• Title/Summary/Keyword: D.I.Y. furniture

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A Study on the Revitalization of Operating Analysis D.I.Y Carpentry Shop (D.I.Y 목공방 운영 분석을 통한 활성화 방안에 관한 연구)

  • Kim, Young Joo
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.415-424
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    • 2012
  • Since the Korean War, starvation and severly desperate living conditions hit the whole country. However, Koreans finally overcame such difficulties, achieving the miracle on the Han River. Through rapid industrial developments, Korea would not need any more supports from the outside but rather became a country which would offer a support. Meanwhile, in 1997, the Korean domestic economy underwent IMF which had caused a massive number of unemployeds. Among those people, many began to show interest in D.I.Y woodcraft for a whole new change and eventually, the industry of D.I.Y woodcraft business became expanded. Now, Korea survived I.M.F and was grown as one of the leading countries in the world, having held the G20 summit conference. Such achievements helped national income increased with the domestic GNP of $30,000, having exceeded $20,000. The population also grew to over fifty million and with all these factors, Korea joined the ranks of advanced countries. As a living environment of an individual gets improved and people have had time on their sides due to the five-day workweek, many have been taking this opportunity to engage in self-development and leisure activities. As trends are pursuing eco-friendliness and D.I.Y, D.I.Y woodcraft workshops are opening nationwide. Considering this, as analyzing present conditions of D.I.Y woodcraft workshops, which are being quickly popular at this moment in Korea, this study focuses on presenting a Korean-style D.I.Y woodcraft workshop, suggesting how to promote D.I.Y woodcraft business to be a pivot of the furniture industry in Korea.

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A Study on Furniture Making Program Development for Children's Designing Creativity (어린이 디자인 창의성 개발을 위한 D.I.Y 가구 만들기 프로그램 개발에 관한 연구)

  • Kim, Young Joo
    • Journal of the Korea Furniture Society
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    • v.26 no.3
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    • pp.187-195
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    • 2015
  • School activities which are opened after-school or during a vacation have been social issues as our society is nuclearized and both parents are working, so that elementary school students and middle school students are less taken care of and less concerned by their parents. It is regrettable that students are spending too much time on private academies in the situation where they cannot help but staying alone after school and where frantic fever of private education pervades their lives. For the sake of those students, the Ministry of Education announced, "Each school can open its after-school programs or vacation programs based on students and their parents' demands making it a rule of a student's voluntary participation. After school programs for elementary and middle school students are operated by local communities providing extra courses or programs in addition to regular classes. Those programs are paid by participants or supported by financial aids in order to decrease parents' burdens of costs of private education and to reduce educational gaps between rich and poor children or between the regions. After school programs are either curricular or non-curricular educational activities with students' voluntary participation, and the programs are meant to supplement and strengthen the role of public school education. Non-curricular courses that consist of various programs, in particular, are receiving good reputations by students and parents. Therefore, this study develops and operates "children's making D.I.Y. furniture" program that is one of non-curricular courses and an activity-oriented art program for children to improve their designing creativity and to help them experience their future jobs in advance. The purpose of this study is to analyze advantages and disadvantages of the program using survey and assessment methods and to find out a developmental direction focused on future-oriented and specialized educational programs for children.

A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality (IT융합교육 사례: 가상현실에 기반한 가구배치 시뮬레이션)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.7 no.1
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    • pp.25-30
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    • 2015
  • Virtual reality is a combination of various studies, such as programming, simulation, and computer graphics. This type of new cultural paradigm requires novel concept of contents development and information exchange. This research uses 3D virtual reality technology in new equipment called I-Bench Mobile which let user to interact with the equipment for completing furniture disposition task. The simulation is manufactured in 3D with application of physics, and the ultimate goal of it is to increase customers' satisfaction by allowing them to enjoy snap shot function for arranging furniture at exact desired place. This research requires not only coding techniques but also educating process in both engineering and art, such as computer science, media art design, and visual communication; therefore, the development of software by facilitating Virtual/Augmented Reality technology in this research is a good example of fusion IT technique education.

