• Title/Summary/Keyword: Design Convergence

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An Analysis of the Intention of purchase and word of mouth to Tourism Monuments in Busan Using Storytelling Convergence Technique (스토리텔링 융합기법 마케팅을 적용한 부산 관광기념품에 대한 구매 의도 및 구전 의도 분석)

  • Lan, Ming;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.127-135
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    • 2020
  • Busan is a world-class tourist city representing Korea, and more professional storytelling is needed in the development and promotion of products. The purpose of this study is to convey the image of Busan using storytelling techniques to foreigners, and then examine the correlation between the intention of purchase and oral intention of the related tourist souvenirs. A survey of 162 foreigners was conducted. The results showed that storytelling exposure and visiting experience on tourist sites and the design of tourist products have a certain correlation between the intention of purchase and oral intentions. Attractive souvenir design, visiting experience in the region and storytelling in the area involved are expected to contribute positively to the revisit of foreign tourists and the attraction of potential tourists. This study is meaningful in that it provides a new direction for promoting Busan tourism products, and in the future, the district will conduct additional verification for tourism cities other than Busan to verify the research hypothesis extensively.

A Study of Class Design for Liberal arts computer Convergence class using cognitive apprentice theory (인지적 도제 이론을 적용한 교양컴퓨터 융합 수업 설계 연구 -"컴퓨터와 프레젠테이션 기법" 수업 사례를 중심으로-)

  • Kim, Jin-Il
    • Journal of Convergence for Information Technology
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    • v.8 no.1
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    • pp.153-160
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    • 2018
  • This study suggests the development and the application of cognitive apprenticeship to instructional design for the 'computer and presentation skill' among the liberal arts computer courses in H university. The purpose of this paper is to show effects of instructional design on learning of the liberal arts computer courses employing cognitive apprenticeship, and examine earner's satisfaction of instructional planning, lecture contents, and teaching methods, which are evaluation elements of the content evaluation area. As a result of the study, cognitive apprenticeship theory has improved the satisfaction of the lesson plan, lecture contents and teaching method. Therefore, this study has significance in that it recognizes that cognitive apprentice theory is effective for general computer class. It is expected that it will be applied to effective teaching methods of liberal arts computer related subjects in the future.

Interference Alignment Based Transceiver Design in OSG mode of HetNets

  • Niu, Qin;Zeng, Zhimin;Zhang, Tiankui;Hu, Zhirui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.6
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    • pp.2014-2034
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    • 2015
  • This paper focuses on solving co-channel interference (CCI) issues arising in the open subscriber group (OSG) mode of heterogeneous networks (HetNets). Considering a general framework consisting of arbitrary number of picocells within a macro cell, where the inter-user interference (IUI) is the main CCI to macro user equipments (UEs), while the the inter-cell interference (ICI) is the major CCI to pico UEs. In this paper, three IA based transceiver design schemes are proposed. For macro cell, we uniformly use block diagonalization (BD) scheme to eliminate the IUI. And for picocells, three IA schemes are proposed to mitigate the ICI. The first scheme, named as zero forcing IA (ZF-IA) scheme, aligns the inter picocell interference onto an arbitrary sub-space of the cross-tier interference using ZF scheme. Considering the channel state information (CSI) of the desired channel of pico UEs, the second scheme, named as optimal desired sub-channel selected IA (ODC-IA) scheme, aligns the inter picocell interference onto a certain sub-space of the cross-tier interference, which guarantees the largest channel gain of the desired signal of pico UEs. The third IA scheme, named as maximum cross-tier interference selected IA (MI-IA) scheme, is designed for the system with less receive antennas. The inter picocell interference is aligned onto the space of the strongest cross-tier interference and only the interference on this space is nullified. The complexity analysis and simulations show that the proposed transceiver design schemes outperform the existing IA schemes in the OSG mode of HetNets, and the MI-IA scheme reduces the requirement of the receive antennas number with lower complexity.

Convergence of Fluid Dynamics and Computer Simulation for the Internal Investigation of Fuel Cell (유체역학과 컴퓨터 시뮬레이션의 융합을 통한 연료전지의 분석)

  • Kim, Se Hyun
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.245-251
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    • 2016
  • A numerical model is developed to predict distributions of current density and temperature. Also the complete fuel cell performances were compared. In this study the effect of flow field design and flow direction on current density and temperature distribution as well as full cell performance. The complete three-dimensional Navier-Stokes equations were solved with convergence of electro-chemical reactions terms. In this paper, the two different flow field design were simulated, straight channel and rectangular serpentine flow channel, which is commonly used. The effect of flow direction, co-flow and counter-flow, was also analyzed. The current density and temperature is higher with abundant oxygen not fuel. Also, temperature distribution was able to be drawn by using computer simulation. In this paper, the relationship among flow pattern, flow field design and current denstity distribution.

The Study on Positioning of Giant Characters of Sci-Fi Movies & Games in Media Convergence Ages (미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구)

  • Joo, Jin-Su;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.349-357
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    • 2015
  • Giant character used various SF movies and games in media convergence ages, and is essential for giant character in success contents. It This study defined giant character of SF movies and games, it analysed the eight of external characteristics and internal characteristics of giant character in SF movies and games. The external characteristics defined shape, silhouette, size and color, the internal characteristics defined fear, satanism, image and story focus, playfulness. Above, it was structured positioning model of giant character based eight characteristics and analyzation of example of SF movies and games. The elements of positioning model of giant characters are darkness, huge, abnormal, human, animal, fear, satanism, story focused, image focused and playfulness, and this study was proposed these model of elements of eight in SF movies and games.

