• 제목/요약/키워드: Creative Idea

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초등과학영재학생의 자기 평가, 동료 평가의 비교 분석 (A Comparative Analysis of Student Self-and Peer-Assessments of Elementary Science-Gifted Students' Scientific Creativity)

  • 김민주;임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권4호
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    • pp.439-452
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    • 2019
  • This study aims to compare self- and peer-assessments of science-gifted elementary students' scientific creativity. A science-gifted program on the Pascal's principle was implemented to 40 fifth-graders in the Science-Gifted Education Center for two weeks. After that, students presented their results from a scientific creativity task using the principle in class. The task was to devise a new and useful tool using the principle, and it included the students' self-assessment about their idea. During presentation, students were asked to assess the works of peers and write down the reasons that they gave the scores they gave. Shortly, student self- and peer-assessments about students' scientific creativity outcomes were compared. Based on two essential components of creativity, ideas that satisfy both originality and usefulness can be counted as scientifically creative. The main results of this study are as follows: First, the average scores of student self- and peer-assessments were 71.5 and 61.9. Second, the standard deviations of student self- and peer-assessments were 14.47 and 5.79. Third, among scientific creativity, originality, usefulness scores, only originality had a significant correlation between student self- and peer-assessment (r=.42). Fourth, the students were categorized into four groups according to the levels of their scores by student self- and peer-assessment. And the frequencies of peer-assessment group had a significant difference at p<0.05 level, according to self-assessment group (Chi Square=4.0000, df=1, p=0.0455). Fifth, through a case study by group, the results suggesting that self-assessment could be affected by the students' self-efficacy and perfectionism and such effect could also influence peer-assessment have been found. The result showed that how the student self- and peer-assessment of scientific creativity are different and what the students' thoughts on the evaluation of scientific creativity are. The findings suggested that there are several things to consider for the educators to make efforts to construct consistent assessment methods for scientific creativity.

현대 패션디자인에 반영된 들뢰즈의 기관 없는 신체론과 강도 (An Expression of the theory of 'Corps san Organes' of Deleuze in Contemporary Fashion Design)

  • 왕형우;김현주
    • 디지털융복합연구
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    • 제18권12호
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    • pp.513-523
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    • 2020
  • 후(後)구조주의 철학자 질 들뢰즈(Gilles Deleuze)는 감각과 신체에 대한 논의를 심층적으로 전개한 바 있다. 본 연구에서는 들뢰즈의 신체 미학의 핵심 사상, 즉, 기관 없는 신체이론을 기초로 현대 패션과 그 신체와의 관계를 재해석한다. 본 연구의 결과는 다음과 같다. 첫째, 기관 없는 신체는 그 강도에 따라 '충만한 기관 없는 신체'와 '텅 빈 기관 없는 신체' 그리고 '암적인 기관 없는 신체'의 세 가지로 분류할 수 있다. 둘째, 현대 패션은 착용 방식의 변화에 따라 새로운 신체관계를 창조할 수 있고 충만한 기관 없는 신체를 형성할 수 있다. 셋째, 텅 빈 기관 없는 신체 상태에서는 옷을 훼손함으로써 부정적인 의미의 암적인 기관 없는 신체를 만들 수 있다. 현대 패션디자인에 반영된 들뢰즈의 기관 없는 신체론과 강도 분석을 통해, 신체와 의복의 상관관계를 더욱 깊이 이해하고, 이를 통해 패션디자이너들의 창의적 표현의 근간이 되기를 바란다.

스캠퍼 기법을 활용한 미얀마 전통복식 스타일의 현대 남성복 패션디자인 개발 연구 (A Study on the Development of Contemporary Menswear Fashion Design Inspired by Myanmar Traditional Costumes Using SCAMPER Method)

  • 수웨이표;서승희
    • 패션비즈니스
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    • 제25권1호
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    • pp.16-38
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    • 2021
  • The purpose of this study was to develop a fashion design with a greater sense of modernism based on the characteristics and design elements of Myanmar traditional clothing focusing on the Yandanapon Mandalay period of the last dynasty of Myanmar using the SCAMPER technique, which is one of the creative methodologies. Contemporary menswear fashion designs were developed based on the individual elements of the questionnaire on the SCAMPER technique using fashion design elements. The design development process was as follows. First, this study set the developmental theme of contemporary menswear fashion design in Myanmar's traditional clothing style during the Yadanapon Mandalay period. Second, to develop designs using the SCAMPER technique, the elements of Myanmar's traditional clothing were first divided into item composition and design elements, followed by application of the SCAMPER questionnaire. Also, various designs were developed by combining and applying different elements. Third, optionally selective elements evolved from the design development process using the SCAMPER technique questionnaire. Fourth, the design evaluation was used to select the designs matching the study purpose out of 55 design sketches via FGI (Focus Group Interview) consisting of four fashion designers. Fifth, a total of six designs were selected by additional design modification. Based on the aforementioned processes, a total of six works of men's clothing design were presented. This study provides basic data for the cultural and aesthetic understanding of traditional Myanmar clothing. It also serves as a source of new ideas to express modern fashion design in different ways.