A Study on the Characteristic and Development of Art Furniture Applied with High Technology (아트퍼니처에서 하이 테크놀로지 활용의 특징 및 전개 연구)

  • Choi, Byung Hoon;Jung, Jaenah
    • Journal of the Korea Furniture Society
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    • v.27 no.3
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    • pp.175-184
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    • 2016
  • Art Furniture is a terminology of creative and developed activity related Art in the field of furniture design. In a broad sense, the extent of Art furniture reaches from humanities to technology because Art includes them. Due to Postmodernism, designers who were involving Art furniture started to fuse various studies including high technology to achieve their own goals. To illustrate with the characteristic of high technology, I compare between low technology and high technology. Even though high technology are used both commercial furniture and Art furniture, the latter has been utilized high technology in a more creative and experimental way to develop experimental furniture design. In contrast, in order to earn economic profit, there is no unnecessary risk for commercial furniture. Considering information revolution which is deeply related with high technology, Art furniture designers could get information easily about other fields and make multiple connections of different kinds of people and markets. As a result, a combination between Art furniture and high technology has distinctive features. At first, high technology was applied to craft among Dutch furniture designers. After that, designers began to lay out the method of high technology and pushed the boundary of Art furniture thanks to experts and scientists. In addition, there was a designer who have conducted a series of research as a scientist adopting scientific methodology. In doing so, Joris Laarman could obtain a revolutionized work which could contribute society. In conclusion, combining Art furniture and high technology leads the definition of design from deciding physical shapes to directing and organizing processes.

A Study on the Cases of Fun Elements Designing and the Application to Furniture (Fun 요소의 디자인 사례와 가구 적용에 관한 연구)

  • Yoo, Do-Hyun;Yoon, Yeoh-Hang
    • Journal of the Korea Furniture Society
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    • v.20 no.2
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    • pp.105-114
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    • 2009
  • Recently, as living of people becomes economically liberal, people's interests are being directed to enjoying leisure and finding fun. The design area is not exceptional from this change and thus fun elements are working as important purchase factors when people are purchasing goods in addition to intrinsic uses of the goods. Along with the development of cutting-edge technologies, other manufacturing industries like electronics, automobiles etc are swiftly responding to this trend, but the furniture industry that has been perceived as a relatively low technical industry is not at all prepared for this trend. Here, this thesis is to suggest a direction for our furniture industry to go by proposing many potentials to apply fun elements to furniture through surveys of design cases addressing fun in other areas. The surveys made in this study are largely divided into the fun in the aspect of perception and the fun in the aspect of awareness. First, the fun in the aspect of perception of furniture can be experienced through the assembling of D. I. Y. furniture and this requires studies and efforts of developers in order to enable people to enjoy the processes of assembling as a sort of 'play' without feeling a burden in the processes of assembling. Second, the fun in the aspect of awareness of furniture can be created by boldly introducing new technologies and materials from other industrials and this includes adding other functions than the intrinsic use of furniture such as containing things.

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Species Identification and Tree-Ring Dating of the Lotus Pedestal of Amitabha Statue at Ssangbong-Temple in Hwasun, Korea (화순 쌍봉사 극락전 아미타불 연화좌대의 수종 및 연륜연대 분석)

  • Kim, Yo-Jung;Son, Byung-Hwa;Oh, Jung-Ae;Jo, Tae-Gun;Choi, Sun-Il;Park, Won-Kyu
    • Journal of the Korea Furniture Society
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    • v.23 no.1
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    • pp.95-102
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    • 2012
  • The objective of this study was to conduct the species identification and tree-ring dating of Lotus Pedestal of the Amitabha Statue at Ssangbong-Temple in Hwasun. The six wood blocks used for the Lotus Pedestal were hard pines (Pinus spp.; diploxilon) except one piece which was ginkgo (Ginkgo biloba L.). The lotus leaves surrounding the pedestal body were also made of ginkgo. Tree-ring patterns of 3 blocks were synchronized and a 133 years chronology was made. The chronology was crossdated well with the master chronology of Japanese red pine in South Korea. It dated back to A. D. 1551~1683, i.e. the last ring dated A. D. 1683. Through the estimation of the number of sapwood rings removed during carving, the felling year was calculated A. D. $1704{\pm}10$. The calligraphic writing on the Pedestal indicated that this statue was made in A. D. 1694. Therefore, the accuracy of the tree-ring dating has been proven.

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Tree-Ring Dating of Wood Elements for Jeongjagak of Seonreung, Seoul, Korea (선릉 정자각 목부재의 연륜연대 분석)

  • Son, Byung-Hwa;Han, Sang-Hyo;Park, Won-Kyu
    • Journal of the Korea Furniture Society
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    • v.23 no.2
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    • pp.222-228
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    • 2012
  • Seonreung is the tomb of Seong-jong (A.D. 1457~1494), the 9th king of Joseon Dynasty (1392-1910) and his second queen Jeonghyeon-wanghu (1462~1530). We obtained dendrochronological dates of Jeongjagak (ceremonial hall) of Seonreung. It was known first built in 1495 and reconstructed in October 1706, We obtained tree-ring dates of 20 wood elements (beams, pillars, truss posts, cant strips, roof boards and roof loaders). Their outermost rings were dated from 1630 to 1705. The dates of bark rings in four elements were A.D. 1705 with completed latewoods, indicating that these woods were cut some time between the autumn of 1705 and spring of 1706. The results confirmed the reconstruction date Jeongjagak of Seonreung in 1706, suggesting that there was not so long period for wood drying or storage, i.e., less than 6 months. The dates of outermost rings prior to 1705 in other elements indicated that some outer rings of these elements were removed during wood processing. Tree-ring dating proved that the present Jeongjagak of Seonreung had been well preserved for more than 300 years.