Development of Personal Mobility Safety Driving Assistance System Using CNN-Based Object Detection and Boarding Detection Sensor (합성곱 신경망 기반 물체 인식과 탑승 감지 센서를 이용한 개인형 이동수단 주행 안전 보조 시스템 개발)

  • Son, Kwon Joong;Bae, Sung Hoon;Lee, Hyun June
    • Journal of the Korea Convergence Society
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    • v.12 no.10
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    • pp.211-218
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    • 2021
  • A recent spread of personal mobility devices such as electric kickboards has brought about a rapid increase in accident cases. Such vehicles are susceptible to falling accidents due to their low dynamic stability and lack of outer protection chassis. This paper presents the development of an automatic emergency braking system and a safe starting system as driving assistance devices for electric kickboards. The braking system employed artificial intelligence to detect nearby threaening objects. The starting system was developed to disable powder to the motor until when the driver's boarding is confirmed. This study is meaningful in that it proposes the convergence technology of advanced driver assistance systems specialized for personal mobility devices.

A Case Study of the Convergence Capstone Design Education by Connecting Intellectual Property Rights for Airline Service Department (지식재산권을 연계한 항공서비스학과 융합 캡스톤디자인 교육 사례 연구)

  • Park, Hyun-A
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.127-132
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    • 2019
  • This study is an example of the registration of intellectual property rights by applying capstone design to airline service. To relieve the inconvenience of the 'Paper Cage' that is on sale in the airlines, the team create 'Foldable Inflight Pet Cage' for the convenience of passengers accompanying their pets. This allowed not only pets but also passengers on board to make comfortable and safe air travel. Through collaboration with aviation experts and pet cages production experts, the team produced foldable cages that were not previously available. For verification of products, preliminary survey was conducted to enable the commercialization of foldable cage. The project period was 15 weeks, and the participants consisted of 18 students, 1 professor, and 4 industry experts. This study shows Capstone Design can also be applied in airline service and be a valuable research on the necessity of industry-academic links and practical-oriented education.

Research on Safety Design of Residence Based on CPTED Strategy -focused on Gamcheon cultural village in Busan, Korea as an example- (CPTED 전략에 근거한 주거지역의 안전디자인에 관한 연구 -한국 부산 감천문화마을 사례를 중심으로-)

  • Zhang, Ning;Cho, Joung-Hyung
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.93-104
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    • 2021
  • In the process of the sustainable development of the world economy, the change and construction of urban living environment has always been the focus of people's attention. Therefore, the purpose of this study is to find out the potential safety hazards in residential areas, and put forward feasible improvement plans under the framework of CPTED theory.One is to collect the necessary literature. Secondly, according to the field investigation and questionnaire survey, sorting out the existing security risks. Finally, this paper puts forward the corresponding improvement and suggestion to this research. The conclusion is as follows: First, based on the six principles of CPTED theory, problems existing in Gamcheon Cultural Village, which is subject to research, were investigated. Second, six of the most serious safety issues (safety handle, landscaping, entrance control, signs, empty space, monitoring) were objectively analyzed, and designs were presented in terms of increasing safety stairs, installing automatic entrances, open access view, unifying signs, and building leisure areas.

User Experience Analysis of a Shoe-mounted Gait Analysis Tracker (신발장착형 보행분석 트래커의 사용자경험 분석)

  • Kim, Siyeon;Jung, Dahee;Lee, Joo-Young;Kwon, Jihyun;Lim, Daeyoung;Jeong, Wonyoung
    • Fashion & Textile Research Journal
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    • v.23 no.3
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    • pp.390-405
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    • 2021
  • Gait analysis trackers have been developed to monitor daily gait patterns to improve users' running performance and reduce the risk of injuries. A variety of gait analysis trackers are available on the market(e.g., foot pods, insoles). Depending on the type of gait analysis tracker, users' discomfort or satisfaction as well as required properties may differ. Hence, the purpose of this study was to compare and analyze user experience of three different types of commercial shoe-mounted gait analysis trackers and their mobile applications in a laboratory environment using questionnaires based on actual experiences of each product. Ten males and ten females who regularly enjoy walking and running exercises participated in the experiment. After the participants set up the tracker and application themselves without support from researchers, ten to thirty minutes' exercise was permitted on each product. Following this, the participants answered questionnaires containing evaluation variables on the device and mobile application, as well as satisfaction, intention to use, recommendation, and purchase. In addition, they were asked questions about the attractive features and shortcomings of each device and application. The results showed that the PRO-SPECS® smart insole was preferred over the others for ease of use, perceived durability, psychological burden of the design, and usefulness of the information provided by the application. Along with the results of questionnaire, this study also discussed strategies and recommendations for future product design and development.

Design Patterns for Android Game Programming (안드로이드 게임 프로그래밍을 위한 설계 패턴)

  • Kim, Dong Kwan
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.17-24
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    • 2018
  • Design patterns can be classified as software reuse technique that might provide effective solutions to specific problems that occur repeatedly in software development. In particular, object-oriented design patterns are incorporated into various software platforms and frameworks to increase software productivity. This paper aims to support general guidelines relating to design patterns for Android-based game programming. The proper use of the design pattern could be effective in not only for software development productivity, but also for post-development software maintenance. This paper provides fundamental procedures and case studies for applying design patterns to game programming on the Android platform. Typical object-oriented design patterns such as MVP, Singleton, Observer, and State have been applied to the development of Android game programs.