• 제목/요약/키워드: Creative Model

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2D 이미지를 이용한 3D모델 변환 알고리즘 (Algorithms to convert 2D image into a 3D model)

  • 최태준;김응수;이희만
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2015년도 춘계 종합학술대회 논문집
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    • pp.347-348
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    • 2015
  • 최근 들어 3D데이터의 필요성이 대두되면서 여러 콘텐츠가 개발되고 있다. 2D image를 3D로 변환하기 위해 Canny 에지 검출알고리즘을 이용하였다. 이와 같은 3D 모델로 제작한 데이터는 3D 애니메이션이 가능하므로 과학관 등의 전시실에 활용 할 수 있다.

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잡음이 있는 3차원 점군 정보에서의 밸브 모형 추출 (Valve Model Extraction from Noisy 3-D Point Cloud Data)

  • 오기원;최강선
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2015년도 춘계학술발표대회
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    • pp.945-946
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    • 2015
  • Laser Range Finder를 이용하여 생성한 3차원 점군 정보는 단면적인 부분만 볼 수 있으며, 잡음이 포함되어 작은 물체를 추출하는데 많은 영향이 생긴다. 이러한 잡음이 있는 3차원 점군 정보 사이에서 밸브의 중심의 위치에 대한 추가적인 입력을 받아 원환체, 원통, 평면의 정보를 복합적으로 포함하고 있는 밸브의 모델을 추출한다.

Expression of the Floral Repressor miRNA156 is Positively Regulated by the AGAMOUS-like Proteins AGL15 and AGL18

  • Serivichyaswat, Phanu;Ryu, Hak-Seung;Kim, Wanhui;Kim, Soonkap;Chung, Kyung Sook;Kim, Jae Joon;Ahn, Ji Hoon
    • Molecules and Cells
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    • 제38권3호
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    • pp.259-266
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    • 2015
  • The regulation of flowering time has crucial implications for plant fitness. MicroRNA156 (miR156) represses the floral transition in Arabidopsis thaliana, but the mechanisms regulating its transcription remain unclear. Here, we show that two AGAMOUS-like proteins, AGL15 and AGL18, act as positive regulators of the expression of MIR156. Small RNA northern blot analysis revealed a significant decrease in the levels of mature miR156 in agl15 agl18 double mutants, but not in the single mutants, suggesting that AGL15 and AGL18 co-regulate miR156 expression. Histochemical analysis further indicated that the double mutants showed a reduction in MIR156 promoter strength. The double mutants also showed reduced abundance of pri-miR156a and pri-miR156c, two of the primary transcripts from MIR156 genes. Electrophoretic mobility shift assays demonstrated that AGL15 directly associated with the CArG motifs in the MIR156a/c promoters. AGL18 did not show binding affinity to the CArG motifs, but pull-down and yeast two-hybrid assays showed that AGL18 forms a heterodimer with AGL15. GFP reporter assays and bimolecular fluorescence complementation (BiFC) showed that AGL15 and AGL18 co-localize in the nucleus and confirmed their in vivo interaction. Overexpression of miR156 did not affect the levels of AGL15 and AGL18 transcripts. Taking these data together, we present a model for the transcriptional regulation of MIR156. In this model, AGL15 and AGL18 may form a complex along with other proteins, and bind to the CArG motifs of the promoters of MIR156 to activate the MIR156 expression.

창의적 문제 해결력 지향 일반화학실험 교수 전략 개발 및 적용 효과(제I보) (The Development of Teaching Strategy for the Enhancement of the Creative Problem Solving Thinking Skills through General Chemistry Laboratory and the Effects of It's Applications(I))

