• Title/Summary/Keyword: Depth Video

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IBDI (Internal Bit-Depth Increase)와 메모리 압축 기술

  • Jeon, Byeong-Mun
    • Broadcasting and Media Magazine
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    • v.15 no.4
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    • pp.123-134
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    • 2010
  • 차세대 비디오 코덱인 HEVC (High Efficiency Video Coding)는 높은 코딩 성능과 상대적으로 낮은 처리 복잡도를 제공하기 위해 표준화 과정을 통해 여러 가지 코딩 툴들을 검증하고 있다. 이 중 메모리압축기술은IBDI 적용에 따른 참조 메모리 크기 및 메모리 대역폭 증가를 줄이거나 또는 8 비트 연산일지라도 초고해상도를 다루는 HEVC 특성상 ME, MC 과정에서 발생하는 메모리 대역폭을 줄이기 위해 고안된 기술이다. 본 기고는 다양한 메모리 압축 기술들을 소개하고 코딩 성능 측면, 계산 복잡도 측면, 그리고 메모리 대역폭 감소 측면에서 각 기술들을 비교하고 향후 메모리 압축 기술의 전개방향에 대해 설명하고자 한다.

Design and Implementation of Depth Image Based Real-Time Human Detection

  • Lee, SangJun;Nguyen, Duc Dung;Jeon, Jae Wook
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.2
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    • pp.212-226
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    • 2014
  • This paper presents the design and implementation of a pipelined architecture and a method for real-time human detection using depth image from a Time-of-Flight (ToF) camera. In the proposed method, we use Euclidean Distance Transform (EDT) in order to extract human body location, and we then use the 1D, 2D scanning window in order to extract human joint location. The EDT-based human extraction method is robust against noise. In addition, the 1D, 2D scanning window helps extracting human joint locations easily from a distance image. The proposed method is designed using Verilog HDL (Hardware Description Language) as the dedicated hardware architecture based on pipeline architecture. We implement the dedicated hardware architecture on a Xilinx Virtex6 LX750 Field Programmable Gate Arrays (FPGA). The FPGA implementation can run 80 MHz of maximum operating frequency and show over 60fps of processing performance in the QVGA ($320{\times}240$) resolution depth image.

Design of Interactive Teleprompter (인터렉티브 텔레프롬프터의 설계)

  • Park, Yuni;Park, Taejung
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.43-51
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    • 2016
  • This paper presents the concept of "interactive teleprompter", which provides the user with interaction with oneself or other users for live television broadcasts or smart mirrors. In such interactive applications, eye contacts between the user and the regenerated image or between the user and other persons are important in handling psychological processes or non-verbal communications. Unfortunately, it is not straightforward to address the eye contact issues with conventional combination of normal display and video camera. To address this problem, we propose an "interactive" teleprompter enhanced from conventional teleprompter devices. Our interactive teleprompter can recognize the user's gestures by applying infra-red (IR) depth sensor. This paper also presents test results for a beam splitter which plays a critical role for teleprompter and is designed to handle both visual light for RGB camera and IR for Depth sensor effectively.

Fluttering Characteristics of the Ropes and Nets as an Active Stimulating Device inside the Cod End of a Trawl Net

  • Kim, Yong-Hae
    • Fisheries and Aquatic Sciences
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    • v.16 no.2
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    • pp.101-108
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    • 2013
  • An active stimulating device (ASD) consisting of a net panel or ropes fluttering in the turbulence inside the cod end was effective in driving fish near the cod end to reduce juvenile by-catch. The fluttering characteristics of the rope and net panel were examined by video observations and analyzed for fluttering amplitude and period in a water channel and in field experiments with a bottom trawl. The amplitude ratio of the fluttering ropes or nets in the tank test increased with the fluttering index as the diameter of the twine, mesh size, flexibility, and flow velocity changed, whereas the period decreased with the above factors. In bottom trawl experiments, the range of mean depth difference in the fluttering net panel was 12-17% of the length of the fluttering net, and the period of depth difference or three-dimensional (3D) tilt was revealed, with shorter ones ranging from 2 to 6 s. The amplitude as depth difference and period from field measurements were similar to those of nets in tank experiments and also to the period of 3D flow velocity inside the cod end. These results could be used to design an ASD that could be used for to the cod end of actual towed fishing gear to reduce juvenile by-catch.

Character Floating Hologram using Detection of User's Height and Motion by Depth Image (깊이 영상으로 사용자 키 검출 및 동작감지를 사용한 캐릭터 플로팅 홀로그램)

  • Oh, KyooJin;Han, DaeHyun;Kwon, SoonKak
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.4
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    • pp.33-40
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    • 2018
  • With the development of computer and video technology, a lot of contents are being produced as digital media methods to provide are being diversified and the intrest in digital media increases. Such contents are actively researched using human motion and user's information through camera or controller. Contents using user's information can be exposed to various people in public places and used as an advertisement. This paper proposes the character floating hologram system that is implemented using detection of user's height and motion. The purposed system detects user's height and motion from depth images and creates corresponding character from the detected data. Then it is represented using a floating hologram device. This system can be used for marketing, advertising and exhibition events using user information.

