• 제목/요약/키워드: Design Education

검색결과 9,042건 처리시간 0.037초

디자인 사고와 컴퓨팅 사고를 결합한 새로운 교사 교육 코스 설계 (Designing a New Teacher Education Course for Integrating Design Thinking with Computational Thinking)

  • 최형신;김미송
    • 정보교육학회논문지
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    • 제21권3호
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    • pp.343-350
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    • 2017
  • 21세기 지식 사회에서 교사 교육은 디자인 사고를 바탕으로 교사들이 현장에서 능동적으로 학생들과 함께 교과 과정을 디자인하는 것에 초점을 두어야 한다. 이를 위해 다년과정으로 진행되는 "디자인 기반 연구 방법론"을 기초로 해서 본 연구는 초등 교사를 위한 컴퓨터 교육 대학원 수업을 디자인하고 분석하였다. 창의적 발상을 위한 디자인 사고와 피지컬 컴퓨팅에 중점을 둔 수업 설계와 함께 대학원 현장에서 수업에 참여한 초등학교 교사 세 명의 수업 과정 활동과 산출물을 분석하여 디자인 사고에 대한 교사 인식과 구체적인 경험 및 적용 방안을 도출하였다. 본 연구는 교사교육 현장에서 디자인 사고와 컴퓨팅 사고를 결합하기 위한 수업 설계 사례로서 교사 교육에 시사점을 제공한다는 점에서 의의가 있다.

BIM을 적용한 건축설계 수업과정에 관한 연구 (A Study on Process of Architectural Design Education Using BIM)

  • 민영기;정광호
    • 한국디지털건축인테리어학회논문집
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    • 제13권3호
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    • pp.33-40
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    • 2013
  • The purpose of this study is to propose an curriculum for architectural studio in university to implement BIM process, through the analysis of the advantages of the BIM tool. The limitation of this study was to analyze the case study of only half year a single university. University education in the design process, the design that can be used in applying BIM content should be universal, university education considering the special working conditions, excessive BIM-based application can be difficult. Therefore, a systematic and reliable design that can be applied to education applies BIM design process is necessary to establish. University education applying BIM design review and design proposal the various 3D visualization can be used effectively to determine. In addition, the planned representation for thinking about and drawing 3D model building, architectural space can be used for visualization, and other subjects in conjunction with structural analysis, environmental analysis, facility layout, etc. can be used.

공학설계 교육을 위한 현실적 교수학습 방법론의 적용 연구 - 컴퓨터공학과 3학년 인공지능 교과진행 사례 - (A Case Study on Practical Teaching Methods for Engineering Design Education - A Practical Teaching Case of Artificial Intelligence Courses for Juniors in Computer Engineering Major -)

  • 김진일
    • 공학교육연구
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    • 제21권6호
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    • pp.74-80
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    • 2018
  • This paper proposes practical teaching methods for efficient progress of project-based learning in engineering design education. Engineering design courses consist of three categories; introductory, individual and capstone design courses. This study concentrates on the case of individual design courses. Individual design courses act as bridges between introductory and capstone design courses and deal with applicable projects based on theoretical frameworks. In this study, practical teaching methods are applied to Artificial Intelligence curriculum as an individual design course for Juniors in Computer Engineering Major. The results on application of practical teaching methods show relatively positive in all aspects.

학제간 팀별 설계프로젝트 기반 산학공동 공학설계교육 (Industry Joint Engineering Education Via Interdisciplinary Team-based Product Development Project)

  • 지해성
    • 공학교육연구
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    • 제16권3호
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    • pp.51-60
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    • 2013
  • The paper addresses an issue of industry-joint engineering education paradigm with the purpose of setting a new standard for engineering education by development and support of competitive curriculum for the interdisciplinary team-based product development, a specialized and innovative engineering education program. In the department of MSDE (Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results targeting the development of telecommunication device.

한국 대학 실내디자인 관련 교육 현황 분석과 개선 방향 연구 (An Analysis and Directional Study on Current Interior Design Related Education in Korea)

  • 서수경
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.121-128
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    • 2010
  • Interior design education has been developed rapidly since the discipline established in Korea in 1980s but unfortunately the development was without any progressive transition until 1990's. When Korean Institute of Interior Design/KIID inaugurated in 1992, interior design education and related research activities began to be intensified. Despite its effort, there were still confusion about the discipline as there were many similar discipline tracks (architecture, design, fine art, & home economic, etc.) each having an own definition of interior design and introducing different aspects of educating the subject. Education program for interior design still not sufficiently supporting the needs of today's rapidly changing industry nor to prepare the diverse needs of the client. In order for interior design major to be effective in the future and fulfill the needs of current industry development within our society, re-evaluation of our current interior design educational programs in Korea is important. This study will be the beginning of a research series. As the first part of the research series, this particular study has been focused on reviewing of current status of interior design majors in the nation and its current condition. While making suggestion for the changes in curriculum, the following points will have to be considered as basic principle. First, understanding the duality of technology and design to accommodate the contents of design discipline. Second, understanding the need of practice and theory combined for practical education. And lastly, considering ways to adopt the human experience in order to develop creativity in oneself. The focus of this research is only on the interior design discipline, and research method as the following; first, analyze current status by reviewing admission data for 2010. Second, process a survey regarding the interior design education and practice-related issues in admissions and collect opinions from educators and professional designers in the field. Thirdly, with reference to previous studies, suggestions will be made for the discipline to be effective in the field. As mentioned earlier, this study series will continue and develop to suggest improvement in interior design program as well as to provide curriculums for students get ready for the industry with more up-to-date knowledges and creativities.

