• Title/Summary/Keyword: Cyber-education

검색결과 866건 처리시간 0.023초

The Effects of Multi-identity on One's Psychological State and the Quality of Contribution in Virtual Communities: A Socio-Psychological Perspective

  • Suh, A-Young;Shin, Kyung-Shik;Lee, Ju-Min
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.57-79
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    • 2010
  • In a virtual community, one can possess multiple identities and pretend to be different by creating self-identity in contrast with his or her actual self. Does false identity undermine the qualitative growth of a virtual community by reducing members' accountability? Or does it stimulate their contributive behaviors by ensuring freedom of speech? It is imperative to understand the effects of multi-identity considering the distinct properties of a virtual community in which people easily change their identities at little or no cost. To answer these questions, we adopted the concept of self-discrepancy from the social psychology theory rooted in the concept of the self and developed a theoretical model to predict quality of contribution of the individual member in virtual communities. Based on the self-discrepancy theory, we first identified two different domains of the self: (1) an "actual self" that consists of attributes that the person believes he or she currently possesses in real life and (2) a "cyber self" that consists of attributes the person believes he or she possesses in a virtual community. Next, we derived an index for two different types of self-discrepancy by using the differences between the actual and the cyber identities: Personal Self-discrepancy and Social Self-discrepancy. Personal Self-discrepancy reflects the degree of discrepancy between actual and cyber identity regarding a person's intelligence, education, and expertise. Social Self-discrepancy reflects the degree of discrepancy between actual and cyber identity regarding a person's morality, sociability, and accordance with social norms. Finally, we linked them with sense of virtual community, perceived privacy rights, and quality of contribution to examine how having a multi-identity influences an individual's psychological state and contributive behaviors in a virtual community. The results of the analysis based on 266 respondents showed that Social Self-discrepancy negatively influenced both the Sense of Virtual Community and Perceived Privacy Rights, while Personal Self-discrepancy negatively influenced only Perceived Privacy Rights, thereby resulting in reduced quality of contribution in virtual communities. Based on the results of this analysis, we can explain the dysfunctions of multi-identity in virtual communities. First, people who pretend to be different by engaging in socially undesirable behaviors under their alternative identities are more likely to suffer lower levels of psychological wellbeing and thus experience lower levels of sense of virtual community than others. Second, people do not perceive a high level of privacy rights reflecting catharsis, recovery, or autonomy, even though they create different selves and engage in socially undesirable behaviors in a virtual community. Third, people who pretend to be different persons in terms of their intelligence, education, or expertise also indirectly debase the quality of contribution by decreasing perceived privacy rights. The results suggest that virtual community managers should pay more attention to the negative influences exercised by multi-identity on the quality of contribution, thereby controlling the need to create alternative identities in virtual communities. We hope that more research will be conducted on this underexplored area of multi-identity and that our theoretical framework will serve as a useful conceptual tool for all endeavors.

A Study of the Effects of Learner Characteristics on the Self-Regulated Learning Ability: A Comparison of Korea and China

  • HONG, Zhao;IM, Yeonwook;LI, Chen
    • Educational Technology International
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    • 제17권1호
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    • pp.59-85
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    • 2016
  • The purpose of the study is to report differences in the effects of learner characteristics on the self-regulated learning (SRL) abilities between Chinese and Korean distance learners by using a structured SRL scale. A standardized 54-item self-regulated learning scale (SRAS) was used. The reliability was tested both in China and Korea which showed the scale had good reliability. The comparative study were conducted by administering the SRAS on 1999 Chinese distance learners from the Open Distance Education Center of Beijing Normal University and 1941 Korean distance learners from H Cyber University. Data on four dimensions of SRL - planning, control, regulating, and evaluation - were analyzed using 't-test' and 'ANOVA' with regards to the learner characteristics such as gender, age, prior education level, semesters, location and major. Results indicated that the average participant had an above medium level of SRL ability in all of the four dimensions. There were significant differences in the self-regulated learning ability between Chinese and Korean distance learners. Chinese distance learners scored higher in SRAS than Korean distance learners. The effects of learner characteristics on the SRL ability showed different patterns in the two countries. As for gender, male learners scored better in SRL than female learners in China, whereas it was just the opposite in Korea. No age differences were found in China, but Korean data exhibited a consistent age effect in all dimensions. In Korea, the age group older than 46 scored the highest, followed by the group between 35 to 45 years old, the group between 26 to 35 years old and the group younger than 25. As for location, Korean distance students from metropolitan were better than those from other regions, whereas it was on the contrary in China, albeit the location effect was not statistically significant. Prior education level had a clear and consistent effect on the SRL ability in both countries: the distance learners from junior colleges had better planning, regulating and evaluating abilities than those who came from senior high schools. These results have been discussed in various contexts of distance/online education as well as in relation to different culture between China and Korea. The results will also have implications for designing distance and online learning generally.

실시간 멀티미디어 교육에서 공정 평가를 위한 인터넷 문제 은행의 설계 및 구현 (Design and Implementation of the Internet Problem bank for the Fairness test on the Realtime Multimedia Education Environment)

  • 김종률;박길철
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2002년도 춘계학술발표논문집(하)
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    • pp.797-801
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    • 2002
  • Information network technologies introduce a new education environment. Cyber education is growing rapidly as a field of practice especially in distance education system. The development of multimedia environment based on such technology as graphics, image, voice, and video, personal computer systems use has become the media for interactive teaching-teaming service. These features have made integrated multimedia education feasible. This research suggested a direction for the development of an interactive distance education system. I have developed an education system which cooperate problem bank and learning system. This system support arbitration of the relative difficulty in the problem bank database. An ongoing version of this research was evaluated. Those findings reveal several factors that influence how the proposed system can be tailored to the students' perspectives in order to come up with the enhanced version of this system.

