• Title/Summary/Keyword: Design Education Methods

Search Result 2,024, Processing Time 0.036 seconds

The effect of Havruta class on learning attitude and class satisfaction in a class of college physical therapy students (하브루타(Havruta) 수업이 전문대학교 물리치료과 학생들의 학습 태도와 수업 만족도에 미치는 영향)

  • Chung, Eunjung
    • Journal of Korean Physical Therapy Science
    • /
    • v.28 no.1
    • /
    • pp.62-75
    • /
    • 2021
  • Background: The world has entered the age of biotechnology and artificial intelligence, and encouraging students to test the value of information and knowledge ie to become information fluent, is becoming more important. The education system is also changing in order to adapt to the times. As a part of this, the cultivation of creative talent is a core goal of many nation states, and Israel's Jewish education methods are attracting attention; havruta (or chavrusa) is one such method. This study aims to effects of havruta class on learning attitudes and class satisfaction in a class of college physical therapy students. Design: Pretest-posttest design. Methods: The subjects were 95 students in College A. The learning attitudes questionnaire were used by the Korea Educational Development Institute, and the class satisfaction questionnaire before and after intervention. Results: The results showed significant differences in learning habits about physical therapy of learning attitudes (p<.05) and class methods and contents attention and understanding (p<.05), class interest of class satisfaction (p<.05). Conclusion: These results suggest that havruta class improves learning attitudes and class satisfaction. Therefore, follow-up study is needed to apply the havruta class in various students and teaching methods.

A Design and Embodiment on the Web-based Discourse System Applied the Methods of Cognitive Apprenticeship (인지적 도제 이론을 적용한 웹기반 논술 시스템 설계 및 구현)

  • Park, Kum-Sun;Han, Kyu-Jung
    • 한국정보교육학회:학술대회논문집
    • /
    • 2006.08a
    • /
    • pp.289-294
    • /
    • 2006
  • 논술 수업은 글쓰기 수업이나 독서 감상 같은 국어과 과제의 하나로 인식됨으로써 학생들이 흥미를 잃고 자칫 거부감을 느끼게 할 수 있다는 데 현직 교사들이 논술 교육을 어려워하는 요인으로 작용하고 있다. 따라서 본 연구에서는 초등학교 학생들의 글쓰기 교수 학습 방법에 적합한 인지적 도제 이론을 논술 교육에 적용시켜 학습자들이 모델화를 통해 쉽게 이해할 수 있도록 하였고 동시에 동시적 비동시적 의사소통이 가능한 웹상에서 논술 학습을 실시하는 논술 시스템을 설계하고 구현하였다.

  • PDF

Current Status of SNS Marketing Design and Development of Production Education (SNS 마케팅 디자인의 현황과 제작 교육 개발 방안)

  • Cho, HyunKyung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.4 no.4
    • /
    • pp.267-272
    • /
    • 2018
  • Today, SNS exists as the most influential medium. A variety of designs are being produced in the context of numerous SNS marketing designs and the increasing exposure of ads to SNS and portal sites. Recognizing the current status of sns advertising design, which is heating up more than a decade ago, we will study strategies to introduce an important part of education to be conducted in universities and the current way in which it is used and produced. Modern SNS marketing designs include promotional posters, card news, and banner ads, and are evolving into various forms and content that are combined with advertisements. In communicating or sharing information, the importance of real-time advertising product work and the saving of caustic costs are important. This requires a diversification of university education, as well as a change in quality and speed of production. When the graduates of SNS Design Production Education Development Plan and design work were carried out, they conducted a study on the education section where real-time work is possible to proceed to the industrial field. Through this research, we would like to consider the development of SNS marketing design personnel and the practical implications of training methods.

A Study of Case Studies on Craft and Design Convergence Education Programs -Focus on Kookmin University 「TeamTeam Class」 Curriculums- (디자인·공예 융합 교육 프로그램 사례연구 -국민대학교 「팀팀Class」를 중심으로-)

  • Park, Jung-won
    • Journal of Digital Convergence
    • /
    • v.19 no.8
    • /
    • pp.327-335
    • /
    • 2021
  • The tendency of the current times require education to focus on convergence, and the same applies to the essence of ceramics and design base imagination and creativity. For effective integration, a wide range of experimentations is required both in terms of academic and methodic approaches. This study analyzes the [TeamTeam Class] curriculum, converging ceramics with design initiated in the second semester (autumn semester) of 2020. Through reference materials on ceramics and design convergence education, it was possible to classify the following 5 categories: Subject, Method, Management, space and communication. The aim of the study is to find resolutions to overcome existing issues and problems in search of more effective methods. Although this study is based on convergence education, [TeamTeam Class] at Kookmin University, I hope to extend it further to also consider education after COVID-19.

