• Title/Summary/Keyword: Creativity improvement

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The Analysis of Student-student Verbal Interactions on the Problem-solving Inquiry Which was Developed for Creativity-increment of the Gifted Middle School Students (중학교 과학 영재의 과학 창의성 신장을 위한 문제 해결형 탐구 실험에서의 학생 간 대화 분석)

  • Kim, Ji-Young;Ha, Ji-Hee;Park, Kuk-Tae;Kang, Seong-Joo
    • Journal of Gifted/Talented Education
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    • v.18 no.1
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    • pp.1-21
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    • 2008
  • The purpose of this study was to develop problem-solving inquiries for the science gifted and to analyze the effects of problem-solving inquiries. The problem-solving inquiries were composed of scientific knowledge, scientific inquiry skills and creative thinking. The problem-solving inquiries were applied to the science gifted attending the institute of the gifted education. The test of science-creative problem solving (TSCPS) was used to know effects of improvement of science-creativity and the result of TSCPS showed the improvement of science creativity. The analysis of student-student dialogues during experiments showed that the type of dialogue was different on the type of problem-solving inquiry. The dialogue of convergent thinking was frequently showed up on the problem-solving inquiry needed logical thinking whereas that of divergent thinking on the problem-solving inquiry needed idea generation. The problem-solving inquiries had a positive effects on the improvement of the science-creativity.

The Ways to Utilize Teaching Materials for Gifted Students' Creativity Improvement (영재학생의 창의성 신장을 위한 교수매체의 활용 방안)

  • Bang, Seung-Jin;Lee, Sang-Wun
    • Communications of Mathematical Education
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    • v.21 no.1 s.29
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    • pp.81-105
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    • 2007
  • We need questions that have various answers, not one answer by just mechanical calculation, to improve students' creativity. Such questions usually require inquiry, presumption, logical inference and a variety of problem solving tactics. These questions will be even more effective when they can provide students with multiple experiences by making them engage in lots of activities. We have to make use of diverse teaching aids and tools, or teaching materials in order to get these results. This research searches for teaching materials which improve gifted students' creativity as well as the ways to utilize 4D Frame. Furthermore we intend to present the ways to put such materials and 4D frame into practical use.

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Development of Materials for Improvement of Creativity about Computer Discretion Activity in Elementary School (창의성 신장을 위한 초등컴퓨터 재량 활동 교재 개발 -5, 6학년을 중심으로-)

  • Kim, Jong-Hoon;Kim, Jong-Jin;Moon, Ki-Youl
    • The Journal of the Korea Contents Association
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    • v.7 no.10
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    • pp.69-79
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    • 2007
  • Recently, elementary schools has assigned students information communication technology class for 1 hour in every week, all more than 34 hours a year during the discretion activity classes in every grades. However, the guidelines for information communication technology class is only suggested, but the teaching materials that can be used in the information communication technology class are not various. We did an analysis of a guide to information communication technique education that the Ministry of Education and Human Resources Development announced. And then, We developed the materials which can improve fifth and sixth grade children's creativity. We tried to find out how this materials affect their creativity.

A Study on the Relationship between the Parents' Learning Involvement and Children's Intellectual Curiosity and Scientific Creativity of the Gifted Elementary Students of Science and General Students (초등과학영재아동과 일반 아동 부모의 학습관여와 지적호기심 및 과학창의성의 관계 연구)

  • Oh, Jong-Seok;Lee, Hyeong-Cheol;Yoo, Pyoung-Kil
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.5
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    • pp.1119-1128
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    • 2014
  • This study was aimed at analyzing the correlation among each factor after finding out the difference between the gifted elementary students of science and general students with their parents' learning involvement, the children's intellectual curiosity and scientific creativity. The results of the study were as in the followings. Firstly, there was a significant difference in the intellectual curiosity between the gifted students and general students. Secondly, there was a significant difference in the parents' learning involvement perceived by the gifted students and general students. Thirdly, there was a significant difference in scientific curiosity of the gifted students and the general students. Forth, as the results of the correlation analysis among the talented child's father's learning involvement, the child's intellectual curiosity and scientific creativity, there was a positive correlation between the father's pursuit for appropriateness and the talented child's special curiosity, and another positive correlation between the father's encouragement for academic improvement and the child's flexibility and originality.

The Effect of Project Learning Utilizing Prezi on Creativity, Science Process Skills and Attitudes Toward Science of Scientific Gifted Children in Elementary School (Prezi를 활용한 프로젝트 수업이 초등과학영재반 학생들의 창의성, 과학탐구능력 및 과학에 대한 태도에 미치는 영향)

  • Cho, Hye-Jin;Lee, Hyeong-Cheol
    • Journal of the Korean Society of Earth Science Education
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    • v.6 no.1
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    • pp.50-59
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    • 2013
  • Prezi, which is an implemented software in the form of flash-based online presentation, is considered to be a new appropriate smart-learning tool. This study aimed to investigate an impact of project learning utilizing Prezi on the creativity, attitudes toward science and science process skills of scientific gifted children in elementary school. The results of this study were as follows; First, after project learning utilizing Prezi, their creativity was raised meaningfully, especially in sub-elements of patience, adaptability and variety of interestings. Second, project learning utilizing Prezi showed meaningful effect on their improvement of science process skill, especially in integrated science process skills. Third, project learning utilizing Prezi improved their attitudes toward science meaningfully. In almost sub-elements, except the element of ordinariness of scientist, positive meaningful improvements were showed.

