• Title/Summary/Keyword: Design Prototyping

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Development of the Integrated Information System for 3D Product Design/RP/CAE/3D Mold Design/Tooling (3차원 설계/RP/CAE/3차원 금형설계/제작 정보일원화시스템 개발)

  • 윤정호;전형환;안상훈;조명철
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.35-43
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    • 1997
  • Concurrent Engineering is one of the methods which are used for the rapid product development. One of the important features in Concurrent Egineering is that the development process is to be parallel and the organization should be cross-functional. In order that the process be parallel and that the organization be cross-functional, an integrated information system such as PDM (Product Data Management) is required. Although the integrated data base is constructed, it could be meaningless if the application softwares were not inter-operable. This study shows an example of intergrated information system from three-dimensional product design to mold design and tooling for the development of Deflection Yoke(DY) which is one of the important parts of Cathode Ray Tube(CRT). A three-dimensional product design software, which is based on a commercial code, has been developed by ourselves. Selective Laser Sintering(SLS), which is one of the rapid prototyping techniques, has been used in this study. Mold design has been done by the three-dimensional way. A newly developed method of mold tooling, which is called Quick Die Manufacturing(QDM), has been introduced.

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Development of Virtual Integrated Prototyping Simulation Environment for Plasma Chamber Analysis and Design (VIP-SEPCAD) (플라즈마 챔버의 특성 분석 및 최적 설계를 위한 가상의 시뮬레이션 환경 개발)

  • 김헌창;설용태
    • Journal of the Semiconductor & Display Technology
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    • v.2 no.4
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    • pp.9-12
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    • 2003
  • This paper describes a newly developed simulation environment for analysis and design of a plasma processing chamber based on first principles including complicated physical and chemical interactions of plasma, fluid dynamics of neutrals, and transport phenomena of particles. Capabilities of our simulator, named VIP-SEPCAD (Virtual Integrated Prototyping Simulation Environment for Plasma Chamber Analysis and Design), are demonstrated through a two dimensional simulation of an oxygen plasma chamber. VIP-SEPCAD can provide plasma properties such as spatiotemporal profiles of plasma density and potential, electron temperature, ion flux and energy, etc. By coupling neutral and particle transport models with a three moment plasma model, VIP-SEPCAD can also predict spatiotemporal profiles of chemically reactive species and particles exist in plasma.

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Material Characterization of RP Process - Fused Deposition Modeling (쾌속조형용 재료의 특성 - FDM)

  • 김승화;안성훈
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.96-101
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    • 2002
  • Rapid Prototyping (RP) technology has been advanced to fabricate initial prototypes from various materials. Stratasys′ Fused Deposition Modeling (FDM) is one of the typical RP processes that provide functional prototypes of ABS plastic. In order to predict the behavior of final ABS parts, it is critical to understand the material properties of the raw FDM process material, and the effect that FDM build parameters have on the FDM part. In this paper, we seek to characterize the properties of ABS parts fabricated by the FDM 1650. Using the Design of Experiment (DOE) approach, the process parameters of FDM, such as raster orientation, air gap, bead width, color, and model temperature were examined. Tensile strengths of crisscross specimens, 〔45°/-45°〕, cross specimens, 〔0°/90°〕, and directionally fabricated tensile specimens (〔0°〕 and 〔90°〕) were measured and compared with the injection molded FDM-ABS P400 material. For the FDM parts made with a -0.003"air gap, the typical tensile strength ranged between 50 percent and 83 percent of the strength of injection molded ABS P400. From the experiments, a couple of build rules for designing FDM parts were obtained.

Rapid and Tangible Method of Product Design using Augmented Reality Technology (증강 현실을 이용한 산업 제품의 빠르고 효과적인 디자인 방법)

  • Jin, Yoon-Suk;Kim, Yang-Wook;Kim, Bo-Mi;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.55-58
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    • 2008
  • Designers, who design industry products, use CAD(Computer Aided Design) tools for making new design and looking around virtual 3D models. Hand-drawings and sketches show only one viewpoint limiting 3D perception. However, CAD system that provides automation and multiple view points, can help to save time and cost. Accordingly, we developed Augmented Reality(AR) and Rapid Prototyping(RP) based product design system that is interactive and realistic This AR based design system utilize mockups that are made of urethane and styrofoam where as users change 3D model's color, texture and user interface. These interactive ways help to evaluate design more instinctively.

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A production process of cruiser sailing boat based on the three dimensional hull design (3차원 설계를 적용한 크루저급 세일링보트의 제작 공정)

  • Park, Gen-Ong;Kim, Dong-Joon;Park, Jong-Heon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.44 no.4
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    • pp.353-361
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    • 2008
  • Recently a modern style sailing boat suitable for Korean sea was designed through full three dimensional design skill by the authors. In this paper, based on this three dimensional hull and deck design, a production process of 31ft class cruiser sailing boat was developed. First of all, it was possible to make the digital mock-up for design boat. Through this mock-up and RP(rapid prototyping) modeling, an appropriate general arrangement of design boat was able to be determined at final. And also the female deck mould was able to be made by a 5-axis NC cutting machine. By doing this method, more higher efficiency and precision for sailing boat production could be achieved than before. Through this research the total process of design and construction for the designed boat was established.

