• Title/Summary/Keyword: Creative Application

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A Study on Spatial Application of Digital Modulation Patterns - Focusing on generating digital patterns - (디지털 패턴의 생성과 공간적용방법 연구 - 디지털패턴의 생성을 중심으로 -)

  • Park, Jeong-Joo
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.100-111
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    • 2010
  • 'Pattern' is the term that is frequently used in the aspects of history, society, and science. It always appears in the remains or relics of the age of civilization when recording was started, and its evaluation and value differ by time. Patterns in the ancient civilization were symbolic, social, and spatially crucial. However, after the modernization, they were considered to be immoral and unnecessary, so the range of their significance came to reduce. Due to the development of science, ornament patterns lost the limitation of its range of use along with new interpretation of them. Especially with the advent of new scientific theories such as the evolution theory from the biological aspect, quantum mechanics, and super string theory, morphological possibilities more than the human scale perceived by men came to be discovered. Living organisms maintain their lives through patterns, structures, and processes in order to produce a system alive. Among them, patterns are the organization of relations determining the characteristics of the system. The present patterns may correspond to this meaning. The pattern in a space is the matter of how to relate the components after all. In a space, however, there are numerous components mingled with one another. If these tasks are conducted as analogue work, it will take a lot of time and effort. However, if digital media are utilized to perform the tasks like analysis, generation, or fabrication, it will produce a result with higher precision and efficiency. In this sense, parametric modeling is quite useful media. Opening morphological variation, it realizes more possibilities, connects conveniently the relations between complex components composing a space, and helps produce creative patterns.

Mixed-Integer Programming based Techniques for Resource Allocation in Underlay Cognitive Radio Networks: A Survey

  • Alfa, Attahiru S.;Maharaj, B.T.;Lall, Shruti;Pal, Sougata
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.744-761
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    • 2016
  • For about the past decade and a half research efforts into cognitive radio networks (CRNs) have increased dramatically. This is because CRN is recognized as a technology that has the potential to squeeze the most out of the existing spectrum and hence virtually increase the effective capacity of a wireless communication system. The resulting increased capacity is still a limited resource and its optimal allocation is a critical requirement in order to realize its full benefits. Allocating these additional resources to the secondary users (SUs) in a CRN is an extremely challenging task and integer programming based optimization tools have to be employed to achieve the goals which include, among several aspects, increasing SUs throughput without interfering with the activities of primary users. The theory of the optimization tools that can be used for resource allocations (RA) in CRN have been well established in the literature; convex programming is one of them, in fact the major one. However when it comes to application and implementation, it is noticed that the practical problems do not fit exactly into the format of well established tools and researchers have to apply approximations of different forms to assist in the process. In this survey paper, the optimization tools that have been applied to RA in CRNs are reviewed. In some instances the limitations of techniques used are pointed out and creative tools developed by researchers to solve the problems are identified. Some ideas of tools to be considered by researchers are suggested, and direction for future research in this area in order to improve on the existing tools are presented.

Development and Application of a Subject Substitute STEAM Lesson in Elementary School Science Education (초등과학교육에서 차시대체형 STEAM 수업 개발 및 적용)

  • Chae, Dong-Hyun;Moon, Byoung-Chan;Kim, Eun-Jeong
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.3
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    • pp.327-337
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    • 2014
  • In this research, a subject substitute STEAM program was developed in context of a trend of STEAM education and a new science contents in a 2009 revised curriculum, which can replace the 2009 revised curriculum contents of 'Sound' unit in the third and the fourth grade. The developed program was taught to the 4th graders in a field. After applying the program, how students acknowledge the subject substitute STEAM program was analyzed through questionnaire. The research results were as follows. First, the subject substitute STEAM program of 3 sub programs was developed with centered around 'sound' unit for 4th graders. Second, students made a positive estimation of the STEAM program because of various activities and learning subject related to daily life. Third, they considered difficult term, necessary craft skills in creative design, understanding scientific principle and a lot of necessary time as difficulties of the STEAM program. And they also recognized that making stuff activity and learning aid material like activity sheet, picture and video helped to understand a lesson. Lastly, students had a positive thinking or negative thinking about STEAM program before they learn. But after learning the STEAM program, all of them showed their positive attitude to the STEAM program.

