• Title/Summary/Keyword: Cyber-education

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The Effects of Multi-identity on One's Psychological State and the Quality of Contribution in Virtual Communities: A Socio-Psychological Perspective

  • Suh, A-Young;Shin, Kyung-Shik;Lee, Ju-Min
    • Asia pacific journal of information systems
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    • v.20 no.1
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    • pp.57-79
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    • 2010
  • In a virtual community, one can possess multiple identities and pretend to be different by creating self-identity in contrast with his or her actual self. Does false identity undermine the qualitative growth of a virtual community by reducing members' accountability? Or does it stimulate their contributive behaviors by ensuring freedom of speech? It is imperative to understand the effects of multi-identity considering the distinct properties of a virtual community in which people easily change their identities at little or no cost. To answer these questions, we adopted the concept of self-discrepancy from the social psychology theory rooted in the concept of the self and developed a theoretical model to predict quality of contribution of the individual member in virtual communities. Based on the self-discrepancy theory, we first identified two different domains of the self: (1) an "actual self" that consists of attributes that the person believes he or she currently possesses in real life and (2) a "cyber self" that consists of attributes the person believes he or she possesses in a virtual community. Next, we derived an index for two different types of self-discrepancy by using the differences between the actual and the cyber identities: Personal Self-discrepancy and Social Self-discrepancy. Personal Self-discrepancy reflects the degree of discrepancy between actual and cyber identity regarding a person's intelligence, education, and expertise. Social Self-discrepancy reflects the degree of discrepancy between actual and cyber identity regarding a person's morality, sociability, and accordance with social norms. Finally, we linked them with sense of virtual community, perceived privacy rights, and quality of contribution to examine how having a multi-identity influences an individual's psychological state and contributive behaviors in a virtual community. The results of the analysis based on 266 respondents showed that Social Self-discrepancy negatively influenced both the Sense of Virtual Community and Perceived Privacy Rights, while Personal Self-discrepancy negatively influenced only Perceived Privacy Rights, thereby resulting in reduced quality of contribution in virtual communities. Based on the results of this analysis, we can explain the dysfunctions of multi-identity in virtual communities. First, people who pretend to be different by engaging in socially undesirable behaviors under their alternative identities are more likely to suffer lower levels of psychological wellbeing and thus experience lower levels of sense of virtual community than others. Second, people do not perceive a high level of privacy rights reflecting catharsis, recovery, or autonomy, even though they create different selves and engage in socially undesirable behaviors in a virtual community. Third, people who pretend to be different persons in terms of their intelligence, education, or expertise also indirectly debase the quality of contribution by decreasing perceived privacy rights. The results suggest that virtual community managers should pay more attention to the negative influences exercised by multi-identity on the quality of contribution, thereby controlling the need to create alternative identities in virtual communities. We hope that more research will be conducted on this underexplored area of multi-identity and that our theoretical framework will serve as a useful conceptual tool for all endeavors.

A Study of the Effects of Learner Characteristics on the Self-Regulated Learning Ability: A Comparison of Korea and China

  • HONG, Zhao;IM, Yeonwook;LI, Chen
    • Educational Technology International
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    • v.17 no.1
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    • pp.59-85
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    • 2016
  • The purpose of the study is to report differences in the effects of learner characteristics on the self-regulated learning (SRL) abilities between Chinese and Korean distance learners by using a structured SRL scale. A standardized 54-item self-regulated learning scale (SRAS) was used. The reliability was tested both in China and Korea which showed the scale had good reliability. The comparative study were conducted by administering the SRAS on 1999 Chinese distance learners from the Open Distance Education Center of Beijing Normal University and 1941 Korean distance learners from H Cyber University. Data on four dimensions of SRL - planning, control, regulating, and evaluation - were analyzed using 't-test' and 'ANOVA' with regards to the learner characteristics such as gender, age, prior education level, semesters, location and major. Results indicated that the average participant had an above medium level of SRL ability in all of the four dimensions. There were significant differences in the self-regulated learning ability between Chinese and Korean distance learners. Chinese distance learners scored higher in SRAS than Korean distance learners. The effects of learner characteristics on the SRL ability showed different patterns in the two countries. As for gender, male learners scored better in SRL than female learners in China, whereas it was just the opposite in Korea. No age differences were found in China, but Korean data exhibited a consistent age effect in all dimensions. In Korea, the age group older than 46 scored the highest, followed by the group between 35 to 45 years old, the group between 26 to 35 years old and the group younger than 25. As for location, Korean distance students from metropolitan were better than those from other regions, whereas it was on the contrary in China, albeit the location effect was not statistically significant. Prior education level had a clear and consistent effect on the SRL ability in both countries: the distance learners from junior colleges had better planning, regulating and evaluating abilities than those who came from senior high schools. These results have been discussed in various contexts of distance/online education as well as in relation to different culture between China and Korea. The results will also have implications for designing distance and online learning generally.

