A Study on the Cases of Fun Elements Designing and the Application to Furniture

Fun 요소의 디자인 사례와 가구 적용에 관한 연구

  • Yoo, Do-Hyun (The Graduate School of Hongik University) ;
  • Yoon, Yeoh-Hang (Dept. of Woodworking & Furniture Design, College of Fine Arts, Hongik University)
  • 유도현 (홍익대학교 대학원 디자인공예학과) ;
  • 윤여항 (홍익대학교 미술대학 목조형가구학과)
  • Published : 2009.03.25

Abstract

Recently, as living of people becomes economically liberal, people's interests are being directed to enjoying leisure and finding fun. The design area is not exceptional from this change and thus fun elements are working as important purchase factors when people are purchasing goods in addition to intrinsic uses of the goods. Along with the development of cutting-edge technologies, other manufacturing industries like electronics, automobiles etc are swiftly responding to this trend, but the furniture industry that has been perceived as a relatively low technical industry is not at all prepared for this trend. Here, this thesis is to suggest a direction for our furniture industry to go by proposing many potentials to apply fun elements to furniture through surveys of design cases addressing fun in other areas. The surveys made in this study are largely divided into the fun in the aspect of perception and the fun in the aspect of awareness. First, the fun in the aspect of perception of furniture can be experienced through the assembling of D. I. Y. furniture and this requires studies and efforts of developers in order to enable people to enjoy the processes of assembling as a sort of 'play' without feeling a burden in the processes of assembling. Second, the fun in the aspect of awareness of furniture can be created by boldly introducing new technologies and materials from other industrials and this includes adding other functions than the intrinsic use of furniture such as containing things.

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