Educational examples of game development methodology and paper prototyping for effective digital game creation

  • Choi, Bu-ho
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.59-66
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    • 2021
  • This study is to verify the effectiveness of initial planning verification using paper prototyping while methodologies are being developed to verify the direction of game planning in a short time at low cost since it is having a hard time to verify the direction and fun of the game by taking a lot of capital and time in the initial planning process as the game development becomes larger. It conducted paper prototyping production for about 40 students who are learning game planning for a semester, and trained them on how to motivate using core mechanical diagrams, scrums, and basic psychological needs that can effectively materialize the ideas of their early game planning. Through this curriculum, board games were completed with eleven paper prototyping, and it was confirmed that students who participated in the class were meaningful in verifying fun and securing gameability through cross-play.

Investigation into Development of Transfer Type for Variable Lamination Manufacturing Process and Apparatus (단속형 재료공급식 가변적층 쾌속조형공정 및 장치 개발에 관한 연구)

  • Ahn, Dong-Gyu;Lee, Sang-Ho;Choi, Hong-Seok;Yang, Dong-Yol;Park, Seung-Kyo
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.2
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    • pp.95-105
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    • 2002
  • In order to reduce the lead-time and cost, the technology of rapid prototyping (RP) has been widely used. However, RP technologies have disadvantageous characteristics according to their working principle: low building speed, high cost for introduction and maintenance of RP apparatus, stair-stepped surface and additional post processing. A new rapid prototyping process, as a transfer type of Variable Lamination Manufacturing by using expandable polystyrene room (VLM-ST), has been developed to reduce building lime. apparatus cost including the introduction and the maintenance and additional post-processing. The objective of this study is to propose a VLM-ST process and to develop an apparatus for implementation of the process. Design criteria of the apparatus are defined and the techniques arc proposed to satisfy the design criterion. In order to examine the efficiency and applicability of the developed process, various three-dimensional shapes, such as a world-cup logo. a knob shape, an extruded cross, a twisted shape, a character, Son-o-kong. a helical gear shaped and a scissor shape are fabricated on the apparatus in which unit shape layer (USL) was generated to build up each layer.

A Study of Rapid Prototyping Based on GOMS Model (GOMS 모델을 기반으로 한 Rapid Prototyping에 관한 연구)

  • Cha, Yeon-Joo;Jo, Sung-Sik;Myung, Ro-Hae
    • IE interfaces
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    • v.24 no.1
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    • pp.1-7
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    • 2011
  • The purpose of this research was to develop an integrated interface for the usability test of systems or products in the design process. It is capable of automatically creating GOMS models which can predict human task performances. It can generate GOMS models to be interacted with the prototype interfaces. It can also effectively manage various design information and various usability test results to be implemented into the new product and/or system design. Thus we can perform usability test for products or system prototypes more effectively and also reduce time and effort required for this test. For usability tests, we established an integrated interface based on GOMS model by the LabVIEW program. We constructed the system that the linkage to GOMS model is available. Using this integrated interface, the menu structure of mobile phone can be constructed easily. User can design a depth and a breath that he want. The size of button and the label of the button is changable. The path to the goal can be defined by the user. Using a designed menu structure, the experiment could be performed. The results of GOMS model and the actual time are presented. Besides, values of operators of GOMS model can be defined as the value that user wants. Using the integrated interface that we developed, the optimal menu structure deducted. The menu structure that user wants can be established easily. The optimal layout and button size can be decided by comparison of numerous menu structures. User can choose the method of usability test among GOMS model and empirical data. Using this integrated interface, the time and costs can be saved and the optimal menu structure can be found easily.

'Plastic' Axial Flux Machines: Design and Prototyping of a Multi-Disc PM Synchronous Motor for Aircraft Applications

  • Cerchio M.;Griva G.;Profumo F.;Tenconi A.
    • KIEE International Transaction on Electrical Machinery and Energy Conversion Systems
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    • v.5B no.3
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    • pp.207-214
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    • 2005
  • After more than 100 years of development, rotating electric machines are a mature industrial product. Nevertheless, improvements are still possible for specific applications, and it is likely that the major evolution will be promoted by new materials and unconventional structures. Till now, plastic materials are an infrequent choice for the electric machines structural parts, but pioneering applications, such as aeronautical components, let some technological scouting: a low-weight/high-efficiency plastic axial flux motor for a solar flying platform is presented as an example of combined new-material/new-geometry development. The basic design aspects and the prototyping choices are presented and discussed together with the first experimental results.

Torque Profile Measuring and Sensibility Evaluation of a Haptic Device (햅틱 장치의 프로파일 측정 및 감성 평가)

  • Jun, Cha-Soo;Choo, Heon-Seong;Park, Se-Hyung;Kim, Lae-Hyun;Shin, Sang-Kyun
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.222-233
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    • 2010
  • Developed in this research is a TP (tangible prototyping) system, which consists of two modules; (1) a virtual reality model to evaluate the functions and appearance of the product, and (2) a haptic device to emulate tactile and kinesthetic properties of mechanical dial knobs. As an example, a washing machine is modeled using a commercial CAD system and transformed in VRML and X3D formats. Some dynamic behaviors and kinematic characteristics are programmed using X3D script and Java. Various haptic behaviors of the dial are generated by modulating torque profile according to the rotation angle. A torque profile measuring system is developed to evaluate the behaviors of the haptic dial physically. Haptic sensibility evaluations are accomplished using the TP by semantic differential method.