• 제목/요약/키워드: Design Creativity

검색결과 773건 처리시간 0.026초

초등학교 정보교육을 위한 EPL 적용 분석 (Application and Analysis of Educational Programming Language for Elementary Informatics Education)

  • 이미현;구덕회
    • 정보교육학회논문지
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    • 제15권1호
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    • pp.85-91
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    • 2011
  • 정보교육에서 프로그래밍 교육은 프로그래밍 언어를 이용하여 알고리즘 고안과 문제 해결을 수행하는데 그 의미가 있다. 그러나 프로그래밍 언어 도구 자체를 익히고 사용하는 것이 선행되어야 하기에 초등학생들은 프로그래밍 언어 도구를 익히는 과정을 거치면서 그 흥미가 점점 감소되고 있는 실정이다. 이에 본 연구에서는 초등학생들이 프로그래밍을 Drag & Drop 방식으로 쉽게 사용할 수 있고 결과물을 프로그래밍 중에 즉시 확인할 수 있는 교육용 프로그래밍 언어(EPL)를 이용하여 12주 동안 매주 1시간씩 교육하기 위한 학습 내용을 구성하고 이를 적용하였다. 적용 결과, EPL은 초등학생들의 프로그래밍 교육에 대한 흥미를 유발 및 유지할 수 있고, 창의력과 논리력 신장에도 긍정적인 영향을 줄 수 있는 것으로 나타났다.

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Observations on Spatial Characteristics for Successful Smart Offices and Smart Work Centers

  • Koo, Sanghoe;Lee, Hyunhee
    • Architectural research
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    • 제19권2호
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    • pp.27-33
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    • 2017
  • Advances in information and mobile technologies have changed the traditional firm ways of working very flexible, collaborative and innovative, resulting in the changes in work place structures and layouts. Despite the growing body of literature examining the novel ways of working, which is called smart work, there is little academic attentions paid to the spatial aspects of new work places, namely smart offices and smart work centers. This research explores the spatial changes of work places that improve business efficiency and collaboration among workers suitable for the novel ways of working. Conducting in-depth field surveys on selected cases, we analyzed the changes in spatial structure and operation policies of smart offices and smart work centers. From this survey, we observed that the new work places under study take various novel spatial forms and they have flexible operating policies such as flexible seating and flexible work hours. We also found that it would be difficult to change existing business practices and typical ways of performing tasks, without changing the bureaucratic spatial designs and layouts. Future studies are suggested to examine how spatial structures and layouts of offices have impacts on space utilization, collaboration, creativity, and job satisfaction.

TRIZ와 DEFORM을 활용한 트랜지션 노즐의 성형 공정 개선을 위한 가변 금형에 대한 연구 (A Study on Variable Mold for Improving the Forging Process of Transition Nozzle using TRIZ and DEFORM)

  • 황희건;정원지;설상석;김대영
    • 한국기계가공학회지
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    • 제19권6호
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    • pp.29-35
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    • 2020
  • Transition Nozzles are used in industrial air-cooled heat exchangers and widely used in industrial sites as an important component in the heat energy transfer between a heat source and an actuating fluid. There is a worldwide demand for transition nozzles with various materials and shapes, depending on the use environment. This paper aims to improve the transition nozzle forging process suitable for the production of many varieties using Steps 1 to 6 of the TRIZ Methodology for Problem Solving. By utilizing the TRIZ Methodology, this study derives a method to design a variable mold, which is more efficient and can reduce costs compared with having to use several molds. To verify the suitability of the methods derived using the TRIZ technique, a forging analysis is performed on a transition nozzle using DEFORMⓇ, a commercial program for plasticity analysis, and the nozzle material is evaluated for damage as a result of deformation of the transition nozzle thickness. The derived methods can be applied to transition nozzle formation equipment to improve the efficiency of the formation process.

