The purpose of this paper is to provide a review of the background information regarding to the role of workplace on affecting people's performance. In today's industry creativity has a very special and important place because of the dynamic organizational changes and rapid growth of technology. To support these new working styles and specifically, to support creativity within an organization, flexible workplaces are often suggested. Since open-plan office offers more flexibility when compared to completely closed and private ones, they are seen to have more capabilities and are highly valued in today's industry. So the result of this study will contribute towards enhancing the understanding of the effect office design to enhance employees' performance, especially in creative tasks.
The Korean Ministry of Education has emphasized the convergent ability for human resource cultivating the development of science and technology in the future. Based on this, Korean STEAM education aims to enhance students' interest and their understanding of science and technology as well as to develop students' convergence thinking and problem-solving skills. Through the camp for gifted students, students are generally introduced to produce self-directed outputs in order to solve the problem in everyday life. In this study, the author aims to find out whether the gifted high school students' creative leader competency and STEAM literacy changed after they experienced STEAM-based camp. 517 gifted students from 52 high schools in the Metropolitan city region join the camp, which is focused on generating student-centered outputs for problem-solving in daily life context. Before and after the camp, the creative leader competency and the STEAM literacy of participants were tested and compared. From the result, we found that the gifted high school students' creative leader competency and STEAM literacy improved after participating in the STEAM camp. In particular, all the sub-factors except for the social value pursuit domains in the social characteristic area of creative leader competency and the areas of creativity, respect, and communication in STEAM literacy increased. Educational implications will be discussed.
Journal of Korean Library and Information Science Society
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v.53
no.2
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pp.43-71
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2022
In this study, the vision and goal of librarian education and training were designed by reflecting the changes in the internal and external environment of the library and the human resource development (HRD) trend in order to prepare a mid- to long-term development plan for librarian education and training. To design the vision and goal of librarian education and training, redefining the necessity, goals, mission, and role of librarian education and training, and seeking strategies to realize the vision and goal of librarian education and training. Core competency and national competency standards (A detailed implementation plan was prepared for the development of NCS) - based educational operation guidelines. First, when analyzing domestic and foreign prior research and literature, the future librarian is a person with competencies that includes first, creative convergence, second, communication and cooperation, third, leading professional, and fourth, empathic and inclusive talent. It was identified that education and training should be established based on The curriculum according to the library's future talents and core competencies should be presented in the following process model, and the librarian competencies for each type of creative convergence type, communication cooperation type, leading professional type, and empathy and inclusive type should be derived, and It was identified that the education direction should be set in the direction of designing a curriculum for job competency improvement by setting the job competency according to the requirements.
Journal of The Korean Association For Science Education
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v.37
no.5
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pp.825-833
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2017
The Korean Ministry of Education has emphasized human resource development with creative and convergent ability for future science and technology development. Korean STEAM Education aims to enhance students' interest and their understanding of science and technology as well as to develop students' creative problem-solving skills. Through STEAM R&E project, students experience self-directed research in order to solve the problem in the context of everyday life. In this study, we aim to find out whether the creative leader competency of high school students changed after they experienced the STEAM R&E project. The creative leader competency consisted of three domains: cognitive, affective, and societal domain. We measured the creative leader competency using the questionnaire scales. The questionnaire was administered to 612 high school students who participated in the 2016 STEAM R&E project. Pre- and post- test scores were collected, and we analyzed it. We compared the mean difference between pre- and post- test scores as well as the mean differences among science high school, gifted school, science core school, and general high school. From the result, we found that all student' creative leader competency improved after participating in the STEAM R&E project in all three domains. The result also showed that students' test scores of science high school and gifted school showed no significant mean differences, while student's scores of both science core school and general high school improved significantly. From the results, we concluded that STEAM R&E activities could be an effective tool in cultivating creative leader competency, especially for general high school students and science core school students. We also suggested that further researches are needed to find how we could enhance students' creative leader competency.
The Journal of Asian Finance, Economics and Business
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v.7
no.6
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pp.317-326
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2020
Previous studies have suggested that individuals need to invest in the accumulation of career competencies. To demonstrate how to acquire career competencies, a model consisting of the knowing why, knowing how, and knowing whom competencies was actively discussed in the previous studies. This study seeks to identify the relationships among these competencies based on three ways of knowing, and their effects on perceived work performance. Furthermore, this study tried to identify the importance of each of these competencies in predicting perceived individual performance in the business workplace environment. The findings showed that the knowing why, knowing how, and knowing whom competencies all have a statistically significant positive influence on perceived individual work performance. Also, the study results showed the relative importance of the three competencies for perceived work performance. Specifically, the study results showed that the effects of the knowing why and knowing whom competencies are greater than the effect of the knowing how competency. The theoretical and practical implications of the study results were provided, including empirical evidence of the validity of the career capital model, the appropriateness of the career competency model based on the three ways of knowing, and assignment of resources for the acquisition of career competencies.