  • 방담이;박지은;송주연;강순희
    • 대한화학회지
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    • 제55권2호
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    • pp.290-303
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    • 2011
  • 발산적 사고력과 수렴적 사고력 신장 모형을 만들고 난 후에 현행 과학 탐구 교수 전략에 함께 사용한 새로운 수업 전략을 개발하였다. 이 연구에서 창의적 사고력은 협의의 측면으로 발산적 사고력이다. 그리고 과학과에서의 문제 해결력은 탐구 능력이며 수렴적 사고인 비판적 사고력이다. 이러한 창의적 문제해결력 지향 탐구 수업 모형에 의한 수업 전략을 사범 대학 학생들에게 1학기 동안 적용하여 그 적용 효과를 알아보았다. 첫 번째, 이 학생들의 창의적 사고력인 발산적 사고력이 유의미하게 신장되었다. 하위 요소로는 문제를 인식하는 기능, 가설을 설정하는 기능, 자료를 변환하고 해석하는 기능에 있어서 발산적 사고력이 유의미하게 신장되었다. 두 번째, 이 학생들의 문제 해결력인 탐구 능력에서의 비판적 사고력이 유의미하게 신장되었다. 하위 요소로는 가설을 설정하는 기능, 자료를 변환하고 해석하는 기능, 결론을 도출하는 기능에 있어서 유의미하게 비판적 사고력이 신장되고 있음을 알 수 있었다. 세 번째, 이 학생들의 창의적 문제 해결력도 유의미하게 신장되었다. 구체적으로 변인 통제 능력을 제외한 나머지 탐구 능력에서 모두 창의적 문제 해결력이 유의미하게 신장 되었다.

Assessment of long-term working memory by a delayed nonmatch-to-place task using a T-maze

  • Kim, Jung-Eun;Choi, Jun-Hyeok;Kaang, Bong-Kiun
    • Animal cells and systems
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    • 제14권1호
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    • pp.11-15
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    • 2010
  • Long-term working memory (LTWM) is a subdivision concept of working memory and indicates the enhancement of performance in a working memory task. LTWM has been shown in humans who have been engaged in a specific task requiring working memory over a long time. However, there is very little understanding of the exact mechanism of LTWM because of limitations of experimental methods in human studies. We have modified the standard T-maze task, which is used to test working memory in mice, to demonstrate LTWM in an animal model. We observed an enhancement of performance by repeated experience with the same working memory load in mice, which can be regarded as an LTWM. This effect seems to depend on the condition wherein a delay was given. This task may be a good experimental protocol to assess LTWM in animal studies.

중국 초등학생의 공학 창의적 문제해결력 향상을 위한 미세먼지 STEAM 프로그램 개발 사례 연구 (A Case Study on Development of Fine Dust STEAM Program for Enhancing Engineering Creative Problem Solving Ability of Chinese Elementary School Students)

  • 권해연;변문경
    • 공학교육연구
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    • 제23권2호
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    • pp.14-23
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    • 2020
  • Based on the constructivist learning environments model and the learner-centered psychological principles, STEAM education program with the theme of eliminating smog was developed. Through the program, senior elementary school students will learn and apply the convergence knowledge of science, technology, engineering, arts and mathematics such as the human body's respiratory system (S), immune system (S), big data (M, T), computer programming(M), and aduino sensor utilization (E) directly to solve the problem. After expert validity testing, we found that developed program meet the standards of STEAM education program development and can develop creative thinking skills to find and solve problems in students' daily lives. In addition, this study is meaningful in providing a reference example for the development of STEAM education programs that enhance convergence knowledge in the future.

수학 학문적 창의성 신장을 위한 멘토십 프로그램 모형 개발 (Implementations of Mentorship Program Model for the Academic Creativities of Mathematics)

  • 방승진;최중오
    • 영재교육연구
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    • 제20권1호
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    • pp.205-229
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    • 2010
  • 영재학교 및 과학 고등학교에 재학 중인 수학 영재의 창의적 연구 체험과 학문적 창의성 신장을 교육 목적으로 진행되는 수학분야 R&E 프로그램은 본연의 목적과는 달리 연구주제 선정과정에서의 학생들의 참여 결여, 연구 능력 신장을 위한 진행 과정에서의 개인별 평가 미비, 그리고 수학적 논문 게재 여부의 평가 항목이 배제된 상태에서 보고서 작성 및 발표 평가로 마무리 되는 등 창의적 연구자로서의 경험을 충분히 제공하고 있지 못하고 있다. 본 연구는 이러한 R&E 프로그램의 문제점을 분석하고 그 해결방안을 찾아 본래의 목적인 창의적 수학 연구 체험과 학문적 창의성 신장에 부합하는 평가모형이 결합된 새로운 멘토십 프로그램 모형을 개발하였다.

