• 제목/요약/키워드: Design Education Method

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비대면 디자인 교육 평가 체계 구축에 관한 기초 연구 (A preliminary study on the evaluation method of online design education)

  • 박서연;반영환
    • Design & Manufacturing
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    • 제16권2호
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    • pp.7-12
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    • 2022
  • The purpose of this study is to develop an evaluation method for online design education. Online education has established itself as the primary form in the educational field, however, there are unsatisfactory response from instructors and students due to rapid conversion of online education. Due to the transition of educational method, online class contents have become optimized and online educational experiences became accumulated. However, clear education criteria is essential. This study states importance of two parts: establishing an evaluation system based on design thinking for online design education and finding appropriate online platforms for interaction between instructors and students. The research results provide implications for ensuring the efficiency of design education and are expected to contribute significantly to the future education field.

공학설계를 위한 전공연구 교수법 사례연구 (A Case Study of Teaching Method in Research Problem for Engineering Design)

  • 이동명
    • 공학교육연구
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    • 제15권3호
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    • pp.72-77
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    • 2012
  • The engineering design is very important to make the building of engineering mind in many industry companies because most of companies require commonly the talents for engineering design in order to have originality, reliability and responsibility for university students. But, it can be thought that most of students studying engineering fields in Korea can not have their talents for engineering design in major fields of university sufficiently due to traditional engineering education method. In this paper, a case study of the teaching method for the 'esearch problem' that means capstone design in engineering education is suggested to improve the teaching skills for various engineering based fields. In this paper, a case study of teaching method in research problem for engineering design is shown in order to improve the teaching method for the design in engineering fields.

교수·학습이론의 군 학교교육 적용에 관한 연구 (A study on the Application of Teaching and Learning Theory to Military School Education)

  • 이득운
    • 안보군사학연구
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    • 통권15호
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    • pp.87-116
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    • 2018
  • This study is a study on applying the teaching-learning theory of education to military school education. For the purpose, the theories of constructivist, cognitive, and behavioral theories of teaching-learning theory are reviewed and applied to military school education. The application of teaching-learning theory to military school education suggested the application of constructivist, cognitive, and behavioral education methods to each core curriculum and OBC curriculum. In addition, Gagne's 9th instructional design model of teaching and learning theory was applied in school education design. Applying the teaching-learning theory of education to military, discussion of situation education is constructivist education method, L&T education is cognitive education method, mastery education is behavioral education method, teaching principle, applicable education method. Based on the teaching-learning theory presented in this study, it is expected that the design of military school education and the application of education method will achieve the goal of more effective military school education.

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기초디자인 교육에 있어서 매핑기법의 활용 방법에 관한 기초연구 (A Basic Research on the Method for Applying Mapping Technique to Basic Design Education)

  • 박응범;홍정표
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2007년도 춘계학술대회 및 국제감성 심포지엄
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    • pp.67-69
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    • 2007
  • Customary way of thinking may be the most major stumbling block to creative thinking in basic design education in the information and network era. The basic design education was used to be based on personal experience or subjective ideas, but these days, the role of divergent thinking and convergent thinking which provide the basis of creative techniques has been closely examined. Going beyond a divergent thinking and directly starting a convergent thinking means bypassing the design process of the existing basic design education. Though preceding studies considered various creative techniques apart from divergent thinking and convergent thinking, this study presumed that complementing the most typical methods of divergent thinking and convergent thinking may result in the same basic design education effect. So, what approach must be used to the design? The way of thinking needs to change. For that, we try to apply the mapping to basic design education. It must encompass interactive thinking which includes immaterial elements and communication. Divergent thinking can begin with the accurate understanding of current state, and the created current state resolves the design process that needs to be a certain thing. The purpose of this study was to present the method for applying the mapping techniques to basic design education based on divergent and convergent thinking which provides the basis of creative ideas.

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Method of Curriculum System Design and Documentation Including General Education, MSC, and Engineering Design at Chosun University

  • Go, Hyun-Sun;Park, Gil-Moon
    • 공학교육연구
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    • 제14권6호
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    • pp.60-66
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    • 2011
  • The curriculum system and documentation for advanced general education, MSC (Mathematics, Basic Science, Computer Science), and engineering-design courses have been developed to improve the education of advanced undergraduate students in engineering and technology at Chosun University. In this paper, to obtain improved quality of engineering courses, we systemized the education of engineering and technology, which could be designed as the education satisfying students and provide awards for high-quality performance, through efficient management of education courses and establishment of basic and professional courses. In addition, by applying evaluation to the engineering courses and using the model of continuous quality improvement, we could achieve a high-quality education system for the engineering and technology courses.

