• 제목/요약/키워드: Design Collaboration

검색결과 916건 처리시간 0.025초

협력적인 멀티미디어 시스템 디자인을 위한 도구 개발에 관한 연구 (Developing A Tool for Collaborative Multimedia Systems Design)

  • 백승익
    • 정보처리학회논문지D
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    • 제9D권1호
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    • pp.135-144
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    • 2002
  • 기존의 연구에 의하면 멀티미디어 시스템(Multimedia Systems)을 성공적으로 디자인하기 위해서는 다양한 관련분야의 전문가들 사이에 긴밀한 협력이 필요하다고 한다. 그러나, 그 전문가들은 서로 상이한 관점과 지식 체계를 가지고 있기 때문에 상호간 긴밀한 협력에 필수적인 지식을 공유하고 의견을 조율하는데 많은 어려움을 겪는다. 특히 최근 들어 멀티미디어 시스템 디자이너들이 가상의 팀(Virtual Team)을 형성하여 인터넷과 같은 컴퓨터 통신시스템을 활용함으로 해서 지식공유와 의견조율을 통한 협력은 한층 더 어렵게 되었다. 본 연구에서는 이러한 문제점을 해결하는 Designer's Cafe을 개발하는데 그 주요 목적을 두고 있다.

패션산업에 나타난 콜라보레이션 최신 경향 연구: 2012-2013년 사례를 중심으로 (A Study on Latest Trend of Collaboration Appearing in Fashion Industry: Focused on Cases in 2012-2013)

  • 박유리;조경숙
    • 패션비즈니스
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    • 제18권2호
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    • pp.95-112
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    • 2014
  • This study analyzed the type and item of collaboration, national form and purpose_of collaboration in both the domestic and foreign fashion industries in oder to study the trend of collaboration that has appeared in a the field of the recent fashion industry. The analysis focused on 221 collaboration cases from designers in the domestic and foreign fashion industries during the period of January 2012 to December 2013. The cases were collected and analyzed focusing on publications related to newspapers on fashion, internet articles on fashion information sites etc. According to the results of the study, the characteristics of collaboration shown in the recent fashion industry are as follows. First, it can be observed that a portion of collaboration in the two different industries was very high. Second, through the high portion of cases where collaboration between foreign companies was made, it could be found that the world fashion market is enormous: moreover, domestic brands tended to borrow foreign brand images. Third, it was known that fashion companies are very interested in establishing a positive company image and sharing feeling with consumers by implementing collaboration in oder to appeal to consumers' emotions. Therefore, it shoud be done an effective collaboration implement for the development of fashion industry that an understanding of partner, a study of fashion image through development item, an established image foundation of domestic brand, a correct analysis for reflecting artistic image, an effective collaboration implement for the development of fashion industry.

디지털 콘텐츠 디자인 전공 학부생을 대상으로 한 산학협력 수업에 관한 사례 연구 (Development of Education Programs Academia-Industry Collaboration for Undergraduate Students Majoring in Digital Contents Design)

