• 제목/요약/키워드: Design Platform

검색결과 3,091건 처리시간 0.031초

Design and implementation of Mobile U-health Service Platform - Feces and Urine Sensing U-Care Scheme -

  • Min, Byoung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • 제5권4호
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    • pp.62-68
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    • 2009
  • This paper presents a novel method to design and implement mobile u-health system by defining the essential elements of mobile healthcare services. We choose common service elements for the proposed u-healthcare scheme and design the service platform. Especially we focus on automatic feces or urine sensing u-care scheme to prove the effectiveness of our platform. We construct the system with sensing part with a manikin and a diaper wireless communication part with feces or urine sensing data, and coordinator system based on the u-health platform defined in this paper. Experimental results show that our scheme is useful in the area of u-care service for the handicapped, the elderly, and patients who can hardly move by themselves. In addition the designed scheme offers a realized u-care scheme with the purpose of advanced developing tools for application or service developers.

Development of an ICT Car Service Applying a Human-Centered Design

  • Cha, Yesool;Kim, Jinman;Park, Byoungha;Park, Youngchoong;Kim, Seong-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권6호
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    • pp.3071-3085
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    • 2017
  • Currently, various technological models and services are emerging because of the development of information and communication technology and the convergence of industries. The ICT car field is expanding because of technological convergence in the automobile industry. However, ICT convergence services are still being developed based solely on technology; characterization of users and their needs is lacking. Therefore, two types of ICT car services that apply human-centered design processes are developed in this study. These processes create services and models while considering the quality and functions of products based on users (instead of technology) when developing products or services. Usability evaluation was performed on the developed services; a human-centered design process was applied to the results to confirm that the derived services resulted in high satisfaction. In the future, these research results will provide useful applications when developing ICT car services and strategies.

플랫폼의 운동성을 향상시킨 병렬 기구의 설계 (A design of parallel mechanism to improve the workspace of platform)

  • 유재명;최기훈;김영탁
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1655-1658
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    • 2003
  • The application area of parallel mechanism is limited in spite of many advantages of that because the workspace of platform is a very small. Thus enlargement of workspace is important issue in design of parallel mechanism. In this paper a parallel mechanism design method is described using commercial simulation program. Firstly strokes of the assembled parallel mechanism's active joints are simulated from kinetic simulation mode to get required workspace, Secondly, dynamic parameters(velocity, acceleration, force, moment) are simulated for the gravity, friction and exit load. Finally, workspace of moving platform is displayed and workspace of area is simulated by motion analysis. The results of this paper will help engineer to design parallel mechanism with optimize workspace.

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Research on Gamification Incentive Mechanism of E-commerce Platform

  • Zhao, Qiu-Yue;Cho, Dong-Min
    • 한국멀티미디어학회논문지
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    • 제25권7호
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    • pp.973-982
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    • 2022
  • As a new marketing tool, gamification design has been used in marketing practice by e-commerce platforms, aiming to motivate consumers to participate. Based on this, by sorting out relevant domestic and foreign literature, analysis of actual business cases, in-depth interviews with users, experiments and data analysis, this study extracts and describes in detail the elements of the e-commerce platform gamification incentive mechanism. Draw conclusions through research: (1) The incentive mechanism of gamification design of e-commerce platform contains four main dimensions : The richness of symbols, The fun of gamification, The contagiousness of Social and The seduction of achievement. (2) The four elements are closely related, and these can work on a system at the same time and have significant mutual effects. (3) Achievement and fun can bring intrinsic motivation to consumers, while sociability and symbols can bring external motivation to consumers and promote internal motivation through external motivation. (4) The seduction of achievement and the richness of symbol are most closely related.