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통계학 교육을 위한 전자 교재의 활용 (On the practical use of electronic text for statistics education)

  • 한경수;안정용;강윤비
    • 응용통계연구
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    • 제11권1호
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    • pp.5-12
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    • 1998
  • 최근의 교육 방식은 교수 중심에서 학습 중심으로 변화하고 있으며, 여러 매체의 교육적 활용이 강조되고 있다. 본 연구는 웹상에서 14면 주사위 모의실험을 통하여 통계학의 기본 개념들을 학습할 수 있는 전자교재 "CyberStat"을 소개한다.

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사이버교육활성화를 위한 CRM방법의 적용에 관한 연구 (A Study on the CRM Application for Activation of Cyber Education)

  • 김한신;이공섭;이창호
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2002년도 춘계학술대회
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    • pp.145-150
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    • 2002
  • 인터넷을 기반으로 하는 사이버교육은 활발 전개되고 있다 하지만 사이버교육에서의 CRM 적용사례는 부족한 현실이다. 본 연구는 RFM, Prediction, 고착도, 연관규칙, 분류규칙등 데이터 마이닝기법들을 활용하여 학습자의 수준에 맞는 강의추천전략을 제안했다.

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연관규칙을 이용한 SNS에서의 부정적 행동 요인 분석 (Factor Analysis of Negative SNS Behaviors using Association Rules)

  • 이수정
    • 컴퓨터교육학회논문지
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    • 제16권2호
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    • pp.61-68
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    • 2013
  • SNS는 양방향 소통, 인맥관리, 정보 전달 등의 기능을 하는 사회적 연결망 서비스로써 국내 외 SNS 시장은 지속적인 성장을 해왔으며, 최근 그 성장세를 가속화하고 있다. 이러한 환경에서 미성숙한 학생들은 부정적인 사이버행동을 할 가능성이 크다. 본 연구에서는 초 중학생들의 SNS 사용실태와 사용동기, SNS의 적극적 기능사용 정도, 의존경향성, SNS에 대한 인식과 SNS에서 이루어지는 부정적 사이버행동과의 관계를 알아보기 위하여, 부정적 행동의 경중에 따라 4단계로 나누어, 각 단계별로 요인값의 분포 차이를 조사하였으며, 연관규칙 분석을 통하여 단계를 결정하는 요인값들의 조합을 구하였다. 연구결과, 부정적 행동을 거의 하지 않는 학생들이 85%나 되었고, 가장 많이 행하는 부정적 행동은 개인정보도용과 낯선이 접촉이었으며, SNS에의 의존성이 높은 학생들은 부정적 행동을 많이 할 확률이 크다는 것을 확인하였다.

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Cyber 대학을 위한 Web 기반 컨텐츠 설계 (Design of Web-Based Digital Contents for Cyber University)

  • 조세홍;박화진
    • 디지털콘텐츠학회 논문지
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    • 제2권2호
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    • pp.191-197
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    • 2001
  • 멀티미디어 기술을 활용한 컨텐츠 제작 시스템은 기존의 Off-Line 교육 시스템을 대체할 유력한 대안으로 각광을 받고 있는 실정이고, 따라서 그 수요는 급속하게 증가하고 있다. 수요의 급증에 따른 많은 컨텐츠 제작 시스템이 개발, 사용되고 있으나, 기존 시스템들은 컨텐츠 개발자의 편의성만 강조되어져 왔다. 이 시스템을 사용하여 제작된 가상 강좌들은 학습자들이 수동적으로 컨텐츠를 보도록 강요받아져, 자기의 의지를 전혀 반영할 수 있는 여지를 주지 못하는 방식으로, 컨텐츠의 효율적인 전달 및 평가 등에 많은 면에서 문제점들을 안고 있다. 본 논문은 가상대학교를 위한 컨텐츠 개발에 있어, Storyboard를 이용하여 이루어지는 컨텐츠 구성 방법과, Storyboard에 적시된 효과들을 극대화하여 구현할 컨텐츠 개발 방법을 제안하고, 이 제안에 따른 실제 개발 방법을 제시하고, 그 개발 방법에 따른 실제 개발 사례를 보여 주고자 한다. 본 논문이 제안, 구현 개발한 기법은 컨텐츠 강의자의 면대면 강의 효과를 최대한으로 프로그램하고, 학습자의 능동적인 참여를 유도하고. 또한 학습자의 지속적인 평가를 가능하게 하였다.

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한국복식 사이버 학습 시스템 개발 (Development of the Contents for Cyber Learning System of Korean Costumes)

  • 박종운;조영숙;장종환
    • 한국컴퓨터산업학회논문지
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    • 제2권2호
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    • pp.181-194
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    • 2001
  • 본 연구에서는 한국복식 사이버 학습을 위한 WBI(Web Based Instruction)를 개발하여 교수-학습에 적용함으로써 학습자의 가정과 학습에 대한 태도를 긍정적으로 변화시킬 수 있도록 컨텐츠를 설계하고 구현하였다. 컨텐츠의 내용은 한국복식을 삼국시대, 통일신라시대, 고려시대, 조선시대, 개화기로 구분하여 각 시대별 복식의 변천과정과 종류, 구조적 특징을 설명하여 우리의 전통 복식 문화를 바르게 이어 나갈 수 있도록 하며, 용어검색을 만들어 학습 중에 학생 스스로 문제를 해결할 수 있는 기능을 지원한다. 개발된 사이버 학습 한국 복식컨텐츠는 현 중, 고등학교의 교육정보 시스템에 적용하여 사이버 학습을 가능하게 하고 교육현장에서 가정과 교육을 위한 지원 시스템으로 사용될 수 있다.

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