• Title/Summary/Keyword: Creative Analysis

Search Result 1,799, Processing Time 0.03 seconds

Analysis of Engineering Problem-Solving Ability by the TRIZ Learning (트리즈 학습에 따른 공학적 문제해결능력 분석)

  • Lee, Jae-Kyoung
    • Journal of Engineering Education Research
    • /
    • v.19 no.6
    • /
    • pp.3-9
    • /
    • 2016
  • Amonng many creative problem-solving methodologies, the TRIZ with practicality and applicability has been utilized a lot in practice and education. This research introduced the TRIZ course for engineering problem-solving training to engineering college students. Then, a survey about students' ability to solve engineering problems after the TRIZ course were analyzed statistically. Finally, problem-solving cases of industry in each team project were examined. It is proved that an understanding of the TRIZ should be confirmed on that can be applied and utilized and can be linked to well performing team projects. Therefore, it is determined that more active efforts are required for the development of TRIZ learing methods to improve the education system to help students improve comprehension for students in creative problem-solving skills.

Analysis of the Elementary School Participants' Readiness to Write on Scientific Subjects in Science Writing Contest (초등 분야 과학논술대회 참가자들의 과학 글쓰기 능력 분석)

  • Park, Eun-Hee;Jhun, Young-Seok;Lee, In-Ho
    • Journal of Korean Elementary Science Education
    • /
    • v.26 no.4
    • /
    • pp.385-394
    • /
    • 2007
  • In order to investigate elementary school students' readiness to write on scientific subject, we analyzed the participants' draft in elementary student section [National Student Science Writing Contest] which is sponsored by a daily press. As a first step, we designed an assessment framework to analyze the students' writing. It is composed of three domains: scientific thinking, logical validity, creativeness. Each domain has three sub-domains. By using the framework, seven raters scored the students' inquiry reports. The findings reveal that the students needed the training for scientific writing. Especially they had great difficulty in the sub-domain of 'suggestion of rational alternative solution' in scientific thinking domain, the sub-domains of 'clearness' and 'coherence' in logical validity domain, and in the sub-domains of 'creative problem solving' and 'creative presentation' in creative domain.

  • PDF

Development of S-ARIZ for the Creative Problem Solving Process (창의적 문제 해결 프로세스를 위한 S-ARIZ 개발)

  • Park, Il-Woo;Choi, Seong-Hoon
    • Journal of Applied Reliability
    • /
    • v.15 no.1
    • /
    • pp.12-18
    • /
    • 2015
  • TRIZ is one of the most famous tools for creative problem solving. However, it is said that TRIZ is complicated and difficult to understand and apply to solve problems. In order to resolve these difficulties, this paper presents S-ARIZ, a simplified ARIZ(the algorithm for inventive problem solving). S-ARIZ revised ARIZ-85C on two ways. First, cause and effect analysis is used to define core technical contradictions and control parameters for the physical contradictions. Second, we add 5 inventive principles which revised SIT(systematic inventive thinking) partially to IFR-1 definition (Step 3-2 of ARIZ-85C) to solve the intensified technical contradictions systematically and effectively. It is expect that S-ARIZ can contribute to the rapid spread of TRIZ.

The Influence of Theme Plays in Various Countries and their Influence on Child Creativity (다문화 이해 접근을 통한 세계 여러 나라 프로그램이 유아의 창의적 사고력과 창의적 놀이행동에 미치는 영향)

  • Park, Jaeok;Lee, Wanjeong
    • Korean Journal of Child Studies
    • /
    • v.34 no.4
    • /
    • pp.125-141
    • /
    • 2013
  • The following study to enhance children's creativity in the context of diverse cultures and ethnic groups, and utilizes various programs from different countries aimed at 5 year old children with the Nuri framework. The study also seeks to measure pre and post play behaviors, creativity levels, and thinking capabilities of the children, then compare these results with those from a control group. Analysis of the results indicates that children who experienced programs from various countries through a multicultural approach had much higher levels of fluency, adaptability, originality, and imaginative capabilities than children who had not experienced such programs. Among the children's creative play behaviors, intrinsic motive-magination, sensitivity-curiosity, longetivity-concentration, various forms of interest-challenge, and leadership-independence were all found to be significantly higher.

A Case Study for Implementing Next-Generation Knowledge Management at POSCO through Creative Community of Practice (창의적 학습동아리 활동을 통한 차세대 지식경영 구현사례 : 포스코)

  • Choi, Jong-Jin;Chung, Namho;Jo, Yong-mal
    • Knowledge Management Research
    • /
    • v.9 no.1
    • /
    • pp.147-161
    • /
    • 2008
  • In the previous KM (Knowledge Management) studies, it has been repeatedly pointed that CoP (Community of Practice) should be used as a platform for boosting up corporate innovative activities. Despite this, it is very rare to find relevant literature in which real-world cases are introduced showing critical success factors, implemented strategies, and objective analysis of results. In this sense, main objective of this paper is very timely- to introduce a real-world CoP case in which POSCO, world-leading steel company, sorted out creative CoP strategies to nurture knowledge-sharing activities to solve various kinds of problems at hand, and maintain appropriate level of knowledge circulation throughout all the working units of company. In a nutshell, POSCO has been successful in any measure in utilizing the creative CoP activities as strategic means to change the paradigm of innovation and extract fruitful outcomes from integrating three important individual activities such as work, learning, and innovation.

