• 제목/요약/키워드: Design Creativity

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진정성 리더십이 종업원의 조직열의, 직무만족, 창의성, 그리고 직무성과에 미치는 영향: 프랜차이즈 호텔을 중심으로 (Effect of Authentic Leadership on Organizational Engagement, Job Satisfaction, Creativity, and Job Performance in Franchising Hotels)

  • 차재원;김은정;정규엽
    • 한국프랜차이즈경영연구
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    • 제8권4호
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    • pp.21-32
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    • 2017
  • Purpose - In hotel business, how to build the relationship between leader and employees is very important, because it affects on the customer satisfaction. Thus, this research examines the effect of authentic leadership on job performance in the context of hotel industry and identifies mediating roles of organizational engagement, job satisfaction, and creativity in the relationship between authentic leadership and job performance. This study suggests the guidelines for how hotel companies should improve employee productivity and build a desirable organizational culture by presenting employee attitudes and behavioral models that explain the relationship between leaders and employees. Research design, data, and methodology - This study examines the structural relationship between authentic leadership, organizational engagement, job satisfaction, creativity, and job performance from the employee's perspective. Authentic leadership divide into four sub-dimensions such as self-awareness, balanced process of informations, internalized moral perspective, and relational transparency. In order to test the purposes of this study, research model and hypotheses were developed. All constructs were measured with multiple items developed and tested in the previous studies. The data were collected from 114 franchise hotel employees and were analyzed using SPSS 21.0 and Smart PLS 3.0. program. Result - The results of this study are as follows. First, authentic leadership have significant impacts on organizational engagement and creativity, but does not have impact on job satisfaction directly. Second, organizational engagement have significant impacts on job satisfaction and job performance, but does not have impact on creativity directly. Third, job satisfaction has significant impact on creativity, but does not have impact on job performance. Fourth, creativity has significant impact on job performance. Conclusions - The findings of this study indicate that hotel leaders should properly implement the authentic leadership and consider how to build a corporate culture to improve an organizational and employee productivity through authentic leadership. Due to the nature of the hotel industry, which relies heavily on human resources, hotel companies must manage their employees with authenticity in order to increase organizational engagement, job satisfaction, and creativity that affect hotel and employee productivity. If hotel employees perceive their leader's authentic leadership, they show more organizational engagement that increases creativity and leads to job performance. Finally, hotel employees can propose creative ideas only if they will be satisfied with their jobs. Therefore, the leader should develop non-monetary or monetary reward system for the employees and, make an efforts to foster creativity of the employees.

대학 신입생 공학설계과목을 통한 창의성 교육의 성과 (Achievements in the Creativity Education through Freshmen Engineering Design)

  • 백윤수;이준환;김은태;오경주;박정선;정지범
    • 공학교육연구
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    • 제9권2호
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    • pp.5-20
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    • 2006
  • 본 연구는 주로 공과대학 대학생들을 중심으로, 대학생들의 창의성을 측정 평가하고, 이를 바탕으로 학생들의 창의성을 증진시키는 교육과정을 마련하기 위한 창의성의 공학적 응용 기반 연구의 일환으로 진행되었다. 본 연구의 목적은 창의적 문제해결 능력을 각 전공의 특성에 맞게 통합하여 교육하는 학과 통합적 프로그램(integrated program) 형식의 상상설계공학의 학습성과를 창의성과 성격유형적인 면에서 분석하는 것이다. 상상설계공학은 아이디어 창출, 특허출원, 설계, 제품 개발, 마케팅에 대한 정보를 습득하고 그 활용 방법에 대해 학습하였으며 이를 토대로 제품 개발을 위한 아이디어 창출능력을 기르고 문제해결 능력을 강화할 수 있도록 하였다. 본 연구의 학습성과는 창의성 측정도구인 TTCT 도형 검사와 성격유형검사인 MBTI를 이용하여 측정하였다. 그 결과, 첫째, 상상설계공학수업에 참여한 학생들의 TTCT 창의성 지수는 통계적으로 유의하게 상승하였고, 둘째, 상상설계공학수업에 참여한 학생들의 MBTI 성격 유형 선호지표 점수에 통계적으로 유의미한 변화가 있었으며, 그 방향은 보다 외향적(E)으로, 보다 감정적(F)으로, 보다 인식적(P)이었다. 이러한 결과를 바탕으로 분석해 볼 때, 상상설계공학 수업이 학생들의 창의성 계발에 도움이 된 것으로 판단된다.

