• 제목/요약/키워드: DXF File

검색결과 30건 처리시간 0.026초

부산광역도시권 설정에 관한 연구 (The Study on the Delineation of the Busan Metropolitan Region, Korea)

  • 이희열;주미순
    • 한국경제지리학회지
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    • 제10권2호
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    • pp.167-181
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    • 2007
  • 본 연구는 부산을 중심도시로 하여 부산의 영향권에 포함될 수 있는 주변 배후지역의 범위를 파악하여 부산광역도시권을 설정하는 것을 목적으로 한다. 이를 위해 먼저 대도시권 설정의 기준과 기존의 부산광역도시권 설정에 관하여 논의하였다. 그리고 이러한 논의를 바탕으로 중심도시 부산과 주변지역 간의 연계성은 통근율과 역통근율 지표를, 중심도시 주변 지역들의 도시성은 농가율, 전업농가율, 인구밀도, 도시적 토지이용율 지표를 이용하여 새로운 부산광역도시권을 설정하였다. 그 결과 부산광역도시권은 부산을 중심도시로 하여 울산시, 창원시, 마산시, 진해시, 김해시, 밀양시, 양산시 등 7개 주변지역으로 구성되는 것으로 나타났다. 그리고 주변지역은 진해시, 김해시, 양산시를 포함하는 내측주변지역과 울산시, 창원시, 마산시, 밀양시를 포함하는 외측주변지역으로 구분되었다.

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인터넷 상에서 벡터 기반의 공간 질의 처리 시스템의 개발 (Development of Vector-based Spatial Query Processing System in the Internet)

  • 이준형;문진용
    • 한국컴퓨터산업학회논문지
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    • 제3권5호
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    • pp.653-660
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    • 2002
  • 본 논문에서는 지리 정보 시스템을 인터넷에서 연동함으로써 사용자에게 다양한 지리적 정보를 좀 더 이해하기 쉬운 형태로 웹을 통하여 제공해 주고, 또한 공간 데이타에 대한 효율적인 검색을 위한 수단을 제공하기 위해 인터넷 지리 정보 시스템인 IGIS(Internet Geographic Information System)을 설계 및 구현한다. IGIS는 네트워크 상의 전송 시간을 줄이면서 모든 지리 특성을 표현할 수 있도록 웹과의 연동을 위해 CGI를 이용한 벡터 지도를 전송하는 방식을 채택한다. IGIS 사용자는 인터넷을 통하여 대화식으로 지리 정보를 검색하고, 출력된 주변지도를 확대/축소 또는 이동하며 원하는 상세한 결과를 얻을 수 있다.

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A GIS Search Technique through Reduction of Digital Map and Ontologies

  • Kim, Bong-Je;Shin, Seong-Hyun;Hwang, Hyun-Suk;Kim, Chang-Soo
    • 한국멀티미디어학회논문지
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    • 제9권12호
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    • pp.1681-1688
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    • 2006
  • GIS systems have gradually been utilized in life information as well as special businesses such as traffic, sight-seeing, tracking, and disaster services. Most GIS services focus on showing stored information on maps, not providing a service to register and modify their preferred information. In this paper, we present a new method which reduces DXF map data into Simple Geographic Information File format using format conversion algorithms. We also present the prototype implementation of a GIS search system based on ontologies to support associated information. Our contribution is to propose a new digital map format to provide a fast map loading service and individual customized information on the map service.

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볼스터스 공정설계 전문가시스템 개발에 관한 연구 (Development of Expert System for Process Design of Ball Stud)

  • 송종호;김홍석;임용택;강종훈;서성렬;정순철;김주현
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 1997년도 추계학술대회논문집
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    • pp.168-171
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    • 1997
  • With the development of computers, CAD(Computer-Aided-Design)/CAM (Computer-Aided-Manufacturing) has been increasingly applied to manufacturing processes to increase productivity, and recently studies of expert systems, a field of Al(Artificial Intelligence), are being carried out to assist process designs. In this study, an expert system for the process design of ball stud was developed. The adequacy of the developed system was examined through comparisons with actual blueprints and verification by experts. The designed process data was saved in dxf file format for transfer to AutoCAD, from which prototype process blueprints were obtained.