  • PDF

An Empirical Analysis on a Predictive Method of Systematic Segmentation in Volatile High-Tech Markets

  • Shin, Yonghee;Jeon, Hyori;Choi, Munkee;Han, Eoksoo;Jung, Sungyoung
    • ETRI Journal
    • /
    • v.35 no.2
    • /
    • pp.321-331
    • /
    • 2013
  • High-tech markets are unpredictable owing to rapid technology innovation, diverse customer needs, high competition, and other elements. Many scholars have attempted to explain the uncertainty in high-tech markets using their own various approaches. However, sufficiently clear ways to predict diverse changes and trends in high-tech markets have yet to be presented. Thus, this paper proposes a new approach model, that is, systematic market segmentation, to give more accurate information. Using an empirical dataset from the mobile handset market in the Republic of Korea, we conduct our research model consisting of three steps. First, we categorize nine basic segments. Second, we test the stability of these segments. Finally, we profile the characteristics of the customers and products. We conclude that the approach is able to offer more diagnostic information to both practitioners and scholars. It is expected to provide rich information for an appropriate marketing mix in practice.

Experimental Evaluation of Recursive Query Processing in Datalog Systems (데이터로그 시스템들의 재귀 질의 처리 성능 평가)

  • Lee, Yukyoung;Kim, Hyeonji;Hong, Ki-Jae;Kang, Hyuk Kyu;Han, Wook-Shin
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.10a
    • /
    • pp.729-732
    • /
    • 2019
  • 데이터로그는 논리형 선언형 프로그래밍 언어로, 특히 재귀적인(recursion) 알고리즘을 표현하기 편리한 언어이다. 대표적인 데이터로그 시스템으로는 CORAL, LogicBlox, XSB, Soufflé가 있다. 본논문에서는 이 네 가지 시스템의 특징을 설명하고, 세 가지 벤치마크, 이행적 폐쇄(Transitive closure), 동세대(same generation), 포인터 분석(pointer analysis)으로 데이터로그 시스템들의 재귀 질의(recursive query) 처리 성능을 비교하였다.

Creative Ideation Using a Structured Approach - Focused on a Comparative Results of SIT and BS (구조화된 접근법을 이용한 창의적 발상에 관한 연구 - SIT와 BS의 결과비교를 중심으로)

  • Chung, Won-il;Kim, Kwang-Pil;SONG, HAEGEUN
    • Journal of Engineering Education Research
    • /
    • v.22 no.4
    • /
    • pp.3-11
    • /
    • 2019
  • The purpose of this study is to introduce a modified CPS(Creativity Problem Solving) procedure as a new method for comparative analysis of creative techniques such as SIT(Systematic Inventive Thinking) and Brainstorming(BS) techniques. For this, a new sports game is employed as a case study. The results show that the ideas from SIT are more creative in terms of originality and practicality than those of BS. Several considerations for effective practical use of the proposed method are discussed in this study.

Success Story: How Storytelling Contributes to BTS's Brand

  • Lazore, Courtney
    • Asia Marketing Journal
    • /
    • v.22 no.4
    • /
    • pp.47-62
    • /
    • 2021
  • Good storytelling is at the heart of BTS as both a brand and a band. Modern brands know that story is no longer an option, but a requirement for keeping audiences engaged. With their consistent and creative reliance on story, BTS has transformed the K-Pop landscape, providing a framework for others in the industry that relies on open-structure narratives, sincerity, and active audience engagement, among other components. To investigate BTS's storytelling strategies, this article breaks down how stories permeate BTS's content, from music and videos to the Bangtan Universe and documentary films. The importance of transmedia storytelling and participatory audiences is also examined. The analysis resulted in a proposed framework that suggests the following components: 1) story as central to the brand; 2) authenticity and sincerity; 3) idol participation in creative output; 4) use of transmedia storytelling and story gaps; 5) intertextuality and cohesion; 6) opportunities for audience engagement; and 7) dedicated creative staff. Utilizing this framework can help K-Pop groups elevate their brands, better use storytelling elements, and gain larger, more engaged audiences.

A study of creative human judgment through the application of machine learning algorithms and feature selection algorithms

  • Kim, Yong Jun;Park, Jung Min
    • International journal of advanced smart convergence
    • /
    • v.11 no.2
    • /
    • pp.38-43
    • /
    • 2022
  • In this study, there are many difficulties in defining and judging creative people because there is no systematic analysis method using accurate standards or numerical values. Analyze and judge whether In the previous study, A study on the application of rule success cases through machine learning algorithm extraction, a case study was conducted to help verify or confirm the psychological personality test and aptitude test. We proposed a solution to a research problem in psychology using machine learning algorithms, Data Mining's Cross Industry Standard Process for Data Mining, and CRISP-DM, which were used in previous studies. After that, this study proposes a solution that helps to judge creative people by applying the feature selection algorithm. In this study, the accuracy was found by using seven feature selection algorithms, and by selecting the feature group classified by the feature selection algorithms, and the result of deriving the classification result with the highest feature obtained through the support vector machine algorithm was obtained.