• 제목/요약/키워드: Creative Engineering design

검색결과 369건 처리시간 0.025초

공학교육에서 창의성 향상을 위한 스마트 지원 시스템 적용과 효과에 관한 연구 (A Study on the Application and Effects of Smart Support System for Creativity in Engineering Education)

  • 임철일;김종원;홍미영;서승일;이찬미;유성근;김영수;박정애
    • 공학교육연구
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    • 제19권2호
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    • pp.34-44
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    • 2016
  • This study was conducted to explore the applicability and effects of Smart Support System for Creative Problem Solving(S3CPS) in engineering education. S3CPS is an online system developed to support learners' creative problem solving activities based on the CPS model proposed by Treffinger et al.(2000). In this study, it was applied in an engineering course in which students work in teams to design and produce creative robots with the purpose of verifying its effects on creative problem solving and team projects. To address the purpose, interviews and surveys were carried out to examine the effects of S3CPS. The qualitative data were analyzed through a generic coding process. Three ways to apply S3CPS in an engineering course based on team project were derived and effects of the system were also analyzed. It implies that specific design guidelines are required for the optimal use of the system for existing engineering courses.

공학 교육에서의 비판적 사고의 활용 방안 (How to Utilize Critical Thinking in Engineering Education)

  • 박상태
    • 공학교육연구
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    • 제23권6호
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    • pp.27-32
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    • 2020
  • The aim of this paper is to explore various ways to utilize critical thinking in engineering education. To this end, this paper, in the light of the relationship between critical thinking and the program learning performance of ABEEK, reviews engineering design education, engineering ethics education, and engineering communication education, which are major areas where critical thinking can be utilized in engineering education. As a result, it was confirmed that critical thinking skills, especially the elements and criteria of critical thinking, can contribute to the creative problem-solving process in engineering design education, the rational decision-making process in engineering ethics education, and the effective communication process in engineering communication education.

Aldo Rossi의 San Cataldo 공동묘지에 나타나는 은유적 창조성에 관한 연구 (Metaphoric Creativity in Aldo Rossi Design)

  • 차명열
    • 공학논문집
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    • 제6권1호
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    • pp.139-150
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    • 2004
  • 2000년 이상 우리의 언어생활에서 강조 또는 의미의 전달을 위하여 사용되며, 묘사를 위한 언어로 간주되는 은유는 언어활동 뿐 만 아니라 인간의 사고활동 특별히 창조적 사고활동에 있어서 매우 중요한 역할을 담당한다. 창조성이 강조되는 디자인사고도 인간의 사유 활동의 하나로 보는 관점에서 은유는 창조적 디자인사고에 있어서 중요한 역할을 함에도 불구하고 이에 대한 연구가 미진하다. 본 연구에서는 작품 분석을 통한 은유적 방법에 대한 고찰의 일환으로 Aldo Rossi의 San Cataldo 공동묘지를 분석하여 여기서 보이는 은유를 언어학 이론, 인공지능이론, 컴퓨터공학의 지식표현이론, 인지학의 이론등을 토대로 하여 논리적 과학적으로 분석고찰하고 또한 작품에서 나타나는 창조성에 대하여 은유이론으로 설명한다.

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초등학교 교실의 창의적 학습능력 향상을 위한 환경디자인 개선을 위한 연구 (A Study of Creative to Improve the Learning Ability of the Environment for an Elementary School Classroom Design Improvements)

  • 조남주;이현정
    • 한국가구학회지
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    • 제23권4호
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    • pp.388-394
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    • 2012
  • Korean elementary school facilities are a lot of changes since the mid-1990s. Creative learning ability to become more important. Interior space environment and the hardware changes needed improvement. In this study, depending on the teaching methods and curriculum characteristics to suggest design guidelines for a more effective lesson plan by changing the terran out. Open education free to enhance the development and creativity of the human spirit, the human, and realize the value of education is to increase the relevance of education for self-realization and social. Space for open educational practices through advanced layout is proposed. There is a need for the development of new school furniture for a variety of lay-out. It is important to develop a spatial variability in new school furniture.

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공학계열 학생들의 팀웍 스킬과 성격 5요인과의 관계 연구 (A Study on Relationship Between Teamwork Skills and Big Five Personality Factors for Engineering Students)

  • 한지영;방재현
    • 공학교육연구
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    • 제18권2호
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    • pp.43-51
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    • 2015
  • This study had a purpose to analyze the relationship between teamwork skills and Big Five personality factors for engineering students. For the purpose, 43 engineering students attending engineering creative design course were organized 14 teams as NEO personality inventory testing before the course. The teamwork skills for engineering students was improved through engineering creative design course and the correlation between teamwork skills and personality factors for engineering students was low. The heterogeneous personality group had a more improvement in teamwork skills than homogeneous personality group but the effect of group difference was not statistically significant. Further, the result of this study were applied to change the design course and making the teams for improving teamwork skills for engineering students.