융합기술교육에 대한 산업체 수요조사 : 나노, 바이오, 로봇, 디자인 분야를 중심으로 (Industrial Needs Investigation on Technological Convergence Education: Focused on the Field of Nano-tech, Bio-tech, Robot, and Design)

  • 진성희
    • 공학교육연구
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    • 제20권1호
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    • pp.18-27
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    • 2017
  • This study aims to investigate industry needs for convergence education in the field of nano-technology, bio-technology, robot, and design. Firstly, the area of convergence technology in nano-tech, bio-tech, robot, and design fields was examined through the literature review and case study. The areas were validated by the experts review who consisted of four industry experts and four professors in the relevant fields. Second, a questionnaire was developed for investigating industry's needs on convergence education. The questionnaire consisted of three parts: 1) awareness of necessity for convergence education, 2) the needs for convergence new technology education from the perspective of industry, and 3) opinions on convergence education. The questionnaire was validated by three engineering education experts. Third, the survey was conducted in cooperation with the Sector Council of Industrial Resources. A total of 400 respondents responded to the questionnaires: 98 in the nano-technology field, 74 in the design field, 58 in the robotics field, and 170 in the bio-technology field. Fourth the industry needs for convergence education were analyzed and implications were suggested. The results of this study are expected to provide a guideline for developing convergence education programs in higher education.

공과대학생의 창의공학설계능력 교육요구도 분석 (An Analysis on Educational Needs of Creative Engineering Design Ability of Engineering Students)

  • 박신영;이윤소;김경언;강승찬
    • 공학교육연구
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    • 제21권2호
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    • pp.7-16
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    • 2018
  • The purpose of this study is to develop and implement engineering education program by drawing out the educational needs creative engineering design ability. The importance and current level of creative engineering ability were surveyed and analyzed by using 29 sub - factors of creative engineering design ability presented by Kim Dae young et al(2006). from 234 engineering students in 6 universities. As a result, students recognized that all items of creative engineering design ability were important, and their level was generally recognized. The educational needs for creative ability and creative problem solving ability was high and the educational needs for creative engineering design project was relatively low. Based on these results, it is necessary to develop an educational program to enhance creative engineering design ability by considering learner's perception and professional and industrial recognition.

친환경 단열설계를 위한 STEAM 창의교육 프로그램 개발연구 - 고등학생 대상의 업사이클링 벽체모듈디자인 중심으로 - (A Study on the Development of STEAM Creative Education Program for Eco Insulation Design - Focusing on Up-Cycling Wall Module Design for High School Students -)

  • 반자연;이윤희;한혜련;백혜영
    • 한국실내디자인학회논문집
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    • 제26권6호
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    • pp.97-105
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    • 2017
  • Korea is promoted STEAM education since 2011. Furthermore, in high school education, based on the in-depth elective course's teaching and learning contents of science. The STEAM program can improve students' competence because it encourages to self-directed learning through the vocational project performance. Therefore, in this study, we researched a design education program for the experience of fusion and complex design based on STEAM education concept. We developed an education program to design insulation wall systems using up-cycling concepts to increase energy efficiency. As a result, the characteristics of the fusion education and the theoretical study about the learner-centered education curriculum, the analysis of the high school curriculum, the STEAM elements, The program was revised and supplemented through consultation with STEAM experts. In addition, the developed program was applied to high school students, and each step were analyzed based on the educational method theory. The following results were obtained. First, this study presented a program to cope with the needs of high school intensive education. Second, it provided learning motivation by combining flipped-learning as a way to train STEAM education contents. Third, it is required to develop differentiated and continuous program development and data sharing Fourth, in order to operate and promote the future environment design STEAM school, it is necessary to expand educational programs for high school students in the region through linkage with various universities.

전공실내디자인의 교육내용 및 교육방법 개선에 관한 연구 (A Study on the Innovation of Course Contents and Instruction of Advanced Design in Interior Design Education)

  • 한영호
    • 한국실내디자인학회논문집
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    • 제11호
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    • pp.11-19
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    • 1997
  • This stduy aimed to suggest a possible way for a new setting of interior design education through analyzing educational situations of domestic interior design societies. The study showed that interior design education should not follow expressive methods made from practical work which had been popular in the past and it should establish fundamental formation to make interior design education useful in industrial fields through active educationalindustrial complex. Interior design education is not possible without interrelationship with other professional fields and cooperative attitudes among them. The rapid development in the modern industrial world and the ever-growing information processing world regardless of ideology and regiional boundaries indicate that the future of interior design education will be no longer effective with traditional education systems. The idea suggested in this study may be understood as a bridge between the educational reality and its ideal in interior design teaching. The main points of the study are follows. First, the projects of advanced interior design should be focused on increasing the ability for problem solving rather than accumulating basic knowledge. Second, motivation is important for the maximization of the efficiency of educatiov. Therefore a few suggestions in establishing design conditions, as strategies of inducing 'attention', 'self-confidence', 'satisfaction', and 'relevance' are closely examined to propose practical application methods. Third, educational methods should be developed towards creativity in order to increase abilities of thinking and expressiov. Finally, it is necessary to explore various device which help internship participants to get experiences with a sense of practical situations in industrial fields. This could be possibly done by enforcing academic grades for the work done as an internship participation; by employing workmen in industrial fields as faculty members; and by bringing faculty members into actual industrial situations and providing workmen with lectures. A new approach for a better design education seems to be desirable for the future.

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