SMOOTHING METHOD OF AUTO-BODY PART CONTOUR FOR THE DIE-FACE DESIGN SYSTEM BASED ON THE CAE PLATFORM

  • Gong, K.J.;Guo, W.;Hu, P.
    • International Journal of Automotive Technology
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    • 제7권7호
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    • pp.853-858
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    • 2006
  • The method of die-face design based on the CAE platform for automobile panels can fast modify the die addendum. In contrast with the process of the die-face design based on the CAD platform, there are some special steps for the die-face design based on the CAE platform. The most obvious difference is that the auto-body part contour needs smoothing arlier than the design of addendum surfaces does. It is helpful to improve the design quality of addendum surface. In spite of extensive researches on the smoothing technique, here is still dearth of the published solutions about smoothing the part contour with additional surface. This paper attempts to analyze the difficulties and provides practical solutions. Main results include the algorithm to calculate the segments needing to be smoothed on boundary, the strategy to create the smoothing curve and the procedure of surface generation. The relevant function modules for parametric design are developed. A few examples and suggestions for future work conclude the paper.

원전 상태 감시 및 조기 경보용 빅데이터 시범 플랫폼의 설계를 위한 시스템 엔지니어링 방법론 적용 연구 (A Study on the Application of SE Approach to the Design of Health Monitoring Pilot Platform utilizing Big Data in the Nuclear Power Plant (NPP))

  • 차재민;손충연;황동식;신중욱;염충섭
    • 시스템엔지니어링학술지
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    • 제11권2호
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    • pp.13-29
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    • 2015
  • With the era of big data, the big data has been expected to have a large impact in the NPP safety areas. Although high interests of the big data for the NPP safety, only a limited researches concerning this issue are revealed. Especially, researches on the logical/physical structure and systematic design methods for the big data platform for the NPP safety were not dealt with. In this research, we design a new big data pilot platform for the NPP safety especially focusing on health monitoring and early warning services. For this, we propose a tailored design process based on SE approaches to manage inherent high complexities of the platform design. The proposed design process is consist of several steps from elicitate stakeholders to integration test via define operational concept and scenarios, and system requirements, design a conceptual functional architecture, select alternative physical modules for the derived functions and assess the applicability of the alternative modules, design a conceptual physical architecture, implement and integrate the physical modules. From the design process, this paper covers until the conceptual physical architecture design. In the following paper, the rest of the design process and results of the field test will be shown.

Mobile Multimedia 지원을 위한 Embedded Processor 구조 설계 (Design of Embedded Processor Architecture Applicable to Mobile Multimedia)

  • 이호석;한진호;배영환;조한진
    • 대한전자공학회논문지SD
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    • 제41권5호
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    • pp.71-80
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    • 2004
  • 본 논문은 mobile platform에서 사용될 Multimedia 적용을 위한 embedded Processor의 기본 구조 연구에 관한 내용으로 MPEG4 응용에 적합한 processor의 기본 구조 그리고 mobile platform에 적용될 수 있는 energy efficiency를 고려한 구조설계를 주 내용으로 하고 있다. multimedia 응용 embedded processor의 기본 구현 구조 요소인 processor data path architecture(pipeline, branch prediction, multiple issue superscalar, function unit number)의 기본 구조 설정과 cache hierarchy와 그 구성의 적합한 예상구조를 설정하기 위해 본 논문에서는 multimedia 응용 프로그램인 MPEG4를 processor simulator의 test bench로 사용하여 다양한 구조에 대한 simulation을 수행하였다. 그리고 mobile platform 적용에 적합한 구조인지에 대한 문제를 energy efficiency관점에서 고찰하여 적용 가능한 기본 processor 구조를 설정하였다. 그리고 본 논문에서 제안된 기본 구조 연구는 mobile platform에 바로 적용이 가능하며 더 나아가 특정 응용 프로그램에 최적의 성능을 발휘할 수 있는 자동화 설계기반환경에서의 configurable processor 설계에서 그 기본 processor 구조로 사용될 수 있다.

