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http://dx.doi.org/10.9708/jksci.2021.26.11.059

Educational examples of game development methodology and paper prototyping for effective digital game creation  

Choi, Bu-ho (School of Game, Chungkang College of Cultural Industries)
Abstract
This study is to verify the effectiveness of initial planning verification using paper prototyping while methodologies are being developed to verify the direction of game planning in a short time at low cost since it is having a hard time to verify the direction and fun of the game by taking a lot of capital and time in the initial planning process as the game development becomes larger. It conducted paper prototyping production for about 40 students who are learning game planning for a semester, and trained them on how to motivate using core mechanical diagrams, scrums, and basic psychological needs that can effectively materialize the ideas of their early game planning. Through this curriculum, board games were completed with eleven paper prototyping, and it was confirmed that students who participated in the class were meaningful in verifying fun and securing gameability through cross-play.
Keywords
paper prototyping; core mechanic diagram; Scrum; basic psychological needs theory; Game Design; Education;
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Times Cited By KSCI : 1  (Citation Analysis)
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