• Title/Summary/Keyword: Data visualization

Search Result 1,982, Processing Time 0.037 seconds

The Implementation of Visualization Tool for Snowboard Using Kinect Sensor Data (키넥트 센서 데이터를 이용한 스노보드 동작 시각화 도구의 구현)

  • Park, Young-Nam;Seo, Se-Mi;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.5
    • /
    • pp.53-60
    • /
    • 2013
  • This paper proposed visualization tool for motion of snowboarding using Skeleton data obtained by the Microsoft's Kinect sensor. The BBP(Balanced Body Position) posture is a most basic motion in the Snowboarding. This posture is the primary technology for stable turns. The implementation of visualization tool to analyse the BBP posture of snowboard. comparative analysis with standard postures to the ankles, knees, hips and spine angle of joints and body tracking using coordinate information obtained by the Kinect Sensor. Analysis of the final results of the screen through the OpenGL library. This research result could be used to analysis for turn postures of snowboarding.

A Study on Efficient Network Topology Visualization using Node Centrality (노드 중심성을 이용한 효율적 네트워크 토폴로지 시각화 연구)

  • Chang, Beom-Hwan;Ryu, Jemin;Kwon, Koohyung
    • Convergence Security Journal
    • /
    • v.21 no.2
    • /
    • pp.47-56
    • /
    • 2021
  • Network topology visualization has been studied a lot since the past and developed with many tools. The network topology has strength in understanding the overall structure of a network physically and is useful for understanding data flow between nodes logically. Although there are existing tools, not many can be utilized efficiently while using the general network node data structure and express the topology similar to the actual network structure. In this paper, we propose an efficient method to visualize topology using only connection information of network nodes. The method finds the central node by using the centrality, the influence of nodes in the network, and visualizes the topology by dynamically segmenting all nodes and placing network nodes in 3D space using the weight of the child node. It is a straightforward method, yet it effectively visualizes in the form of an actual network structure.

The Simplification of information visualization using metaphor (메타포를 적용한 정보시각화의 단순화)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.303-310
    • /
    • 2021
  • A method for developing a visual information concept that analogously compares and analyzes macroscopic data changes in a simple form is needed. The development of the visual information concept requires the selection of visualization form, selection of rhetorical effects, and selection of digital expression elements. Among them, an example of a rhetorical effect selection method for effectively delivering visual information to a user is presented. In this study, metaphorical rhetoric, which allows data comparison and analysis from a macroscopic point of view, was selected for stock price analysis by period and industry. We present a two-dimensional three-stage shape change using a dandelion with spreading cockle hair as a metaphor and a three-dimensional three-stage shape change information expression method using a coral peony flower that changes shape and color according to time as a metaphor. Using this rhetorical metaphor, it is possible to compare macroscopic trading changes and stock prices by industry.

Design of Narrative Text Visualization Through Character-net (캐릭터 넷을 통한 내러티브 텍스트 시각화 디자인 연구)

  • Jeon, Hea-Jeong;Park, Seung-Bo;Lee, O-Joun;You, Eun-Soon
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.2
    • /
    • pp.86-100
    • /
    • 2015
  • Through advances driven by the Internet and the Smart Revolution, the amount and types of data generated by users have increased and diversified respectively. There is now a new concept at the center of attention, which is Big Data for assessing enormous amount of data and enjoying new values therefrom. In particular, efforts are required to analyze narratives within video clips and to study how to visualize such narratives in order to search contents stored in the Big Data. As part of the research efforts, this paper analyzes dialogues exchanged among characters and offers an interface named "Character-net" developed for modelling narratives. The interface Character-net can extract characters by analyzing narrative videos and also model the relationships between characters, both in the automatic manner. This signifies a possibility of a tool that can visualize a narrative based on an approach different from those used in existing studies. However, its drawbacks have been observed in terms of limited applications and difficulty in grasping a narrative's features at a glace. It was assumed that Character-net could be improved with the introduction of information design. Against the backdrop, the paper first provides a brief explanation of visualization design found in the data information design area and investigates research cases focused on the visualization of narratives present in videos. Next, key ideas of Character-net and its technical differences from existing studies have been introduced, followed by methods suggested for its potential improvements with the help of design-side solutions.

