• Title/Summary/Keyword: Design Language

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A Study on the Development and Construction of a programming language for SCARA Type Robots (SCARA형 로보트의 프로그래밍 언어개발 및 구성에 관한 연구)

  • 고명삼;이범희;이기동;김대원
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.37 no.11
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    • pp.796-803
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    • 1988
  • In this paper, the design method, design techniques and structure of a language for a SCARA type industrial robot, are presented. The proposed new language is modular and expandable using the C programming language and the 8086 assembly language. It is composed of monitor mode which controls the main flow of the programs, editing mode which generates, corrects and edits the programs, execution mode which executes the generated programs, I/O mode which interacts with the external devices, and teach mode. The developed language is implemented on the robot controller to verify its performance.

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A Study on a programming Language of SCARA type Robot (SCARA형 로보트의 프로그램형 언어 구성에 관한 연구)

  • Lee, Ki-Dong;Ko, Myoung-Sam;Ha, In-Joong;Lee, Bum-Hee
    • Proceedings of the KIEE Conference
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    • 1987.07a
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    • pp.270-274
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    • 1987
  • In this paper, the design method, design techniques and structure of a language for a SCARA type industrial robot, are presented. The proposed new language is modular and expandable using the C programming language and the 8086 assembly language. It is composed of monitor mode, editor mode, execution mode, I/O mode and teach mode. The developed language is implemented on the robot controller to verify its performance.

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Agent-based Collaborative Design Environment using WWW (WWW을 이용한 에이전트 기반 공동 설계 환경 개발)

  • 안상준;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.1
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    • pp.31-39
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    • 1998
  • This paper deals with a development of the system that implements a collaborative design environment with some intelligent agents on the m. Intelligent agents can design collaboratively trough an interchange of messages in their special domains. Such a collaborative design of agents is achieved on the WWW. In this paper, we propose special agents named intercessor and DCM (Dynamic Connection Manager) and suggest new connection architecture using these agents in the WWW in order to improve the pre-existed agent connection architecture. The proposed agents are developed using Java language and JATLite API. We apply the these agents to the new architecture and show some possibilities that the agent connection architecture can be extended in the WWW Agents interchange messages with others using KOML (Knowledge Query and Manipulation Language), agent communication protocol and language, and deal with message autonomously according to their rule base. Agents register and connect dynamically trough the intercessor agent, and infer from their.

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A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Case Study of the Scene Design of King Lear - (연극 무대 공간디자인에 대한 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간디자인 사례연구를 중심으로 -)

  • Ahn, Ju-Young
    • Korean Institute of Interior Design Journal
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    • v.16 no.3 s.62
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    • pp.21-29
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    • 2007
  • The communication in a play has a dual structure, which is composed of the communications within a play and in a theatre space. This research focuses on the scene design that creates the background or the theme of a play and communicates theme of a play to the audience. A scene design of a theatre has meta-linguistic aspects, which is the image or mood as the theme of a play. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design languages have the significant meanings as signs like human language. The play works chooses the rhetorical expression to arouse the audience's sympathy. The scene design is completed with rhetorical expression for communication in theatre too. This research defines the category of meanings that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for the communication with the audience in theatre.

A Catalog of Bad Smells in Design-by-Contract Methodologies with Java Modeling Language

  • Viana, Thiago
    • Journal of Computing Science and Engineering
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    • v.7 no.4
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    • pp.251-262
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    • 2013
  • Bad smells are usually related to program source code, arising from bad design and programming practices. Refactoring activities are often motivated by the detection of bad smells. With the increasing adoption of Design-by-Contract (DBC) methodologies in formal software development, evidence of bad design practices can similarly be found in programs that combine actual production code with interface contracts. These contracts can be written in languages, such as the Java Modeling Language (JML), an extension to the Java syntax. This paper presents a catalog of bad smells that appear during DBC practice, considering JML as the language for specifying contracts. These smells are described over JML constructs, although several can appear in other DBC languages. The catalog contains 6 DBC smells. We evaluate the recurrence of DBC smells in two ways: first by describing a small study with graduate student projects, and second by counting occurrences of smells in contracts from the JML models application programming interface (API). This API contains classes with more than 1,600 lines in contracts. Along with the documented smells, suggestions are provided for minimizing the impact or even removing a bad smell. It is believed that initiatives towards the cataloging of bad smells are useful for establishing good design practices in DBC.