  • 이상선
    • 디자인학연구
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    • 제19권1호
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    • pp.151-162
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    • 2006
  • 본 연구는 기업에서 원하는 즉시 '현장 투입형 인재양성'을 위해, 디자인학과의 학부과정에서 어떠한 방식으로 산학협력형 수업을 진행하여야 바람직한 교육적 효과를 달성할 수 있을 것인가에 대한 사례연구이다. 이를 위해 필자는 다음과 같은 방법으로 연구를 진행하였다. 2005학년도 1학기의 산학협력형 교과목 운영을 위하여 2004년도 12월부터 1)자료 조사의 작업에 착수하였다. 이 단계에서는 산학협력을 위한 내 외적인 환경을 살펴보고, 모범적인 산학협력형 교과목의 운영 사례를 찾고자 하였다. 조사자료를 토대로 2)바람직한 산학협력형 수업 운영을 위한 가설을 수립하고, 수업을 실제로 수행해 보면서 이를 검증하고 발전시키고자 하였다. 3)2005년 1월부터 본 대학 디자인학부 3학년에 개설된 '인터랙터브 디자인' 교과목을 위하여 디지털 사교와 관련된 디자인 과제를 선정하고, 산학협력 업체를 수배하였다. 학기가 시작되기 전까지 4)MSN 메신저를 위한 각종 아이템을 납품 관리하는 기업인 '와이즈포스트'와 공동으로 교육과정을 설계하였다. 개학 후 협력업체와 함께 5)3학년학생 20명을 대상으로 교육과정을 운영하였다. 학기말에 이르러 6)기업체와 공동으로 학생의 과제를 평가하고, 1학기가 끝난 후 방학 기간을 통하여 7)1학기의 과제물 중 우수한 것을 선정하여 상품화하는 과정을 거쳤다. 이러한 과정을 통하여 디자인학부 과정에서도 현장 투입형 인재양성 프로그램을 운영할 수 있다는 가능성을 확인하고 일반 실습수업과 산학협력 수업 운영의 장단점을 종합적으로 파악할 수 있었다. 또한, 산학협력형 수업에서는 교수자의 역할이 일반 실습형 수업에서의 역할과 크게 차이가 나기 때문에 교수자는 이를 인식하고 능동적으로 대처해야 한다는 사실을 확인할 수 있었다.

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Examining Relationship among Intellectual Capital, Internal Collaboration, External Collaboration and Distribution Performance

  • AKIL, Sawir Rifatullah;SOEMARYANI, Imas;HILMIANA, Hilmiana;JOELIATY, Joeliaty
    • 유통과학연구
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    • 제20권7호
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    • pp.1-9
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    • 2022
  • Purpose: This study aims to examine the effect of intellectual capital on both internal and external collaboration and its impact on distribution performance enhancement in public sector. Research design, data, and methodology: The study applied quantitative approach with the help of AMOS Structural Equation Modelling. The unit of analysis is the Indonesian local government. The research involved 430 leaders from local government agencies as respondents. Results: This study found that intellectual capital positively influences both internal and external collaboration as well as distribution performance. Furthermore, the current research confirms the different effect of internal collaboration and external collaboration on distribution performance; internal collaboration positively affects distribution performance, while the external one does not. Eventually, internal collaboration mediates the indirect effect of intellectual capital on distribution performance, whereas the external collaboration does not. Conclusions: This study strengthens and complements the lean stream by confirming the role of intellectual capital as critical antecedent of internal collaboration, external collaboration, and distribution performance. Moreover, this research underlines the critical role of internal collaboration as the intercourse which supports distribution performance enhancement in public sector. Lastly, the study highlights the benefits of external collaboration in distribution practice if appropriately and wisely managed.

인터넷을 활용한 대중협업에 의한 디자인 가능성 연구 - 사용자 참여 웹사이트와 문헌 연구 - (Towards to Collective Design Activity through Mass Collaboration: A Review of Relevant Websites and Articles)

  • 김대업;이건표
    • 한국HCI학회논문지
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    • 제6권2호
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    • pp.11-20
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    • 2011
  • 본 논문은 온라인 참여를 통한 문제 해결 기법이 널리 활용되고 있음에 따라, HCI영역의 한 부분인 디자인행위가 온라인 시스템 기반의 대중협업기법(Mass Collaboration)을 통해 이루어질 수 있는지 여부를 탐색한 연구에 관한 논문이다. 문헌 연구와 온라인 웹사이트를 수집 분석한 결과, 디자인 행위의 주요 프로세스에 기반하여 비교하였을 때, 디자인 행위가 온라인 참여행위를 통해 수행이 가능할 것으로 예측되었다. 이러한 참여는 Web 2.0의 발전을 통해 많은 수의 대중들이 의사 개진과 의사 결정을 하는데 유용한 도구를 활용할 수 있게 된 덕분으로 풀이된다. 그러나 단순히 일반 참여자가 대중참여기법을 활용한다고 하더라도 전문 디자이너의 디자인 참여와 동일한 결과를 얻을 수 없을 것이라는 결과도 나타났다. 이는 전문가 영역의 문제 해결이 대중들의 판단과는 다른 경험과 전문성을 갖고 있어야 정확한 결과를 낼 확률이 늘어나는 것으로 해석되었다.

