• Title/Summary/Keyword: Data Platform

Search Result 3,617, Processing Time 0.029 seconds

The Role and Effect of Artificial Intelligence (AI) on the Platform Service Innovation: The Case Study of Kakao in Korea (플랫폼 서비스 혁신에 있어 인공지능(AI)의 역할과 효과에 관한 연구: 카카오 그룹의 인공지능 활용 사례 연구)

  • Lee, Kyoung-Joo;Kim, Eun-Young
    • Knowledge Management Research
    • /
    • v.21 no.1
    • /
    • pp.175-195
    • /
    • 2020
  • The development of platform service based on the information and communication technology has revolutionized patterns of commercial transactions, driving the growth of global economy. Furthermore, the radical advancement of artificial intelligence(AI) presents the huge potential to innovate almost all the industrial and economic activities. Given these technological developments, the goal of this paper is to investigate AI's impact on the platform service innovation as well as its influence on the business performance. For the goal, this paper presents the review of the types of service innovation, the nature of platform services, and technological characteristics of leading AI technologies, such as chatbot and recommendation system. As an empirical study, this paper performs a multiple case study of Kakao Group which is the leading mobile platform service with the most advanced AI in Korea. To understand the role and effect of AI on Kakao platform service, this study investigated three cases, including chatbot agent of Kakao Bank, Smart Call service of Kakao Taxi, and music recommendation system of Kakao Mellon. The analysis results of the case study show that AI initiated innovations in platform service concepts, service delivery, and customer interface, all of which lead to a significant decrease in the transaction costs and the personalization of services. Finally, for the successful development of AI, this research emphasizes the significance of the accumulation of customer and operational data, the AI human capital, and the design of R&D organization.

Design of Embedded Processor Architecture Applicable to Mobile Multimedia (Mobile Multimedia 지원을 위한 Embedded Processor 구조 설계)

  • 이호석;한진호;배영환;조한진
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.41 no.5
    • /
    • pp.71-80
    • /
    • 2004
  • This paper describes embedded processor architecture design which is applicable to multimedia in mobile platform The main description is based on basic processor architecture and consideration about energy efficiency when used in mobile platform To design processor data path architecture (pipeline, branch prediction, multiple issue superscalar, function unit number) which is optimal to multimedia application and cache hierarchy and its structure, we have nut the simulation with variant architecture using MPEG4 test bench as multimedia application. We analyzed energy efficiency of architecture to check if it is applicable to mobile platform and decide basic processor architecture based on analysis result. The suggested basic processor architecture not only can be applied to mobile platform but also can be applied to basic processor architecture of configurable processor which is designed through automatic design environment.

Big Data Analysis Platform Technology R&D Trend through Patent Analysis (특허분석을 통한 빅데이터 분석 플랫폼 기술 개발 동향)

  • Rho, Seungmin
    • Journal of Digital Convergence
    • /
    • v.12 no.9
    • /
    • pp.169-175
    • /
    • 2014
  • The ICT (information and communication technology) paradigm shift, including the burgeoning use of mobile, SNS, and smart devices, has resulted in an explosion of data along with lifestyle changes. We have thus arrived at the age of big data. In the meantime, a number of difficulties have arisen in terms of cost or on the technical side with respect to the use of large quantities of data. However, big data has begun to receive attention with the advent of efficient big data technologies such as Hadoop. In this paper, we discuss the patent analysis of big data platform technology research and development in major countries. Especially, we analyzed 2,568 patent applications and registered patents in four countries on December 2010.

A Study of Production Technology of Digital Contents upon the Platform Integration : Focusing on Cross - Platform Game (플랫폼 통합에 따른 디지털콘텐츠 제작기술 경향연구 : 크로스 플랫폼게임(Cross-Platform Game) 사례를 중심으로)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
    • /
    • s.14
    • /
    • pp.151-164
    • /
    • 2008
  • Cross platform game has brought about the expansion of game market, which results in technology innovation overcoming the limit of game consumption. The new model integrates both off and online game services. Gamers can now enjoy game service regardless of age, time, and space. If the technology evolution model of digital contents like cross-platform game engine can provide contents for several platform at the same time, the interactive service can be utilized into maximum level. It is also necessary to allocate, switch data as well as to innovate the transmission technology of data according to each platform. Providing the same contents for several platform as many as possible can be the most suitable strategy to enhance the efficiency and profits. However if the interactive service can be accomplished completely, the development of data switching technology and distribution should be made. To be a leader in the next digital contents market, one should develop the network engine technology which can embody the optimization of consumption in the interactive network service.