The effect of animation software interface on design thinking process - Protocol analysis of Alice and KidsPlay - (애니메이션 소프트웨어 인터페이스가 디자인 사고 과정에 미치는 영향 - Alice와 KidsPlay 프로그램 프로토콜 분석을 중심으로 -)

  • Jin, Yan;Lee, Hyun Kyung;Lee, Sang Won
    • Design Convergence Study
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    • v.15 no.1
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    • pp.37-48
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    • 2016
  • Nowadays, CAD has became an essential tool for designers due to its easy edition and manipulation as well as the capability of communication between designers. Differences between design tool interfaces can cause gaps when visualize designer's ideas. This study is about the differences between various levels of metaphor interface language which is based on the theory of the Hutchins that high-level language interface can reduce the steps of process to visualize the idea of the designers than low-level language interface. This research is based on the assumption that high-level language interface will less interrupt the flow of the design thinking and make more various visual outcomes than the low-level language interface. We verified the hypothesis by analyzing differences of design thinking flow between user groups who used two different animation software. Hopefully, the verification of the hypothesis in this study can be able to guide the use pattern of the CAD tools.

A Study on the Construction of Database contains Knowledge for the Structural Design using the Natural Language Processing (자연어처리를 이용한 구조물 설계지식정보 데이터베이스 구축에 관한연구)

  • 이민호;이정재;김한중;윤성수
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 1999.10c
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    • pp.245-251
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    • 1999
  • In this study, by using the natural language processing of the field artificial intelligence, automated index was performed . And then, the Natural Language Processor for Constructing Database (NALPDB) has been developed. Furthermore, the Design knowldege Information Relational DataBase (DIREDB) has been also developed, which is designed to interlock the knowledge base. DIREDB processes both the documented design-data , like a concrete standard specification, and the design knowledge frrom an expert. DIREDB is also simulates the design space of structures accordance with the production rule, and thus it is determined that DIREDB can be used as a engine to retrieve new knowledge and to implement knowldege base that is necessary to the development of automatic design system.

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Improving SoC Design Flow with Unified Modeling Language and HDL (UML과 HDL을 이용한 SoC 설계 개선)

  • Kim, Chang-Hoon;Hwang, Sang-Joon;Hong, Seung-Woo;Sung, Man-Young
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.07a
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    • pp.135-138
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    • 2005
  • HDL(Hardware Description Language) is the most important modem tools used to describe hardware, and becomes important as we move to higher levels of abstraction. The HDL has been made brisk use of in analog design, MEMS device[1-2], process related field as well as digital design. The most important characteristics of HDL is Abstraction which is the strongest tool that extend greatly designer's design ability. In this paper by the Modelling Continuum with hierarchical structure of abstraction, we apply UML(Unified Modeling Language) to SoC Design with HDL UML makes an easy and visual description of the various levels of abstraction, and gives designers good flexible modeling capabilty for SoC Design.

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Design Approach to Satellite Test and Operations Common Procedure Languages (위성시험운영 통합 절차서 언어 설계 접근)

  • Kwak, Nam-Yee;Huh, Yun-Goo;Choi, Jong-Yeoun
    • Aerospace Engineering and Technology
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    • v.8 no.2
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    • pp.170-178
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    • 2009
  • In order to develope a common ground system, a general procedure language that can be used in both EGSE and MCS is primarily needed. As the first step in developing a common test and integration procedure language, KARI's ATS for AIT and MCE for GS were compared to some of the most representative languages such as PLUTO regarded European standard, STOL and ELISA and PIL. Based on the analysis, design features of developing a common test and integration procedure language were presented.

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A Study on the Interior Design representation-language from image scale of Trend - Focused on 2008~09 international Fair - (이미지 스케일에 따른 트랜드 중심의 실내디자인 표현어휘 연구 - 2008~09년도 국제박람회를 중심으로 -)

  • Sheen, Dong-Kwan;Han, Young-Ho
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.112-120
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    • 2010
  • Generally, Interior design understood as shapes, lines, spaces, tones, quality, and principal. And people research these with a study of formative approach. The six elements of above categories are basis of expansion for the various designs. In this study, the represented design language is extracted by the basic 6 stages and re-divided into classes. This study presented by the Kobayashi-scale image of the current trends in the assignment to examine the cultural, functional, sensory vocabulary, three elements were classified by the assignment about 2008~2009 international fair by trend and design direction for the image. If we look into the categorized format of the design, it reflects mixed culture with emotional approach and shows direction of design constantly. Especially, compared to the year 2008, the design of year 2009 has tendency as an emotional translator regarding the verbal expression. In other words, it becomes more concrete to express the design of emotions for human beings. In addition, design shows detail of its flow with outcomes of past leading trend which was re-created shape. On the other hand, undeveloped cultures such as folk, historical, and unique cultures attract design leaders as it is. This research would make good relationship between designers and customers regarding the newly started international trend of design. Hereby I research with the method to reclassify the image of vocabulary from the image scale extract. It remains as a task to resolve ambiguous, complex and neutral expression for better understanding and definite analysis method to the public.