현대패션에 포함된 게임 캐릭터 의상의 조형성 (The Ways in which Clothes worn by Game Characters as Expressed in Contemporary Fashion)

  • 이효진;양아랑
    • 복식
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    • 제58권4호
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    • pp.86-98
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    • 2008
  • This study is purposed to determine the correlation between contemporary fashion and game characters' clothes and to analyze the formative property of the game characters' clothes expressed in the contemporary fashion. The temporal scope of this study is from 2004 to 2007 based on general online game ranks, while the game type is limited to 3D-online role playing game. The most popular clothes of game characters are analyzed and found to have imaginary, sensualistic, and cross-sexual features. These are also expressed as Cyber resistance image, Femme fatal image and Asexual image in the contemporary fashion. Firstly, the Cyber resistance image in the recent fashion is shown as belligerent, destructive and surrealistic image in contemporary fashion. Secondly, the Femme fatal image represents bewitching, brutal and narcissistic image with sleek materials and glowing colors in contemporary fashion. Thirdly, the Asexual image means the concept of sex as the neuter gender. Especially, this image has been introduced by simple and straight silhouette, black, silver, khaki colors in fashion. Accordingly, the clothes of game characters with the popularity and formative property have close correlation with contemporary fashion even if they do not pursue for practical creativity. In this respect, they can consolidate the position as a new fashion trend if they are developed with various design ideas.

WTO 정부조달협정과 BOT 계약 (WTO GPA and BOT Contract)

  • 정재호;우윤석
    • 통상정보연구
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    • 제8권3호
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    • pp.193-206
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    • 2006
  • The United States demands that the Korean Government include in the WTO GPA the privately invested projects of the BOT contract. Controversy surrounding BOT contract will continue. As of result of opening up of private investment market including BOT contracts, inflow of foreign capital will be expanded, and it will provide an opportunity for rectifying any unreasonable policies or regulations. With active penetration of foreign companies, there is a possibility for deepening of competition in the private investment market, and if a foreign administrative company is selected, possibility of assigning high value works such as design to foreign companies leaving labor intensive work such as construction to domestic companies exists, and also, difficulties resulting from agreement between the employer and the foreign administrative company exists. Large-scale construction companies must put forth their efficiency and creativity, and through revolutionary constructions by private sectors, reduction in construction cost should be made possible, and must also increase efficiency in maintenance, repair, and management of the facility. On the other hand, in order for Korean construction companies of BOT businesses to be able to enter the foreign BOT industry, the government needs to conduct studies in information and policies of various nations.

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The Creativity in Decoration Designs with Coptic symbols

  • Michael, Vivian Shaker
    • International Journal of Human Ecology
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    • 제12권1호
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    • pp.101-113
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    • 2011
  • This research aims to enrich the field of decorative designs for the T-shirts of youth clothes. Youth T-shirts have been chosen because they are essential apparel and one of the most important casualwear. T-shirts are probably the number one item sold across the world. Every tourist shop has many of them, worldwide. The decorative ideas have been inspired from some symbols of Coptic arts. This incorporates the cultural power of Coptic art as a vital starting point for new design ideas and development of products. However, the purpose of this research is to make our youth know something about the Coptic arts of Egypt, as a part of their history, and on the other hand for tourists as well. Youth are very suitable tools for spreading our new ideas where they are energetic and full of life. In this work, twenty-one designs are presented inspired from ten Coptic symbols. Five designs have been implemented in three different ways of printing and embroidery, i.e. there are fifteen models have been formed. An opinion poll has been occurred for two groups of youth, one is younger and the other is older, hence T-test has been applied. It is clarified that our designs are approved by the younger group than the older one. The results of this work can offer some good reasons for further investigations on the fashionable decorated designs for youth and tourists as well; in addition to the decoration education development.

조선시대 배자류를 활용한 문화상품 개발 (Development of Cultural Products Using Baeja of the Joseon Dynasty)

  • 임현주;조효숙
    • 복식
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    • 제60권3호
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    • pp.56-65
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    • 2010
  • It is time to create an image of Korea that uniquely defines and represents the nation to the world, by incorporating Korean traditions with the cultural industry. To this end, it is important to see the beauty of Korean tradition from an academic perspective and further explore its utility from an industrial viewpoint. This study is intended to design uniforms for employees in Korean restaurants at hotels or docents in Korean-styled museums. In doing so, we eyed on Baeja, a Korean traditional vest as the cultural archetype, and created cultural products. As our archetype, we chose two pieces of Baeja : one excavated from the tomb of Suryun Sim (1534-1589) which is displayed in the Gyeonggi Provincial Museum, and the other from Byeon of the Jeonju Lee family (1636-1731) in Suk Joo-Sun Memorial Museum at Dankook University. We also adopted Dapho with a Korean traditional vest with long length. Based on these cultural archetypes, seven products were developed. With the traditional food and way of living in Korea being more and more recognized in the global stage, it would be continuous creation and development of cultural contents with history and story rooted in the cultural heritage of the nation that could enrich our culture by bringing traditions back to the modern days to incorporate the past into the present. It is important to restore traditions when developing cultural products. However, it is also critical to commercialize ideas with stoη and creativity in the market for cultural products.