A study on hair art design using the copper wire (동선(銅線)을 이용한 헤어 장식(裝飾) 디자인 연구(硏究))

  • Park, Eun-Jung;Ann, Mun-Kyung
    • Journal of Fashion Business
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    • v.11 no.1
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    • pp.38-47
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    • 2007
  • In the modern society that is advancing rapidly, the hair art is also advancing and subdividing. The purpose of this study is to investigate unique field of formative as characteristics and forms of copper wire, focused on such a harmony of hair art, the present thesis aims at developing concept of hair art as a creative way, and recognizing the formative characteristics of copper wire as analyze and arrange the concept of hair art, formative, a way of practical application, material aspect, through literature, academic journals, photo data, and researched about prior piece, for example, architecture and costume with hair art, and then pieces of hair art were made. Influenced by the theory, applied the social phenomenon and the formative principles, produced the five pieces which includes balance, composure, flying, harmony, way, spring etc. The results of this research are outlined below. Firstly, It showed that the copper wire can express the mysterious and beautiful formative world, and it could know the possibility of design. Secondly, formative activity using copper wire can differ according to approach and interpretation, and it can be a works with aesthetic value. Thirdly, hair could be express the art of the three-dimensional forms which constitute the mixture of line, surface and space. So, hair art has enlarged the fields with development of technique, and changed to recognition of the hair art, and opened up a new field. Hair art will be positive fields to maximize the possibility, and not only the beauty artist but also the public will be communicate each other.

Developing the Role Model of the Local Cultural Industries Agency for Promoting the Innovative Milieu in the Regional Cultural Industries (지방문화산업지원센터의 산${\cdot}$학 협력 기반 혁신환경 조성사업 모델 개발 연구)

  • Yim, Hak-Soon
    • Cartoon and Animation Studies
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    • s.9
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    • pp.59-79
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    • 2005
  • The paper concerns the role model of the local cultural industry agencies, which were established by the local government for the purpose of fostering the regional cultural industries. In this article, the term of the innovative milieu refers to the interaction and network system for the creation, diffusion and application of knowledge. In doing so, the case on the Gyeonggi Digital Content Agency(GDCA), which has managed the Digital Animation Academy and the cultural heritage based digital content development project will be examined in terms of the network between academic and industry. As a result of the case study, it is not certain that the activities and policy programs of the GDCA has affected the improvement of the knowledge and network environment in the field of cultural content industries. This demonstrates industries rather than the innovation system as a whole. In this respect, the paper develops the Cultural Content R & D Network Model for the improvement of the creative partnership among universities, companies and public sector organizations. In addition, the paper suggests that the Digital Animation Academy should be managed in terms of the improvement of the innovative environment of the regional cultural content cluster.

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Court's Criteria for Judging Research Misconduct and JRPE Goals

  • HWANG, Hee-Joong
    • Journal of Research and Publication Ethics
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    • v.1 no.1
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    • pp.23-28
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    • 2020
  • Purpose: Focusing on Supreme Court precedents, we intend to establish criteria for judging research misconduct. Research design, data and methodology: In addition, I would like to propose the criteria for judging research misconduct by the KODISA, which applies the court's standards well in practice, and guidelines for preventing research misconduct. Research design, data and methodology: After classifying the case of research misconduct into six cases, the court's judgment and practical application will be reviewed. Results: First, research misconduct that has passed the disciplinary prescription can be punished. This is because the state of illegality continues to this day. Second, even if there were no punishment regulations at the time of research misconduct, it can be retroactively punished with the current punishment regulations. This is because research ethics is a universal and common standard and does not change. Third, if there is a fact that infringes on intellectual property rights, it is presumed unwritten intentions. Therefore, the act of taking and using the work of another person without permission or proper citation procedure, even if it is unintentional and for the public interest, is a research misconduct. Fourth, if there is an inappropriate citation notation, the intention of research misconduct is presumed. It is the judgment of the court that even if a quotation is marked, if it is incomplete, it is recognized as plagiarism. Fifth, if the author uses the work of another person without proper source indication, it is plagiarism even if the other person who owns the copyright agrees to it. The understanding or consent of some parties does not justify research misconduct in violation of public trust. Sixth, it is a research misconduct to create a new work without citations for one's previous work. In addition, even if there is a citation, if the subsequent writing is not original, it is a research misconduct. Conclusions: Academia should clarify the scope of research misconduct by referring to the Research Ethics Regulations of KODISA, and deal with research results that lack the value as creative works similar to those of research misconduct.

Development of STEAM Program using App Inventor -Focusing on the Concept of Speed in Elementary Science Education- (앱인벤터를 활용한 STEAM 프로그램 개발 -초등학교 과학의 '속력' 개념을 중심으로-)

  • Shin, Seungki;Choi, Ikseon;Bae, Youngkwon
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.530-544
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    • 2015
  • We live in the modern society which is called as Knowledge-Information society. The national and social goal is to raise the creative person for preparing the rapidly changing society. Thus, the schools and families concentrate on and effort to enhance the creativity and problem solving ability. Specially, the school is pushing forward the STEAM education and Software education for raising the creativity person and enhancement of national competitiveness. In this study, we suggested for STEAM education the way how we utilize the App Inventor which was supported by MIT and came up as a computer programming language for Software education, and we verified and evaluated through professional group verification. We completed STEAM instructional design according to the results from the professional group verification, and we suggested the authentic instruction for STEAM education. In addition, we suggested the further prospects of Software education and instructions through going through the characteristics and application plan of App Inventer in terms of educational computer programming language.

