• Title/Summary/Keyword: Cyber-education

Search Result 869, Processing Time 0.031 seconds

An Analysis of the Perception of Elderly Women about Sexuality through their Group Counseling Experience (여성노인의 집단상담 경험을 통한 섹슈얼리티 인식변화에 관한 분석)

  • Baek, Yu-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.8
    • /
    • pp.3696-3703
    • /
    • 2013
  • This study is a qualitative case study for discovering any change in the perception of elderly women about sexuality through a group counseling program. For this the study selected eight elderly people who are female aged 65 or over living in D city and have a spouse who is able to have a consistent sex life. Then the study collected relevant data by offering eight sessions of a group counseling program, and carried out an analysis with an approach to case studies. As a result of the research, there were changes in their perceptions about and current life satisfaction, relationships for unity, pleasure relaxation active self-expression, sexual relations. After their participation in the program, participants had a positive perception about a sex concept, namely sexuality and they came to think about the need for an increase of sexuality for raising the satisfaction of life in late years. These research results would be offered as basic data of research into sexuality which may be able to enhance the quality of the lives of elderly people, such as the positive recognition of sex, active sexual intercourses, and the improvement of self-esteem.

A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
    • /
    • v.4 no.5
    • /
    • pp.446-454
    • /
    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

  • PDF

Analysis of Research Trends on Child Participation Rights In Korea (아동참여권에 대한 국내연구 동향분석)

  • Kim, Jin Sook
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.11
    • /
    • pp.447-460
    • /
    • 2017
  • This study aims to review the implementation level of the Children's Participation Rights by analyzing the trend of researches as to the Children's Participation Rights, and to suggest implications for future researches and practices. To this end, twenty-seven articles that had been published in Korean journals during the period from the conclusion of the Convention of the Rights of the Children in 1989 to May 2017 were analyzed. The result of this analysis indicated that the concept of the Children's Participation Rights in the researchers' perspective was more expansive than the Convention of the Rights of the Children, and the context in which the Children's Participation Rights were exercised was important, Based on the analysis, this study proposed the following; first, it is necessary to study the implementation process of participation rights in various contexts, second, more emphasis needs to be placed on the right of participation in everyday life, and third,, a process to coordinate various opinions between children and adults should be included in designing the children's rights education.

Sexual Behavior and Related Factors of Coitus of Teenage Girls in Korea (십대 여학생의 성행태와 성경험 관련요인)

  • 장순복;김소야자;한인영;박영주;강현철;이선경
    • Journal of Korean Academy of Nursing
    • /
    • v.31 no.5
    • /
    • pp.921-931
    • /
    • 2001
  • The purpose of this study was to investigate the rate of pregnancy, abortion, delivery and contraceptive use and the relationship between the related factors and the early coitus among Korean teenagers. Method: The subjects of this study were 12,733 teenagers age 13-19 years in 7 major cities and 9 provinces in Korea. Data was collected from 2 Oct., to 28 Oct., 2000 and analyzed by using SPSS 10.0 Program. Results: The results showed pregnancy rate 4.5%, delivery rate 0.5%, abortion rate 0.4%. Adolescent girls who experienced coitus relatively went to vocational school, coeduaction school, night school in the general characteristics (p=0.000). Adolescent girls who experienced coitus tend to go to video room (18.5%), go the singing room (60.7%), the bar (54.8%), petting with the partner during the dates. There were overlapping juvenile delinquencies such as drinking (89.2%), pornography (65.3%), bond inhalation (2.7%), leaving homes (43.7%), smoking (14.5%), cyber sex (70.8%), phone sex (12.9%). Adolescent girls who experienced coitus were more suffering from Wangtta (26.1%) than who had not. They showed significant positive attitudes toward coitus; such as feeling of excitement (6.6%), nature (37.9%), beauty (8.7%). On the other hand, they had more guilty (2.8%) than the inexperienced (p=0.000). The main factors relating to early coitus were 'to confirm love' (46.9%), 'afraid of rejection' (32.2%). They think the benefits of coitus were 'more intimacy with boyfriends' (20.6%), 'satisfaction of curiosity' (16.8%). The losses on coitus were 'worry about pregnancy' (73.7%) and 'unability to refuse sexual contacts' (28.7%) Conclusion: It could be concluded that it is necessary to plan different sex education programs according to general characteristics and delinquency behaviors of teenage girls in Korea.

  • PDF

The convergence study of smartphone overuse on cyberbullying : Focusing on mediating effects of aggression (스마트폰 과다사용이 사이버불링에 미치는 영향에 대한 융합 연구 : 공격성의 매개효과를 중심으로)

  • Woo, Jin-Ju;Kwak, Enu-Mi;Lee, Hae-Jin
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.5
    • /
    • pp.61-67
    • /
    • 2018
  • This study was conducted to ascertain the mediating effects of aggression in high school students' relationship with smartphone overuse and cyberbullying. Data were collected from 328 high school students in K city using self-report questionnaire. The collected data were analyzed using SPSS 22.0 and AMOS 22.0. The results show that cyberbullying has a positive correlation with smatrphone overuse(r=.321, p<.001) and aggression(r=.397, p<.001). Smartphone overuse had a direct effect on aggression(${\beta}=.195$, p=.014) and aggression had a direct effect on cyberbullying(${\beta}=.260$, p=.007). In addition, the mediation effects of aggression on the relationship between smartphone overuse and cyberbullying were confirmed(${\beta}=.051$, p=.007). In order to reduce cyberbullying in high school students, it will be necessary to develop cyber ethical awareness education programs to reduce aggression as well as regulations on excessive use of smartphones.