Statistical Consideration on the Resources of the Countries in the World (세계 각국의 자원에 대한 통계적 고찰)

  • Huh, Moon-Yul;Choi, Byong-Su;Lee, Seung-Chun
    • The Korean Journal of Applied Statistics
    • /
    • v.22 no.1
    • /
    • pp.41-57
    • /
    • 2009
  • The paper investigates the resources of the 232 countries based on the 39 resources of these countries. The data used in this work is from various sources like UN, CIA, World bank, OECD reports and the home pages of each country. The purpose of the study is to evaluate what resources are most influential to the wealth of a country, to the well-bring of the country, or the status of the country's development. For this, data visualization method is applied. Data visualization technique, although powerful for exploratory purposes, is dependent upon the users expertize and the interpretation is also dependent on the of the users. For objective methods of investigation, mutual information based on the Shanon's entropy theory is applied here. All the statistical methods employed in this paper are processed with DAVIS (Huh and Song, 2002)

Intermixing Surface and Volume Visualization Using Layered Depth Images (다중 깊이 영상을 이용한 볼륨-표면 혼합 가시화)

  • Kye, Heewon
    • Journal of Korea Game Society
    • /
    • v.13 no.2
    • /
    • pp.99-110
    • /
    • 2013
  • As volume rendering has been applied for computer game, the visualization of volume data with surface data in one scene has been required. Though a hybrid rendering of volume and surface data have been developed using the GPGPU functionality, computer games which run on low-level hardware are difficult to perform the hybrid rendering. In this paper, we propose a new hybrid rendering based on DirectX 9.0 and general hardware. We generate the layered depth images from surface data using a new method to reduce the depth complexity and generation time. Then, we perform the hybrid rendering using the layered depth images. In the rendering process, we suggest a new method to transform the coordinate system from a surface coordinate to a volume coorinate and propose an accelerated rendering technique. As the result, we can perform volume-surface hybrid rendering in an efficient way.

Massive Graph Expression and Shortest Path Search in Interpersonal Relationship Network (인물관계망의 대용량 그래프 표현과 최단 경로 탐색)

  • Min, Kyoung-Ju;Jin, Byeong-Chan;Jung, Man-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.4
    • /
    • pp.624-632
    • /
    • 2022
  • Relationship networks such as an interpersonal relationship network or navigation route search can be expressed in graph form. However, as the amount of data increase, there is a problem that it is difficult to search for the desired data when it is displayed on one screen. In this paper, we propose a visualization method for searching for people, searching for the shortest path between people, and using graphs to express an interpersonal relationship network with many nodes. Unlike the search for the shortest path in the routing table, the shortest path in the interpersonal relationship network should be changeable according to the intension or importance of the researcher or user who is analyzing it. To this end, the BFS algorithm was modified to apply the characteristics of the interpersonal relationship network. For the verification of the results, the data in the character relationship information of the Korean Classics DB in the Korean Classics Translation Institute was used.

Types and Roles of Visualization Materials in National Compared with Authorized Textbooks for Third- and Fourth-Grade Science under the 2015 Revised Curriculum (2015 개정 교육과정 초등 3~4학년 과학 국정교과서와 검정교과서 시각화 자료의 유형과 역할 비교 분석)

  • Ko, Mi-Jeong;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
    • /
    • v.42 no.1
    • /
    • pp.93-108
    • /
    • 2023
  • This study aims to analyze the types and roles of visualization materials presented in the third- and fourth-grade national and authorized science textbooks based on the 2015 revised curriculum. Using the type and role framework, 17 chapters were analyzed. The analysis revealed, first, that the national and authorized textbooks had different total amounts of visualization data and total amounts of simple illustrations. However, no difference in the amounts of simple illustrations and infographics used in the units was evident. The units that used the most infographics were Life, Earth and Universe, in that order, in both the national and the authorized textbooks. Second, simple illustrations were observed to have role differences according to the type of visualization data, but infographics had no such differences. Specifically, the motivational role in a simple illustration increased in all the authorized textbooks. Third, looking at the frequencies of the infographic subtypes, the Process, Structure, Comparative Analysis, and Timeline types accounted for 86% of the total, but the proportions of those subtypes varied in the national and authorized textbooks. Based on the results of this study, I suggest that to achieve differentiation in the types or roles of visualization materials, changes in the types, processes, and skills of inquiry must first occur, as must changes in the structure of chapters or lessons. Continuous research and discussion on the standards and methods for authorized textbooks are also needed.

