• Title/Summary/Keyword: Cyber world

Search Result 372, Processing Time 0.031 seconds

A Comprehensive Evaluation Framework of Web Sites as Living Places in Cyber Space (삶의 공간으로서의 웹 사이트에 대한 평가 체계)

  • Hong, Seo-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
    • /
    • v.13 no.4
    • /
    • pp.1-27
    • /
    • 2003
  • With a swift development of information technology, web sites get more important roles as user's living places. This quantitative and qualitative expansion of web sites requires the need for an evaluation framework of web sites from comprehensive perspectives. This study proposes two dimensions for web site categorization and three dimensions for web site evaluation. These dimensions were developed based on the architectural perspectives that have been used to evaluate buildings in the real world for more than a thousand years. First, in order to categorize various web sites, we extracted two dimensions, user's goals and user's behaviors from behavioral architect which approaches user's behaviors in designing buildings. Second, in order to evaluate four web sites groups, we suggested three dimensions, which are firmness, commodity, delight used in evaluating buildings in the real world. Then for each of the four different web sites groups an empirical survey was conducted to verify these three dimensions of architectural metrics. This ends with study implications and limitations.

Depaysement in Henry Selick's Animations (헨리셀릭의 애니메이션에 나타난 데페이즈망 기법)

  • Park, Youn-O;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.7
    • /
    • pp.179-186
    • /
    • 2010
  • In the base of tale stories, main character in Henry Selick's works is always faced with CAOS situation such as the separated world as two part real and cyber. That makes audience feel the sense of the real. I concentrated to research how audiences' estimate was formed and reversed and what type of surrealism techniques will happened in the animation for the near future. Animation will be shown the new possibilities with extension and harmony of all kinds of arts expression. This paper examines the study of animations by Henry Selick who is the world famous stop-motion animation director, production Art director. The case works are focused on 'Depaysement technique of Surrealism' in his works.

New IT Service Business Model for Silver Users (IT서비스 기반의 실버IT 비즈니스 모델 연구)

  • Kim, Tai-Gyu;Lee, Joo-Hwan
    • Journal of Information Technology Services
    • /
    • v.8 no.4
    • /
    • pp.187-199
    • /
    • 2009
  • Content services for silver users on the ubiquitous technologies are getting attention as a new business model, monitoring users in real-time on the real-world and/or cyber-world. A lot of business and service model have been developed to apply silver or elder user. This study explained a state-of-the-art silver IT service to innovative services for users, ranging from home and finance to support for healthcare and living. Due to the variation of subtle terminologies, this study was conducted to restructure an adaptive terminology including some definitions. Current silver IT service model has been evaluated from the technical, functional, and business analyst, and its suitability has also been expressed in a proposed model and service. The purpose of this study was to propose a systematic approach of new IT service business model for silver users. A proposed model was described to explain the feasibility of the silver IT industry.

Design and Implementation of the Specialized Internet Search Engine for Ship′s Parts Using Method of Mining for the Association Rule Discovery (연관 규칙 탐사 기법을 이용한 선박 부품 전문 검색 엔진의 설계 및 구현)

  • 하창승;윤병수;성창규;김종화;류길수
    • Proceedings of the Korean Society of Marine Engineers Conference
    • /
    • 2002.05a
    • /
    • pp.225-231
    • /
    • 2002
  • A specialized web search engine is an internet tool for detecting information in finite cyber world. It helps to retrieve necessary information in internet sites quickly In this paper, we design and implement a prototype search engine using method of mining for the association rule discovery. It consists of a search engine part and a search robot part. The search engine uses keyword method and is considered as various user oriented interface. The search robot fetches information related to ship parts n world wide web. The experiments show that our search engine(AISE) is superior to other search engines in collecting necessary informations.

  • PDF

Studying Structural Evaluation of Web Link Structure and Performance in Destination Marketing Organizations (웹링크 구조와 웹사이트 성과간의 구조적 평가에 관한 연구: 컨벤션비지터뷰로(CVB)를 대상으로)

  • Joun, Hyo-Jae;Cho, Nam-Jae
    • Journal of Digital Convergence
    • /
    • v.5 no.2
    • /
    • pp.91-98
    • /
    • 2007
  • Destination marketing organizations (DMO) have been building up the cyber city in the WWW. Website for DMO is a core channel to promote regional attractions. This research suggests the issue of criteria for evaluating DMO's performance in the Internet. The method of evaluation focuses on the structure in perspective of linkage based on small world theory and direct network. Convention & Visitors & Bureau (CVB) in tourism and travel industry playa role to promote and held the international meeting and exhibitions. CVB's websites evaluated according to web link structure and performance.

  • PDF

The Constitution with Analysis of cognitive Indicators in Interior Space for Interactive Simulation (Interactive 시뮬레이션을 위한 실내공간인지 분석의 지표구성)

  • 김태환;이사호
    • Korean Institute of Interior Design Journal
    • /
    • no.27
    • /
    • pp.162-167
    • /
    • 2001
  • The true space is the physical world affected a gravity but the cyber space is the world that rise above physical status and show developed space. This study shows that the factors of objective valuation and the indicators for the behavior analysis. It is established that the structural design indicators using the simulation have 4 steps; The indicator of complex space, the diagram of cognitive image, is the analysis of emotion and stimulation, and the dependent variables. Moreover the indicator of complex space is illustrated the connection degree, the symmetry, the axis of sight, and the degree of space division. For the effective analysis, the simulation is to be made matched with the true environment. Thus the simulation has the capability of the objective and correct more than those of true architectural environment. And it could establish immediately the experimental data and response.