An Action Research on the Development of the University Entrepreneurship Education Program: Focusing on the Educational needs of the Learner's (대학 창업교육 프로그램 개발 실행연구: 학습자 교육 요구를 중심으로)

  • Kim, Da Hye;Sung, Chang Soo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.17 no.4
    • /
    • pp.127-142
    • /
    • 2022
  • According to social change, entrepreneurship education at university is drawing attention as a means to cultivate convergent creative competency required by the times. Currently, the number of entrepreneurship education at university is increasing every year, and quantitative expansion is taking place, but quality advancement of education remains a task. In this context, this study conducted an action research with the aim of revitalizing entrepreneurship education and upgrading quality, and developing a entrepreneurship education program suitable for general elective courses operated by universities. In the process of the study, first, through literature analysis related to entrepreneurship education at university, educational contents and teaching methods of entrepreneurship education were confirmed. Based on this, the IPA analysis was used to analyze the educational needs of students for entrepreneurship education contents and design a program that reflects this. The designed program was applied and operated to the entrepreneurship education of A University, and improvements were derived and improved by analyzing the opinions of learners in the action research process. The entrepreneurship education program developed through this study was composed as follows. The necessity of entrepreneurship education at the beginning of the lecture is sufficiently presented, and the knowledge necessary for start-up, including idea discovery and business model design, is delivered through theoretical lectures by teacher-centered method. In the second half of the lecture, students with similar interests are gathered into teams and learner-centered practical activities are operated. The contents of the activities include information on idea discovery, business model design, business plan and pitching. Practical activities for each team are conducted during class hours, and the professor advice on difficulties for each team.

The Effect of Knowledge Sharing Activity on Computational Thinking through Design Thinking Project and Team Activity Satisfaction (디자인씽킹 프로젝트와 팀활동만족도를 매개로 한 지식공유활동이 컴퓨팅사고력에 미치는 영향)

  • Park, Jeongseon;Park, Sanghyeok
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.13 no.4
    • /
    • pp.1-11
    • /
    • 2017
  • Our society has changed from an industrial society to a knowledge - based society, and the need for new knowledge creation activities through the convergence of various knowledge is emphasized. In accordance with these changes, universities aiming at nurturing human resources for society have sought new approaches and changes. The discussion of various curriculum for the future talent training in the university is aimed at the goal of developing problem solving ability irrespective of the subject of education or major. In this study, we tried to show that computational thinking ability can be improved by strengthening creative team activities by combining design thinking method in computer curriculum of general education course of university. To do this, we conducted a design thinking team project for students of computer general education course at G university in Gyeongnam province and conducted a survey. The results of the questionnaire were verified by statistical methods. The variables of this study satisfied both the validity and the reliability. Multiple regression analysis showed that knowledge sharing, team activity satisfaction, and design thinking project satisfaction factors all affect computing thinking ability.

Development of Introductory Engineering Design for the Cultivation of Creative Problem Solving Capability (창의적 사고 능력 배양을 위한 입문공학설계 교과목 개발)

  • Choi Deok-Ki;Park Chan-Il;Choi Jeong-Im
    • Journal of Engineering Education Research
    • /
    • v.9 no.1
    • /
    • pp.61-74
    • /
    • 2006
  • We developed the introductory course for the systematic education of the engineering design. The main purpose of this course is to have students equipped with the basic skills to study advanced design courses and to stimulate student's inquisitiveness. The course consisted of student-centered activities to cultivate the creative thinking, teamwork skills, communication skills. In this article we discussed about the unique features of instructional design, operating methods and effectiveness of the course.