Preschoolers' naturalistic entry behaviors and the responses of the play group in relation to the structural characteristics of the group (자유놀이 상황에서 5세 유아의 놀이집단 가입에 관한 연구)

  • Kim, Song-Yee;Lee, Jae-Seon
    • Journal of the Korean Home Economics Association
    • /
    • v.44 no.10
    • /
    • pp.35-45
    • /
    • 2006
  • The purpose of this study was to investigate preschoolers' entry behaviors into a play group and the responses of the play group in relation to the structural characteristics of the group in a natural situation. The entry behaviors of 43 preschoolers and the responses of the play group were time-sampled. In addition the structural characteristics, including size and sex composition of the play group, and existence of a friend in the group, were checked. The following results were obtained. (1) The subjects used frequently participating behavior and wandering behavior among their entry behaviors. The wandering behavior increased and the participating behavior decreased as the size of the play group increased. Also, the subjects used wandering behaviors in the mixed group more than in the same-sex group or opposite-sex group. There was no difference in the entry behaviors according to the existence of a friend in the group. (2) The play group ignored 56% of the entry behaviors, and accepted 38% of them. The positive response of the group increased with decreasing size of the play group, whereas the entry bids were increasingly ignored as the size of the group increased. The mixed group ignored the entry bids more than the same-sex or opposite-sex group did. Also, in the presence of a friend in the group, the play group responded more positively than the group with no friend did.

Effect of Brand Personality Congruity between Student and College on Trust, Satisfaction, and Loyalty (학생-대학간 브랜드 퍼스낼리티 일치성이 신뢰, 만족, 충성도에 미치는 영향)

  • Shin, Bong-Sup
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.5
    • /
    • pp.360-369
    • /
    • 2010
  • Recently various types of college with different schooling years, different methods of providing education service and so forth, appeared whereas students as their customers also have various traits. This study aims to verify the brand personality congruity difference among college types as well as analyse the effect of congruity on trust, satisfaction, and loyalty. The study undertakes the following researches with five brand personality scale(BPS) which presented in the previous research. First research was rather exploratory to clarify the difference in the personality congruity between college-student according to different types of college. As result, 4-year university was highly congruent in competence, sophistication, and ruggedness, while 2-year college was highly congruent in sincerity and cyber university was high in excitement. The second part of the research analysed the effects of personality congruity on trust, satisfaction, and brand loyalty. Results support that brand personality congruity significantly affects trust, satisfaction, and brand loyalty.

Effects of Preschool Children's Gender, Temperament, Emotional Regulation and Maternal Parenting Stress on Children's Overt Aggression and Relational Aggression (유아의 외현적 공격성 및 관계적 공격성에 대한 유아의 성, 기질, 정서조절능력, 어머니의 양육 스트레스의 영향)

  • Han, Jun Ah;Cho, Yoonjoo;Kim, Jihyun
    • Korean Journal of Human Ecology
    • /
    • v.23 no.4
    • /
    • pp.599-611
    • /
    • 2014
  • The purposes of this study were (1) to explore the gender differences in children's overt aggression and relational aggression and (2) to investigate the effects of preschool children's gender, temperament, emotional regulation, and maternal parenting stress on overt aggression and relational aggression. The participants were 173 preschool children and their mothers from three day care center and two kindergarten in Seoul and Gyeong-gi province. The data were analyzed using descriptive statistics, t-test, correlations, and multiple regressions. The results were as follows: (1) There was statistically significant gender difference in preschool children's overt aggression, but there was statistically no significant gender difference in preschool children's relational aggression. Boys displayed more overt aggression than girls. (2) Preschool children's emotional regulation and activity explained children's overt aggression and relational aggression. When preschool children expressed more emotional regulation, they showed less overt aggression and relational aggression. Preschool children, who perceived having more activity from mothers, diaplayed more overt aggression and relational aggression. Gender was found to affect preschool children's overt aggression.

Online learning Assessment System using a Hybrid-App (하이브리드 앱을 이용한 온라인 학습 평가 시스템)

  • Bang, Jin-Suk;Choi, Kwang-Il;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.638-641
    • /
    • 2013
  • In college, you can view the online quiz through the cyber education, and online learning. However, if there is no computer has a problem that can not be many students it is in place or not the Internet watch online quizzes. In recent years, many college students have a smart phone, from anywhere, using smartphone, you have utilized various Web surfing, news, and Messenger. In addition, office workers and students, have to learn to put to PDF necessary materials through the smartphone. Advantage of smart phones, have a feature that can be easy to carry and use anywhere at any time. Online learning from anywhere via a smart phone, so that you can see the online quizzes, in this paper, the system that not only online quizzes through a smartphone using the Hybrid-App, you can see in real time the results and scores of the person I proposed.

  • PDF

Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.6
    • /
    • pp.154-160
    • /
    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.