  • PDF

Digital Identity Trend for Digital Trust Society (디지털 신뢰 사회 실현을 위한 디지털 아이덴티티 동향)

  • Kwon, D.S.;Lee, H.;Park, J.D.
    • Electronics and Telecommunications Trends
    • /
    • v.34 no.3
    • /
    • pp.114-124
    • /
    • 2019
  • The Internet was designed for machines, not humans, and hence, nobody owns a digital identity. Instead, a digital identity is rented from a website and an application. This lack of unique and secure digital identities has resulted in confusion in the online/cyber world. Digital identities pose one of the oldest and most difficult problems with regard to the Internet. There is still no way to use digital credentials to prove, own, and control an online identity, namely a self-sovereign identity, in the same manner we do in the offline world, particularly without a trusted third party. This article discusses the current open standards for digital identities, proposes solutions pertaining to digital identities in the future, and introduces the concept of a blockchain-based self-sovereign digital identity without the need of trusted third parties.

A Study On The Personality And Reaction Dialogue Generation For Game NPC In MMORPG (MMORPG에서 게임 NPC의 성격과 반응대화 생성에 관한 연구)

  • Won, Il-Seok;Rhee, Dae-Woong
    • Journal of Korea Game Society
    • /
    • v.3 no.1
    • /
    • pp.74-85
    • /
    • 2003
  • If the game characters in the cyber world speak the same dialogues as in the real world, it will give game players more fun and realism. And game players are more and more immersed into the cyber space. However, we observed that only simple and primitive dialogues are used at the market places in most MMORPGS. We introduce personality psychology theory for generating the personality of NPC in MMORPG. And we suggest how to make a conversation between PC (Playable Character) and NPC (Non - Playable Character) according to 'Extroversion - Introversion dimension' and 'Neuroticism dimension'. And we implement the personality dialogue generation program, which is composed of two parts. One is for generating personality, and the other for making dialogue. Personality generator can set a NPC's personality automatically, and Dialogue Maker can control the dialogue styles, quantities, and characteristics of NPC. Thus, the program implemented in this paper can help game designer and scenario writer to make game characters easily. The approach in this paper can be applied to generate various game characters and used to represent agents and avatars of real-time animation.

  • PDF

Color Analysis of Avatar fashion style from on-line portal sites

  • Kim, Ri-Ra;Kim, Young-In
    • International Journal of Costume and Fashion
    • /
    • v.8 no.2
    • /
    • pp.50-64
    • /
    • 2008
  • The purpose of this study is to classify Avatar fashion style through analysis of on-line Avatar Mall and to propose color pallette and fashion contents from fashion color analysis. The literature research focused on investigating the notion, characters and types of Avatar and relation of Avatar and self-image, clothing image and color image. In data research, 4 on-line portal sites Avatar Malls were analyzed and Avatar fashion style was classified. In addition, Avatar clothing color was analyzed. The research of this study are as follows: Firstly, Avatar in the cyber space represents 'me' of the real states. Avatar fashion helps to represent Avatar Image and clothing makes human image and identity as a social sign. Color helps to constitute clothing impression and human image, therefore clothing and color are the important elements to express self-image through Avatar in the cyber space. Secondly, Avatar Malls of 4 on-line portal sites are very similar and confuse Avatar users because of no standard of fashion style classification. Accordingly, the standard of fashion style classification should be made by a fashion expert, and the specific characters of every on-line portal site should be emphasized. Thirdly, as a result of the analysis of Avatar's clothing, the clothing is divided into a real world clothing and an imaginary world clothing. There are daily clothes, uniform, event clothes, story clothes and fantasy clothes. As a result of the color analysis of Avatar clothing, White, Red, Red Purple colors and bright and vivid tone are generally used for Avatar clothing. This study is significant to classify Avatar fashion style systematically, to notify sensitive and delicate users' sign and to make Avatar fashion image emotional and high-quality.

The Study on The Cyber Communities of Migrant Workers in Korea (한국 이주 노동자의 '사이버 공동체'에 관한 연구)

  • Lee, Jeong Hyang;Kim, Yeong Kyeong
    • Journal of the Korean association of regional geographers
    • /
    • v.19 no.2
    • /
    • pp.324-339
    • /
    • 2013
  • This study aims to investigate the characteristics of cyber communities composed of migrant workers from communities without propinquity in Korea. Its methods are both qualitative and quantitative. It further seeks to discover the relationship between the social capital formed and reproduced within these cyber communities and participants' cultural adaptation to Korean society. The study revealed that ethnic and non-ethnic communities differed in terms of strength of cohesion, space constraints, and links with the outside world. The former showed characteristics of a localized community type. The main motivations for migrant workers' participation in the ethnic cyber community were communication and friendship rather than cooperation and sharing among members. They usually used cyber communication media to communicate with one another. Conversely, the latter showed characteristics of an integrative type. Despite the difficulties in applying for membership and information provided in Korean, a high percentage of migrant workers participated in the community to obtain crucial information. The results did not show a significant correlation between social capital and migrant workers' traits within the cyber community, while a strong correlation emerged among four factors of social capital: faith, norms, networking, and political participation. The study showed that social capital in the cyber community was in direct proportion to an integrative type of cultural adaptation to Korean society. In particular, there was a strong connection between the cultural adaptation exhibited by members of the migrant subculture and their participation in discussions on political issues and human rights, with some migrants even functioning as agents of social change as participants in citizens' movements. The findings suggest that the cyber community facilitates the migrant subculture's communication with and integration into the indigenous Korean culture. Migrant workers' participation in the cyber community is therefore validated as an instrumental practice for members of this subculture to adapt to Korean society.

  • PDF