Analyzing the Performance Expectations of the 2022 Revised Mathematics and Science Curriculum from a Data Visualization Competency Perspective (데이터 시각화 역량 관점에서 2022 개정 수학/과학 교육과정의 성취기준 분석)

  • Dong-Young Lee;Ae-Lyeong Park;Ju-Hee Jeong;Ju-Hyun Hwang;Youn-Kyeong Nam
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.17 no.2
    • /
    • pp.123-136
    • /
    • 2024
  • This study examines the performance expectations (PEs) and clarification statements of each PE in the 2022 revised national science and mathematics education standards from a data visualization competency perspective. First, the authors intensively reviewed data visualization literature to define key competencies and developed a framework comprising four main categories: collection and pre-processing skills, technical skills, thinking skills, and interaction skills. Based on the framework, the authors extracted a total of 191 mathematics and 230 science PEs from the 2022 revised science and mathematics education standards (Ministry of Education Ordinance No. 2022-33, Volumes 8 and 9) as the main data set. The analysis process consisted of three steps: first, the authors organized the data (421 PEs) by the four categories of the framework and four grade levels (3-4th, 5-6th, 7-9th, and 10th grade); second, the numbers of PEs in each grade level were standardized by the accomplishing period (1-3 years) of each PE depending on the grade level; lastly, the data set was represented by heatmaps to visualize the relationship between the four categories of visualization competency and four grade levels, and the differences between the competency categories and grade levels were quantitatively analyzed using the Mann-Whitney U test and independent sample Kruskal-Wallis tests. The analysis results revealed that in mathematics, there was no significant difference between the number of PEs by grade. However, on average, the number of PEs categorized in 'thinking skills' was significantly lower than those in the technical skills (p = .002) and interaction skills categories (p = .001). In science, it was observed that as grade level increased, PEs also increased (pairwise comparison: Grades 5-6 vs. 7-9, p = .001; Grades 5-6 vs. Grade 10, p = .029; Grades 3-4 vs. 7-9, p = .022). Particularly, the frequency of PEs in 'thinking skills' was significantly lower than in the other skills (pairwise comparison: technical skills p = .024; collection and pre-processing skills p = .012; interaction skills p = .010). Based on the results, two implications for revising national science and mathematics standards and teacher education were suggested.

Development of Workbench for Analysis and Visualization of Whole Genome Sequence (전유전체(Whole gerlome) 서열 분석과 가시화를 위한 워크벤치 개발)

  • Choe, Jeong-Hyeon;Jin, Hui-Jeong;Kim, Cheol-Min;Jang, Cheol-Hun;Jo, Hwan-Gyu
    • The KIPS Transactions:PartA
    • /
    • v.9A no.3
    • /
    • pp.387-398
    • /
    • 2002
  • As whole genome sequences of many organisms have been revealed by small-scale genome projects, the intensive research on individual genes and their functions has been performed. However on-memory algorithms are inefficient to analysis of whole genome sequences, since the size of individual whole genome is from several million base pairs to hundreds billion base pairs. In order to effectively manipulate the huge sequence data, it is necessary to use the indexed data structure for external memory. In this paper, we introduce a workbench system for analysis and visualization of whole genome sequence using string B-tree that is suitable for analysis of huge data. This system consists of two parts : analysis query part and visualization part. Query system supports various transactions such as sequence search, k-occurrence, and k-mer analysis. Visualization system helps biological scientist to easily understand whole structure and specificity by many kinds of visualization such as whole genome sequence, annotation, CGR (Chaos Game Representation), k-mer, and RWP (Random Walk Plot). One can find the relations among organisms, predict the genes in a genome, and research on the function of junk DNA using our workbench.