TPACK 기반 테크놀로지 활용 STEAM 프로그램 개발 및 적용 효과 - 순환 기관을 중심으로 - (Development and Application Effect of STEAM Program Using Technology Based on TPACK - Focused on the Circulatory System -)

  • 고동국;홍승호
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.84-99
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    • 2020
  • The purpose of this study is to develop a STEAM program using technological pedagogical and content knowledge (TPACK) model to effectively utilize technology to solve the difficulties in the teaching of 'structure and function of our body' unit in the primary science curriculum and to confirm the effect on the academic achievement, creative problem solving ability and scientific interests of elementary students. The program was developed as the STEAM program of the 8th class by utilizing the construction knowledge of the TPACK model. The developed program was applied to 29 experimental group students in 5th grade. And the textbook-oriented circulatory system learning program was applied to 29 5th graders in the same school. As a result of the application of the program, the experimental group showed significant improvement over the comparison group in its creative problem solving ability and scientific interests, and the satisfaction of the class was also high. This caused a positive effect on students because the process of self-directing information about the circulatory system using smart devices, making outputs creatively using 3D printers, and presenting them through role play using produced outputs.

Research on the Influence of the Use of VR Technology in Dance Creation on the Willingness of Dance Directors to Use: Focusing on the Ease of Cognition and the Mediating Effect of Usefulness

  • Wu, Nuowa
    • 한국컴퓨터정보학회논문지
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    • 제24권6호
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    • pp.117-124
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    • 2019
  • In the field of dance creation, the use of film and television skills, cyberspace, action sets, computer graphics and other technology and media technology have made the creative environment for dance art that it rapidly improves and presents a new situation. Especially in the dance creation part, VR technology can show many possibilities and can be used as a tool to fully satisfy the choreographer's intention and imagination. Therefore, this study analyzes the acceptance model of virtual reality technology in dance creative education, and we will examine the effect of social influence, shared trust, innovation, interest, and self-efficacy on perceived usefulness and perceived ease. Second, we will examine the effect of perceived usefulness and perceived ease on intention to use. The study is targeted at ordinary dance creators who currently reside in Hebei Province, China. The survey was conducted for approximately 30 days from March 16th to April 17th. The total number of valid samples collected was 377. The results of the identification of the hypotheses between variables based on the questionnaire data are as follows: Firstly, social influence, shared trust, innovation, interest, and self-efficacy have a positive impact on perceived usefulness, perceived ease. Secondly, perceived usefulness, perceived ease has a positive effect on the intention to use. In view of the above research results, the theoretical significance and limitations of this research and the future research directions are discussed in depth.

Supported and Unleashed - The Impact of Work Environment on the Creative Performance of Knowledge Workers: An Empirical Study in Saudi Arabia

  • FALLATAH, Mahmoud;SINDI, Hadeel
    • The Journal of Asian Finance, Economics and Business
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    • 제9권10호
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    • pp.61-71
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    • 2022
  • Organizations pursue innovation to improve performance and gain competitive advantage, and knowledge workers represent an integral part of creating knowledge and helping organizations in their innovation efforts. The current paper seeks to examine the impact of the work environment on knowledge workers' creativity. Building on The Investment Theory of Creativity, The Componential Theory of Creativity, the Job Demand-Resource model, and the Resource Based View, we develop and test a model suggesting a relationship between work environment-social support, sufficient resources, organizational freedom, and organizational regulations-and the quantity and quality of the creative performance of knowledge workers. Using a sample of 167 engineers in Saudi Arabia, an emerging but wealthy country with huge innovation inspirations, the results of our Ordinary Least Squares (OLS) regression analysis indicate that all four elements of the work environment included in our study positively impact the quantity and quality of knowledge workers' creative performance. Our paper provides important contributions to the literature on the work environment, creativity, and knowledge management, with an emphasis on creativity in developing countries. Our study highlights the importance of creating a supportive and encouraging work environment for knowledge workers to foster their creativity. The study offers several theoretical and managerial implications, along with suggestions for future research.