Design and Smell

  • Hofmann, Dieter;Igarashi, Horoya;Huebner, Fabienne
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 2001년도 Bulletin of The 5th Asian Design Conference International Symposium on Design Science
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    • pp.25.2-25
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    • 2001
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An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • 한국의류학회지
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    • 제47권4호
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    • pp.666-683
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    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.

3D 프린터 활용 유아디자인교육 프로그램이 유아의 창의성 및 유용성 증진에 미치는 효과 (Effects of design education program for young Children using 3D printer on creativity improvement)

  • 정지현
    • 융합정보논문지
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    • 제10권6호
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    • pp.119-127
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    • 2020
  • 본 연구의 목적은 3D프린터를 활용한 유아디자인교육 프로그램을 유치원 현장에 적용하여 유아의 창의성과 유용성에 미치는 효과를 검증하고, 그 결과를 통해 3D프린터라는 매체의 유아교실 내 활용도를 높일 수 있는 현실적인 방안을 마련하는데 있다. 이러한 연구목적을 달성하기 위해 A광역시에 소재한 G유치원 만5세 유아 38명을 각 각 실험집단과 비교집단으로 나누어 2017년 8월부터 2018년 1월까지 약 6개월간 총15회에 걸친 실험처치를 통해 자료를 수집하였다. 연구도구로서는 Torrance의 창의성검사 한국어판중 유아용 도형검사와 유용성검사척도가 사용되었으며 자료의 처리 및 분석은 기술통계방법과 공분산분석을 통해 이루어졌다. 연구의 결과, 3D프린터를 활용한 프로그램은 유아의 창의성과 유용성 증진에 통계적으로 유의미한 효과가 있었으며, 특히 창의성 구성과 정교성에 두드러진 효과를 보였다. 이러한 결과는 창의적 인재 양성을 주요 목표로 삼고 있는 기존의 누리과정과 3D프린터를 더욱 폭넓게 연계 할 수 있는 가능성 및 유아교육 현장에서 활용될 수 있음을 시사한다.

현대 패션에 나타난 TEXTILE DESIGN 연구 -회화를 활용한 PRINTING을 중심으로- (A Study on the Textile Design in Contem- porary Fashion -through the printing of the 1920s paintings-)

  • 금기숙
    • 복식
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    • 제21권
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    • pp.113-128
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    • 1993
  • The textile designs expressed in contempor-ary fashion are studied in this paper. The dec-orative paintings have been encouraged to be-ing adapted in textile designs for apparel as a motif of the surface design to promote the ar-tistic atmosphere in it. Adopting paintings in textile design through the method of printing is valid to improve the fashion in several reasons as follow : First the printed paintings on the fabrics could be possible to contribute individuality and creativity to the fashion im-proving the quality of textile design and the taste of the consumer as well, Second the limitted types of the clothing construction for preparing the proper space to reveal a paintings is needed on the costume The simple clothing types of loose from the body or fitted to the body are easy to adopt and to recreat the paintings on the apparel. Third the paintings which have been favored in use for the textile design are mostly derived from the abstract arts rather than re-alistic paintings for its decorative traits. Fourth a proposal to adapt the other genre of the art could be encouraged to enrich the field of textile and fashion design. Fifth aquisition of the individuality and the creativity in fashion design to differenciate in international market could be obtained through the adaption of Korean paintings which is ap-preciated with Korean sentiment and mind. This would be one of the essential and advis-able ways for designers to solve the problems which have been consistently pusuing in the area of Korean industrial design to find the Korean design model.

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언어/시각정보의 유추에 의한 창조적 디자인 사고 (Creative Design Thinking with Analogy of Verbal/Visual Information)

  • 우흥룡
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 1999년도 추계 학술발표대회 논문집
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    • pp.14-15
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    • 1999
  • 디자인은 일반적으로 목적지향의 창의적인 문제해결 과정으로 볼 수 있으며, 그 결과로 구체적인 대상이 세상에 존재하게 되는 것이다. 즉 무형적인 컨셉트를 가시적인 대상으로 전환시키는 산업 디자인분야에서 시각심상의 표현을 통한 조형성과 창의성은 디자이너의 중요한 소양중의 하나가 된다. (중략)

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