A Study on the Development of Teaching Material to Improve Creativity in Elementary School with Computer Principals (컴퓨터 원리를 이용한 초등학교 창의성 신장 교재 개발 연구)

  • Kim Jong-Jin;Jeong Eun-Young;Hwang Hong-Eik;Kim Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.319-330
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    • 2005
  • The information infrastructure between all the elementary and middle schools of the nation have made it possible to build an environment to breed competent students for our future society. However, since the focus of computer education has been mostly on utilization, it has created many problems such as limitation of creativity, weakening the self-studying skill and many other. Consequently this study is for the development of the textbooks of the computer principles in education and shows the affirmative effect of the improvement of creativity through their application.

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A Program To Promote Young Children's Creative Problem-Solving Skills : Focus on Cooperative Activities Using Picture Books (유아의 창의적 문제해결력 증진을 위한 프로그램: 그림책을 활용한 협동활동 중심으로)

  • Ae-Ran Song;Seung-Min Song
    • Korean Journal of Childcare and Education
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    • v.19 no.1
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    • pp.69-92
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    • 2023
  • Objective: This study was to develop a creative problem-solving(CPS) program conducive to the improvement of young children's creativity, creative problem-solving competence, social and communication skills. The program was based on the picture books, focusing on young children's cooperative activities. Methods: In order to verify the effectiveness of the program, 99 five-year-old children were induced to participate in it. In order to verify the effectiveness of the program, data were analyzed in advance and post hoc test was conducted using the SPSS 22.0 program. Results: This program had positive effects on children's creativity, creative problem-solving competence, social and communication skills. Conclusion/Implications: The purpose of the program was to solve the problems we face in our daily life creatively through cooperative activities. The creative problem-solving(CPS) program for the young children focused on cooperative activities using the picture books was very effective in improving young children's creativity, creative problem-solving competence, social and communication skills.

A Study on the Improvement of Creativity of R&D Team in Government-Funded Research Institutes : Comparative Study on the Viewpoints of Leaders and Members (정부출연 연구기관 연구개발팀의 창의성 제고 관리방안에 관한 연구 : 부서장과 구성원 관점의 비교)

  • Roh, Poong-Du;Han, In-Soo
    • Journal of Korea Technology Innovation Society
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    • v.21 no.3
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    • pp.992-1020
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    • 2018
  • The purpose of this study is to investigate the ways to enhance the creativity of R & D teams of government-funded research institutes through systematic empirical studies. For this purpose, a research model was established based on existing research on group creativity and verified through empirical studies. Specifically, This study first attempts to investigate the influence that team diversity, team cohesion, team autonomy and team efficacy have on team creativity. Second, it intends to verify the mediating effects of team efficacy between team characteristics and team creativity. An empirical study was conducted on 102 R & D teams of government-funded research institutes. In the team creativity measurement, the evaluation by the leaders and the self evaluation of the members were performed in parallel. This is to increase the accuracy of the evaluation and to compare the differences of the viewpoints of the two subjects. The result of the analysis demonstrated that team cohesion among the others had a positive influence on team creativity, and that team efficacy possessed certain positive qualities in mediating the relationship between team diversity, team autonomy, and team creativity. Based on these findings, this study discussed its academic implications as well as its practical limitations, and made suggestions on future research tasks that remain.

A Case Study of Creativity Development Using Simpson's Paradox for Mathematically Gifted Students (Simpson의 패러독스를 활용한 영재교육에서 창의성 발현 사례 분석)

  • Lee, Jung-Yeon;Lee, Kyeong-Hwa
    • Journal of Educational Research in Mathematics
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    • v.20 no.3
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    • pp.203-219
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    • 2010
  • Several studies have reported on how and what mathematically gifted students develop superior ability or creativity in geometry and algebra. However, there are lack of studies in probability area, though there are a few trials of probability education for mathematically gifted students. Moreover, less attention has paid to the strategies to develop gifted students' creativity. This study has drawn three teaching strategies for creativity development based on literature review embedding: cognitive conflict, multiple representations, and social interaction. We designed a series of tasks via reconstructing, so called Simpson's paradox to meet these strategies. The findings showed that the gifted students made Quite a bit of improvement in creativity while participating in reflective thinking and active discussion, doing internal and external connection, translating representations, and investigating basic assumption.

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A Study on the Development of Creativity in Elementary School Through Micro-Robot Education (마이크로 로봇 교육을 통한 초등학교 창의성 계발에 대한 연구)

  • Kim Jong-Hoon;Kim Jong-Jin;Lee Tae-Oak
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.124-132
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    • 2006
  • The present cutting-edge industry demands talents with engineering mind that enables them to think and operate in creative manners by themselves while escaping from simple maneuvering activities. Pursuant to the demand of the times, micro-robot manufacturing education at an elementary school level will be an appropriate alternative for developing creativity of children. According to such a need, I designed an effective micro-robot education program for creativity development, and researched it by applying it to the field of education. As a result, in the first place, I could propose teaching-learning material for elementary school for micro-robot manufacturing, Second, I designed a learning program suited to elementary students by dividing it into seven steps. Lastly, there was an improvement in creativity of learners who used the designed teaming program as a result of applying and analyzing the Program.

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