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An Analysis on Cases of Fashion Collaboration Strategy

  • Jang, Eun-Young
    • 패션비즈니스
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    • 제10권6호
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    • pp.110-121
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    • 2006
  • The purpose of this study is to analyze the various types and areas of recent collaborations in fashion industry and to find the utility value of collaboration. Seventy seven cases of fashion collaboration marketing strategies were selected from officially announced literature survey and enterprises information around the world. Among the seventy seven cases of fashion collaboration surveyed in this study, collaboration with other fields made up 59.7 percent, collaboration between the same fashion categories made up 40.3 percent. Among the areas of other fields, collaboration with IT(Information Technology) or Motor enterprises were included and made up 36.4 percent. Collaborations with Culture and art world that fashion brands collaborate with world-renowned industrial designer or artist and star entertainers were also included and made up 23.3 percent. Among the areas of the same categories, collaboration of fashion designer and sports or casual brand made up 22.1 percent. Collaborations of home shopping mall and fashion designer made up 18.2 percent. Collaboration cases surveyed in this study were classified according to three types; co-product development, co-branding, and co-marketing. Collaboration for co-product development made up 72.7 percent. Collaboration for co-branding made up 27.3 percent. Collaboration for co-marketing made up 37.7 percent. These collaboration marketing strategies are very efficient to upgrade brand image and cut the marketing cost by creating new target, product, brand, and promotion through successful partnerships. Therefore, much more various types and areas of fashion collaborations should be developed to create something new for future consumers.

Consignment Review: Investigation into Its Potential as a Supply Chain Collaboration Program

  • Ryu, Chungsuk
    • 유통과학연구
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    • 제12권7호
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    • pp.89-101
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    • 2014
  • Purpose - This study aims to show that consignments can enable supply chain collaboration, based on the review of selected studies, and aims to investigate its potential to be a better collaboration program, through an analytical comparison with other collaboration initiatives. Research design, data, and methodology - This study uses a literature review on selected studies that researched consignments. In addition, based on the proposed framework, the current consignment process and other well-known collaboration programs are analyzed in terms of three key collaboration aspects. Results - Most studies employ simple research in terms of their purpose and methodology. An analysis with the proposed framework indicates the potential of consignments to foster supply chain collaboration. Conclusions - Based on the literature review, this study suggests that future research needs to aim for diverse research goals and conduct sophisticated research on consignments. An analysis with the proposed framework shows that consignments would be more effective for supply chain collaboration if active information sharing and joint decision-making are implemented.

Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • 제16권6호
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.

SOAP-EJB 기반 협업 지원 시스템의 UML에 의한 설계 및 구현 (A Design and Implementation of SOAP-EJB Based Collaboration Supporting System)

  • 김형선;이주행;김현;이재열
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2001년도 추계학술대회 논문집
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    • pp.318-321
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    • 2001
  • A collaboration supporting system, which enables multi-user collaboration and communication in Internet environment, is being a new indispensable tool to compete and collaborate with business peers. A collaboration supporting system in distributed environment requires scalable and open system architecture to rapidly deploy a new technology and trends. In this paper, we propose such a collaboration supporting system where communication API is using XMI(Extended Markup Language)-based SOAP(Simple Object Access Protocol)protocols, which is independent on programming language and platform. In our system, sever components are developed with EJB(Enterprise Java Beans). System analysis, design, and development are based on UML(Unified Modeling Language).

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웹 기반 그룹 협동 시스템에서 동기화된 협동을 지원하기 위한 능동형 웹 서버 설계 (A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Group Collaboration Systems)

  • 허순영;배경일
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 1999년도 춘계공동학술대회: 지식경영과 지식공학
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    • pp.95-102
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    • 1999
  • The web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. This Paper proposes an active web server which can facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such a goal, the active web server manages dependency relationships between shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefullness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System (ODBMS) called OBJECTSTORE using the C++ programming language.

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