Web-based V-Commerce Development Using Persona Model - For Vietnamese Consumer (페르소나 모델을 활용한 웹 기반의 V-Commerce 개발 -베트남 소비자들을 대상으로-)

  • Chung, Hae-Kyung;Lee, Seung-Min
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1169-1176
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    • 2018
  • This study aims to create a video-commerce website that uses video for Vietnamese consumers. First of all, we completed the persona by conducting understanding questionnaires, in - depth interviews, and analysis of prior research to understand the content interest and understanding of Vietnamese consumers, purpose of website use. Persona results: First, make it easy for Vietnamese and Korean people to interact with each other by creating a contact menu. Secondly, it would be provided various information about K-pop, Korean fashion, Korean makeup(cosmetics), Korean food, Korean travel, Korean, etc., which Vietnamese people are interested in. Third, it makes it easy to purchase the products that are shown in the video that they watch.

Individual Pig Detection Using Kinect Depth Information (키넥트 깊이 정보를 이용한 개별 돼지의 탐지)

  • Choi, Jangmin;Lee, Jonguk;Chung, Yongwha;Park, Daihee
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.319-326
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    • 2016
  • Abnormal situation caused by aggressive behavior of pigs adversely affects the growth of pigs, and comes with an economic loss in intensive pigsties. Therefore, IT-based video surveillance system is needed to monitor the abnormal situations in pigsty continuously in order to minimize the economic demage. In this paper, we propose a new Kinect camera-based monitoring system for the detection of the individual pigs. The proposed system is characterized as follows. 1) The background subtraction method and depth-threshold are used to detect only standing-pigs in the Kinect-depth image. 2) The moving-pigs are labeled as regions of interest. 3) A contour method is proposed and applied to solve the touching-pigs problem in the Kinect-depth image. The experimental results with the depth videos obtained from a pig farm located in Sejong illustrate the efficiency of the proposed method.

Obtaining 3-D Depth from a Monochrome Shaded Image (단시안 명암강도를 이용한 물체의 3차원 거리측정)

  • Byung Il Kim
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.7
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    • pp.52-61
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    • 1992
  • An iterative scheme for computing the three-dimensional position and the surface orientation of an opaque object from a singel shaded image is proposed. This method demonstrates that calculating the depth(distance) between the camera and the object from one shaded video image is possible. Most previous research works on $'Shape from Shading$' problem, even in the $'Photometric Stereo Method$', invoved the determination of surface orientation only. To measure the depth of an object, depth of the object, and the reflectance properties of the surface. Assuming that the object surface is uniform Lambertian the measured intensity level at a given image pixel*x,y0becomes a function of surface orientation and depth component of the object. Derived Image Irradiance Equation can`t be solved without further informations since three unknown variables(p,q and D) are in one nonlinear equation. As an additional constraints we assume that surface satisfy smoothness conditions. Then equation can be solved relaxatively using standard methods of TEX>$'Calculus of VariationTEX>$'. After checking the sensitivity of the algorithm to the errors ininput parameters, the theoretical results is tested by experiments. Three objects (plane, cylinder, and sphere)are used. Thees initial results are very encouraging since they match the theoretical calculations within 20$\%$ error in simple experiments.> error in simple experiments.

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A Study on 3D Panoramic Generation using Depth-map (깊이지도를 이용한 3D 파노라마 생성에 관한 연구)

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.831-838
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    • 2011
  • Computer vision research area, a division of computer graphics application area that creates realistic visualization in computer, conducts vigorously researches on developing realistic 3D model or virtual environment. As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. This paper proposes 3D panorama system using depth point location-based depth map generation method. 3D panorama using depth map gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

Influence of Depth Differences by Setting 3D Stereoscopic Convergence Point on Presence, Display Perception, and Negative Experiences (스테레오 영상의 깊이감에 따른 프레즌스, 지각된 특성, 부정적 경험의 차이)

  • Lee, SangWook;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.44-55
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    • 2014
  • The goal of 3D stereoscopy is not only to maximize positive experiences (such as sense of realism) by adding depth information to 2D video but to also minimize negative experiences (such as fatigue). This study examines the impact of different depth levels induced by adjusting 3D camera convergences on positive and negative experiences and finds an optimal parameter for viewers. The results show that there are significant differences among depth levels on spatial involvement, realistic immersion, presence, depth perception, screen transmission, materiality, shape perception, spatial extension and display perception. There are also significant differences for fatigue and unnaturalness. This study suggests that reducing the camera convergence angle of an object by $0.17^{\circ}$ behind the object is the optimal parameter in a 3D stereoscopic setting.