A Development of Design Education Program Based on Local Cultural Contents to Promote Creativity of Chinese Children (중국 아동의 창의성 증진을 위한 지역 문화 콘텐츠 기반의 디자인교육 프로그램 개발)

  • Yoon, Woolahm;Beck, Donghyun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.56-67
    • /
    • 2020
  • Various studies have been conducted to identify the concept of creativity and enhance it effectively. Many advanced countries in the field of design have already expanded the scope of design education from specialized education to universal education and utilized such design education as a curriculum for promoting the creativity. Although education industry in China has been growing rapidly with the increase in the national income, the current educational contents have been mostly focused on the subjects/contents for an entrance examination, with little consideration of creativity promotion for children. Therefore, as an effort to promote creativity of Chinese children, the current study developed a design education program utilizing Chinese cultural contents and verified its educational effectiveness in terms of creativity promotion. The program was developed in the following process: 1) exploring the program development direction through an in-depth interview with parents; 2) deriving three lesson plans through an ideation session with some experts in art education for children; and 3) selecting a final lesson plan through experts/parents evaluation and developing a final textbook. A total of 10 children were educated with the developed textbook, and their levels of creativity before and after the education were comparatively evaluated using Torrance Tests of Creative Thinking (TTCT). The study results showed that the education program developed in the current study significantly affected the children's creativity, which would contribute to promoting the children's creativity, and also, developing a new creativity education program in the future. Additionally, it is expected that the research methods employed in this study, that is, developing a creativity promotion program using some cultural/local contents, could be usefully/widely applied in various fields of education.

Development and Application of a Forest Education Program Using the ADDIE Model

  • Kim, Soyeon;Kim, Jiwon;Choi, Jungkee
    • Journal of Forest and Environmental Science
    • /
    • v.36 no.3
    • /
    • pp.243-254
    • /
    • 2020
  • This study was conducted to develop a forest education program through middle school curriculum linkage. We used the ADDIE model, comprising the five phases of Analysis, Design, Development, Implementation and Evaluation, to secure the objectivity of the program. In the Analysis phase, middle school textbooks were analyzed while considering middle school students' needs for curriculum linkage and the developmental stages of adolescents. The Design phase focused on promoting an understanding of curriculum subjects based on what was reviewed in the Analysis phase and concretized and organized a program that can be implemented in the forest, with a focus on science and physical education, based on the results of middle school students' needs. We also established the objectives and goals of curriculum linkage forest education, established the concept of the program, and selected the educational contents, teaching-learning methods, and evaluation methods. In the Development phase, we developed a 2-night, 3-day program linkage with the middle school curriculum and created a manual for instructors and a workbook for students. In the Implementation phase, we revised and supplemented the program through the first test operation with 24 students in their second year of middle school, after which, we carried out a six-session program for the 2-night, 3-day as the second test operation with 17 students in their second year of middle school. In the Evaluation phase, the program was evaluated by the students who participated in the second test operation using questionnaires on satisfaction and curriculum linkage understanding as well as rating scales for attitudes toward forests and environmental sensitivity. The results showed that middle school students showed positive significance in satisfaction and understanding of the middle school curriculum as well as attitudes toward forests and environmental sensitivity through the forest education program.

A Critical Review of Medical Humanities Education Curriculum Development Based on Kern's Curriculum Development Model (의료인문학 교육과정 개편에 대한 Kern의 교육과정개발 모델에 근거한 비판적 성찰)

  • Lee, I Re;An, Shinki
    • Korean Medical Education Review
    • /
    • v.22 no.3
    • /
    • pp.173-188
    • /
    • 2020
  • Medical humanities education (MHE) is as essential as basic medical sciences and clinical medicine education. Despite the importance of MHE, MHE curriculum development (CD) has proven to be challenging. This critical review examines the MHE CD at one medical school. The critical review methodology was developed based on Kern's six step CD model to systematically examine the CD of "Doctoring and Medical Humanities (DMH)" at the Yonsei University College of Medicine. Five review questions were developed related to (1) necessity, (2) direction and purpose, (3) design, (4) operation, and (5) evaluation of CD based on Kern's model. The review showed that the process of DMH CD mapped to components of Kern's model. The DMH curriculum content selected was closely related to medical practice and aimed to combine the acquisition of understanding and skills by designing a student-participatory curriculum based on clinical cases. Assessment methods that emphasized students' reflections were actively introduced in the evaluation section. Since the regular committee for DMH continued the work of the special ad hoc committees for DMH CD, the CD was effectively completed. However, the planning and evaluation functions and responsibilities of the DMH committee need to be strengthened. Despite the apparent limitations, the fact that students showed a high satisfaction rate and preferred small group discussions based on clinical cases has significant implications in the instructional design of MHE, where changes in self-awareness and attitude are more important than the acquisition of information. It is necessary to systematically review and study students' reflection results produced by the changed assessment methods and to develop assessment indicators for MHE that reflect the achievements of the MHE competencies of students.