  • PDF

A Study of Personal Characteristics That Influence Platform Business (플랫폼 서비스 충성도에 영향을 미치는 개인특성연구)

  • Kim, Young Jun;Choi, Myeonggil
    • Journal of Information Technology Applications and Management
    • /
    • v.27 no.2
    • /
    • pp.51-71
    • /
    • 2020
  • Technological innovation can be both an opportunity and a crisis to take the initiative in the ecosystem, and companies are constantly competing to lead the platform within the ecosystem, including innovation in new products and services, absorption or integration of related industries. To cope with this rapid change in the environment today, it is essential to define the corporate ecosystem and platform business, and to understand the role and characteristics of users. This study seeks to conduct research on the usefulness, enjoyment, technicality, facilitation conditions, and causes of social impact on platform service loyalty to users of Kakao services. And this study will enable platform service providers through apps to use them as the basis for building business strategies in the service introduction phase.

Modular and versatile platform for the benchmarking of modern actuators for robots

  • Garcia, Elena;Gonzalez-de-Santos, Pablo
    • Smart Structures and Systems
    • /
    • v.11 no.2
    • /
    • pp.135-161
    • /
    • 2013
  • This work presents a test platform for the assessment and benchmarking of modern actuators which have been specifically developed for the new field and service robotics applications. This versatile platform has been designed for the comparative analysis of actuators of dissimilar technology and operating conditions. It combines a modular design to adapt to linear and rotational actuators of different sizes, shapes and functions, as well as those with different load capacities, power and displacement. This test platform emulates the kinematics of robotic joints while an adaptive antagonist-load actuator allows reproducing the variable dynamic loads that actuators used in real robotics applications will be subjected to. A data acquisition system is used for monitoring and analyzing test actuator performance. The test platform combines hardware and software in the loop to allow actuator performance characterization. The use of the proposed test platform is demonstrated through the characterization and benchmarking of three controllable impedance actuators recently being incorporated into modern robotics.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
    • /
    • v.41 no.3
    • /
    • pp.277-288
    • /
    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

Metaverse Platform Design for Strengthening Gender Sensitivity of MZ Generation

  • Kim, Sea Woo;Na, Eun Gyung
    • International journal of advanced smart convergence
    • /
    • v.11 no.3
    • /
    • pp.79-84
    • /
    • 2022
  • Due to a series of online sex crimes cases and online class conversions caused by the spread of the coronavirus, alternatives to sex education in schools are urgently required. As a result of this study, the metaverse sex education platform was designed. Using this platform, learners are expected to cultivate correct adult awareness and digital citizenship. Within the metaverse platform, learners can participate more actively in learning. Instead of exposing one's name and face in a place dealing with sensitive gender issues, one can participate in education through his or her decorated avatar and participate in education much more actively than face-to-face education and express one's opinion through chat. In addition, education by level can be received regardless of time and place, which can have the effect of bridging the educational gap between urban and rural areas. In this paper, we propose a new sex education platform without time and space constraints by utilizing metaverse.

A Study on the Proposal for Building an Integrated Platform for Research Output Utilization

  • Younghee Noh
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.14 no.4
    • /
    • pp.27-46
    • /
    • 2024
  • In this study, an attempt was made to propose the establishment of an integrated platform for utilizing research results as one of the measures that can increase the effectiveness of using research results compared to research investment. To this end, the study endeavored to compare and analyze the information services provided by domestic websites and platforms that provide information on the results of national R&D projects. Based on the analysis results, the derived performance utilization platform service direction and performance utilization plan are: 1) establishment of a performance integration platform that integrates the performance information, 2) specification of service users and provision of consumer-oriented services, 3) metadata for linkage of integrated information Standardization, 4) expansion of customized services using the latest technology, and 5) reinforcement of performance data-based analysis services. This study conducted an analysis of literature and about 20 domestic and foreign research performance information providing sites. In future research, there is a need to integrate a unified platform and further analyzed its performance.

Implementation of the Shore-based Maritime Information Service Platform for e-Navigation Strategic Implementation Plan (e-Navigation 전략 이행 계획 대응을 위한 Shore 기반 해상정보 서비스 플랫폼 구현)

  • Jang, In-Sung;Kim, Min-Soo
    • Journal of Navigation and Port Research
    • /
    • v.39 no.3
    • /
    • pp.157-163
    • /
    • 2015
  • Recently, there has been much interest in the e-Navigation that applies a variety of digital devices to shipboard thanks to the high interest to maritime safety and the rapid development of ICT technologies. The e-Navigation proposes a new ICT paradigm in maritime information service and maritime safety. This study proposes the shore-based maritime information service platform that enables the converged services of various kinds of maritime data and the standard ENC based on IHO S-100. The proposed maritime information service platform enables the harmonized integration, presentation and web services of ENC, sensed data such as AIS, ocean weather and currents, and geospatial data. Also, the platform enables the mobile maritime information service through WebApp or App software operating in mobile devices of smart phone or web pad. Finally, the proposed platform accommodates the standard ENC of the existing S-57 and the new S-101, and the standard web services of WMS and WMTS of ISO 19100 and OGC.