• Title/Summary/Keyword: Design Collaboration

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Structured Electronic Journal for Scientific Collaboration (학문적 협력을 돕기 위한 구조적 전자저널)

  • Yongmoo Suh
    • The Journal of Information Technology and Database
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    • v.3 no.2
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    • pp.53-73
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    • 1996
  • Thesedays more collaboration is required of scholars than before, because some complex problems are beyond the individuals' research capability. Traditional print-based journal systems have been playing a role of supporting scientific collaboration, in that they provide the state-of-the-art knowledge. Those journal systems, however, are known to have some problems. To cope with some of those problems of the print-based journal systems, electronic journal systems have been suggested and implemented. Investigation shows us that electronic journal systems still have some problems. This paper proposes a new form of electronic journal system, structured electronic journal system, which is believed to better support the scientific collaboration. It is designed so that it is easier to figure out the synopsis of an article and so that authors and referees of a submitted paper can participate in the discussion for verifying the significance of the paper. Object-oriented design of a structured electronic journal system which is to be built on top of a object-oriented database system is explained with example structures.

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An Application and Error Hooking running on Nested Session Management of Cloud Computing Collaboration Environment (클라우드 컴퓨팅 공동 환경의 네스티드 세션관리에서의 응용 및 오류 훅킹)

  • Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.145-150
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    • 2012
  • This paper explains a performance analysis of an error detection system running on nested session management of cloud computing collaboration environment using rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions. This paper explains the design and implementation of the FDA(Fault Detection Agent). FDA is a system that is suitable for detecting software error for multimedia remote control based on nested session management of cloud computing collaboration environment.

A Design of Broker Platform for a services interoperability on the collaboration cloud

  • Jung, Kyedong;Hwang, Chigon;Shin, Hyoyoung;Lee, Jongyong
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.70-74
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    • 2015
  • The cloud computing are provided various ways for accessing resources and services through collaboration. In this paper, we present a cloud computing model for collaboration in cloud environment. By introducing a model, it is possible to introduce and develop an application required for the database and business services. SaaS model can be applied overall or partially. In particular, business operations need various software. Since cost reduction and applying immediate service are available, it is possible to realize the business environment and high quality service.

Environment Configuration of UML CASE Tool for Internet based Collaboration Works (인터넷 기반의 공동 작업을 위한 UML CASE 도구의 동작환경 구성방법)

  • Choi, Hwan-bok;Kim, Yun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.561-564
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    • 2009
  • In this paper, we present an environment configuration of UML CASE tool for internet based collaboration work. We define a method of model sharing in distributed location and construct shared repository. Also we design for model history among work processes and to give responsibility using user authentication. Its result will contribute development of CASE tool supporting collaboration work.

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Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
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    • v.7 no.1
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    • pp.39-57
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    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.

A study on the non-integrated use of BlM (비통합적 BlM의 적용 가능성에 관한 연구)

  • Choi, Jong-Chon;Kim, Khil-Chae
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.21-28
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    • 2008
  • The main purpose of this paper is to find the phase-in of BIM adoption by focusing on the level of integration. BlM should be aimed at integration and collaboration of all parties furnishing design and construction services to increase the productivity. Therefore, the degree and depth of integration for project collaboration is very important to BlM design process. One of the key advantages of full integration is that is to facilitates the development of detailed information much earlier in the entire design process to improve collaboration among stakeholders. Such integrated use is the ultimate method, but even so, it's not the precondition of BlM. One of the key advantages of relatively low integration as a transition phase is to adopt the BlM earlier than full integration. Such transitional and non-integrated BIM can also reduce the possibility of trial and error in BlM adoption. Therefore, this paper focused on non-integrated use of BlM as a substitute of full IPD by analyzing obstacles in BIM adoption.

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A Design of the Active Web Server Supporting Synchronous Collaboration in the Web-Based Groupware Systems (동기화된 협동을 지원하기 위한 능동형 웹 서버 설계)

  • 허순영;배경일
    • Journal of the Korean Operations Research and Management Science Society
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    • v.24 no.4
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    • pp.157-170
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    • 1999
  • The web-based groupware systems hold many possibilities for system developers and users. Especially, web-based group collaborative systems are emerging as enterprise-wide information systems. Since data in group collaborative systems are apt to be shared among multiple concurrent users and modified simutaneously by them, the web-based group collaborative systems must support synchronous collaboration in order to provide users with synchronized and consistent views of shared data. However, current web technologies have limitations in supporting this, largely because the existing Hypertext Transfer Protocol(HTTP) is unidirectional and does not allow web servers to send messages to their web browsers without first receiving requests from them. This paper proposes an active web server that can overcome such limitations and facilitate synchronous collaboration in web-based group collaborative systems. To accomplish such goals, the active web server manages dependency relationships beween shared data and web browsers referencing them and actively propagates changing details of the shared data to all web browsers referencing them. And, this paper examines usefulness and effectiveness of the active web server to apply it to the ball-bearing design example of concurrent engineering design systems. The prototype system of the active web server is developed on a commercial Object-oriented Database Management System(0DBMS) called OBJECTSTERE using the C++ programming language.

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A Collaborative Requirements Elicitation Model For Crowdsourcing Platforms

  • Mukundwa, Chantal;Lee, Seok-Won
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.3
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    • pp.95-104
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    • 2019
  • Crowdsourcing is growing its interests in designing where various designers work independently to a given design task. Recent researchers discovered that collaboration by sharing designs among designers helps to produce high-quality designs. However, design task may still be hard even with that collaboration in case the requirements are not well-defined. Most customers sometimes do not know what they really want and do not know how to clearly define the requirements. Consequently, the lack of requirements creates issues on designers, such as spending much time and effort on collecting requirements alone or from the customers. The designers even end up missing important necessities to complete their tasks. To address this issue, we proposed a collaborative requirements elicitation method that supports designers who are working on the same task. We developed CREFD (Collaborative Requirements Elicitation For Designers and Developers) tool to enable designers collaboratively provide requirements, identify dependencies, add annotations and votes to the provided requirements. We performed the hypothetical and empirical evaluations to test and compare the proposed method with one of the existing elicitation methods, the results show that the proposed method helps in collecting accepted and well-organized requirements better than individual requirements elicitation.

KNOTWORKING - A NOVEL BIM-BASED COLLABORATION PRACTICE IN BUILDING DESIGN PROJECTS

  • Hannele Kerosuo;Tarja Maki;Jenni Korpela
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.80-86
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    • 2013
  • Knotworking represents a distributed collaborative expertise in pursuit of a task that is organized among designers from different design disciplines. Construction processes involve phases and tasks that cannot be solved in one organization only, as integration of expert knowledge from various sources is needed. Through knotworking, groups of people, tasks and tools are set to work intensively for a short period of time to solve a problem or accomplish a task. Knotworking requires intensive collaboration across organizational boundaries and hierarchies. The practice of knotworking has been developed and applied in the development of healthcare organizations, libraries and school-university relationships, but it has not previously been applied in the construction industry. In this paper, we describe the concept of knotworking and the findings of a case study that we completed in the Finnish construction industry. We will also compare the similarities and differences of the Big Room and knotworking in terms of participants, duration, target, space/infrastructure, benefits and challenges. Finally, we present some suggestions for further research and experimentation on knotworking in construction projects.

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