재활용 텍스타일을 활용한 업사이클링 상품디자인 프로세스 연구 -문제중심학습(PBL) 과정의 디자인 결과물을 중심으로- (Study on Upcycling Product Design Process using Recycled Textiles - Focusing on the Design Results of PBL(Problem Based Learning) Process-)

  • 송하영
    • 패션비즈니스
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    • 제25권5호
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    • pp.131-148
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    • 2021
  • Upcycling is a sustainable way to recycle waste resources and solve the global problem of environmental pollution. Upcycling is now attracting attention as fiberization and the disposal of waste clothing have become a serious issue. However, the customer's willingness to purchase upcycled products should be increased by propagating that the product value of a reborn commodity is of high value; these products are meant for new purposes and prepared with recycled materials. In this study, we created 11 designer items by applying an eco-friendly concept in the design process of upcycled textiles and products. From 2020 to 2021, a PBL(Problem Based Learning) curriculum was taught in design planning classes. The final 11 design items were derived after developing an eco-friendly product design for upcycled textiles. These final items were as follows: 5 fashion bags, 3 dog products, 1 clothing, 1 fashion accessory, and 1 sanitary mask design. In order to develop only one aesthetic design idea for upcycling, we considered the following features: user-centered convenience, functionality, and practicality. Then, tie-dye, drawing, patchwork, and embroidery were used to create innovative design items. The product design of recycled materials is based on high functionality, waterproofing, and the use of organic natural materials. The results of this study indicate that the creative product design of upcycling has contributed to a sustainable and eco-friendly environment. Related research studies must be conducted for innovating the continuous design process of the future.

PO 발상법을 적용한 3D 가상 패션디자인 개발 -티셔츠 디자인을 중심으로- (Development of a 3D Virtual Fashion Design by Applying the PO Method -With a Focusing on the T-shirt Design-)

  • 서승희
    • 패션비즈니스
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    • 제25권5호
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    • pp.73-87
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    • 2021
  • This study aimed to develop fashion designs by applying the PO (Provocative Operation) method as a 3D virtual clothing program and to derive the PO application method in fashion design. The first T-shirt design was presented as an existing thinking method, and the second design was developed by applying escape, reversal, exaggeration, distortion, and hopeful thinking techniques, which are techniques for 'provocation' of the PO method, to the first design. Thus, 18 T-shirt designs were developed as 3D virtual clothing, with 3 sets of 6 designs, including the 1st and 2nd designs. The method of using the 'provocation' techniques of the PO method in the development of fashion design derived from this was as follows. First, the 'escape' technique was designed in such a way that a part of the detail or structure was deleted, or a part of the structure or expression element of another item was applied. Second, the 'inversion' technique was expressed by inverting the position or shape of a detail or structure up, down, left, and right; fitting the structural detail or reversing the shape; or converting the structure and form. Third, the 'exaggeration' technique exaggerated the size, length, and volume of a structure's form or detail. Fourth, the 'distortion' technique was expressed as a distortion of lines or shapes or a visual distortion using the Trompe l'oeil technique. Fifth, the 'hopeful thinking' technique was developed and expressed from the idea of an hypothetical 'if' it was absurd, irrational, and unrealistic.

현대 밀리터리 룩에 나타난 전환적 디자인 발상 유형과 특성 (The Types and Characteristics of Transformational Design Ideas in Contemporary Military Look)

  • 가설교;김현주;윤지영
    • 디지털융복합연구
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    • 제20권1호
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    • pp.265-275
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    • 2022
  • 본 연구의 목적은 최근 여성 패션 컬렉션에 나타난 밀리터리 룩의 전환적 디자인 발상 사례를 분석하여 유형화하고 특성을 도출하는 것이다. 연구 방법은 밀리터리 룩에 관한 이론적 고찰과 패션 컬렉션 사례 분석의 순서로 진행하였다. 연구 결과는 사례 분석을 통해 총 6개의 전환적 디자인 발상 유형으로 분류되었다. 디자인의 구조 변화로 탈중심 유형, 확장과 축소의 유형, 소재 전체 변화, 혹은 일부 소재의 전환, 마지막으로 스타일링에 해당하는 이질적 조화와 유기적 결합에 따른 유형이다. 분류된 유형을 분석한 결과 총 3개의 특성이 도출되었는데, 첫째 구조적 요소의 재구성, 둘째 믹스매치의 매터리얼 확장, 셋째 스타일링의 감성적 융합이다. 뉴 밀리터리 룩의 전환적 발상 유형 연구를 통해 창의적인 디자인 발전의 원동력이 되며, 패션디자인 전반에 걸친 시대적 현황과 변화를 읽을 수 있는 기초 연구가 되기를 바란다.

