방법론을 연계한 교육 프로그램을 설계하고 워크숍을 통해 실증한 사례 조사와 설문을 통한 효과를 확인하였다. 공공서비스디자인 프로젝트 내용을 기반으로 한 팀 활동과 실습 위주의 방법과 도구는 협업과 소통 역량 강화에 특히 효과가 있으며 전반적인 만족도를 확인하였다. 본 연구의 교육 프로그램 모델은 정책공급자 대상의 공공서비스 역량을 연계한 실습형 교육을 제시하고 실증하여 연구의 의의가 있으며, 향후 연구에서는 역량 중심의 교육 모델 설계로 역량 강화 효과성을 세분하여 검증하고자 한다.