페리다이나믹스를 이용한 균열진전 문제의 구조 최적설계 (Structural Design Optimization of Dynamic Crack Propagation Problems Using Peridynamics)

  • 김재현;박수민;조선호
    • 한국전산구조공학회논문집
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    • 제28권4호
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    • pp.425-431
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    • 2015
  • 본 논문에서는 균열 진전문제에 대하여 페리다이나믹스 이론을 이용하여 설계민감도 해석 및 구조 최적설계를 수행하였다. 페리다이나믹스는 해의 불연속성을 다루기 어려웠던 기존의 연속체 이론에 비해 균열 진전문제와 같은 불연속성을 가지는 문제를 자연스럽게 표현할 수 있다는 장점을 가지고 있다. 최적설계를 진행하기 위하여 애조인 변수법으로 설계민감도를 유도하였다. 특히 균열이 진전되더라도 애조인 변수법으로 계산된 변위장과 변형에너지에 대한 설계민감도 값은 유한차분법과 비교하여 매우 정확하고 효율적임을 보였다. 이를 바탕으로 간단한 인장응력 하의 균열진전 문제에 대하여 균열의 분기가 발생하는 위치를 조절하기 위하여 정해진 시간구간에서 변형에너지 값을 줄이는 방향으로 최적설계를 수행하였다. 최적의 재료분포로 해석을 수행한 결과 균열의 분기점을 늦출수 있음을 확인하였다.

밀도법 기반 위상 최적설계의 실험적 검증 (Experimental Validation of Topology Design Optimization)

  • 차송현;이승욱;조선호
    • 한국전산구조공학회논문집
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    • 제26권4호
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    • pp.241-246
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    • 2013
  • 본 논문에서는 밀도법 기반 위상 최적설계를 통해 얻어진 수치 결과를 바탕으로 CAD 모델을 구성하고 이를 3차원 프린터로 제작하여 실험적으로 최적설계를 검증하였다. 위상 최적설계 과정에서는 체커보드(Checkerboard) 현상이나 잔가지가 종종 나타나는데, 이는 최적설계 구조물을 실제로 제작함에 있어서 어려움을 준다. 이러한 문제점을 해결하기 위하여 민감도 필터링과 모폴로지 기법을 사용하였다. 엄밀한 검증을 위하여 수치 모델과 실험 모델의 부피율을 일치시켰다. 위상 최적설계를 포함한 다양한 설계에 대하여 실험을 통해 비교하여 최적설계 구조물이 가장 높은 강성을 가지고 있음을 확인하였으며 컴플라이언스에 대한 실험결과는 수치해석 값과 잘 일치함을 확인하였다.

학습자 행위 선호도에 기반한 적응적 학습 시스템 (An Adaptive Learning System based on Learner's Behavior Preferences)

  • 김용세;차현진;박선희;조윤정;윤태복;정영모;이지형
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.519-525
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    • 2006
  • Advances in information and telecommunication technology increasingly reveal the potential of computer supported education. However, most computer supported learning systems until recently did not pay much attention to different characteristics of individual learners. Intelligent learning environments adaptive to learner's preferences and tasks are desired. Each learner has different preferences and needs, so it is very crucial to provide the different styles of learners with different learning environments that are more preferred and more efficient to them. This paper reports a study of the intelligent learning environment where the learner's preferences are diagnosed using learner models, and then user interfaces are customized in an adaptive manner to accommodate the preferences. In this research, the learning user interfaces were designed based on a learning-style model by Felder & Silverman, so that different learner preferences are revealed through user interactions with the system. Then, a learning style modeling is done from learner behavior patterns using Decision Tree and Neural Network approaches. In this way, an intelligent learning system adaptive to learning styles can be built. Further research efforts are being made to accommodate various other kinds of learner characteristics such as emotion and motivation as well as learning mastery in providing adaptive learning support.

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창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발 (Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education)

  • 박수홍;정주영;류영호
    • 수산해양교육연구
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    • 제20권2호
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

공학적 설계 과정을 강조한 초등용 STEAM 프로그램의 효과 (Effect of Elementary STEAM Program Emphasizing Engineering Design Process)

  • 임희준;허진석;유지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제42권4호
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    • pp.605-617
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    • 2023
  • 본 연구에서는 공학적 설계 과정을 강조한 STEAM 프로그램을 개발·적용하여 초등학생들의 창의적 공학문제해결 성향 및 자기주도적 학습 능력에 미치는 영향을 조사하고 성별에 따른 차이를 비교·분석하였다. 경인지역 초등학교 4학년 학생 141명을 대상으로, 개발된 프로그램을 5차시에 걸쳐 진행하고 창의적 공학문제해결 성향과 자기주도적 학습 능력에 대한 사전·사후 검사를 실시하였으며 프로그램에 대한 만족도 및 인식 검사도 진행하였다. 연구 결과, 공학적 설계 과정을 강조한 STEAM 프로그램은 초등학생들의 창의적 공학문제해결 성향 및 자기주도적 학습 능력 향상에 효과적이었으며, 특히 여학생에게 효과적인 것으로 나타났다. 성별에 따른 변화의 차이 분석 결과, 창의적 공학문제해결 성향의 하위요인인 '소통 및 협업능력'을 제외한 모든 요인에서 여학생들의 유의미한 향상이 나타났다. 남학생의 경우, '공학설계', '소통 및 협업능력' 요인에 대해 유의미한 효과가 있었다. 프로그램에 대한 학생 만족도와 인식을 분석하고 이에 대한 교육적 함의를 논의하였다.