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http://dx.doi.org/10.14400/JDC.2015.13.7.349

The Study on Positioning of Giant Characters of Sci-Fi Movies & Games in Media Convergence Ages  

Joo, Jin-Su (Dept. of Entertainment Design, Graduate School of TechnoDesign. Kookmin University)
Oh, Seung-Hwan (Dept. of Entertainment Design, Graduate School of TechnoDesign. Kookmin University)
Publication Information
Journal of Digital Convergence / v.13, no.7, 2015 , pp. 349-357 More about this Journal
Abstract
Giant character used various SF movies and games in media convergence ages, and is essential for giant character in success contents. It This study defined giant character of SF movies and games, it analysed the eight of external characteristics and internal characteristics of giant character in SF movies and games. The external characteristics defined shape, silhouette, size and color, the internal characteristics defined fear, satanism, image and story focus, playfulness. Above, it was structured positioning model of giant character based eight characteristics and analyzation of example of SF movies and games. The elements of positioning model of giant characters are darkness, huge, abnormal, human, animal, fear, satanism, story focused, image focused and playfulness, and this study was proposed these model of elements of eight in SF movies and games.
Keywords
Giant Character; Game Character; Character Traits; Positioning Model; Si-Fi Movie; Media Convergence;
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