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IGIS: 웹 상에서의 인터넷 지리 정보 시스템 (IGIS: An Internet Geographic Information System in WWW)

  • 문진용;구용완
    • 대한공간정보학회지
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    • 제8권1호
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    • pp.43-49
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    • 2000
  • 본 논문에서는 지리 정보 시스템을 인터넷에서 연동함으로써 사용자에게 다양한 지리적 정보를 좀 더 이해하기 쉬운 형태로 웹을 통하여 제공해 주고, 또한 공간 데이타에 대한 효율적인 검색을 위한 수단을 제공하기 위해 인터넷 지리 정보시스템인 IGIS(Internet Geographic Information System)을 설계 및 구현한다. IGIS는 네트워크 상의 전송 시간을 줄이면서 모든 지리 특성을 표현할 수 있도록 웹과의 연동을 위해 CGI를 이용한 벡터 지도를 전송하는 방식을 채택한다. IGIS 사용자는 인터넷을 통하여 대화식으로 지리 정보를 검색하고, 출력된 주변지도를 확대i축소 또는 이동하며 원하는 상세한 결과를 얻을 수 있다.

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위치기반서비스를 위한 지도정보가 반영된 옥내측위통합 시스템 (Integrated Indoor Positioning Systems Reflecting Map Information for Location Based Services)

  • 임재걸;주재훈;정승환
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권1호
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    • pp.131-153
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    • 2008
  • So many location based service systems, including automobile navigation system logistic management, taxi fleet management, and so on, are being used everywhere. However, these are all outdoors. This paper provides a stepping stone for commercial indoor location based services by developing an integrated system of our indoor positioning and map viewer modules. For the indoor positioning, we propose WLAN (Wireless Local Area Network) based EKF (Extended Kalman Filter) which estimates user's current location and tracts user's trace in the sequence of time. Our map viewer renders a map recorded in an Autocad DXF file and provides functions of map manipulation such as zoom-in, zoom-out, and move. We integrate our indoor positioning and map viewer modules and discuss the experimental results of the integrated system.

디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

A Study on Development of Off-Line Path Programming for Footwear Buffing Robot

  • Lho, Tae-Jung;Kang, Dong-Joon;Che, Woo-Seung;Kim, Jung-Young;Kim, Min-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1469-1473
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    • 2004
  • We suggest how to program off-line robot path along shoes' outsole shape in the footwear buffing process by a 5-axis microscribe system like robot arms. This microscribe system developed consists a 5-axis robot link with a turn table, signal processing circuit, PC and an application software program. It makes a robot path on the shoe's upper through the movement of a microscribe with many joints. To do this, first it reads 5-encoder's pulse values while a robot arm points a shoes' outsole shape from the initial status. This system developed calculates the encoder pulse values for the robot arm's rotation and transmits the angle pulse values to the PC through a circuit. Then, Denavit-Hartenberg's(D-H) direct kinematics is used to make the global coordinate from robot joint one. The determinant is obtained with kinematics equation and D-H variable representation. To drive the kinematics equation, we have to set up the standard coordinates first. The many links and the more complicated structure cause the difficult kinematics problem to solve in the geometrical way. Thus, we can solve the robot's kinematics problems efficiently and systematically by Denavit-Hartenberg's representation. Finally, with the coordinate values calculated above, it can draw a buffing gauge-line on the upper. Also, it can program off-line robot path on the shoes' upper. We are subjected to obtaining shoes' outline points, which are 2 outlines coupled with the points and the normal vector based on the points. These data is supposed to be transformed into .dxf file to be used for data of automatic buffing robot. This system developed is simulated by using spline curves coupled with each point from dxf file in Autocad. As a result of applying this system to the buffing robot in the flexible footwear manufacturing system, it can be used effectively to program the path of a real buffing robot.

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PC-CADRA 를 이용한 선체선도가공 정보처리에 관한 연구 (A study on the information management of hull lines manufacturing by using PC-CADRA)

  • 박제웅;이현상
    • 한국해양공학회지
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    • 제11권2호
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    • pp.145-153
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    • 1997
  • This paper constructs a data base to create the Hull lines prior to piece manufacture and nesting steps with a personal computer using the data of created as the advanced software, TRIBON. The lines are plotted smoohtly, which are called the spline. The S/W is excellentlt estimated on the ptrcision among shipping exclusive S/W, which are currentlyused So, the S/W is mainly used as as shipping CAD program. High-cost H/W and high-performance S/W(TRIBON etc.) sre used with the bases of technique and capital power in the big shipbuilding yard; but small but small and medium-sized shipbuilding yard and related companycan't purchase dueto the high-cost product. To bring upthe small and medium sized shipbuilding yard lacking little competitive power, the data base S/W is joined with the CADRA of graphic S/W and is developed to create the Hull lines to be needed on as automatic cutting process usiing the personal computer.

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3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
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    • 제57권2호
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.