「태양신의 황소들」, 혹은 카오스모폴리타니즘의 탄생 ("The Oxen of the Sun," or the Birth of Chaosmopolitanism)

  • 김석
    • 영어영문학
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    • 제55권1호
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    • pp.177-198
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    • 2009
  • How are we approach the fourteenth chapter of Ulysses known as 'The Oxen of the Sun' in this globalized age of hyper-theorization? My paper argues that examining the wide reverberations set off by Derrida's comment in "Ulysses Gramophone"-"Everything has already happened to us with Ulysses"-in relation to the central textual theme of cosmopolitanism may provide a reading that not only pays due respect to the critical legacy of the early structuralist interpretations but equally takes into account the political sensibilities of our time. The neologism 'chaosmopolitanism,'in fact, serves as that very critical measure designed to bridge the gap separating the long tradition of Western Eurocentric discourse on cosmopolitanism on the one hand and the geopolitical background conditioning its discursive possibility, namely, the chaotic condition of international colonialism on the other, whose exemplary, and exemplarily creative, fusion bears none other name than Ulysses. But the idea of chaosmopolitanism gains its conceptual leverage on yet another, no less pivotal register, for, just as with Derrida's first-person plural pronoun, the trope leads us to reflect on our own situatedness in the East Asian region in light of Joyce's unabashedly universalist vision, whose over-arching textual purview nonetheless leaves the space called the Far East in the singular position of virtual exclusion. What does it then mean to enjoy Joyce's "chaffering allincluding most farraginous chronicle" in light of our East Asian perspective? To this second question, my inquiry turns to the dual theme of enjoyment and debt as they are problematized by Stephen Dedalus' telegram to Mulligan, which reads, "the sentimentalist is he who would enjoy without incurring the immense debtorship for a thing done." Itself a quotation from George Meredith's novel The Ordeal of Richard Feverel, the transcribed message invites us to reconsider the scrupulous endeavor underwriting Joyce's signatory gusto, but at the same time forcing us to confront and reassess our own debt to the problematic heritage known as Western literature or, to borrow Derrida's expression, Abrahamic language.

Haunting the London Streets: Virginia Woolf's Urban Travelogues Re-appraised

  • Choi, Young Sun
    • 영어영문학
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    • 제55권3호
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    • pp.415-427
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    • 2009
  • Woolf s preoccupation with the interplay between gender, commercialism, and the modern city is exposed in higher relief by her feminist remapping of the city through a discourse of fl nerie, which is epitomized in her singular urban travelogues such as Street Haunting and The London Scene essays. A fanatical London-adventurer herself, she assumes the persona of the fl neuse in exploring the street of modern London and especially the public sphere of the marketplace, as represented in Oxford Street Tide. Living and working in the quarter of Bloomsbury, in close proximity to the capital s famous sites of tourism, entertainment, and mass consumption, Woolf was placed at the heart of urban spectacle. In spite of the lack of critical analysis of this high-profile writer s interest in such quotidian matters as shopping, fashion and appearance, which would be informed by a hierarchy of value within literary criticism, it seems that they are inextricably intertwined with her quest into more serious-minded topics that revolve around the twin pillars of her literary project: feminism and modernism. Her essays, in particular, suggest this point in one way or another, mirroring her extraordinary susceptibility to such concerns. For Woolf, street sauntering is synonymous with an act of creative mobility, by which she plays with the notion of shifting identities, rediscovers the urban rarities and splendors, and ultimately pins them down in her literary output. By adopting the identity of a masterly rambler/observer/explorer with an omnipotent gaze, she firmly anchors herself as an active interpreter of urban modernity and viewer of its spectacle. She thus challenges the idea of public space as a male domain, which is central to the classic androcentric discourse of loitering, spectatorship and urban modernity.