It has been fifteen years since military science was introduced into private and public universities since 2004. The department focuses on the improvements of the South Korean Army quality based on the Korean Army's traits including: an increase of power in the armed force and operations through research, development, and the expansion of a cooperation between the public (civilians) and military. Approximately, four hundred students from various universities in the military science department graduate in order to become an officer. The fourth industrial revolution causes structural transformation to our lives. Through the use of Artificial Intelligence (AI,) war and the military as a whole will be altered significantly particularly with regard to efficiency. Nevertheless, it is important for us to train officers in creative ways so that they can deal with situations where machines will be unable to handle situations. Considering this change in our lives, it is necessary for the military science departments to change the way to teach and train their students. In order to accomplish this goal, we need to introduce a method called "Flipped Learning" and during the process all the members need to participate and communicate in an interactive way. By doing this, the military science departments will play an important role by improving human resource in terms of military and national security.
Journal of The Korean Association of Information Education
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v.18
no.1
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pp.75-87
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2014
The purpose of this study was to investigate the educational usefulness, problems of smartpad-based instruction in elementary school based on qualitative research. To accomplish the purpose of the study, D elementary school in metropolitan area, two classes of digital textbook model school for seven years, were selected as the classes for observation. Six fourth and fifth graders and their teachers were interviewed and their 10 lessons were used for analyzing teaching and learning activities in smartpad-based instruction. The results of the study, 'Facilitating collaboration and interaction', 'effective use of various resource and SNS', 'improving concentrativeness', 'shortening waiting time' were identified as main educational usefulness. 'Lack of learning supporting tools', 'focusing on function rather than learning contents', 'low learning effectiveness', 'interference of flow' were presented as problems in using smartpad in classroom. Finally, some practical tasks for effective application of smartpad-based instruction were recommended.
Journal of the Korea Academia-Industrial cooperation Society
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v.19
no.11
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pp.711-720
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2018
The purpose of this study was to explore the impact of lifelong educators' core competencies as a mediating effect on adult learners' ability to function. The subject of this study was aimed at adult learners participating in lifelong education programs at lifelong educational institutions located in Gyeonggi Province. and was finally used for a total of 520 additional analyses. The main findings of this study are as follows: first, regarding the correlation between the core competence of lifelong educators and the life ability of adult learners, core competence has a static association with wisdom. In addition, wisdom has a high static association with life expectancy. Second, the core competence and wisdom of lifelong educators were found to have a significant static impact on adult learners' life abilities, accounting for 66.8%. Specifically, the most significant predictors of life's ability were creative problem solving, consideration for others, and acceptance of change, which were lower factors of wisdom. Third, the impact of a lifetime educator's core competence on adult learners is not significant. It was found that core competence has an indirect influence on life capacity through the mediating effect of wisdom, and that wisdom has directly interfaced the relationship between core competence and life ability. Taken together, these results proved that the core competence and wisdom of a lifelong educator are important variables for adult learner's life abilities. Based on this, the core competence of lifelong educators being taught in the field of lifelong education should be enhanced, and the ability of adult learners to utilize the wisdom that has been developed through the experiences of adult learners, to improve their life skills.
Research on entrepreneurial gifted youth who have immense potential within the national economy in the near future is critical. The purpose of this article is to establish the proper goal and direction of longitudinal study on entrepreneurial gifted youth and to identify substantial research problems. In order to do a theoretical inspection around preceeding research related with the field, longitudinal study of entrepreneurial youth (including gifted education and entrepreneurship) was executed. As a result, the goal, 'the verification of whether entrepreneurs can be cultivated by educational interventions' was derived as an appropriate research direction. Also, 4 major research problems are presented: (1) Description of the features of entrepreneurial gifted youth and their developmental pattern, (2) Explanation of the effects of educational intervention on intensifying entrepreneurial giftedness, (3) Prediction which identifies the factors that influence the youths' success as eminent entrepreneurs, and (4) Control over promoting talented individuals and refining relevant policy and institutions. Implications and further research directions are also discussed.
Research on entrepreneurial giftedness is in its initial stage and the importance is increasing these days. The purpose of this article is to establish a foundation of entrepreneurial giftedness research by conceptualizing the concept and characteristics of entrepreneurial giftedness. The author reviewed prior research on entrepreneur and entrepreneurship, potential entrepreneur, gifted youth in invention, and entrepreneurial gifted youth, and proposed a new perspective on entrepreneurial gifted youth based on the findings from the review. Entrepreneurial giftedness proposed in this study is someone who is risk-taking to achieve opportunities and innovation and who has potential to be competent in managing resources. The author also proposed that entrepreneurial giftedness study needs to focus on developmental characteristics, management ability, and practical intelligence. Finally, based on the findings from previous research on entrepreneurial giftedness, environmental and personality characteristics, temperament and character, cognitive traits, and vocational interest of entrepreneurial giftedness are discussed. Implications and further research directions were discussed.
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