Design and Implementation of the Internet Problem bank for the Fairness test on the Realtime Multimedia Education Environment (실시간 멀티미디어 교육에서 공정 평가를 위한 인터넷 문제 은행의 설계 및 구현)

  • 김종률;박길철
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.797-801
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    • 2002
  • Information network technologies introduce a new education environment. Cyber education is growing rapidly as a field of practice especially in distance education system. The development of multimedia environment based on such technology as graphics, image, voice, and video, personal computer systems use has become the media for interactive teaching-teaming service. These features have made integrated multimedia education feasible. This research suggested a direction for the development of an interactive distance education system. I have developed an education system which cooperate problem bank and learning system. This system support arbitration of the relative difficulty in the problem bank database. An ongoing version of this research was evaluated. Those findings reveal several factors that influence how the proposed system can be tailored to the students' perspectives in order to come up with the enhanced version of this system.

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On the practical use of electronic text for statistics education (통계학 교육을 위한 전자 교재의 활용)

  • 한경수;안정용;강윤비
    • The Korean Journal of Applied Statistics
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    • v.11 no.1
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    • pp.5-12
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    • 1998
  • 최근의 교육 방식은 교수 중심에서 학습 중심으로 변화하고 있으며, 여러 매체의 교육적 활용이 강조되고 있다. 본 연구는 웹상에서 14면 주사위 모의실험을 통하여 통계학의 기본 개념들을 학습할 수 있는 전자교재 "CyberStat"을 소개한다.

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A Study on the CRM Application for Activation of Cyber Education (사이버교육활성화를 위한 CRM방법의 적용에 관한 연구)

  • 김한신;이공섭;이창호
    • Proceedings of the Safety Management and Science Conference
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    • 2002.05a
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    • pp.145-150
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    • 2002
  • 인터넷을 기반으로 하는 사이버교육은 활발 전개되고 있다 하지만 사이버교육에서의 CRM 적용사례는 부족한 현실이다. 본 연구는 RFM, Prediction, 고착도, 연관규칙, 분류규칙등 데이터 마이닝기법들을 활용하여 학습자의 수준에 맞는 강의추천전략을 제안했다.

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Factor Analysis of Negative SNS Behaviors using Association Rules (연관규칙을 이용한 SNS에서의 부정적 행동 요인 분석)

  • Lee, Soojung
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.61-68
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    • 2013
  • SNS is a social networking service that helps people to have a two-way communication, manage their personal relationships and share information. The domestic and international SNS markets have attained a steady growth, and their growth is being more accelerated recently. Under these circumstances, immature students are more likely to show negative cyber behavior. This study attempted to analyze the relationship between the use of SNS, motives of SNS use, the use of active SNS functions, SNS-dependency and views in SNS and negative SNS behaviors among elementary and middle school students. For this, negative cycber behaviors are classified into four stages depending on the severity, for each of which distribution of factors is investigated and the combination of factors to determine each stage is obtained through association rule analysis. As a result, it is found that 85% of the students rarely show negative cyber behaviors, stealing personal information and contacting with strangers are the most frequent negative behaviors, and students with a great dependency on SNS are highly probable to show negative behaviors.

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Design of Web-Based Digital Contents for Cyber University (Cyber 대학을 위한 Web 기반 컨텐츠 설계)

  • Cho Sae-Hong;Park Hwa-Jin
    • Journal of Digital Contents Society
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    • v.2 no.2
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    • pp.191-197
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    • 2001
  • The cyber university, which authoring systems for digital contents using multimedia technologies ate used for its courses, is highlighted to be a promising alternative for the current off-line education system. As the demand for the authoring system is constantly increasing, many systems, which emphasize the developers' convenience only, are currently used. Since the generated digital contents using these systems are failed to draw the learners' active interaction with contents, the new authoring system is expected to be existed. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools based on the storyboard. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and the effective evaluation system to the users.

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Development of the Contents for Cyber Learning System of Korean Costumes (한국복식 사이버 학습 시스템 개발)

  • 박종운;조영숙;장종환
    • Journal of the Korea Computer Industry Society
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    • v.2 no.2
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    • pp.181-194
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    • 2001
  • The purpose of this study is to develop the contents for Cyber Learning System of Korean Costumes on WBI(Web Based Instruction) that can be applied to home economics learning and teaching and used to help learners get more positive attitude toward home economics education through various activities. The contents consist of the materials about Korean costumes that are divided into five periods, that is, three ancient kingdoms(Shilla, Packche, and Koguryo), Unified Shilla, Koryo Dynasty, Chosun Dynasty and early 1900s in Korea. They also consist of lectures on kinds, characteristics, and changing procedures of those costumes. These lectures are supposed to help learners understand the traditional culture of Korean costumes. Furthermore, the lists of terminology on Korean costumes enable learners to solve the problems related to the costumes on their own. In conclusion, the developed contents on Korean costumes for Cyber learning make it possible to learn and teach home economics in the distance by applying the educational information system to secondary schools and to support the learning system for the home economics education in the schools.

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