창의적 컴퓨팅 산출물 기반 알고리즘 교육 방법 (Educational Method of Algorithm based on Creative Computing Outputs)

  • 허경
    • 실천공학교육논문지
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    • 제10권1호
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    • pp.49-56
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    • 2018
  • 비전공 학부생을 대상으로 다양한 방식의 SW 교육이 대학별로 운영되고 있다. 그리고 대부분 컴퓨팅적 사고를 교육하는 데 초점을 맞추고 있다. 이러한 컴퓨팅 교육에 이어서 학생들마다 창의적인 컴퓨팅 산출물을 구현하고 평가하는 교육 방식이 필요하다. 본 논문에서는 창의적 컴퓨팅 산출물 기반 SW교육을 실현하는 한 가지 방안을 제안한다. 이를 위해 학생들이 디지털논리회로 장치를 창의적으로 구현하고, 이 장치의 기능을 구현하는 SW알고리즘을 디자인하는 교육방법을 제안한다. 제안한 교육 방법에서는 아두이노 보드를 사용한 간단한 LED 논리회로를 예로 들어 교육한다. 학생들은 2변수 논리회로 출력장치 두 쌍을 창의적으로 설계 및 구현하고, 구현한 장치의 패턴을 나타내는 알고리즘을 다양한 형태로 설계한다. 그리고 입력장치를 이용한 기능 확장 및 확장된 알고리즘을 설계한다. 제안한 교육방법을 적용하면, 비전공 학생들이 창의적 컴퓨팅 산출물 제작을 통해 알고리즘 설계의 개념과 필요성을 습득하는 성과를 얻을 수 있다.

대학의 맞춤 교육 지원시스템 설계에 대한 연구 : 모듈러설계 개념의 적용 (Developing a Customized Education System in University : Application of Modular Design Concept)

  • 조성의
    • 한국IT서비스학회지
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    • 제8권3호
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    • pp.35-49
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    • 2009
  • This study presents a new design method of courses and programs for interdisciplinary or customized education in university organizations. The concept of modular design in manufacturing industry is employed for the development of new courses and programs design in university education. Diverse customization methods in service processes or service delivery channels in education are excluded in this study to focus on the research purposes. The results of this study can contribute to the development of a new education system for customized or interdisciplinary education in universities.

인터넷을 이용한 디자인 교육방법에 관한 연구 (A Study on the design education method for the internet)

  • 정도성;장중식
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 1999년도 추계 학술발표대회 논문집
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    • pp.8-9
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    • 1999
  • 현대사회의 정보화 발전은 우리 사회의 많은 서비스를 발전 시켰으며 이 서비스의 발전추세는 개인 중심적 성향을 나타내고 있다. 이는 업무나 교육의 과정 중에 시ㆍ공간의 공존성에 따른 요소가 존재하여야 한다는 전제 조건이 불필요하다는 것을 의미하기도 한다. (중략)

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중학생을 위한 제로에너지 주택디자인 STEAM 교육프로그램 개발 연구 (A Study on the STEAM Program Development of Zero Energy House Design for Middle School Students)

  • 이윤희;이명아;한혜련;이재경
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.24-32
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    • 2017
  • STEAM education is an effective teaching method to develop self-problem-solving skills through creative thinking. In order to revitalize STEAM education, various program models are being developed recently. The purpose of this study is to develop a STEAM education program based on the project-based learing method that includes the process of solving global environmental problems. The STEAM element was extracted by linking the zero energy house design with the middle school curriculum, and the STEAM education program was developed considering career activities. It was analyzed whether the developed program can improve STEAM core competence and job preparation ability. The education program was conducted for middle school students and the program was evaluated through questionnaires. In order to strengthen the STEAM competency, project-based learning method was applied and it was able to enhance the active problem solving ability of learners. In addition, opportunities for career experience could be provided through career exploration programs and various activities. Through this STEAM education program, it is expected to contribute to cultivating human resources with convergence knowledge and core competency.