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The Dwelling Spaces and Life Style of Ch'ang-ts'ai-ts'un Village A Case Study on a Rural Village of Korean Immigrants in Yen-pien of China (중국(中國) 연변지구(延邊地區) 조선족(朝鮮族)의 주거공간(住居空間) 및 생활방식(生活方式) 용정시(龍井市) 지신향(智新鄕) 장재촌(長財村)을 대상으로)

  • Kang, Young Hwan
    • Journal of architectural history
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    • v.3 no.1
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    • pp.123-142
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    • 1994
  • This paper is a part of "A Case Study on The Dwellings and Settlement of Korean Immigrants to North-Eastern Province of China". Among various subjects from the study, this paper covers with the spaces and life style in the dwellings of Korean Immigrants. The purpose of this paper is to discribe how their dwelling culture has been moved and changed to a new environment. One rural village of Korean Immigrants named "Ch'ang-ts'ai" in Yen-pien Province was selected where we investigated more than 110 households. From the formal interview, I collect the data on the family structure, family economic state, dwelling spaces and its use, and dwelling facillities and furniture. From informal interview with key informants, I analyze how they have changed their dwelling spaces and life style since they moved here. Based on the analysis of the data, I conclude that major features of their dwelling and life style has been moved from Korean penninsula, specially from 'Hamkyong' Province where their ancestor has lived. This features are summarized as follows: a. Dwelling spaces and its functions are simillar to typical dwelling type of Hamkyong Province. b. They use "Chong-ji" for both a cooking space and a major living space. c. They have a life style of sitting on the floor. d. Bedrooms are differentiated with male and female. e. Most of their dwelling facillities and furniture arc different from those of Chinese in the same province. Since they immigrated, there has been some social changes which could influence on making their dwelling culture. But they have preserved their cultural identity on their dwellings and life style. So I suggest that the dwelling culture of a society would be seldom changed by immigration, as long as they will be given similar conditions such as the independent ethnic community, the same ecosystem, and economical autonomy.

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The politic plan research for furniture industrial activation in the northern part of Gyeonggi-Province

  • Im, Kwang-Soon;Kim, Houn-Chul;Park, Byung-Dae
    • Journal of the Korea Furniture Society
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    • v.21 no.6
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    • pp.449-458
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    • 2010
  • This study attempted to investigate the effect of panel thickness on the horizontal density distribution (HDD) of medium density fiberboard (MDF) in a destructive way. Full size MDF panels with five different thicknesses such as 2 mm, 4.5 mm, 9 mm, 18 mm and 30 mm were cut into two different specimen sizes, i.e., $500{\times}500\;mm$ and $120{\times}120\;mm$ to measure the HDD. In general, the overall density of MDF panel diminished as the thickness increased, showing the highest density for the thinnest MDF panels. The HDD variation was significant for the samples of smaller specimen size ($120{\times}120\;mm$). MDF panel thickness significantly influenced to the HDD, which increased as the thickness decreased. In addition, the thinner panels showed much wider range in the HDD than those of thicker panels. The coefficient of variation (COV) of HDD also followed a similar trend to the panel density as the thickness increased. In summary, MDF panel thickness had a significant impact on the HDD within a panel. The sample size also showed a considerable effect to the HDD of MDF panels.

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The Verification of I-UWB Channel Model in Indoor (실내에서 I-UWB 시스템의 채널 모델링 및 검증)

  • Jang, Pil-Seon;Lee, Suk-Hee;Ko,, Young-Eun;Bang, Sung-Il
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.5
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    • pp.76-84
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    • 2007
  • In this paper, we measured the propagation characteristics of I-UWB channel in time domain and in frequency domain. The measurements carried out in apartment environment while furniture and household electric appliance. Typical indoor scenarios, including line-of-sight(LOS), non-line-of-sight(NLOS) in room-to-room, within-the-room. A transmitting and receiving antenna is a biconical antenna. Results for indoor propagation measurements are presented for power delay profiles(PDP). We extracted the channel characteristic parameters from a power delay profile. Finally, we designed I-UWB channel model in indoor environment, and I-UWB simulator. The results of simulation shows BER characteristics below $10^{-5}$ for SNR over 20[dB].