New Museum for New Forms of Art - Focused on "Museum without Walls", and the relationship between art and architecture -

  • Song, Ha-Yub
    • Architectural research
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    • 제13권1호
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    • pp.3-9
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    • 2011
  • To design and construct a museum of art involves the interest of artists, architects, curatorship, management, and local government. More than this direct relationship, museum obliges the public a mission of delivering genuine public experience through art and architecture. However, most of Modern and contemporary architecture has not delivered genuine public experience of integrated art and architecture. Conceptual message of art and perceptual architectural exhibition space has not been integrated easily. Picture frame canvas initiated this schism and institutionalized museum management hampered the creativity of artists. This schism was overcome through artists' questioning of museum culture and creative works that embrace work and its environment. In contemporary culture, installation art and media art necessitates a new museum format which needs not only exhibition, but laboratory and interface space with viewers. This paper will regroup the existing museum according to its use and strategy, and reinterpret progressive museums that fosters young artists, and more than this, will introduce successfully established museums for new forms of art, which are equipped with versatile exhibition spaces, innovative interface between works and viewers, and own laboratory that can produce works of art. These examples will envision a creative method of art and architecture production that can achieve genuine public experience.

미래 의학교육을 위한 의과대학 신축의 건축디자인 방향성 (Architectural Design Approach of New Medical Education Building Fit for Pedagogy Changes)

  • 김남주
    • 의학교육논단
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    • 제17권3호
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    • pp.97-104
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    • 2015
  • This literature review explores relevant research and evaluation on pedagogy and physical learning spaces. This study also is intended to encourage discussion among stakeholders on the best medical school developments, in light of emerging learning trends relevant to their institutions. The study has revealed that new environments for learning are being designed or reshaped in response to changing pedagogical approaches, to incorporate new information technology, and to accommodate the changing abilities of new generations of learners. Formal teaching spaces for large groups with a 'sage on a stage' are becoming less common than smaller lecture rooms, although classrooms form a large component of universities and will continue to dominate in the future. However, the traditional layout of these spaces is being transformed to incorporate multiple learning modes. Classrooms should be profound places of revelation and discovery. A well-designed space has the ability to elevate discourse, encourage creativity, and promote collaboration. Within the classroom walls, a learning space should be as flexible as possible, not only because different teachers and classes require different configurations, but because in order to fully engage in learning, students need to transition between lectures, group study, presentations, discussions, and individual work time.

한국복식에 활용된 전통장식기법 (Application of Traditional Decoration Techniques to the Korean Costume)

  • 이해영
    • 한국생활과학회지
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    • 제13권1호
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    • pp.145-152
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    • 2004
  • The purpose of this study was to find out the traditional decoration techniques in the Korean costume. Both quantitative and qualitative research methods were used to collect and investigated the traditional decoration techniques used in the related literatures and museum catalogues. The results were as follows. The broad and back stitching are fundamental stitching, which used to Nubi and Keki. Top stitching applied broadly to the Korean costume, for example, Jergori, Wonsam, Jeonbok, Beosun, Bojagj and so on. The expression techniques for top stitching were one, two or three stitches. When the top stitching was used as colorful stitches, they were more decorative. The Zatmulim was used for the decorative effect on the seam line because it was triangular shaped and became more effective by changing the rotor and size. Sunmulim was used on the narrow line such as the seam lines of Gergori and Chima. The bakchi decoration was imitating a bat shape, had a meaning of bringing the goodness and gave the tiny and elaborated image. It was used to the neckline of Geogori, seam line of Chima, Pungcha Bazi and so on. Sattgi was used to attaching the bottom of two stiff fabrics adopting for Beosun, Ayam and Norigae. When it used colorful strings, the more decorative effect was added. The knot for button used the fabric instead of buttons and applied to the Cheonlik, Gergori. The aesthetic values of the traditional decoration techniques in the costume were both natural beauty and practicality with creativity.

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