An Analysis on the Elementary School Teacher's Response to Open Education : A Case of Chung-Buk Province (초등학교 교사의 열린교육에 대한 반응 분석 연구 - 충북 지역을 중심으로 -)

  • Chong, Kwan-Young;Choi, Hyo-Seung
    • Journal of the Korean Institute of Educational Facilities
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    • v.4 no.3
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    • pp.15-29
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    • 1997
  • Open education started spontaneously in elementary school and accommodates positively as a result of educational reformation. Open education also contributes to the development of human nature. This developes a creative power and inhances independence according to a main task of school support for the 21st century. A premise of this study is how to fulfill a fresh and wide space field of learning which is an indispensable condition of open education. The study analysed the teachers' reactions to open education after classifying an atmosphere of reception, understanding concepts, and application. This examined the concept, basic principles, characteristics, teaching-learning activiters open education, and quality of learning. The method of research used was on the results from the percentages of questionnaires that were posted to the sample schools. Although the final outcome to open education can not be summarized, three preconclusions of open education are as follows; First an atmosphere of reception is spreading continuously day by day. Secondly, understanding the concept of open education is very important. Thirdly, go percent of all schools have experienced open education were applied to open education. Contrary to some affirmative reactions, there are some disadvantages to open education. incdule, poor educational environments, difficulty in managing schools, lack of repetition of old out-dated teaching skills. Finally in conclusion, we must learn to adapt to the new method of open education as our educational system for the 21st century can not simply rely upon the open education motto. Above all, we must support educational reform and enforce the development of education within the education act.

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A Study on the Development of a Training Program to Reinforce the Teachers' Performance as Facilitators (교원의 퍼실리테이터 수행지원 강화를 위한 연수 프로그램 개발 연구)

  • Jung, Ju-Young;Hong, Kwang-Pyo
    • Journal of Fisheries and Marine Sciences Education
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    • v.22 no.3
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    • pp.431-444
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    • 2010
  • This research aims at developing a teachers' training program to reinforce teachers' capability to perform the action learning program. To accomplish this goal, the key value of the training program based on action learning, the process of the core learning activities, and the elements to support learners and facilitators respectively were deducted on the foundation of documentary research and case study, based on which, the program was developed through the formative test by professionals and application to the field. This research was applied to 105 middle or high school teachers, the participants of the in-service training on creative problem solving hosted by B metropolitan city for one week (30 hours) from 9 a.m. on Monday, January 25th, 2010 to 4 p.m. on Friday, January 29th. The result of this research is as follows. First, as for the key values of this study, (1) the team-based learning centered on the trainees, not lecturers-oriented, knowledge-transmitting training, is possible, (2)for each process, guidelines, related information, tools, and various kinds of media are supported just in time, and (3)a focus is given on fostering facilitators centered on teachers. Second, the process of the core learning activities of the teachers' training program based on action learning consists of the procedure of a prior lecture${\rightarrow}$break${\rightarrow}$investigation into problems${\rightarrow}$clarification of problems${\rightarrow}$drawing possible solutions${\rightarrow}$decision on the priority${\rightarrow}$making an action plan${\rightarrow}$performance${\rightarrow}$evaluation, and on each stage, the contents for the activities of teachers and learners and detailed supportive elements are offered.

A Study of Improving the Reliability of VE Process (건설 VE 평가 신뢰도 향상 방안에 관한 연구)

  • Shin, Sung-In;Woo, Sungkwon;Jin, Sung-Ho;Choi, Seok-In
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.36 no.5
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    • pp.881-889
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    • 2016
  • The VE evaluation process, in which the value is composed of the cost and the function, should have a characteristic of quantitative analysis based on specific figures rather than qualitative approach. However, most of the VE evaluation performed domestically have a problem of having no systematic process of quantification of the function, even though the cost is estimated and analyzed quantitatively. Moreover, in addition to the tendency of strong practical experience, the VE evaluation has the problem of limited application of practical scientific analysis caused by declining the suggestion of creative opinions by over quantification or over objectification. This paper presents the suggestions for improvement of VE evaluation processes, which satisfies the aspects of simplification and objectification, without hindering the essence of the evaluation in the practical business point of view.