편의점 생활 플랫폼 발전 방향에 관한 연구 -국내외 사례를 중심으로- (A Study on Development Direction of Convenience Store Living Platform -Focusing on domestic and overseas cases-)

  • 이가하;김승인
    • 한국융합학회논문지
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    • 제8권8호
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    • pp.203-213
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    • 2017
  • 이 연구는 성장하고 있는 고령화 사회와 4차 산업혁명에 있어서 국내 편의점 플랫폼의 발전 방향을 제시하고자 하였다. 최근 편의점은 편의점 수가 포화에 이르렀다는 평에 따라 새로운 성장 동력을 모색하면서 다양한 생활 플랫폼을 제공하고 있다. 발전 방향 제시를 위해 국내와 해외의 편의점 플랫폼 사례조사와 국내 10대부터 60대 이상까지 총 78명을 대상으로 설문조사를 하였다. 이 조사를 통해서 현재 우리나라 편의점은 사용자들에게 편리한 생활 속 플랫폼을 제공하고 있음을 알 수 있었으나 고령층을 위한 서비스는 다른 나라에 비해 부족함을 알 수 있었다. 편의점은 현재 20대~30대를 타깃으로 한 생활 플랫폼 서비스를 제공하고 있듯이 고령층을 위한 생활플랫폼 서비스를 제공해야 한다. 이로써 편의점이 4차 산업혁명에 있어서 경쟁력 있는 생활 플랫폼 서비스가 될 것이다. 또한, 향후 변화하는 사회 현상에 따른 편의점 생활 플랫폼 서비스의 지속적인 연구가 필요하다.

O2O 기반 식품 배달 플랫폼 발전 방안 연구 -국내외 사례를 중심으로- (A Study on Development of Food Delivery Platform based on O2O -Focusing on Domestic and Overseas Cases)

  • 박서진;김승인
    • 한국융합학회논문지
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    • 제9권9호
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    • pp.159-165
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    • 2018
  • 이 연구에서는 성장하고 있는 O2O 기반 식품 배달 플랫폼 서비스의 발전 방안을 모색하였다. 식품 배달 플랫폼은 IT와 신기술 적용을 더 해 기존에 없던 수익구조를 새롭게 창출하고 있으며, 모바일 환경에 익숙한 젊은 세대가 주 소비자로 떠오르고 있다. 연구방법으로는 국내외 배달 플랫폼 사례 조사를 통해서 발전 방안을 제시하였다. 식품 배달 플랫폼 시장은 IT, 물류, 제조, 유통 등의 인수합병을 통한 사업 확장 등 적극적인 발전을 보이며, 앞으로는 수수료 제로, 할인 이벤트를 통한 가입자 유치 등 활발한 마케팅으로 주 소비자들의 지속적인 이용을 끌어내야 한다. 이 연구를 기반으로 향후 식품 배달 플랫폼 외에 다양한 채널의 배달 플랫폼과 더불어 이용 고객의 총체적 경험 가치를 위한 후속 연구가 필요하다.

모바일 배달 전문 플랫폼의 서비스 특성이 지각된 용이성과 고객 만족도에 미치는 영향 (The Influence of a Mobile Platform for Food Delivery Services on Perceived Ease of Use and Customer Satisfaction)

  • 김규식;최재붕
    • 한국IT서비스학회지
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    • 제18권5호
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    • pp.119-132
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    • 2019
  • This study aims to analyze how specific features of a mobile platform such as economic feasibility, interactivity, safety, and design are correlated with perceived ease of use and customer satisfaction, targeting those who purchase delivery food on a mobile platform dedicated to delivery services. A survey was conducted on customers who had bought delivery food on a mobile platform and the data collection was conducted from August 19, 2019 to September 18, 2019, using 300 mobile platform service users. A total of 300 copies were retrieved. 249 valid samples of 300 copies were analyzed with SPSS 23.0 and AMOS 23, and In addition, programs including SPSS and AMOS were used for the analysis of frequency, confirmatory factor, reliability and validity, correlation and structural equation model. Major findings of such analysis are as follows. First, design characteristic of a mobil platform had relevant impacts on perceived ease of use. However, economic feasibility, interactivity, and safety did not significantly affect perceived ease of use. Second, perceived ease of use had a significantly influenced on the extent of customer satisfaction. Hence, from practical and academical point of views based on the results of this analysis, this study is expected to provide directions and some practical and useful implications for a mobile platform for food delivery services.