의사결정 트리 기반 인공지능 융합교육프로그램 개발 및 적용: 언플러그드 활동을 중심으로 (Development and Application of Artificial Intelligence Convergence Education Program Based on Decision Tree: Focusing on Unplugged Activities)

  • 김성애
    • 실천공학교육논문지
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    • 제14권3호
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    • pp.459-469
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    • 2022
  • 본 연구의 목적은 의사결정 트리 기반 인공지능 융합교육프로그램을 개발하고 이를 적용함으로써 교육적 효과를 탐색하는 것이다. 본 연구의 목적을 달성하기 위해 준비, 개발, 개선의 3단계 절차를 통해 연구를 수행하였으며 개발된 인공지능 융합 교육 프로그램은 창의적 문제 해결 과정의 '문제의 이해', '아이디어 탐색 및 개발', '실현', '평가'의 4단계로 구성되었다. 특히 이 교육프로그램은 프로그래밍을 포함하지 않는 언플러그드 활동으로서, 프로그래밍을 포함하여 인공지능 기술을 수업시간에 다루는 교과인 초등 실과, 주니어 공학교육의 일환인 기술·가정, 정보 이외의 교과에서도 인공지능 융합교육을 실행할 수 있다는 점에서 주목할 만하다. 즉, 특정 교과가 아닌 대부분의 교과에서 인공지능 기술을 융합하여 교육할 수 있다는 것을 보여주는 것으로서 교과 내용에 다수 포함되고 있는 분류 개념을 교육할 때 인공지능 기술의 개념과 원리를 활용할 수 있는 현장 적용 가능성을 확인했다는데 큰 의의를 가진다.

슈퍼히어로 코믹의 반복과 다양체적 형식에 관한 연구 (A Study on Repetition and Multiplicite of Superhero Comics)

  • 박세혁
    • 만화애니메이션 연구
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    • 통권28호
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    • pp.27-53
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    • 2012
  • 현재 다양한 플랫폼에서 슈퍼히어로 코믹을 바탕으로 한 미디어들이 쏟아져 나오고 있고 영화의 경우만 보면 다수의 슈퍼히어로 영화들이 역대 전 세계 흥행 순위 상위권에 오르는 등 높은 인기를 누리고 있다. 이러한 현상은 '슈퍼히어로의 역습'이라 표현할 수 있는 2012년 국내 극장가에서도 똑같이 재현되고 있다. 슈퍼히어로에 대한 높은 관심에도 불구하고 이들의 고향이나 다름없는 출판코믹은 아직 국내 팬들에게 생소하다. 본 논문은 출판 코믹에서 구현되는 슈퍼히어로의 다양성과 방대한 세계관에 주목하고 이러한 끊임없는 생성과 무한 반복이 슈퍼히어로의 정체성과 어떤 연관성이 있는지 존재론적 관점으로 연구한 것이다. 먼저, 2장에서 한명의 슈퍼히어로가 다수의 평행우주에 개별적으로 존재하는 슈퍼히어로 코믹의 다중 우주적 세계관을 구체적으로 설명하였다. 복수적인 한명의 슈퍼히어로와 복수의 시리즈는 내러티브의 통일성을 무너뜨리고 모순과 역설을 초래하지만 다양한 실험적 창작을 허락하기 때문에 슈퍼히어로 코믹을 생동감 있는 생성/창작의 공간으로 발전시키는데 공헌하였다. 3장에서 본격적으로 반복의 사유로 슈퍼히어로와 코믹 텍스트를 살펴본다. 슈퍼히어로의 반복은 경제적 실리의 잉여적 생산이기 이전에 창조적 역량의 반복임을 주장한다. 질 들뢰즈가 그의 초기 저서 <차이와 반복>(Diff$\acute{e}$rence et R$\acute{e}$p$\acute{e}$tition)에서 현실을 왜곡하는 일반적인 동일성을 지적하고 플라톤의 재현의 체제를 전복하고자 그가 사유한 창조적인 반복을 슈퍼히어로의 반복의 중요한 논리적 근거로 활용한다. 들뢰즈가 창조적이고 역동하는 반복과 니체의 영원회귀 하는 초인이 다르지 않다는 주장에 근거하여 슈퍼히어로가 생기 있는 차이, 동일성에 종속되지 않은 시뮬라크르의 존재라고 주장한다. 즉 슈퍼히어로는 반복이 존재의 근거며 반복되어야 슈퍼히어로로 현실화가 가능하다고 주장한다. 또 반복의 출발, 근원은 들뢰즈가 베르그송에서 주로 차용한 다양제적 잠재성(the virtual)이라는 점에 근거하여 '일자一者'적 슈퍼히어로(예로, 슈퍼맨)이 '다자多者'인 내재적 잠재성을 형성하고 포괄적이고 심층적인 반복을 통해 이전의 모든 슈퍼맨의 통합된 기억, 과거, 지속(잠재성)에서 분화된 슈퍼맨으로 탄생(현실화)한다고 주장한다. 4장에서 수적 다양성과 내적 다양체를 논하고 모든 반복이 들뢰즈의 생성과 역량의 반복으로 귀결되지 않는다는 점을 밝히기 위해 한국만화의 대표적 만화 캐릭터인 이현세 작가의 오혜성과 슈퍼맨을 비교한다.